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[[Image:FrancisInternationalAirport-GTA3-northeastwards.jpg|thumb|375px|Tarmac area of [[Francis International Airport, Shoreside Vale|Francis International Airport]] in GTA III, the first airport to be included in a GTA game.]]
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[[Image:FrancisInternationalAirport-GTA3-northeastwards.jpg|thumb|250px|Tarmac area of [[Francis International Airport, Shoreside Vale|Francis International Airport]] in GTA III, the first airport in the series.]]
   
'''[[wp:Airport|Airports]]''' are, as implied, locations where aircraft, particularly [[Fixed-Wing Aircraft|fixed-wing aircraft]], take off and land. First included in [[Grand Theft Auto III]], airports are of varying importance in each Grand Theft Auto game.
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An '''[[wp:Airport|airport]]''' is, as the name implies, a location where aircraft, particularly [[Fixed-Wing Aircraft|fixed-wing aircraft]], take off and land. First included in [[Grand Theft Auto III]], airports have appeared in all Grand Theft Auto games since.
   
 
== Description ==
 
== Description ==
 
=== History ===
 
=== History ===
First included in the [[Grand Theft Auto III]] rendition of [[Liberty City in GTA III Era|Liberty City]], airports are a nigh-mandatory facet of large cities, primarily distinguished by their massive land use primarily for use as tarmac areas for parked airplanes and helicopters (static or interactive), and runways, with smaller areas occupied by airport terminals, hangars and car parks. With the exception of [[Grand Theft Auto: San Andreas]] and [[Grand Theft Auto Advance]], planes may also be seen taking off and landing at the main runways. In addition to aircraft, many airport tarmacs are abundant with ramps and mobile staircases, making the area ideal for [[stunting]]. In nearly all cases, only the exterior of airports are accessible to the player; the only exceptions is the [[Escobar International Airport]] in [[Grand Theft Auto: Vice City]] and [[Grand Theft Auto: Vice City Stories]], which main terminal building features a fairly detailed and explorable interior; at the cost of entering, the player must leave their weapons outside and may retrieve them after they exit.
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First included in the [[Grand Theft Auto III]] rendition of [[Liberty City (3D Universe)|Liberty City]], airports are a nigh-mandatory facet of large cities, primarily distinguished by their massive land use primarily for use as tarmac areas for parked airplanes and helicopters (static or interactive), and runways, with smaller areas occupied by airport terminals, hangars and car parks. With the exception of [[Grand Theft Auto: San Andreas]] and [[Grand Theft Auto Advance]], planes may also be seen taking off and landing at the main runways. In addition to aircraft, many airport tarmacs are abundant with ramps and mobile staircases, making the area ideal for [[stunting]].
   
Early in its existence in GTA III and GTA Vice City, the airport area is often criticized by both players and certain reviewers as "dead space" that take up too much of the city's total landmass due to the lack of activity within the airport area, especially the tarmacs and runways. Several attempts were made to rectify the problem, including the reduction airports size, more available controllable vehicles within the airport area, and the emphasis of airports being the safest locations to land aircraft, especially large planes (i.e. the [[AT-400]] and [[Andromada]]). Road traffic (originally consisting of [[Baggage Handler]]s) was also introduced in GTA Vice City to provide some semblance of activity, although this feature was only further implemented in GTA Vice City Stories and [[Grand Theft Auto IV|GTA IV]] (where conventional traffic vehicles may also be found within airport tarmacs). Improvements in detailing in GTA IV has also enhanced the presentation of its airport.
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In nearly all cases, only the exterior of airports are accessible to the player; being the only exception* [[Escobar International Airport]] in [[Grand Theft Auto: Vice City]] and [[Grand Theft Auto: Vice City Stories]], in which main terminal building features a fairly detailed and explorable interior - Though, at the cost of entering, the player must leave their weapons outside, and may retrieve them at exiting.                                                                                  *It is worth noting that in [[Grand Theft Auto V]], a small secondary terminal at the very south edge of the airport is enterable, a staircase leads the player up to a door that looks 'sealed', as if it is not enterable, however it will open if the player walks into it. Inside, there is a small interior with [[Vending Machine|vending machines]] , and usually two [[Pedestrian|NPCs]] sitting on a bench. All other doors, 'leading' to aircraft gates, do not open.
   
GTA IV's rendition of its airport is distinctive for being partially off limits to the player. If the player ventures into the tarmac area, the player will be awarded a four-star [[Wanted Level in GTA IV|wanted level]]. This is not apparent in the game's multiplayer or [[Grand Theft Auto: Chinatown Wars]], which shares the same city design.
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There are secondary airfields in [[GTA San Andreas]] and [[Grand Theft Auto V]], like the [[Verdant Meadows]] and the [[Sandy Shores Airfield]], it doesn't attract police attention and you can find planes on these airfields, also they belong to the Protagonist.
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  +
===3D Universe===
  +
  +
Early in its existence in GTA III and GTA Vice City, the airport area was often criticized by players and reviewers. While some people considered the large open runways and ramps spread around the airport a good place for driving and performing stunts, they were often considered "dead space" that take up too much of the city's total landmass due to the lack of activity within their area, especially in the tarmacs and runways.
  +
  +
To rectify the problem, airports changed considerably in GTA San Andreas, with a slight reduction on their size, more available controllable vehicles within the airport area, and the emphasis of airports being the safest locations to land aircraft, especially large planes (i.e. the [[AT-400]] and [[Andromada]]). Road traffic (originally consisting of [[Baggage Handler]]s) was also introduced in GTA Vice City and developed later on in San Andreas and Vice City Stories to provide some semblance of activity.
  +
  +
===HD Universe===
  +
  +
Grand Theft Auto IV's rendition of its airport is particularly distinctive from its ancestors - On one hand, it is much more detailed, featuring multiple airport vehicles and staff roaming around it, and on the other hand because it is partially off limits to the player, since venturing into the tarmac area will give the player a four-star [[Wanted Level in GTA IV|wanted level]]. This is not apparent in the game's multiplayer or [[Grand Theft Auto: Chinatown Wars]], which shares the same city design, though.
  +
  +
Grand Theft Auto V's rendition of Los Santos International Airport is possibly the most realistic one yet, with multiple commercial aircraft (Including pilotable [[Jet|jets]]) belonging to multiple different airliners, airplanes taking off, landing and taxing and three large runways. Similar to IV, entering the airport will give the player a three star wanted level, yet this can be avoided if a hangar is purchased.
   
 
=== Commercial flights ===
 
=== Commercial flights ===
[[Image:Airplaneride-GTASA-ticketpurchase.jpg|thumb|300px|Purchasing a ticket at [[Los Santos International Airport]] for a flight in GTA San Andreas.]]
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[[Image:Airplaneride-GTASA-ticketpurchase.jpg|thumb|225px|Purchasing a ticket at [[Los Santos International Airport (3D Universe)|Los Santos International Airport]] for a flight in GTA San Andreas.]]
   
A feature exclusively found in GTA San Andreas is the ability to purchase tickets at an airport for commercial flights to other cities in [[State of San Andreas|San Andreas]]. Plane tickets, which cost 500 dollars each, can be purchased at specific entrances of an airport. By confirming a purchase, the player will be shown a cutscene of an [[AT-400]] taking off from the departing airport and flying to the chosen airport, before the player spawns outside the destination's airport; players can bail out from the plane at any time of the flight, or skip the cutscene.
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A feature exclusively found in GTA San Andreas is the ability to purchase tickets at any of the three airports for commercial flights to other cities in [[San Andreas (3D Universe)|San Andreas]].
  +
  +
Plane tickets, which cost 500 dollars each, can be bought at specific entrances of an airport. By confirming a purchase, the player will be shown a cutscene of an [[AT-400]] taking off from the departing airport and flying to the chosen airport, before the player spawns outside the destination's airport; players can bail out from the plane at any time of the flight, or skip the cutscene.
   
 
== List of airports ==
 
== List of airports ==
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===International airports===
 
;GTA III, GTA Advance and GTA Liberty City Stories
 
;GTA III, GTA Advance and GTA Liberty City Stories
* [[Francis International Airport, Shoreside Vale|Francis International Airport]], [[Shoreside Vale]], [[Liberty City in GTA III Era|Liberty City]].
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* [[Francis International Airport, Shoreside Vale|Francis International Airport]], [[Shoreside Vale]], [[Liberty City (3D Universe)|Liberty City]].
   
 
;GTA Vice City and GTA Vice City Stories
 
;GTA Vice City and GTA Vice City Stories
* [[Escobar International Airport]], [[Vice City in GTA III Era|Vice City]].
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* [[Escobar International Airport]], [[Vice City (3D Universe)|Vice City]].
   
 
;GTA San Andreas
 
;GTA San Andreas
* [[Los Santos International Airport]], [[Los Santos]], [[State of San Andreas|San Andreas]].
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* [[Los Santos International Airport (3D Universe)|Los Santos International Airport]], [[Los Santos (3D Universe)|Los Santos]], [[San Andreas (3D Universe)|San Andreas]].
* [[Easter Bay International Airport]], [[San Fierro]], San Andreas.
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* [[Easter Bay International Airport]], [[San Fierro (3D Universe)|San Fierro]], San Andreas.
* [[Las Venturas Airport]], [[Las Venturas]], San Andreas.
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* [[Las Venturas Airport]], [[Las Venturas (3D Universe)|Las Venturas]], San Andreas.
   
 
;GTA IV and GTA Chinatown Wars
 
;GTA IV and GTA Chinatown Wars
* [[Francis International Airport, Dukes|Francis International Airport]], [[Dukes]], [[Liberty City in GTA IV Era|Liberty City]].
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* [[Francis International Airport, Dukes|Francis International Airport]], [[Dukes]], [[Liberty City (HD Universe)|Liberty City]].
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'''Grand Theft Auto V'''
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* [[Los Santos International Airport (HD Universe)|Los Santos International Airport]], [[Los Santos (HD Universe)|Los Santos]], [[San Andreas (HD Universe)|San Andreas]].
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===Other Airfields===
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;GTA San Andreas
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* [[Verdant Meadows]], [[Bone County]], San Andreas.
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  +
'''Grand Theft Auto V'''
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* [[Sandy Shores Airfield]], [[Sandy Shores]], [[Blaine County]], San Andreas.
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* [[McKenzie Field Hangar|McKenzie Field]], [[Grapeseed]], Blaine County, San Andreas.
   
 
== Trivia ==
 
== Trivia ==

Latest revision as of 19:06, July 19, 2014

FrancisInternationalAirport-GTA3-northeastwards

Tarmac area of Francis International Airport in GTA III, the first airport in the series.

An airport is, as the name implies, a location where aircraft, particularly fixed-wing aircraft, take off and land. First included in Grand Theft Auto III, airports have appeared in all Grand Theft Auto games since.

Description Edit

History Edit

First included in the Grand Theft Auto III rendition of Liberty City, airports are a nigh-mandatory facet of large cities, primarily distinguished by their massive land use primarily for use as tarmac areas for parked airplanes and helicopters (static or interactive), and runways, with smaller areas occupied by airport terminals, hangars and car parks. With the exception of Grand Theft Auto: San Andreas and Grand Theft Auto Advance, planes may also be seen taking off and landing at the main runways. In addition to aircraft, many airport tarmacs are abundant with ramps and mobile staircases, making the area ideal for stunting.

In nearly all cases, only the exterior of airports are accessible to the player; being the only exception* Escobar International Airport in Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories, in which main terminal building features a fairly detailed and explorable interior - Though, at the cost of entering, the player must leave their weapons outside, and may retrieve them at exiting.                                                                                  *It is worth noting that in Grand Theft Auto V, a small secondary terminal at the very south edge of the airport is enterable, a staircase leads the player up to a door that looks 'sealed', as if it is not enterable, however it will open if the player walks into it. Inside, there is a small interior with vending machines , and usually two NPCs sitting on a bench. All other doors, 'leading' to aircraft gates, do not open.

There are secondary airfields in GTA San Andreas and Grand Theft Auto V, like the Verdant Meadows and the Sandy Shores Airfield, it doesn't attract police attention and you can find planes on these airfields, also they belong to the Protagonist.

3D UniverseEdit

Early in its existence in GTA III and GTA Vice City, the airport area was often criticized by players and reviewers. While some people considered the large open runways and ramps spread around the airport a good place for driving and performing stunts, they were often considered "dead space" that take up too much of the city's total landmass due to the lack of activity within their area, especially in the tarmacs and runways.

To rectify the problem, airports changed considerably in GTA San Andreas, with a slight reduction on their size, more available controllable vehicles within the airport area, and the emphasis of airports being the safest locations to land aircraft, especially large planes (i.e. the AT-400 and Andromada). Road traffic (originally consisting of Baggage Handlers) was also introduced in GTA Vice City and developed later on in San Andreas and Vice City Stories to provide some semblance of activity.

HD UniverseEdit

Grand Theft Auto IV's rendition of its airport is particularly distinctive from its ancestors - On one hand, it is much more detailed, featuring multiple airport vehicles and staff roaming around it, and on the other hand because it is partially off limits to the player, since venturing into the tarmac area will give the player a four-star wanted level. This is not apparent in the game's multiplayer or Grand Theft Auto: Chinatown Wars, which shares the same city design, though.

Grand Theft Auto V's rendition of Los Santos International Airport is possibly the most realistic one yet, with multiple commercial aircraft (Including pilotable jets) belonging to multiple different airliners, airplanes taking off, landing and taxing and three large runways. Similar to IV, entering the airport will give the player a three star wanted level, yet this can be avoided if a hangar is purchased.

Commercial flights Edit

Airplaneride-GTASA-ticketpurchase

Purchasing a ticket at Los Santos International Airport for a flight in GTA San Andreas.

A feature exclusively found in GTA San Andreas is the ability to purchase tickets at any of the three airports for commercial flights to other cities in San Andreas.

Plane tickets, which cost 500 dollars each, can be bought at specific entrances of an airport. By confirming a purchase, the player will be shown a cutscene of an AT-400 taking off from the departing airport and flying to the chosen airport, before the player spawns outside the destination's airport; players can bail out from the plane at any time of the flight, or skip the cutscene.

List of airports Edit

International airportsEdit

GTA III, GTA Advance and GTA Liberty City Stories
GTA Vice City and GTA Vice City Stories
GTA San Andreas
GTA IV and GTA Chinatown Wars

Grand Theft Auto V

Other AirfieldsEdit

GTA San Andreas

Grand Theft Auto V

Trivia Edit

  • Although Carl is supposed to be a passenger in a commercial flight in GTA SA, the player can clearly see him at the cockpit of the plane.

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