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Ammu-Nation

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BUSINESS
Ammu-Nation
Ammunation-GTAV
BAWSAQ: Increase-BAWSAQSteady-BAWSAQDecrease-BAWSAQ AMU
Type: Firearms Sales
Appearance(s): Grand Theft Auto III
GTA Vice City
GTA Advance
GTA San Andreas
GTA Liberty City Stories
GTA Vice City Stories
GTA Chinatown Wars
Grand Theft Auto IV (Mentioned)
Grand Theft Auto V
"Protecting your rights!"
―Ammu-Nation commercial slogan

Ammu-Nation (BAWSAQ: AMU) is the standard and main gun shop in all Grand Theft Auto 3D Universe games, Grand Theft Auto: Chinatown Wars, and Grand Theft Auto V. There the player can purchase armored vests and an assortment of firearms, from a pistol to an AK-47. Ammu-Nation also sells various other types of weapons, like machetes and RPGs. The name Ammu-Nation is a portmanteau of ammunition and nation, which implies the store is patriotic. In many Ammu-Nation stores, battle flags of the Confederate States of America can be seen on the walls. Ammu-Nation was founded in 1962, and seems to be one of the most long-lasting and successful businesses in the GTA series, even owning a radio station in San Andreas.

At the beginning of the game, Ammu-Nation stores have only weak weapons in stock. As the player progresses through the storyline, more powerful weapons are unlocked.

The store is absent in Grand Theft Auto IV and its episodes, explained by the mayor having strict gun control laws. Instead, Niko Bellic, Johnny Klebitz, and Luis Lopez, can buy weaponry from Underground Gun Shops or from their friends Little Jacob, Terry Thorpe, and Armando Torres. However, in Grand Theft Auto: Chinatown Wars, the store makes a return, but this time it is online.

Ammu-Nation has been brought back in Grand Theft Auto V with the return of San Andreas. Ammu-Nation stores are much more common and can be found all throughout the state. As of 2013, Ammu-Nation is selling many illegal military-grade weapons to the general public.

Stores

Grand Theft Auto III

Ammu-Nation-GTA3-Portland-exterior

Ammu-Nation store in Red Light District, 2001.

Ammu-Nation Blip

The Ammu-Nation blip on the radar in GTA III.

Weapons are bought by walking over a floating weapon pickup inside Ammu-Nation stores. When the player enters the store, the camera switches to a fixed position at the corner of the store until the player exits the store. The clerks carry Shotguns and will attack the player if the player is aggressive (i.e. the player shoots the clerk with any kind of firearm).

Ammu-Nation is featured in GTA III's official website in the Portland section of the website. It includes an audio advertisement and a pop-up to Ammu-Nation's website.

Phil's Army Surplus is another arms store which sells heavy weaponry not found in Ammu-Nation stores.

Ammu-Nation also sponsors the TV show Liberty City Survivor.

Item Cost Availability
Red Light District/Saint Mark's
Pistol $250 Pump-Action Pimp
Micro Uzi $800 Cipriani's Chauffeur
Newport
Micro Uzi $800 Last Requests
Grenades $2,000 Last Requests
AK-47 $3,000 Last Requests
Sniper Rifle $10,000 Last Requests
Body Armor $3,000 Last Requests

Grand Theft Auto: Vice City

Ammu-Nation-GTAVC-OceanBeach-exterior

The Ammu-Nation store in Ocean Beach, 1986.

Weapons are bought by standing in the pink marker inside Ammu-Nation stores. Each clerk at each store carries a different weapon which include the Mac (Ocean Beach), Uzi (North Point Mall) and .357 (Downtown).

Phil’s Place is another arms store which sells heavy weaponry not found in Ammu-Nation stores.

Item Cost Availability
Ocean Beach
Pistol $100
Mac $300
Chrome Shotgun $500 Mall Shootout
Kruger $1000 Guardian Angels
Body Armor $200 Jury Fury
North Point Mall
Pistol $100
Grenades $300
Uzi $400
Stubby Shotgun $600 The Chase
Sniper Rifle $1,500 Phnom Penh '86
Body Armor $200 Jury Fury
Downtown
.357 $2,000 Rub Out
MP $3,000 Rub Out
S.P.A.S. 12 $4,000 Bar Brawl
M4 $5,000 Rub Out
.308 Sniper $6,000 Shakedown
Body Armor $200 Jury Fury
  • Ammu-Nation seems to have connections with Mr. Black and his contract killing company, since during a mission in GTA Vice City, protagonist Tommy Vercetti is hired to kill a business man, steal a briefcase he's carrying and deliver it to the owner of an Ammu-Nation local in Downtown.

Grand Theft Auto: San Andreas

AmmuNation-GTASA-advert

Ammu-Nation advertisement.

Ammu-Nation-GTASA-interior

The Ammu-Nation clerk.

Ammu-Nation-GTASA-Market-exterior

An Ammu-Nation store in the Market district of Los Santos

Ammu-Nation-GTASA-ElQuebrados-exterior

The Ammu-Nation store in El Quebrados

Weapons are bought by standing on the red marker inside Ammu-Nation stores. A menu to choose the weapon is displayed. The player can preview the weapon by selecting the weapon without buying it and the clerk will bring up the weapon to display. Ammu-Nations only open up after the mission Doberman. All clerks dual wield dual Pistols, and will start shooting at you when you shoot inside the store or aim your gun at him. Inside the Ammu-Nation stores are targets that look like Carl Johnson holding two Tec-9's.

Ammu-Nation owns the WCTR radio station in 1992.
CJtarget

The CJ target

Ammu-Nation Inside

Los Santos

San Fierro

Las Venturas

Red County

Whetstone

Tierra Robada

Bone County

Ammu-Nation Weapon Cost Rounds Available after:
Pistols 9mm $ 200 30 Doberman
Silenced 9mm $ 600 30 Doberman
Desert Eagle $ 1200 15 Black Project
Micro SMGs Tec9 $ 300 60 Doberman
Micro SMG $ 500 60 Doberman
Shotguns Shotgun $ 600 15 Doberman
Sawnoff Shotgun $ 800 12 Doberman
Combat Shotgun $ 1000 10 Don Peyote
Thrown Grenades $ 300 5 Doberman
Remote Explosives $ 2000 1 Against All Odds
Armor Body Armor $ 200 1 Doberman
SMG SMG $ 2000 90 Doberman
Rifles Rifle $ 1000 20 Body Harvest
Sniper rifle $ 5000 10 Pier 69
Assault AK47 $ 3500 120 Lure
M4 $ 4500 150 Yay-Ka-Boom-Boom
  • Note: prices are 20% higher than listed at the Ammu-Nations in Las Venturas.
  • There is an unused Ammu-Nation interior in San Andreas. It has two floors and can only be entered using certain cheats or with cheat devices. The store is functional if entered properly. Some mods may also bring the shop back into gameplay by making it enterable.
  • Of the mounted weapons behind the clerk, the more noticeable weapons are Tec-9's (purchasable), MAC-10's (used in other GTA III era games; unpurchasable in GTA San Andreas, however), Thompson Submachine Gun (also known as the 'Tommy Gun'; unpurchasable), the French-made FAMAS (a bullpup-styled assault rifle; unpurchasable), and several revolvers that appear to be various Smith & Wesson models of revolvers (unpurchasable).

Grand Theft Auto Advance

Weapons are bought by standing on the marker in front of Ammu-Nation stores. The game pauses and a menu appears to let the player purchase weapons. The store itself cannot be entered, so no clerk appears in this game.

Item Cost
Bat $100
Katana $5,000
Pistol $250
Shotgun $1,000
Micro Uzi $800
Assault Rifle $3,000
Flamethrower $5,000
Molotov Cocktails $2,000
Grenades $3,000
Minigun $15,000
Rocket Launcher $10,000
Body Armor $3,000

Grand Theft Auto: Liberty City Stories

Ammu-Nation-GTALCS-Portland-exterior

Ammu-Nation store in Red Light District, Liberty City circa 1998.

The Ammu-Nation stores in GTA Liberty City Stories functions similar to GTA III. The player will buy the weapons by walking into the yellow marker. Just like in GTA III, the same fixed camera view returns which makes the players unable to use first person view weapons like Sniper Rifle or Rocket Launcher. Clerks carry shotguns and will attack the player if aimed at or the player fires a weapon inside the store.

Ammu-Nation is featured in GTA Liberty City Stories's official website in an e-mail under the name "Y2K is Coming!"

Phil Cassidy's Fully Cocked Gun Shop is another arms store which sells heavy weaponry not found in Ammu-Nation stores.

Item Cost Availability
Red Light District/Saint Mark's
Pistol $240 Snuff
Micro SMG $600 Don in 60 Seconds
Newport
Grenades $360 Driving Mr. Leone
Micro SMG $600 Driving Mr. Leone
AK-47 $4,200 Driving Mr. Leone
Sniper Rifle $6,000 Driving Mr. Leone
Body Armor $240 Driving Mr. Leone

Grand Theft Auto: Vice City Stories

Ammu-Nation-GTAVCS-NorthPointMall-exterior

The Ammu-Nation in Vice Point Mall, 1984.

The Ammu-Nation stores in GTA Vice City Stories functions exactly the same as in GTA Vice City. But all clerks inside the stores carry Shotguns similar to GTA III and Liberty City Stories. The cost inside the parenthesis is the discounted price of the weapons after completing Phil's Shooting Range.

Stonewall J's is another arms store which sells light weaponry not found in Ammu-Nation stores.

Item Cost Availability
Downtown
Pistol $240 ($180) Soldier
Scorpion $360 ($270) Soldier
Grenades $360 ($270) Soldier
Micro SMG $600 ($450) Soldier
Shotgun $1,000 ($750) Soldier
Body Armor $240 ($180) Soldier
Ocean Beach
SMG $2,500 ($1,875) From Zero to Hero
AK $4,200 ($3,150) From Zero to AHero
Spaz-12 $4,000 ($3,000) From Zero to Hero
Sniper Rifle $6,000 ($4,500) From Zero to Hero
Rocket Launcher $9,000 ($6,750) Turn On, Tune In, Bug Out
Body Armor $240 ($180) From Zero to Hero
Vice Point Mall (North Point Mall)
Grenades $360 ($270) From Zero to Hero
Equalizer $2,000 ($1,500) From Zero to Hero
Assault Rifle $5,400 ($4,050) From Zero to Hero
Laser Sniper $8,000 ($6,000) From Zero to Hero
Minigun $15,000 ($11,250) Farewell to Arms
Body Armor $240 ($180) From Zero to Hero

Grand Theft Auto IV

There are no Ammu-Nation stores in GTA IV, being replaced with Underground Gun Shops. However, there are certain Pedestrians who wear clothes bearing the Ammu-Nation Logo on the back.

Grand Theft Auto V

Ammu-Nation has made a return in Grand Theft Auto V. Stores appear around Los Santos and Blaine County. The player can purchase stocks in Ammu-Nation via bawsaq.com. The player can also buy various modifications for most weapons, such as silencers, flashlights and extended magazines. The player can customize many weapons with various camouflages.

Item Cost
Knife $100
Stun Gun $100
Nightstick $250
Pistol $350
Combat Pistol $600
AP Pistol $1,000
SNS Pistol Free
Shotgun $2,000
Assault Shotgun $3,000
Micro-SMG $1,000
SMG $1,500
Assault SMG Free
Gusenberg Sweeper $13,650
Assault Rifle $1,500
Carbine Rifle $2,000
Advanced Rifle $2,500
Sniper Rifle $1,500
Heavy Sniper $2,500
Minigun $3,000
RPG $3,000
Grenade Launcher $2,000
Grenade $500
Sticky Bomb $300
Tear Gas $300

Special/Collector Edition Weapons

GunPack-GTAV
Item Cost Availability
Pistol .50 Free
Bullpup Shotgun Free
Hammer Free

Ammunation.net

Main article: AmmuNation.net

"Order The Protection You Need"

- GTA Chinatown Wars AmmuNation website slogan

In Grand Theft Auto: Chinatown Wars, there are no stores, but weapons can be purchased on the Ammunation website via the PDA (pause screen) that will be delivered to the nearest safe house. The website service is unlocked after the mission "Pimp His Ride".

Handguns

Item Price Rating
Pistol $200 1/5
Dual Pistols $400 2/5

Revolver*

$1200 3/5


Sub-Machine Guns

Item Price Rating
Micro Uzi $350 2/5
SMG* $1500 3/5


Shotguns

Item Price Rating
Shotgun $300 2/5
Stubby Shotgun $800 3/5
Double Barreled Shotgun* $1000 4/5


Assault Rifles

Item Price Rating
Assault Rifle $2500 3/5
Carbine Rifle* $3500 4/5


Heavy Weapons

Item Price Rating
Flamethrower $6000 3/5
RPG $8000 4/5
Minigun* $10000 5/5


Projectiles

Item Price Rating
Flashbangs $150 1/5
Molotovs $300 2/5
Grenades $350 3/5
Proximity Mines* $500 4/5


Miscellaneous

Item Price
Teaser $300
Body Armor $500
Fully Cocked License $10000


  • (*)These items can only be purchased once you have the Fully Cocked License.

Shooting Ranges

Main article: Shooting Ranges

Shooting ranges can be found in some Ammu-Nations throughout the GTA III series and in GTA V. These places test your skill in handling your weapons.

Scratch Cards

In GTA Chinatown Wars, Ammu-Nation scratch cards can be purchased at various stores, and the player can win body armour or various weapons.

Clerks

Ammu-Nation's clerks differ from game to game.

  • GTA III: Sam Houser, GTA developer.
  • GTA Vice City: Sam Houser.
  • GTA San Andreas: A military-looking guy wearing an army-green shirt and has a mustache.
  • GTA Liberty City Stories: American guy, says the same thing as the GTA III clerk but in an American accent.
  • GTA Vice City Stories: Generic store clerk. Fat, balding, and wearing a brightly-colored polo shirt and matching glasses.
  • GTA V: Melvin.
Ammunation

Ammu-Nation's Commercial in GTA Vice City (low quality)

Commercials

Ammunation

Ammu-Nation Ad

Ammu-Nation radio commercials make it clear that the store is run with a right-wing paranoia philosophy, describing itself as the "store leading the fight against communism". The store also seems to promote the purchase of its products for illegal purposes, even suggesting they be used to kill one's mother-in-law if she is "being a bitch". There's also one in GTA: Vice City that mentions an anti-aircraft gun 'actually used when we whooped the Australian's ass!'

In Grand Theft Auto: Vice City Stories, there's an Ammu-Nation radio commercial about Saturday Safety Fun With Guns with Derek the Dodo.

Trivia

  • Inside of the Ammu-Nation in Downtown Vice City in GTA Vice City, there is an easter egg with a poster of Ronald Reagan can be seen shooting a gun at Mikhail Gorbachev. The poster however is only able to be seen with use of a trainer, as it is on a wall behind the outline of the shop.
  • In GTA Vice City and San Andreas, there are 2D textures on the wall of Ammu-Nation which depict unusable weapons, such as the AUG A1, FAMAS F1, Galil SAR, M1921 Thompson, Barrett M95, M4A1 SOPMOD, M1903 Springfield, AKS-74U and the Walther MPL. As such, some of the weapons on the shelf were not manufactured during the game's timeline including the Barrett and M4A1, and also, most of the weapons would be unusual to find in a US Gun store, as most of them are European or Middle-Eastern manufactured, such as the Galil or FAMAS.
  • Like 24/7, Ammu-Nation stores can be robbed though a difficult method in GTA V. The player must equip a weapon before entering and push the doors open slightly and aim at the clerk. The clerk will then pull out an Assault Shotgun. Shoot him before he kills you. This may result in a wanted level. Then run up to one of the two cash registers and shoot the money drawer. Money will come out. This method may also be used for obtaining an Assault Shotgun and if at an Ammu-Nation with a shooting range, a Combat Pistol.
  • Ammu-Nation has a commercial in every GTA III era game. It can be heard on Rockstar's website for GTA III, and on the radio for GTA Vice City onwards.
  • In GTA San Andreas, the player will often hear the clerk telling Carl Johnson to not tell anyone where he got his guns/armor from. This is could mean Ammu-Nation's weapons are illegal in the state
  • Suggested by the BAWSAQ in GTA V, Ammu-Nation is over 50 years old.
  • The Fully Cocked Licence in Chinatown Wars could be a reference to Phil Cassidy's Fully Cocked Gun Shop.
  • Humorously, the Ammu-Nation stores in GTA V sell cases of beer as well as firearms. This is a reference to how hillbillies tend to drink lots of alcohol and use guns.
  • Whenever Trevor Philips enters an Ammu-Nation store, the cashier will ask him to 'be calm' and 'try not to hurt me'. Also, Trevor will have conversations with Melvin at the Ammu-Nation store in Sandy Shores, usually degrading or insulting him.
  • Sometimes the Ammu-Nation clerks in GTA V will tell how the store used to be independent until Ammu-Nation took over.
  • In GTA V, there will be several products in the Ammu-Nation stores that are unavailable for purchase. These include machetes, clothing, alcohol, and more.

Infinite Ammunition Glitch

GTA San Andreas INFINITE AMMO GLITCH04:40

GTA San Andreas INFINITE AMMO GLITCH

Infinite Munition Glitch

There's an interesting glitch in GTA: San Andreas. If you go to any Ammu-Nation with shooting range, you can double your ammo until it becomes infinite.

  • 1. Go to any Ammu-Nation with shooting range.
  • 2. Buy a weapon, that shares ammunition with either pistol, micro-SMG, shotgun or AK-47, but is NOT the gun itself, otherwise its ammunition will be depleted.
  • 3. Go to the Shooting Range and leave it directly before starting the challenge. If you see you've doubled your ammo. For example, if you had 50 Bullets, now you have 100.
  • 4. You can keep doing this, until your ammo becomes unlimited.

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