- "This fully automatic shotgun is extremely powerful and fires off shells constantly. This weapon is very effective at taking out multiple targets at once and can take down vehicles quickly."
- ―GTA V description on the Rockstar Games Social Club.
The Lost and Damned
The Assault Shotgun is a weapon modeled after the Armsel Striker. It is the fourth shotgun featured in the Grand Theft Auto IV trilogy, after the Pump Action Shotgun and the Combat Shotgun, and the second introduced in The Lost and Damned, appearing alongside the Sawed off Shotgun.
It is distinguished from other shotguns of its class due to its fully automatic capabilities. The Assault Shotgun boasts high firepower, allowing it to deal with crowds of enemies, vehicles and even low flying helicopters with ease. It is extremely effective in short range, but its usefulness diminishes over distance. It holds eight shells in each drum, and the player can hold a total of 250 shells.
The Assault is first introduced in the storyline mission "Heavy Toll", where Johnny Klebitz is given one to stop a drug convoy. Later on, he wields one during the events of "Shifting Weight", using it to fight off the pursuing LCPD while escaping with Malc. It can be purchased from Terry's gun van after Heavy Toll, and spawns at the player's safehouse after completing 40 gang wars.
Grand Theft Auto V
The Assault Shotgun returns from TLAD now with a new design based on the UTAS UTS-15. However, the Assault Shotgun does not have a Pump Action (although the pump handle is visible), like the UTAS UTS-15, but behaves more like the MPS AA-12. Additionally, the Assault Shotgun has small Picatinny rails on the sides of the handgaurd. The muzzle is tipped with a slotted flash suppressor. The top picatinny rail has two iron sights placed, one at either end. The pistol grip is a relatively old design, lacking the notch found on newer lower eceivers.
Customizations (GTA V)
- Grip (more stability, increases accuracy) - $375
- Flashlight (additional light) - $562
- Suppressor (Silences but slightly reduces damage and range) - $2247
- Default Clip (8 rounds) - Equipped by default
- Rounds (16 rounds) - $8
- Extended Clip (32 rounds) - $347
- Black (default) - Equipped by default
- Army Tint (Desert sand)
- Green Tint
- Orange Tint
- LSPD Tint (metallic blue)
- Pink Tint- Level 50
- Gold Tint- Level 75
- Platinum Tint- Level 100
The Lost and Damned
The Assault Shotgun possesses relatively high damage per pellet for a shotgun (higher than that of the Pump Action Shotgun), dealing 32 damage per pellet. The amount of pellets per shot is 8, allowing the player to deal a full 256 damage, assuming all pellets hit the target. This damage profile makes the Assault Shotgun very powerful in close-quarters. However, like most shotguns, the pellet spread is large, meaning the damage dealt to an enemy at mid-range is likely to be low, due to the low amount of pellets hitting the target.
The Assault Shotgun's unique property is the fully-automatic firing mode. This, combined with the high damage, makes the Assault Shotgun very effective in terms of damage-per-shot, and gives the weapon more efficiency at mid-range and in blindfire as the player can quickly fire follow-up shots, allowing them to score a higher amount of hits. The fire rate is an average 240 rounds per minute, which is higher than that of handguns (minus the AP Pistol), but not extraordinary neither.
The Assault Shotgun has a heavy drawback of poor magazine capacity. Each magazine holds eight rounds. This, combined with the full-auto fire mode, makes reloading common in combat. Equipping Extended Clip counters the drawback of low magazine capacity. The reload time is nearly two seconds, which is quite short.
The Assault Shotgun benefits from the usual attachments selection. The Grip is an helpful attachment to maintain high accuracy, which renders the weapon more effective at medium range. Extended Clip gives a large bonus to the magazine capacity, by increasing the capacity by a notable 300%, allowing each mag to hold 32 rounds. This high magazine capacity is very helpful as it allows the player to fire a high amount of shots before reloading. The Suppressor allows the player to fire suppressed shots, in exchange of lower pellet damage and range. Due to the Assault Shotgun's relatively poor effectiveness at medium range, it is recommendable not to use a suppressor, to avoid reducing the chances of one-hit kill at medium-to-close range. The Flashlight is also available.
In conclusion, the Assault Shotgun is a very strong CQB weapon, and is able to easily outclass other weapons of its class.
|Rate of fire
(Rounds per minute)
(Time taken to reload)
|Damage per shot||Effective range|
Short to average
- Can be bought from Ammu-Nation for $1,500. Unlocked after Blitz Play.
- Also, if you threaten the clerk before entering, he will use an Assault Shotgun which can be picked up after he is killed. NOTE: The clerk must fire at least 1 round before killing him or it will appear as a static prop.
- Chiliad Mountain State Wilderness, Altruist Camp - Inside the church porch.
- Pillbox Hill - At the underground of Union Depository (where part of the mission The Big Score - Obvious Approach takes place), in a small hole under the floor. You can also find a Body Armor there.
- Unlocked at Level 37 in GTA Online and can be bought from Ammu-nation.
- It's called "Sweeper" and "Sweeper Shotgun" in TLAD's game files, this might be the beta name for the Assault Shotgun or also a reference to its real life inspiration, which is nicknamed "street sweeper".
- Clay will equip the Assault Shotgun when he becomes hardened enough.
- The Striker is depicted in-game with a full automatic firing rate, although it is produced with a semi-auto firing rate in real life.
- TLAD's Assault Shotgun has a much faster firing rate than the Automatic Shotgun of TBoGT, even though the AA-12 has a faster firing rate than the striker in real life. This is likely to balance the game, since the Automatic Shotgun would make TBoGT's missions a lot easier, especially with explosive rounds, if it was capable of firing at the rate of an AA-12.
- The Assault Shotgun is also a gun in Max Payne 2, another game made by Rockstar.
- If the player blind-fires with the Assault Shotgun in The Lost and Damned, he will be seen "pumping" the weapon after every shot is fired, even if there is no pump on the shotgun. This glitch applies to all shotguns, and limits the blindfiring speed to the Pump Action Shotgun. It has been fixed however in GTA V.
- Strangely, the Assault Shotgun in TLAD has two reload animations. When Johnny is standing while reloading, he will pull the charging handle, but when crouching while reloading, he takes "out" the magazine, puts "another" in and pulls the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the AK-47 and the M4.
- Interestingly, the Assault Shotgun uses a different animation than the AK-47 and M4 which creates a high recoil when firing, while the AK and the M4 don't have any recoil. It is possible that Rockstar reused the Carbine Rifle animation to create the animation for the Assault Shotgun.