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{{Spoiler}}
 
{{infobox mission
 
{{infobox mission
 
|name = Bad Standing
 
|name = Bad Standing
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|location = [[Leftwood]], [[Alderney]]
 
|location = [[Leftwood]], [[Alderney]]
 
|target = [[Brian Jeremy]]
 
|target = [[Brian Jeremy]]
āˆ’
|reward = [[$|$2000]]
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|reward = [[$|$2000]]<br>[[Brian Jeremy's Safehouse|Safehouse]]
 
|fail = [[Wasted]]<br>[[Busted]]<br>[[Hexer]] destroyed<br>[[Hexer]] abandoned<br>[[Brian Jeremy|Brian]] gets away <small>(Smoking out option only)</small>
 
|fail = [[Wasted]]<br>[[Busted]]<br>[[Hexer]] destroyed<br>[[Hexer]] abandoned<br>[[Brian Jeremy|Brian]] gets away <small>(Smoking out option only)</small>
 
|unlocks = [[Diamonds in the Rough]]<br>[[Roman's Holiday]]
 
|unlocks = [[Diamonds in the Rough]]<br>[[Roman's Holiday]]
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}}
 
}}
   
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{{quote|Come on, [[Brian Jeremy|Brian]]! For once, do not be a bitch! You've got to take it like a man!| [[Johnny Klebitz]]}}
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{{quote|Come on, Brian! For once, do not be a bitch! You've got to take it like a man!| [[Johnny Klebitz]]}}
   
 
'''Bad Standing''' is a mission in ''[[The Lost and Damned]]''. It is the final mission given by [[Jim Fitzgerald]] to [[protagonist]]Ā [[Johnny Klebitz]].
 
'''Bad Standing''' is a mission in ''[[The Lost and Damned]]''. It is the final mission given by [[Jim Fitzgerald]] to [[protagonist]]Ā [[Johnny Klebitz]].
   
 
==Plot==
 
==Plot==
āˆ’
You'll hook up with [[Jim Fitzgerald|Jim]], [[Terry Thorpe|Terry]]&nbsp;and [[Clay]]&nbsp;again, this time meeting with GTA IV main-story character [[Ray Boccino]]. Ray needs a steady flow of "merchandise," and this civil war within the Lost MC is detracting from that. As he states, it's in his best interests to help out Johnny and crew in order to get things back in order so the steady flow can continue. The traitorous [[Brian Jeremy|Brian]] has been located, holed-up in a safehouse in southern Alderney with a small squad of goons for protection. Johnny decides that the time has come to put an end to Brian's backstabbing ways for good. Upon arriving at the safehouse, Jim informs you that you can call either Terry or Clay for backup. Phoning either of the two will bring both to the scene.
+
Johnny meets [[Jim Fitzgerald|Jim]], [[Terry Thorpe|Terry]] and [[Clay Simons|Clay]] in [[Leftwood]], where they are also joined by [[Ray Boccino]]. Ray explains that [[The Lost MC]]'s civil war is detracting from his business and he needs them to end their dispute so that his steady flow of "merchandise" can resume. Ray reveals that [[Brian Jeremy]] has barricaded himself in his [[Brian Jeremy's Safehouse|house]] in [[Tudor]]. Ray leaves, and Johnny decides to pay Brian a "vist".
   
 
==Mission objectives==
 
==Mission objectives==
  +
There are two ways to confront Brian:
āˆ’
In order to complete the mission the player, there are two ways:
 
   
 
1. '''Siege the hideout'''
 
1. '''Siege the hideout'''
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==Walkthrough==
 
==Walkthrough==
āˆ’
Once Johnny arrives at [[Brian Jeremy's Safehouse|Brian's safehouse]], there is a cutscene of Brian talking to someone on his cell phone about not being in prison and says "Fucking Johnny the rat."
+
When Johnny arrives at Brian's house, a cutscene plays showing Brian talking about prison to someone on the phone, and referring to Johnny as a "rat". Johnny receives a text from Jim, who explains that Terry and Clay can provide backup. Calling either of them will make both show up.
   
  +
There are two ways to locate Brian:
āˆ’
It's at this point you need to make a choice:
 
āˆ’
# '''Siege the hideout''': get in the house, fight all the way to meet Brian.
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# '''Siege the hideout''': Enter the house and kill everyone inside before confronting Brian.
āˆ’
# '''Smoke 'em out''': force all of them leave the house, and chase down that runaway Brian.
+
# '''Smoke 'em out''': force Brian and his guards out of the house, then chase and kill Brian.
   
 
===Strategy: Siege the hideout===
 
===Strategy: Siege the hideout===
āˆ’
You'll be going through the house systematically killing all the Lost MC traitors inside. Weapons for close-combat ([[Sawn-off Shotgun]], SMG etc) will do well. Brian will be hiding at his bedroom with some of your former brothers.
+
Johnny enters the house via its back door and fights his way past several members of Brian's faction (close combat weapons such as the [[Sawn-off Shotgun]] and SMG are recommended). After killing everyone inside the house, he locates Brian in an upstairs room.
   
āˆ’
Once the other traitors are dead and only Brian left, Brian begs for mercy. You can take a pistol and '''execute''' him, or walk away to '''spare''' him.
+
When Johnny confronts Brian, Brian begs for mercy. At this point, the player is left with two options: '''execute''' Brian, or walk away to '''spare''' him.
   
āˆ’
If you chose the execute, Johnny tells Brian to stop being a bitch for once and take what's coming like a man and with that, Johnny shoots him in the chest and Brian's revolution is over.
+
If the player chooses to kill Brian, Johnny tells Brian to stop being a "bitch" and "take it like a man". Johnny then shoots Brian in the chest.
   
āˆ’
If you chose the spare, Brian just runs away like a coward. After the mission, you will able to do a [[Random characters|random character]] mission with him later on.
+
If the player choose to spare Brian, he will run off, with Johnny claiming he couldn't kill Brian since he was already "dead inside". After the mission, Brian will reappear as a [[random character]], where he is killed by Johnny.
   
 
===Strategy: Smoke 'em out===
 
===Strategy: Smoke 'em out===
āˆ’
Johnny can use a [[rocket launcher]], [[grenade launcher]], [[grenade]], [[pipe bomb]] orĀ [[molotov]]Ā on Brian's window at the second floor to smoke him out. The traitors will get to the outside of the house and attack Johnny, but Brian will get on his bike and run away alone. The only target is Brian so you can simply ignore the other bikers and focus on chasing Brian down.
+
Firing a [[rocket launcher]], [[grenade launcher]], [[grenade]], [[pipe bomb]] orĀ [[molotov]]Ā at the second floor window will smoke Brian out. The guards outside the house will attack Johnny, but Brian will get on his bike and ride away alone. Since Brian is the only target, the player can ignore the other bikers if they wish.
   
āˆ’
If you are quick enough, it is possible to kill Brian before he even gets on his bike.
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If the player is quick enough, it is possible to kill Brian before he gets on his bike.
   
āˆ’
Brian's [[Diabolus|bike]] is unusually fast. If you think you're going to have a hard time chasing down Brian, you can go behind the house and pop the tires on Brian's bike to drastically impair his getaway, or even just destroy his bike so he's forced to escape on foot. Also, you're not required to use the Hexer after arriving at the house, so you can prepare a sport-bike or any fast vehicle to make the chase even easier.
+
Brian's [[Diabolus|bike]] is unusually fast. The player can make the mission easier by either puncturing the bike's tires or destroying it, which will make Brian escape on foot. Once the player arrives at Brian's house, Johnny does not need to use his bike so the player can equip a faster bike or vehicle to make the chase easier. Once Brian is dead, the mission is completed.
   
 
===Clay and Terry's backup===
āˆ’
Once Brian is dead, the mission is completed.
 
 
Johnny can call for backup at any time, but the help provided is very limited for this mission.
   
 
After arriving at Brian's hideout, Terry and Clay will cover the rear entrance to the house, and Johnny will be instructed to fire an explosive into the second-floor window on the right of the front of the safehouse. This will make all the enemies stream out of the building through the back door, where Terry and Clay are lying in wait to attack. However, despite their combined firepower, some bikers may survive and begin to attack the player outside the house. Brian may also be able to escape (on his bike, unless the player destroys it) and Johnny will have to chase him down.
===Clay & Terry's backup===
 
You can call for backup anytime, but the help provided is very limited for this mission.
 
   
 
If the player enters the house, Terry will follow. However, Terry is unable to deal any damage to anyone inside the house and Clay will wait outside, and none of the bikers will exit the house. Even if Johnny calls for backup, he will have to kill the bikers by himself.
After arriving at Brian's hideout, Terry and Clay will cover the back (and only) entrance to the house, and you'll be instructed to shoot a [[Grenades|grenade]] (or pipe bomb, rocket launcher etc) into the second-floor window on the right of the front of the safehouse. This will make all the enemies stream out of the building through the back door, where Terry and Clay are lying in wait to attack. However, despite their combined firepower, some rogue bikers may survive and begin to attack you outside the house. Brian may also be able to escape on his bike (or on foot if there's no bike) and you'll have to chase him down.
 
   
  +
==After the mission==
If you want to fight inside the house, Terry will follow you. However, ''Terry is unable to deal any damage to anyone'' ''inside the house'' (and the rogue bikers won't flee so Clay will be quite useless as well), so you're pretty much on your own no matter what if you pick this option.
 
  +
The reward for completing this mission is $2,000 and the missions [[Diamonds in the Rough]] and [[Roman's Holiday]] are also unlocked. Brian's house can now be used as a safehouse, and any vehicles can be saved by parking them in the parking space at the front of the house.
   
āˆ’
==Afterwards==
+
==Note==
 
*If Johnny's [[Hexer]] is destroyed or abandoned before reaching Brian's safehouse, he will fail the mission.
āˆ’
Completion of this mission awards you with [[Brian Jeremy's Safehouse|Brian's safehouse]] to use as your own. There's parking in the front, and a bed upstairs in a back room near to where Brian stayed. Unlike the Lost MC clubhouse, this safehouse is devoid of anyone except yourself. The radio station [[Liberty City Hardcore|LCHC]] is still playing extremely loud throughout the house like the clubhouse. There's no internet access or any of the other bonuses found within the [[Lost MC Clubhouse|Lost MC clubhouse]]. Since The Lost Clubhouse is destroyed after [[Get Lost]], this house becomes the only usable safehouse.
 
āˆ’  
āˆ’
==Notes==
 
* If Johnny's [[Hexer |Hexer]] is destroyed or abandoned before reaching Brian's safehouse, he will fail the mission.
 
   
 
==Trivia==
 
==Trivia==
 
* If the player chose the "'''Lone Wolf'''" option, Johnny will say various lines while fighting his way through the house, includingĀ ''"Johnny's here!",'' a likely reference to the line spoken by Jack Nicholson in the movie [[wp:The Shining (film)|The Shining]]. He may also say ''"Brian! You little bitch! Come out to play-e-ay!"'' This is a reference to the film (and game by [[Rockstar]]) [[wp:The Warriors (film)|The Warriors]].
āˆ’
* Even though this is technically a mission given by Jim Fitzgerald, Ray Boccino is the one who gives you the instructions so it counts as his mission.
 
āˆ’
* If you call for backup and go the "Lone Wolf" route Terry and Clay will follow (Terry provides more use as he will enter with you and will follow you more than Clay) but they will stay in the upstairs hallway while you enter the bedroom. They will exit when the mission is complete (if you choose to kill Brian, Terry and Clay will exit while the execution is taking place.
 
āˆ’  
āˆ’
==Easter Eggs==
 
* If you chose the "'''Lone Wolf'''" option, Johnny will yell various things at Brian while fighting his way through the house, also saying two things that can be positively linked to films. He'll say ''"Johnny's here!"'' a likely reference to the line spoken by Jack Nicholson's maniacal character in the movie [[wp:The Shining (film)|The Shining]]. At another point he will say ''"Brian! You little bitch! Come out to play-e-ay!"'' This is a reference to the film (and game by [[Rockstar Games|Rockstar]]) [[wp:The Warriors (film)|The Warriors]]. The Rogues leader, Luther, taunts the Warriors with this line while clanking beer bottles together in one of the famous scenes.
 
   
 
==Glitches==
 
==Glitches==
āˆ’
* While doing the mission with Terry and Clay, there is a chance that no bikers will be in the house and Terry and Clay will be in cover. You cannot complete the mission if this happens.
+
*If Terry and Clay are called during the mission, there is a chance that no bikers will be in the house and Terry and Clay will be in cover. If this glitch occurs, the player will not be able to complete the mission.
   
 
==Gallery==
 
==Gallery==
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==Video Walkthrough==
 
==Video Walkthrough==
āˆ’
[[File:GTA The Lost and Damned - Mission 14 - Bad Standing (1080p)|640px]]
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[[File:GTA The Lost and Damned - Mission 14 - Bad Standing (1080p)|center|640px]]
   
 
==Navigation==
 
==Navigation==
  +
{{Navboxes
āˆ’
{{Tlad missions}}
 
  +
|title= Navigation
  +
|list1=
  +
{{GTA|state=collapsed}}
  +
{{Gtatlad missions|state=collapsed}}
  +
}}
 
[[es:Bad Standing]]
 
[[es:Bad Standing]]
 
[[pl:Bad Standing]]
 
[[pl:Bad Standing]]

Revision as of 10:29, 7 July 2015

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Spoiler Warning: Plot details, ending details, or both are in the text which follows.
Spoiler Warning: Plot details, ending details, or both are in the text which follows.
Warning
Warning

ā€œ
Come on, Brian! For once, do not be a bitch! You've got to take it like a man!
ā€

Bad Standing is a mission in The Lost and Damned. It is the final mission given by Jim Fitzgerald to protagonist Johnny Klebitz.

Plot

Johnny meets Jim, Terry and Clay in Leftwood, where they are also joined by Ray Boccino. Ray explains that The Lost MC's civil war is detracting from his business and he needs them to end their dispute so that his steady flow of "merchandise" can resume. Ray reveals that Brian Jeremy has barricaded himself in his house in Tudor. Ray leaves, and Johnny decides to pay Brian a "vist".

Mission objectives

There are two ways to confront Brian:

1. Siege the hideout

  • Go to Brian's safehouse
  • Take out everyone blocked the way to Brian
  • Kill or spare Brian

2. Smoke 'em out

  • Go to Brian's safehouse
  • Smoke them out
  • Chase & kill Brian

Walkthrough

When Johnny arrives at Brian's house, a cutscene plays showing Brian talking about prison to someone on the phone, and referring to Johnny as a "rat". Johnny receives a text from Jim, who explains that Terry and Clay can provide backup. Calling either of them will make both show up.

There are two ways to locate Brian:

  1. Siege the hideout: Enter the house and kill everyone inside before confronting Brian.
  2. Smoke 'em out: force Brian and his guards out of the house, then chase and kill Brian.

Strategy: Siege the hideout

Johnny enters the house via its back door and fights his way past several members of Brian's faction (close combat weapons such as the Sawn-off Shotgun and SMG are recommended). After killing everyone inside the house, he locates Brian in an upstairs room.

When Johnny confronts Brian, Brian begs for mercy. At this point, the player is left with two options: execute Brian, or walk away to spare him.

If the player chooses to kill Brian, Johnny tells Brian to stop being a "bitch" and "take it like a man". Johnny then shoots Brian in the chest.

If the player choose to spare Brian, he will run off, with Johnny claiming he couldn't kill Brian since he was already "dead inside". After the mission, Brian will reappear as a random character, where he is killed by Johnny.

Strategy: Smoke 'em out

Firing a rocket launcher, grenade launcher, grenade, pipe bomb or molotov at the second floor window will smoke Brian out. The guards outside the house will attack Johnny, but Brian will get on his bike and ride away alone. Since Brian is the only target, the player can ignore the other bikers if they wish.

If the player is quick enough, it is possible to kill Brian before he gets on his bike.

Brian's bike is unusually fast. The player can make the mission easier by either puncturing the bike's tires or destroying it, which will make Brian escape on foot. Once the player arrives at Brian's house, Johnny does not need to use his bike so the player can equip a faster bike or vehicle to make the chase easier. Once Brian is dead, the mission is completed.

Clay and Terry's backup

Johnny can call for backup at any time, but the help provided is very limited for this mission.

After arriving at Brian's hideout, Terry and Clay will cover the rear entrance to the house, and Johnny will be instructed to fire an explosive into the second-floor window on the right of the front of the safehouse. This will make all the enemies stream out of the building through the back door, where Terry and Clay are lying in wait to attack. However, despite their combined firepower, some bikers may survive and begin to attack the player outside the house. Brian may also be able to escape (on his bike, unless the player destroys it) and Johnny will have to chase him down.

If the player enters the house, Terry will follow. However, Terry is unable to deal any damage to anyone inside the house and Clay will wait outside, and none of the bikers will exit the house. Even if Johnny calls for backup, he will have to kill the bikers by himself.

After the mission

The reward for completing this mission is $2,000 and the missions Diamonds in the Rough and Roman's Holiday are also unlocked. Brian's house can now be used as a safehouse, and any vehicles can be saved by parking them in the parking space at the front of the house.

Note

  • If Johnny's Hexer is destroyed or abandoned before reaching Brian's safehouse, he will fail the mission.

Trivia

  • If the player chose the "Lone Wolf" option, Johnny will say various lines while fighting his way through the house, including "Johnny's here!", a likely reference to the line spoken by Jack Nicholson in the movie The Shining. He may also say "Brian! You little bitch! Come out to play-e-ay!" This is a reference to the film (and game by Rockstar) The Warriors.

Glitches

  • If Terry and Clay are called during the mission, there is a chance that no bikers will be in the house and Terry and Clay will be in cover. If this glitch occurs, the player will not be able to complete the mission.

Gallery

Video Walkthrough

Navigation

Navigation
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The Lost and DamnedJohnny Klebitz | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
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[ ve ]Missions in Grand Theft Auto: The Lost and Damned
IntroductionClean and Serene
Billy Grey BillyGrey-TLAD-RadarIcon
Part 1Angels in America | It's War | Action/Reaction
Part 2This Shit's Cursed
Jim Fitzgerald JimFitzgerald-TLAD-RadarIcon
Part 1Liberty City Choppers | Bad Cop Drop
Part 2Hit the Pipe | End of Chapter | Bad Standing
Elizabeta Torres ElizabetaTorres-TLAD-RadarIcon
Part 1Buyer's Market
Part 2Heavy Toll | Marta Full of Grace | Shifting Weight
Thomas Stubbs Episode blip 8
Part 1Politics | Off Route
Part 2Get Lost *
Ashley Butler AshleyButler-TLAD-RadarIcon
Part 1Coming Down
Part 2Roman's Holiday
Ray Boccino RayBoccino-TLAD-RadarIconDiamonds in the Rough | Collector's Item | Was It Worth It?
Side MissionsGang Wars | Angus' Bike Thefts | Stubbs' Dirty Laundry | Random Encounters | Bike Races
Missions in The Lost and Damned (Category) | Missions | Beta Missions | Side Missions (Category)
* denotes the final story mission.
Crossover missions:Grand Theft Auto IV | The Ballad of Gay Tony | Grand Theft Auto IV and The Ballad of Gay Tony