(New page: The Barracks safehouse is your very first safehouse in game. It contains a pistol and a savepoint. There is no health pickup as there is one just down the road at the medic barracks. I...) |
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− | The Barracks safehouse is your very first safehouse in game. It contains a [[pistol]] and a savepoint. There is no health pickup as there is one just down the road at the medic barracks. It is based on standard army barracks. There are a couple of offices at the front, a dorm with several beds and the toilets and showers at the end. |
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+ | {{Template:Infobox safehouse |
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− | [[Vic Vance]] hides some drugs under his bed for [[Jerry Martinez]] in the barracks. The safehouse is lost after Vic gets thrown out of the army. |
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+ | |name = Barracks Safehouse |
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+ | |image = VCSBarracksSH.jpg |
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+ | |caption = The Barracks' interior as seen in [[Grand Theft Auto:Vice City Stories]]. |
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+ | |games = ''[[Grand Theft Auto:Vice City Stories]]'' |
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+ | |style = Military Barracks |
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+ | |occupants = [[Victor Vance]] <small>(formerly)</small><br>Many [[Military|soldiers]] |
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+ | |Unlocked After = [[Soldier]]}}The '''Barracks''' is [[Victor Vance]]'s first safehouse in [[Grand Theft Auto: Vice City Stories]]. |
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+ | ==Description== |
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+ | This safehouse becomes available to Victor after completing the mission "[[Soldier]]". The interior design is based upon a standard army barracks and contains rooms for a superior officer (a personal dorm and an office, presumably for a drill instructor) at the front, a recruits' dorm with several beds in the middle (where the save point is located), and toilets and showers at the back. Although intended to house a number of soldiers, no-one except Vic is ever seen inside the barracks. |
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+ | Near the interior save point is a [[pistol]] spawn point. The barracks contains no [[wardrobe]], [[garage]], or [[health]] amenities, though a health pick-up spawns at the medical barracks next door and a [[Patriot]] spawns across from the barracks. |
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+ | During his career in the army, Victor hides a package of drugs under his bed under orders of his superior officer, Jerry Martinez. At the end of the game's third storyline mission, [[Conduct Unbecoming]], Victor loses access to the safehouse after the drugs are discovered by [[Sergeant Peppah]] and he is dishonourably discharged from the army, making this safehouse the only one in the 3D universe that the player loses access to. |
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+ | Later in the game, during the mission [[Over the Top]], Victor is able to briefly reenter the barracks and the pistol pickup is still available, though the save point is disabled. Following the mission, the safehouse becomes inaccessible once more. |
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+ | [[de: Kaserne]] |
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+ | [[es: Barraca de Victor Vance]] |
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+ | [[pl: Barracks]] |
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+ | [[pt: Army Barracks]] |
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+ | [[Category:Safehouses]] |
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+ | [[Category:Safehouses in GTA Vice City Stories]] |
Revision as of 15:36, 12 January 2015
The Barracks is Victor Vance's first safehouse in Grand Theft Auto: Vice City Stories.
Description
This safehouse becomes available to Victor after completing the mission "Soldier". The interior design is based upon a standard army barracks and contains rooms for a superior officer (a personal dorm and an office, presumably for a drill instructor) at the front, a recruits' dorm with several beds in the middle (where the save point is located), and toilets and showers at the back. Although intended to house a number of soldiers, no-one except Vic is ever seen inside the barracks.
Near the interior save point is a pistol spawn point. The barracks contains no wardrobe, garage, or health amenities, though a health pick-up spawns at the medical barracks next door and a Patriot spawns across from the barracks.
During his career in the army, Victor hides a package of drugs under his bed under orders of his superior officer, Jerry Martinez. At the end of the game's third storyline mission, Conduct Unbecoming, Victor loses access to the safehouse after the drugs are discovered by Sergeant Peppah and he is dishonourably discharged from the army, making this safehouse the only one in the 3D universe that the player loses access to.
Later in the game, during the mission Over the Top, Victor is able to briefly reenter the barracks and the pistol pickup is still available, though the save point is disabled. Following the mission, the safehouse becomes inaccessible once more.