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|location = [[The Four Dragons Casino]], [[The Strip]]
 
|location = [[The Four Dragons Casino]], [[The Strip]]
 
|target = [[Caligula's Palace]]
 
|target = [[Caligula's Palace]]
āˆ’
|fail = [[Wasted]]<br>[[Busted]]<br>[[Guppy]] dies<br>[[Zero]] dies<br>Time runs out
+
|fail = [[Wasted]]<br>[[Busted]]<br>[[Guppy]] dies<br>[[Woozie]] dies<br>[[Zero]] dies<br>Time runs out<br>Triads die.
 
|reward = [[Money|$100,000]]<br>[[Respect]]
 
|reward = [[Money|$100,000]]<br>[[Respect]]
 
|unlockedby = [[Up, Up and Away!]]<br>[[Saint Mark's Bistro]].
āˆ’
|unlocks = [[A Home in the Hills]]
 
|unlockedby = [[Up, Up and Away!]]<br>[[Saint Mark's Bistro]]
 
 
}}
 
}}
   
āˆ’
{{Quote|OK. This is it. Play it cool, [[CJ|Carl]].| [[Zero]]}}
+
{{Quote|OK. This is it. Play it cool, Carl.| [[Zero]]}}
   
āˆ’
'''Breaking the Bank at Caligula's''' is the final mission in [[Grand Theft Auto: San Andreas]] given to [[protagonist]] [[Carl Johnson]] by [[San Fierro Triads]] leader [[Wu Zi Mu]] from [[The Four Dragons Casino]], located along [[The Strip]] in [[Las Venturas]], [[State of San Andreas|San Andreas]].
+
'''Breaking the Bank at Caligula's''' is the final mission in [[Grand Theft Auto: San Andreas]] given to [[protagonist]] [[Carl Johnson]] by [[San Fierro Triads]] leader [[Wu Zi Mu]] from [[The Four Dragons Casino]], located along [[The Strip]] in [[Las Venturas (3D Universe)|Las Venturas]], [[San Andreas (3D Universe)|San Andreas]].
   
 
==Mission==
 
==Mission==
āˆ’
The day has come for them to pull a heist at [[Caligula's Palace]]. The entire team, minus Carl, gets into the [[Securicar|van]] and departs. Carl, dressed as a casino employee, goes and gets a car of his own, and heads for Caligula's. On the way, Zero tests if Carl can hear him on his earpiece, who confirms a clear connection.
+
Carl arrives at [[The Four Dragons Casino]], dressed as a Caligula's employee, to meet [[Wu Zi Mu|Woozie]] and the crew in preperation for the heist. The team get into a [[Securicar]] and head towards [[Caligula's Palace]], whilst Carl makes his own way there. On the way, Zero asks Carl if he can hear him on his earpiece, with Carl replying that he can.
   
āˆ’
Carl arrives at the casino, with him having only four minutes to get his team inside the casino. Carl uses [[Millie Perkins|Millie's]] swipe card to get into the lower levels of the casino. Carl then heads down one level into the generator room, in where he tosses a [[Tear Gas|smoke grenade]] in a vent, which renders the guards of the safe unconscious.
+
Carl enters the casino and uses [[Millie Perkins|Millie's]] swipe card to gain access to the lower floors of the casino. Carl heads into the generator room, where he throws a [[Tear Gas]] canister into an air vent, which lands outside the safe and knocks out two security guards.
   
āˆ’
[[Zero]] activates the [[Satchel Charges|charges]] at the [[Sherman Dam|dam]], and the electricity goes out. Carl puts on [[Night Vision|night vision goggles]] and heads down into the service bay. He then uses a [[forklift]] to open the garage door, in which Woozie and the rest of the team arrive. They then head for the safe, all while trying to wipe out the security in their way. Once in the safe, Zero says that [[Berkley|someone]] is trying to bring the emergency system back on. As a result, Carl blows up the generators to inactivate the system for good.
+
[[Zero]] activates the [[Satchel Charges|charges]] Carl [[Dam and Blast|placed]] at the [[Sherman Dam]], which blacks out the casino. Carl uses [[Night Vision|night vision goggles]] and makes his way to the service bay. He uses a [[Forklift]] to open the garage door and allow Woozie and the team to enter. The team head towards the safe whilst fighting their way through the security guards. Once at the safe, Zero announces that someone (whilst continually cursing [[Berkley]]) is trying to restore the power using the backup generators. Carl heads back to the generator room and blows up the backup generators.
   
āˆ’
The safe door is then blown up by the Triads in order access the safe and get the cash. But then, the Mafia are alerted, and head for the safe room, in where Carl kills them. Once the team has gotten the cash, Carl leads the team back to the van, helping them get rid of the Mafiosos blocking the way. Once they have reached the van, everybody, except Carl, hops on the van and the [[HPV-1000|police bikes]].
+
The Triads open the safe using satchel charges and enter to steal the money. Whilst the Triads are in the safe, Carl protects them from incoming Mafioso. Once the team have collected the money, Carl leads the team back to the Securicar whilst fighting the security guards. During the firefight, the power is restored and Zero once again curses Berkley. When the team reach the service bay, they load the money into the Securicar and leave the casino escorted by two members using [[HPV-1000|police bikes]].
  +
  +
Carl, acting as the decoy, must make his way to the casino roof. He does so, fighting off more Mafioso, and enters the roof to find the casino surrounded by police. Carl collects a [[Parachute]] and jumps off the roof. Once he lands, he escapes from the police and meets the team at the [[Verdant Meadows]] airstrip. At the airstrip, Zero admits to Carl that he informed Berkley about the heist, with Carl retaliating by punching Zero in the face. Woozie orders Carl to "calm down" before asking Carl to drive him back to the Four Dragons Casino. Following the mission, an angry [[Salvatore Leone]] phones Carl and makes various threats to Carl and his family. Carl taunts Salvatore about the heist and hangs up.
   
āˆ’
Carl is left alone, because he is the decoy. He fights his way through more mafia thugs, and catches an elevator to the roof. He then makes his way across the slanted roof, in where there is a parachute waiting. He straps up, jumps off the roof, and lands on the roof of [[The Clown's Pocket]], just north of Caligula's. Carl then gets into a [[Police Maverick]] and flies to [[Verdant Meadows]], in where the team is waiting. Once there, Carl punches Zero, who is responsible for making the heist a little harder, and takes Woozie back to the Four Dragons Casino. A furious [[Salvatore Leone]] calls making threats against Carl, CJ taunts Salvatore before the call ends.
 
 
==Mission objectives==
 
==Mission objectives==
 
In order to complete the mission the player must:
 
In order to complete the mission the player must:
Line 47: Line 47:
 
*Follow the rooftops and collect the parachute
 
*Follow the rooftops and collect the parachute
 
*Parachute off and escape in the helicopter
 
*Parachute off and escape in the helicopter
āˆ’
*Escape to the safe house
+
*Escape to the safe house.
āˆ’
==Post mission phone call==
 
āˆ’
'''Carl Johnson''': 'Ssup?
 
āˆ’  
āˆ’
'''Salvatore Leone''': You two-bit, backstabbing, piece of eggplant shit!
 
āˆ’  
āˆ’
'''Carl Johnson''': Salvatore! Nice to hear from you, too!
 
āˆ’  
āˆ’
'''Salvatore Leone''': You're dead! Your friends are dead! Your family's dead! I'm gonna fuck you up, and your children and your grandchildren!
 
āˆ’  
āˆ’
'''Carl Johnson''': Well, it's been nice talking to ya, but I got some money needs spending on some expensive trash, so if you'll excuse me.
 
āˆ’  
āˆ’
'''Salvatore Leone''': You're dead! DEAD!
 
āˆ’  
 
==Note==
 
==Note==
āˆ’
If Carl fails the parachute jump to the helicopter, the mission is not a failure; instead, Carl simply needs to jack a vehicle and drive it to Verdant Meadows, while being pursued by the enemy helicopters. If you have less than a 3-star wanted level, you can lose them by driving fast.
+
If Carl fails the parachute jump to the helicopter, the mission is not a failure; instead, Carl simply needs to jack a vehicle and drive it to Verdant Meadows, while being pursued by the enemy helicopters. If the player has a wanted level of three-stars or fewer, they can escape the police by outrunning them.
   
 
==Reward==
 
==Reward==
āˆ’
The rewards for this mission are [[Money|$]]100,000 and an increase in [[respect]]. The croupier outfit Carl wears becomes available via his wardrobe, although it serves no purpose after this mission. (Note: although [[Millie Perkins]] indicates earlier in the game that Carl has agreed to split his heist earnings with her, this does not actually happen, even if Carl continues to date her afterward.)
+
The rewards for this mission are $100,000 and an increase in [[respect]]. The [[Croupier Outfit]]Ā Carl wears becomes available from his wardrobe, although it serves no purpose after this mission.
   
 
==Trivia==
 
==Trivia==
āˆ’
The [[Forklift]] is a unique yellow colour but is unobtainable
+
*The [[Forklift]] is a unique yellow color but is unobtainable without cheats/hacks.
āˆ’
*When the Triads jump on the police bikes, it is actually the generic police biker appearance being used, making it look like the Triads suddenly turned African-American.
+
*When the Triads jump on the police bikes, their character model is replaced by the standard police biker, resulting in the Triads suddenly turning African-American.
āˆ’
*Carl steals four bikes in [[Cop Wheels]], but only two of these bikes are used in the heist.
+
*Carl steals four police bikes in [[Cop Wheels]], but only two bikes are used in the heist.
 
*It is extremely hard to land the parachute onto the roof of The Clown's Pocket with conventional means. Most players make the mistake of jumping off the roof then pulling the chute straight away and end up landing short of the roof, requiring them to make their own way back. The trick to making it onto the roof is jumping off the roof of Caligula's Palace and holding forward on the analog stick, or W if they're on a PC, for a few moments, rather than pulling the parachute immediately.
 
*It is extremely hard to land the parachute onto the roof of The Clown's Pocket with conventional means. Most players make the mistake of jumping off the roof then pulling the chute straight away and end up landing short of the roof, requiring them to make their own way back. The trick to making it onto the roof is jumping off the roof of Caligula's Palace and holding forward on the analog stick, or W if they're on a PC, for a few moments, rather than pulling the parachute immediately.
  +
* The skydiving in this mission is different. When jumping from the roof, if you hold the forward button, you will glide instead of the usual skydiving. After doing this different skydiving, whenever you jump off a building or a vehicle with a parachute and immediately hold the forward button, you will skydive in the same exclusive manner. However, if you do not immediately hold the forward button and do it after a few seconds, you will skydive in the traditional manner (tested in the PC version).
āˆ’
*It`s possible to jump into the vent, where you are throwing tear gas, and you will be in the [[Hidden Interiors Universe|hidden interiors universe.]]
+
*It is possible to jump into the vent that Carl throws the tear gas into. If the player does so, they will appear in the [[Hidden Interiors Universe]].
  +
*Despite Carl promising to split his share of the heist with [[Millie Perkins]], there is no evidence he does so.
 
*No matter what [[Haircut|hair style]] you have before the mission, when you start the mission it will be the default one at the start of the game. After the mission is completed, Carl's hairstyle and clothing reverts to what it was before the mission started. The clothing isn't returned if it was changed during the mission, it will remain as in the mission.
 
*No matter what [[Haircut|hair style]] you have before the mission, when you start the mission it will be the default one at the start of the game. After the mission is completed, Carl's hairstyle and clothing reverts to what it was before the mission started. The clothing isn't returned if it was changed during the mission, it will remain as in the mission.
āˆ’
*As with previous missions in the Heist strand, the game writers assumed the player will have completed the Zero missions by this point, hence the references to Berkley which are meaningless to any player who hasn't done those optional missions yet.
+
*As with previous missions in the Heist strand, the game writers assumed the player will have completed the Zero missions by this point. Any player who has not yet done so may be confused by the references to Berkeley.
āˆ’
*The mission is noticeably similar to the [http://en.wikipedia.org/wiki/Ocean%27s_Eleven_%282001_film%29 2001 film Ocean's Eleven],as by looking into the characters and their plot, one can suggest the it might be an inspiration of the mission itself.
+
*The mission is noticeably similar to the [http://en.wikipedia.org/wiki/Ocean%27s_Eleven_%282001_film%29 2001 film Ocean's Eleven], as by looking into the characters and their plot, one can suggest the it might be an inspiration of the mission itself.
āˆ’
*This mission has the longest name of any in [[Grand Theft Auto: San Andreas|the game]] at a total of 27 characters, and is second in [[Grand Theft Auto III era|the era]] after [[Grand Theft Auto: Liberty City Stories]]' [[The Portland Chainsaw Masquerade]] at 29 characters, and is third overall in the series only to [[Grand Theft Auto IV]]'s [[I Need Your Clothes, Your Boots, and Your Motorcycle]] at 43 characters.
+
*This mission has the longest name of any in [[Grand Theft Auto: San Andreas|the game]], with a total of 27 characters and the second longest in the [[3D Universe]] ([[The Portland Chainsaw Masquerade]] in [[Grand Theft Auto: Liberty City Stories]] is the longest, with 29 characters). The mission has the third longest name in the series behind [[Grand Theft Auto IV]]'s [[I Need Your Clothes, Your Boots, and Your Motorcycle]], which has 43 characters.
 
*Players following the BradyGames Official Strategy Guide may be puzzled by its recommendation that Carl obtain [[adrenaline]] to assist in this and other heist-related missions; the book even shows numerous pick-up locations around the city. The guide was evidently based upon an early version of the game, as the final version omits this pick-up.
 
*Players following the BradyGames Official Strategy Guide may be puzzled by its recommendation that Carl obtain [[adrenaline]] to assist in this and other heist-related missions; the book even shows numerous pick-up locations around the city. The guide was evidently based upon an early version of the game, as the final version omits this pick-up.
āˆ’
*The Explosive at the safe door do not harm the player, for example, blowing the generators up while player is standing direct front of the door.
+
*The explosives used to blow up the safe door do not harm the player.
āˆ’
*It isn't required to complete the mission to finish the story.
+
*This mission is not required to complete the storyline, and can be completed after the final mission.
   
 
==Gallery==
 
==Gallery==
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==Video Walkthrough==
 
==Video Walkthrough==
āˆ’  
 
[[File:GTA San Andreas - Walkthrough - Mission 91 - Breaking the Bank at Caligula's (HD)|thumb|left|554 px]]
 
[[File:GTA San Andreas - Walkthrough - Mission 91 - Breaking the Bank at Caligula's (HD)|thumb|left|554 px]]
  +
{{Clr}}
  +
==Navigation==
  +
{{Navboxes
  +
|title= Navigation
  +
|list1=
  +
{{GTA|state=collapsed}}
  +
{{Gtasa missions|state=collapsed}}
  +
}}
   
 
[[de:Breaking the Bank at Caligula's]]
 
[[de:Breaking the Bank at Caligula's]]

Revision as of 19:14, 25 January 2015

ā€œ
OK. This is it. Play it cool, Carl.
ā€
ā€” Zero

Breaking the Bank at Caligula's is the final mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by San Fierro Triads leader Wu Zi Mu from The Four Dragons Casino, located along The Strip in Las Venturas, San Andreas.

Mission

Carl arrives at The Four Dragons Casino, dressed as a Caligula's employee, to meet Woozie and the crew in preperation for the heist. The team get into a Securicar and head towards Caligula's Palace, whilst Carl makes his own way there. On the way, Zero asks Carl if he can hear him on his earpiece, with Carl replying that he can.

Carl enters the casino and uses Millie's swipe card to gain access to the lower floors of the casino. Carl heads into the generator room, where he throws a Tear Gas canister into an air vent, which lands outside the safe and knocks out two security guards.

Zero activates the charges Carl placed at the Sherman Dam, which blacks out the casino. Carl uses night vision goggles and makes his way to the service bay. He uses a Forklift to open the garage door and allow Woozie and the team to enter. The team head towards the safe whilst fighting their way through the security guards. Once at the safe, Zero announces that someone (whilst continually cursing Berkley) is trying to restore the power using the backup generators. Carl heads back to the generator room and blows up the backup generators.

The Triads open the safe using satchel charges and enter to steal the money. Whilst the Triads are in the safe, Carl protects them from incoming Mafioso. Once the team have collected the money, Carl leads the team back to the Securicar whilst fighting the security guards. During the firefight, the power is restored and Zero once again curses Berkley. When the team reach the service bay, they load the money into the Securicar and leave the casino escorted by two members using police bikes.

Carl, acting as the decoy, must make his way to the casino roof. He does so, fighting off more Mafioso, and enters the roof to find the casino surrounded by police. Carl collects a Parachute and jumps off the roof. Once he lands, he escapes from the police and meets the team at the Verdant Meadows airstrip. At the airstrip, Zero admits to Carl that he informed Berkley about the heist, with Carl retaliating by punching Zero in the face. Woozie orders Carl to "calm down" before asking Carl to drive him back to the Four Dragons Casino. Following the mission, an angry Salvatore Leone phones Carl and makes various threats to Carl and his family. Carl taunts Salvatore about the heist and hangs up.

Mission objectives

In order to complete the mission the player must:

  • Enter the Mafia Casino
  • Find and open the swipecard door
  • Toss a smoke grenade into the air vent
  • Find the swipecard door and open it
  • Head down to the service bay
  • Use the forklift to open the roller door
  • Clear the corridors of security so the team can reach the vault
  • Follow the team down to the vault
  • Destroy the back up generators
  • Head downstairs and check on the team
  • Enter the Safe
  • Kill the Mafia whilst the team gets the cash
  • Lead the team safely back to the van
  • Get to the service elevator - remember, you are the decoy
  • Get onto the roof
  • Follow the rooftops and collect the parachute
  • Parachute off and escape in the helicopter
  • Escape to the safe house.

Note

If Carl fails the parachute jump to the helicopter, the mission is not a failure; instead, Carl simply needs to jack a vehicle and drive it to Verdant Meadows, while being pursued by the enemy helicopters. If the player has a wanted level of three-stars or fewer, they can escape the police by outrunning them.

Reward

The rewards for this mission are $100,000 and an increase in respect. The Croupier Outfit Carl wears becomes available from his wardrobe, although it serves no purpose after this mission.

Trivia

  • The Forklift is a unique yellow color but is unobtainable without cheats/hacks.
  • When the Triads jump on the police bikes, their character model is replaced by the standard police biker, resulting in the Triads suddenly turning African-American.
  • Carl steals four police bikes in Cop Wheels, but only two bikes are used in the heist.
  • It is extremely hard to land the parachute onto the roof of The Clown's Pocket with conventional means. Most players make the mistake of jumping off the roof then pulling the chute straight away and end up landing short of the roof, requiring them to make their own way back. The trick to making it onto the roof is jumping off the roof of Caligula's Palace and holding forward on the analog stick, or W if they're on a PC, for a few moments, rather than pulling the parachute immediately.
  • The skydiving in this mission is different. When jumping from the roof, if you hold the forward button, you will glide instead of the usual skydiving. After doing this different skydiving, whenever you jump off a building or a vehicle with a parachute and immediately hold the forward button, you will skydive in the same exclusive manner. However, if you do not immediately hold the forward button and do it after a few seconds, you will skydive in the traditional manner (tested in the PC version).
  • It is possible to jump into the vent that Carl throws the tear gas into. If the player does so, they will appear in the Hidden Interiors Universe.
  • Despite Carl promising to split his share of the heist with Millie Perkins, there is no evidence he does so.
  • No matter what hair style you have before the mission, when you start the mission it will be the default one at the start of the game. After the mission is completed, Carl's hairstyle and clothing reverts to what it was before the mission started. The clothing isn't returned if it was changed during the mission, it will remain as in the mission.
  • As with previous missions in the Heist strand, the game writers assumed the player will have completed the Zero missions by this point. Any player who has not yet done so may be confused by the references to Berkeley.
  • The mission is noticeably similar to the 2001 film Ocean's Eleven, as by looking into the characters and their plot, one can suggest the it might be an inspiration of the mission itself.
  • This mission has the longest name of any in the game, with a total of 27 characters and the second longest in the 3D Universe (The Portland Chainsaw Masquerade in Grand Theft Auto: Liberty City Stories is the longest, with 29 characters). The mission has the third longest name in the series behind Grand Theft Auto IV's I Need Your Clothes, Your Boots, and Your Motorcycle, which has 43 characters.
  • Players following the BradyGames Official Strategy Guide may be puzzled by its recommendation that Carl obtain adrenaline to assist in this and other heist-related missions; the book even shows numerous pick-up locations around the city. The guide was evidently based upon an early version of the game, as the final version omits this pick-up.
  • The explosives used to blow up the safe door do not harm the player.
  • This mission is not required to complete the storyline, and can be completed after the final mission.

Gallery

Video Walkthrough

GTA_San_Andreas_-_Walkthrough_-_Mission_91_-_Breaking_the_Bank_at_Caligula's_(HD)

GTA San Andreas - Walkthrough - Mission 91 - Breaking the Bank at Caligula's (HD)

Navigation

Navigation
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[ ve ]Missions in Grand Theft Auto: San Andreas
IntroductionThe Introduction | In the Beginning | Big Smoke | Sweet & Kendl
Lance Wilson
(Ryder) Radar-RyderIcon-GTASA
Part 1Ryder
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Sean Johnson
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Part 1Burning Desire | Gray Imports
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Part 3555 We Tip
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Catalina Radar-CatalinaIcon-GTASAFirst Date | First Base | Gone Courting | Made in Heaven
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The Truth Radar-TruthIcon-GTASA
Part 1Body Harvest
Part 2Are You Going to San Fierro?
Part 3Black Project | Green Goo
Carl Johnson Radar-CJIcon-GTASA
Part 1Wear Flowers in Your Hair
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Part 4Riot
Zero Radar-ZeroIcon-GTASAAir Raid | Supply Lines... | New Model Army
Jizzy B. Radar-LocoIcon-GTASA
Part 1Jizzy | T-Bone Mendez | Mike Toreno
Part 2Outrider
Wu Zi Mu Radar-WoozieIcon-GTASA
Part 1Mountain Cloud Boys | Ran Fa Li | Lure | Amphibious Assault | The Da Nang Thang
Part 2Toreno's Last Flight | Yay Ka-Boom-Boom
Mike Toreno Radar-Toreno2Icon-GTASA
Part 1Monster | Highjack | Interdiction | Verdant Meadows | Learning to Fly | N.O.E. | Stowaway
Part 2Vertical Bird | Home Coming
Triads Radar-TraidsCasinoIcon-GTASA
Part 1Fender Ketchup | Explosive Situation | You've Had Your Chips | Don Peyote
Part 2Fish in a Barrel
Part 3A Home in the Hills
Heist Radar-CashIcon-GTASAArchitectural Espionage | Key to Her Heart | Dam and Blast | Cop Wheels | Up, Up and Away! | Breaking the Bank at Caligula's
Mafia Radar-MafiaIcon-GTASA
Part 1Intensive Care | The Meat Business
Part 2Freefall
Part 3Saint Mark's Bistro
Madd Dogg Radar-MaddDoggIcon-GTASA
Part 1Madd Dogg
Part 2Cut Throat Business
Side MissionsParamedic | Firefighter | Vigilante | Taxi Driver | Brown Thunder | Pimping | Freight Train Challenge | Burglar | BMX Challenge | The Chiliad Challenge | NRG-500 Challenge | 8-Track | Kickstart | Blood Bowl | Dirt Track | Shooting Range | Roboi's Food Mart Courier Mission | Hippy Shopper Courier Missions | Burger Shot Courier Missions | Trucking | Valet | Quarry | Exports and Imports
Race Tournaments Radar-race-gtasa
Los SantosLowrider Race | Little Loop | Backroad Wanderer | City Circuit | Vinewood | Freeway | Into the Country | Badlands A | Badlands B
San FierroDirtbike Danger | Bandito County | Go-Go Karting | San Fierro Fastlane | San Fierro Hills | Country Endurance
Las VenturasSF to LV | Dam Rider | Desert Tricks | LV Ringroad
Air RacesWorld War Ace | Barnstorming | Military Service | Chopper Checkpoint | Whirly Bird Waypoint | Heli Hell
Missions in GTA San Andreas (Category) | Missions | Beta Missions | Side Missions (Category)
* denotes the final story mission.