Breaking The Bank At Caligula's
|Game:||Grand Theft Auto: San Andreas|
|For:||Wu Zi Mu|
|Location:||The Four Dragons Casino, The Strip|
|Conditions of mission failure:||Wasted|
Time runs out
|Unlocks:||A Home in the Hills|
|Unlocked by:||Up, Up and Away!|
Saint Mark's Bistro
Breaking the Bank at Caligula's is the final mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by San Fierro Triads leader Wu Zi Mu from The Four Dragons Casino, located along The Strip in Las Venturas, San Andreas.
The day has come for them to pull a heist at Caligula's Palace. The entire team, minus Carl, gets into the van and departs. Carl, dressed as a casino employee, goes and gets a car of his own, and heads for Caligula's. On the way, Zero tests if Carl can hear him on his earpiece, who confirms a clear connection.
Carl arrives at the casino, with him having only four minutes to get his team inside the casino. Carl uses Millie's swipe card to get into the lower levels of the casino. Carl then heads down one level into the generator room, in where he tosses a smoke grenade in a vent, which renders the guards of the safe unconscious.
Zero activates the charges at the dam, and the electricity goes out. Carl puts on night vision goggles and heads down into the service bay. He then uses a forklift to open the garage door, in which Woozie and the rest of the team arrive. They then head for the safe, all while trying to wipe out the security in their way. Once in the safe, Zero says that someone is trying to bring the emergency system back on. As a result, Carl blows up the generators to inactivate the system for good.
The safe door is then blown up by the Triads in order access the safe and get the cash. But then, the Mafia are alerted, and head for the safe room, in where Carl kills them. Once the team has gotten the cash, Carl leads the team back to the van, helping them get rid of the Mafiosos blocking the way. Once they have reached the van, everybody, except Carl, hops on the van and the police bikes.
Carl is left alone, because he is the decoy. He fights his way through more mafia thugs, and catches an elevator to the roof. He then makes his way across the slanted roof, in where there is a parachute waiting. He straps up, jumps off the roof, and lands on the roof of The Clown's Pocket, just north of Caligula's. Carl then gets into a Police Maverick and flies to Verdant Meadows, in where the team is waiting. Once there, Carl punches Zero, who is responsible for making the heist a little harder, and takes Woozie back to the Four Dragons Casino. A furious Salvatore Leone calls making threats against Carl, CJ taunts Salvatore before the call ends.
In order to complete the mission the player must:
- Enter the Mafia Casino
- Find and open the swipecard door
- Toss a smoke grenade into the air vent
- Find the swipecard door and open it
- Head down to the service bay
- Use the forklift to open the roller door
- Clear the corridors of security so the team can reach the vault
- Follow the team down to the vault
- Destroy the back up generators
- Head downstairs and check on the team
- Enter the Safe
- Kill the Mafia whilst the team gets the cash
- Lead the team safely back to the van
- Get to the service elevator - remember, you are the decoy
- Get onto the roof
- Follow the rooftops and collect the parachute
- Parachute off and escape in the helicopter
- Escape to the safe house
Post mission phone call
Carl Johnson: 'Ssup?
Salvatore Leone: You two-bit, backstabbing, piece of eggplant shit!
Carl Johnson: Salvatore! Nice to hear from you, too!
Salvatore Leone: You're dead! Your friends are dead! Your family's dead! I'm gonna fuck you up, and your children and your grandchildren!
Carl Johnson: Well, it's been nice talking to ya, but I got some money needs spending on some expensive trash, so if you'll excuse me.
Salvatore Leone: You're dead! DEAD!
If Carl fails the parachute jump to the helicopter, the mission is not a failure; instead, Carl simply needs to jack a vehicle and drive it to Verdant Meadows, while being pursued by the enemy helicopters. If you have less than a 3-star wanted level, you can lose them by driving fast.
The rewards for this mission are $100,000 and an increase in respect. The croupier outfit Carl wears becomes available via his wardrobe, although it serves no purpose after this mission. (Note: although Millie Perkins indicates earlier in the game that Carl has agreed to split his heist earnings with her, this does not actually happen, even if Carl continues to date her afterward.)
- When the Triads jump on the police bikes, it is actually the generic police biker appearance being used, making it look like the Triads suddenly turned African-American.
- Carl steals four bikes in Cop Wheels, but only two of these bikes are used in the heist.
- It is extremely hard to land the parachute onto the roof of The Clown's Pocket with conventional means. Most players make the mistake of jumping off the roof then pulling the chute straight away and end up landing short of the roof, requiring them to make their own way back. The trick to making it onto the roof is jumping off the roof of Caligula's Palace and holding forward on the analog stick, or W if they're on a PC, for a few moments, rather than pulling the parachute immediately.
- It`s possible to jump into the vent, where you are throwing tear gas, and you will be in the hidden interiors universe.
- No matter what hair style you have before the mission, when you start the mission it will be the default one at the start of the game. After the mission is completed, Carl's hairstyle and clothing reverts to what it was before the mission started. The clothing isn't returned if it was changed during the mission, it will remain as in the mission.
- As with previous missions in the Heist strand, the game writers assumed the player will have completed the Zero missions by this point, hence the references to Berkley which are meaningless to any player who hasn't done those optional missions yet.
- The mission is noticeably similar to the 2001 film Ocean's Eleven,as by looking into the characters and their plot, one can suggest the it might be an inspiration of the mission itself.
- This mission has the longest name of any in the game at a total of 27 characters, and is second in the era after Grand Theft Auto: Liberty City Stories' The Portland Chainsaw Masquerade at 29 characters, and is third overall in the series only to Grand Theft Auto IV's I Need Your Clothes, Your Boots, and Your Motorcycle at 43 characters.
- Players following the BradyGames Official Strategy Guide may be puzzled by its recommendation that Carl obtain adrenaline to assist in this and other heist-related missions; the book even shows numerous pick-up locations around the city. The guide was evidently based upon an early version of the game, as the final version omits this pick-up.
- The Explosive at the safe door do not harm the player, for example, blowing the generators up while player is standing direct front of the door.
- It isn't required to complete the mission to finish the story.