GTA Wiki

Help required: categories

Hi everyone, please help us by filling out this form!


We are determining how players best define and/or differentiate the terms "game modes", "missions" and "activities". This will be used to help us develop a clear and logical category tree to house articles related to this type of content.


Thank you in advance for help!

READ MORE

GTA Wiki
GTA Wiki
19,871
pages
(ā†’ā€ŽDifferences in GTA IV, TLAD and TBoGT: removed the "Tutorial on YouTube" link. The video was removed by the user.)
No edit summary
(38 intermediate revisions by 21 users not shown)
Line 1: Line 1:
āˆ’
[[Image:BrianJeremy'ssafehouse-GTA4-exterior.jpg|thumb|240px|The run down home, as depicted in [[Grand Theft Auto IV]], adopted in TLAD as Brian Jeremy's Safehouse.]]
+
[[File:BrianJeremy'ssafehouse-GTA4-exterior.jpg|thumb|240px|The run down home, as depicted in [[Grand Theft Auto IV]], adopted in TLAD as Brian Jeremy's Safehouse.]]
   
āˆ’
'''Brian Jeremy's Safehouse''' is a [[Safehouses in The Lost and Damned|safehouse]] in [[The Lost and Damned]]. It is unlocked after the mission "[[Bad Standing]]", when [[Johnny Klebitz]] kills [[Brian Jeremy]] or lets him escape.
+
'''Brian Jeremy's Safehouse''' is a [[Safehouses in The Lost and Damned|safehouse]] in [[The Lost and Damned]]. It is accessible from the beginning of the game, but can only be used as a safehouse after the mission "[[Bad Standing]]", when [[Johnny Klebitz]] kills or spares [[Brian Jeremy]].
   
āˆ’
== Description ==
+
==Description==
āˆ’
The safehouse is essentially a dilapidated three-floor yellow corner townhouse at Emery Street in west [[Tudor]], [[Alderney]], just below the western half of [[Plumber's Skyway]]. While seemingly appearing with three floors up front, the player can only access two floors of the building inside, as the second staircase is destroyed. If the player manages to reach the third floor the door is not accessible. The building is also permanently boarded from the front, so the player can only enter the house from its back door. As with the Lost Clubhouse, Liberty City Hardcore can be heard inside from two radios (one in the kitchen, and one on the second floor).
+
The safehouse is a dilapidated, untidy three-floor yellow corner townhouse at [[Emery Street]] in west [[Tudor]], [[Alderney]], just below the western half of [[Plumber's Skyway]]. While seemingly appearing with three floors up front, the player can only access two floors of the building inside, as the second staircase is destroyed. If the player manages to reach the third floor the door is not accessible. The building is also permanently boarded from the front, so the player can only enter the house from its back door. As with the [[The Lost Clubhouse|Lost Clubhouse]], [[Liberty City Hardcore]] can be heard inside from two radios (one in the kitchen, and one on the second floor).
   
āˆ’
The safehouse was originally Brian Jeremy's home. During "Bad Standing", Johnny (Along with [[Terry Thorpe]] and [[Clay Simons]], if the player chooses) attacks Brian's house and kills everyone in there and heads to Brian's room and decides to kill him or let him live. If the player chooses to execute Brian, Johnny will shoot him in the chest.
+
The safehouse was originally Brian Jeremy's home. During "Bad Standing", Johnny (along with [[Terry Thorpe]] and [[Clay Simons]], if the player chooses) attacks Brian's house and kills everyone in there and heads to Brian's room and decides to kill him or let him live. If the player chooses to execute Brian, Johnny will shoot him in the throat.
   
 
Upon completion of the mission, the player will receive a text message from [[Jim Fitzgerald]] informing that the player can use Brian's safehouse, adding it "beats that old bed at [[Lost MC Clubhouse|the clubhouse]]".
 
Upon completion of the mission, the player will receive a text message from [[Jim Fitzgerald]] informing that the player can use Brian's safehouse, adding it "beats that old bed at [[Lost MC Clubhouse|the clubhouse]]".
   
  +
Following the completion of the final mission [[Get Lost]], this becomes the only accessible safehouse in the game as the remaining [[The Lost MC|Lost MC]] members burn [[The Lost MC Clubhouse|the clubhouse]] down.
== Differences in GTA IV, TLAD and TBoGT ==
 
   
 
==Differences in GTA IV, TLAD and TBoGT==
āˆ’
The design of the safehouse interchanges between the base game, Grand Theft Auto IV, and its DLCs, including the [[The Ballad of Gay Tony]]. It appears in two forms, as either a non-interactive location or a fully interactive safehouse, although both renditions are near identical in terms of the exterior's designs except the back door, and second story window present in the interactive rendition. The former design is present in GTA IV, whereas the safehouse in The Lost and Damned, is, obviously interactive. In the Ballad of Gay Tony, however, the house initially assumes the appearance of the GTA IV rendition, before changing to the version in The Lost and Damned at a certain point in the game, this point in time when the building changes is the same time that in The Lost and Damned, Johnny Klebitz takes over the building.
+
The design of the safehouse interchanges between the base game, Grand Theft Auto IV, and its DLCs, including the [[The Ballad of Gay Tony]]. It appears in two forms, as either a non-interactive location or a fully interactive safehouse, although both renditions are near identical in terms of the exterior's designs except the back door, and second story window present in the interactive rendition. The former design is present in GTA IV, where as the safehouse in The Lost and Damned is, obviously, interactive. In the Ballad of Gay Tony, however, the house initially assumes the appearance of the GTA IV rendition, before changing to the version in The Lost and Damned at a certain point in the game, this point in time when the building changes is the same time that in The Lost and Damned, Johnny Klebitz takes over the building.
   
 
It is actually possible to enter the safehouse in TBoGT. All you have to do, is to get a bigger car, e.g. [[Speedo]] or [[Ambulance]], then park it in front of the barricaded door (the one to the street) and climb up until you stand on the projecting roof. Now aim to the wall with your pistol so that you can strafe to the right. Go as far as possible, until you stand on the very right edge of it. Shoot the lower window and jump slightly to the right so that you get through the window. The interior is the same like in TLAD, so you can move around inside the whole house. If you want to exit the building, simply jump out of the window you came in.
 
It is actually possible to enter the safehouse in TBoGT. All you have to do, is to get a bigger car, e.g. [[Speedo]] or [[Ambulance]], then park it in front of the barricaded door (the one to the street) and climb up until you stand on the projecting roof. Now aim to the wall with your pistol so that you can strafe to the right. Go as far as possible, until you stand on the very right edge of it. Shoot the lower window and jump slightly to the right so that you get through the window. The interior is the same like in TLAD, so you can move around inside the whole house. If you want to exit the building, simply jump out of the window you came in.
   
 
==Trivia==
 
==Trivia==
āˆ’
* It is actually possible to get access to the top floor. There are two ways to do so. One way is to cause an explosion with the propane tank in the corner adjacent to the staircase. And the other way may take some time. Jump on the beam that juts out of the staircase. Doing so may propel the player high enough to reach the third floor. Sometimes when this is done the player may cling onto the ledge and jump up, in which they will glitch through the third, and second floor, repeatedly going up and down. If this happens just keep going towards the end of the hallway and you should spawn up on the third floor.
+
* It is actually possible to get access to the top floor. There are two ways to do so. One way is to cause an explosion with the [[Barbeque Tank|propane tank]] in the corner adjacent to the staircase. And the other way may take some time: Jump on the beam that juts out of the staircase. Doing so may propel the player high enough to reach the third floor. Sometimes when this is done the player may cling onto the ledge and jump up, in which they will glitch through the third, and second floor, repeatedly going up and down. If this happens just keep going towards the end of the hallway and you should spawn up on the third floor.
 
* There is a TV inside, but it is not plugged in and therefore not watchable.
 
* There is a TV inside, but it is not plugged in and therefore not watchable.
āˆ’
* There is a broken computer in the back room of the safehouse.
+
* There is a climb/cancel glitch that can be done with the back of the couch in the safehouse that will cause the player to go through the wall and be outside of the house in an invisible world.
  +
* The safehouse has been left in an extremely untidy state. Aside from the front door being boarded up, [[cockroach]]es can be seen crawling around the floor if you look closely. The bathrooms are also incredibly dirty, unhygenic and unwashed, with a sink that looks to have been thrown up in, an unflushed toilet with feces and toilet paper, and a bathtub with brown, dirty water with a beer can, cigarettes and a condom floating in it. Several other things include dirty sofas, litter, and a broken computer in the back room of the safehouse. It may be the dirtiest [[Safehouse]] of the [[Grand Theft Auto|entire series]].
  +
* If the player has completed all of the [[Races in The Lost and Damned|Bike Races]], [[Angus' Bike Thefts]], and shot all fifty [[Seagulls]], thus unlocking a [[Hakuchou]], [[Bati 800]], and [[Innovation]], respectively, before completing [[Bad Standing]], the bikes will appear around the safehouse after receiving the text from [[Jim Fitzgerald|Jim]] awarding Johnny the safehouse.
  +
* There are many similar houses around [[Alderney]].
  +
* There is a condom and beer can in the bathroom tubs just like the bathtub of [[Dwayne Forge's Apartment|Dwayne Forge's apartment]].
  +
* This, [[Vercetti Estate|Diaz's Mansion/Vercetti Estate]], theĀ [[Playboy X's Penthouse]]Ā and theĀ [[Vanilla Unicorn]] are the only safehouses to be given to the player after killing the owner.
  +
  +
==See Also==
  +
* [[Lost MC Clubhouse]]
  +
  +
[[de:Brian_Jeremys_Speicherhaus]]
  +
[[es:Apartamento de Brian Jeremy]]
  +
[[pl:Brian Jeremy's Safehouse]]
 
[[Category:Safehouses]]
 
[[Category:Safehouses]]
 
[[Category:Safehouses in The Lost and Damned]]
 
[[Category:Safehouses in The Lost and Damned]]

Revision as of 23:46, 19 September 2014

BrianJeremy'ssafehouse-GTA4-exterior

The run down home, as depicted in Grand Theft Auto IV, adopted in TLAD as Brian Jeremy's Safehouse.

Brian Jeremy's Safehouse is a safehouse in The Lost and Damned. It is accessible from the beginning of the game, but can only be used as a safehouse after the mission "Bad Standing", when Johnny Klebitz kills or spares Brian Jeremy.

Description

The safehouse is a dilapidated, untidy three-floor yellow corner townhouse at Emery Street in west Tudor, Alderney, just below the western half of Plumber's Skyway. While seemingly appearing with three floors up front, the player can only access two floors of the building inside, as the second staircase is destroyed. If the player manages to reach the third floor the door is not accessible. The building is also permanently boarded from the front, so the player can only enter the house from its back door. As with the Lost Clubhouse, Liberty City Hardcore can be heard inside from two radios (one in the kitchen, and one on the second floor).

The safehouse was originally Brian Jeremy's home. During "Bad Standing", Johnny (along with Terry Thorpe and Clay Simons, if the player chooses) attacks Brian's house and kills everyone in there and heads to Brian's room and decides to kill him or let him live. If the player chooses to execute Brian, Johnny will shoot him in the throat.

Upon completion of the mission, the player will receive a text message from Jim Fitzgerald informing that the player can use Brian's safehouse, adding it "beats that old bed at the clubhouse".

Following the completion of the final mission Get Lost, this becomes the only accessible safehouse in the game as the remaining Lost MC members burn the clubhouse down.

Differences in GTA IV, TLAD and TBoGT

The design of the safehouse interchanges between the base game, Grand Theft Auto IV, and its DLCs, including the The Ballad of Gay Tony. It appears in two forms, as either a non-interactive location or a fully interactive safehouse, although both renditions are near identical in terms of the exterior's designs except the back door, and second story window present in the interactive rendition. The former design is present in GTA IV, where as the safehouse in The Lost and Damned is, obviously, interactive. In the Ballad of Gay Tony, however, the house initially assumes the appearance of the GTA IV rendition, before changing to the version in The Lost and Damned at a certain point in the game, this point in time when the building changes is the same time that in The Lost and Damned, Johnny Klebitz takes over the building.

It is actually possible to enter the safehouse in TBoGT. All you have to do, is to get a bigger car, e.g. Speedo or Ambulance, then park it in front of the barricaded door (the one to the street) and climb up until you stand on the projecting roof. Now aim to the wall with your pistol so that you can strafe to the right. Go as far as possible, until you stand on the very right edge of it. Shoot the lower window and jump slightly to the right so that you get through the window. The interior is the same like in TLAD, so you can move around inside the whole house. If you want to exit the building, simply jump out of the window you came in.

Trivia

  • It is actually possible to get access to the top floor. There are two ways to do so. One way is to cause an explosion with the propane tank in the corner adjacent to the staircase. And the other way may take some time: Jump on the beam that juts out of the staircase. Doing so may propel the player high enough to reach the third floor. Sometimes when this is done the player may cling onto the ledge and jump up, in which they will glitch through the third, and second floor, repeatedly going up and down. If this happens just keep going towards the end of the hallway and you should spawn up on the third floor.
  • There is a TV inside, but it is not plugged in and therefore not watchable.
  • There is a climb/cancel glitch that can be done with the back of the couch in the safehouse that will cause the player to go through the wall and be outside of the house in an invisible world.
  • The safehouse has been left in an extremely untidy state. Aside from the front door being boarded up, cockroaches can be seen crawling around the floor if you look closely. The bathrooms are also incredibly dirty, unhygenic and unwashed, with a sink that looks to have been thrown up in, an unflushed toilet with feces and toilet paper, and a bathtub with brown, dirty water with a beer can, cigarettes and a condom floating in it. Several other things include dirty sofas, litter, and a broken computer in the back room of the safehouse. It may be the dirtiest Safehouse of the entire series.
  • If the player has completed all of the Bike Races, Angus' Bike Thefts, and shot all fifty Seagulls, thus unlocking a Hakuchou, Bati 800, and Innovation, respectively, before completing Bad Standing, the bikes will appear around the safehouse after receiving the text from Jim awarding Johnny the safehouse.
  • There are many similar houses around Alderney.
  • There is a condom and beer can in the bathroom tubs just like the bathtub of Dwayne Forge's apartment.
  • This, Diaz's Mansion/Vercetti Estate, the Playboy X's Penthouse and the Vanilla Unicorn are the only safehouses to be given to the player after killing the owner.

See Also