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[[File:Boxville-GTASA-burglary-front.jpg|thumb|300px|The black Boxville used to start the sub-mission.]]
 
[[File:Boxville-GTASA-burglary-front.jpg|thumb|300px|The black Boxville used to start the sub-mission.]]
'''Burglar''' is side mission in [[Grand Theft Auto: San Andreas]]. The mission will be available at the start of the game, although it will be first introduced during the mission [[Home Invasion]].
+
'''Burglar''' is a side mission in [[Grand Theft Auto: San Andreas]]. The mission will be available at the start of the game, although it will be first introduced during the mission [[Home Invasion]].
   
 
==Mission==
 
==Mission==
The mission is activated whenever the [[Carl Johnson|player]] enters a black [[Boxville]] between the hours of 20:00 and 6:00. The mission requires the player to quietly search houses for anything worth stealing, such as: TVs, stereos, radios, video game consoles, VCRs, [[CJD 500]] and microwaves. In addition on the floor in livingrooms and bedrooms the player can also find [[money]] ($ 20-70), [[knife]]s, [[baseball bat]]s, [[pistol]][[Silenced Pistol|s]] and [[Pump-Action Shotgun|shotguns]] (but only the first time he enters a home; once he is out and back in the additional items will no longer appear).
+
The mission can be activated whenever the [[Carl Johnson|player]] enters a black [[Boxville]] between the hours of 20:00 and 6:00. The mission requires the player to quietly search houses for anything worth stealing, such as: TVs, stereos, radios, video game consoles, VCRs, [[CJD 500]]s and microwaves. In addition, on the floor in living rooms and bedrooms the player may also find [[money]] ($20-$70), [[knives|knife]] [[baseball bat]]s, [[pistol]][[Silenced Pistol|s]] and [[Pump-Action Shotgun|shotguns]] (but only the first time he enters a home; once he is out and back in the additional items will no longer appear).
  +
 
===Accessible Houses===
 
===Accessible Houses===
 
Not all the houses in a certain area can be stolen from, and sometimes some houses can either be accessible or not. Only those with a yellow arrow in front of the door can be entered and looted.
 
Not all the houses in a certain area can be stolen from, and sometimes some houses can either be accessible or not. Only those with a yellow arrow in front of the door can be entered and looted.
  +
 
====[[Los Santos (3D Universe)|Los Santos]]====
 
====[[Los Santos (3D Universe)|Los Santos]]====
 
Accessible homes in [[Los Santos (3D Universe)|Los Santos]] could be found in:
 
Accessible homes in [[Los Santos (3D Universe)|Los Santos]] could be found in:
*[[East Los Santos (GTA SA)|East Los Santos]]
+
*[[East Los Santos (3D Universe)|East Los Santos]]
 
*[[El Corona]]
 
*[[El Corona]]
 
*[[Ganton]]
 
*[[Ganton]]
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*[[Temple]]
 
*[[Temple]]
 
*[[Willowfield]]
 
*[[Willowfield]]
====[[San Fierro]]====
+
Homes in [[San Fierro]] are accessible in:
+
====[[San Fierro (3D Universe)|San Fierro]]====
  +
Homes in [[San Fierro (3D Universe)|San Fierro]] are accessible in:
 
*[[Calton Heights]]
 
*[[Calton Heights]]
 
*[[Chinatown, San Fierro|Chinatown]]
 
*[[Chinatown, San Fierro|Chinatown]]
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*[[Paradiso]]
 
*[[Paradiso]]
 
*[[Santa Flora]]
 
*[[Santa Flora]]
====[[Las Venturas]]====
+
[[Las Venturas]] homes can be accessed in:
+
====[[Las Venturas (3D Universe)|Las Venturas]]====
  +
[[Las Venturas (3D Universe)|Las Venturas]] homes can be accessed in:
  +
*[[Julius Thruway North]]
  +
*[[Last Dime Motel]]
 
*[[Prickle Pine]]
 
*[[Prickle Pine]]
 
*[[Redsands West]]
 
*[[Redsands West]]
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*Behind the [[Harry Plums Wholesale Fruit|building]] across from the [[San Fierro Fire Station|fire station]] in [[Doherty]], San Fierro
 
*Behind the [[Harry Plums Wholesale Fruit|building]] across from the [[San Fierro Fire Station|fire station]] in [[Doherty]], San Fierro
 
*Behind the building closest to the southeast freeway exit in [[Pilgrim]], Las Venturas.<gallery orientation="landscape" columns="3" spacing="small" widths="208">
 
*Behind the building closest to the southeast freeway exit in [[Pilgrim]], Las Venturas.<gallery orientation="landscape" columns="3" spacing="small" widths="208">
BoxvilleLocationGanton.jpg|[[Boxville]] located in [[Ganton]], [[Los Santos (3D Universe)|Los Santos]]
+
BoxvilleLocationGanton.jpg|[[Boxville]] located in [[Ganton]], [[Los Santos (3D Universe)|Los Santos]].
  +
cjburglarfierro.png|[[Boxville]] located in [[Doherty]], [[San Fierro (3D Universe)|San Fierro]].
  +
cjburglarventuras.png|[[Boxville]] located in [[Pilgrim]], [[Las Venturas (3D Universe)|Las Venturas]].
 
</gallery>
 
</gallery>
   
 
===Lockup Locations===
 
===Lockup Locations===
Bringing the goods to the lockup before 06:00 is unnecessary. If CJ is inside the truck by 6, he will receive five in-game hours to head to the lockup. There is one place in every city.
+
Bringing the goods to the lockup before 06:00 is unnecessary. If CJ is inside the truck by 6, he will receive five in-game hours to head to the lockup. There is one lockup in every city.
 
*In [[Playa del Seville]], Los Santos where Ryder and CJ take the stolen goods to.
 
*In [[Playa del Seville]], Los Santos where Ryder and CJ take the stolen goods to.
*Behind the [[Harry Plums Wholesale Fruit|building]] across the fire station in Doherty, San Fierro. It's the beat-up ruined rectangular building.
+
*At the abandoned [[Harry Plums Wholesale Fruit]] building in [[Doherty]], where the Boxville also spawns.
*Next to the Las Venturas Boxville spawning location.<gallery orientation="landscape" spacing="small" widths="203">
+
*Next to the Las Venturas Boxville spawning location.
LockupLocationPlayadelSeville.jpg|Lockup in [[Playa del Seville]], [[Los Santos (3D Universe)|Los Santos]]
+
  +
<gallery orientation="landscape" spacing="small" widths="203">
  +
LockupLocationPlayadelSeville.jpg|[[LB's Garage|LB's Lockup]] in [[Playa del Seville]], [[Los Santos (3D Universe)|Los Santos]].
  +
cjburglarfierro2.png|[[LB's Garage]] in [[Doherty]], [[San Fierro (3D Universe)|San Fierro]].
  +
cjburglarventuras2.png|[[LB's Garage]] in [[Pilgrim]], [[Las Venturas (3D Universe)|Las Venturas]].
 
</gallery>
 
</gallery>
   
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</center>
 
</center>
 
 
==Rewards==
 
==Rewards==
The money earned from burglary depends on the amount of goods being picked up<span style="font-size:13px;line-height:21px;">(TV, stereo, games console etc.)</span><span style="line-height:21px;">. It's calculated with the following formula: </span>''<span style="color:white;font-size:10pt;line-height:115%;">number of items</span><sup style="color:white;">2</sup><span style="color:white;font-size:10pt;line-height:115%;"> x 20 = money.</span>''
+
The money earned from burglary depends on the amount of goods being picked up (TV, stereo, game consoles, etc.). It's calculated with the following formula: ''<span style="color:white;font-size:10pt;line-height:115%;">number of items</span><sup style="color:white;">2</sup><span style="color:white;font-size:10pt;line-height:115%;"> x 20 = money.</span>''
   
 
The burglary mission is not required for [[100% Completion in GTA San Andreas|100%,]] but getting a total of $10,000 (not during one session) from the mission will give the player infinite sprint, as well as an additional $3,000.
 
The burglary mission is not required for [[100% Completion in GTA San Andreas|100%,]] but getting a total of $10,000 (not during one session) from the mission will give the player infinite sprint, as well as an additional $3,000.
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==Tips==
 
==Tips==
 
===Noise===
 
===Noise===
Upon entering a house, the noise meter appears. It is similar to other meters in the game that gradually fill while performing a certain action. There are ways you can walk throughout the house that will not make the meter fill up completely. You can crouch and then slowly walk. Crouching reduces noise while being able to move quickly. Alternatively, you can walk very slowly, or walk with a heavy weapon that prevents running. Bumping into the interior or opening a door inside the house also fills up the noise meter. One of the easiest methods is obtaining a [[Silenced 9mm]] and shooting the occupants of the house in the head, thus eliminating the noise meter. Shooting sleeping occupants can be difficult, as they automatically rise and the player has barely seconds to aim straight at the head and kill the occupant before the police are notified. However, if CJ kills the occupant and leaves just before the police arrive, when he returns inside, (assuming there is only one occupant) the noise meter will be gone. You can also eliminate the noise meter by accidentally filling up the meter and alerting the occupants of your presence, though this is not recommended.
+
Upon entering a house, the noise meter appears. It is similar to other meters in the game that gradually fill while performing a certain action. There are ways you can walk throughout the house that will not make the meter fill up completely. You can crouch and then slowly walk. Crouching reduces noise while being able to move quickly. Alternatively, you can walk very slowly, or walk with a heavy weapon that prevents running. Bumping into the interior or opening a door inside the house also fills up the noise meter.
  +
  +
One of the easiest methods is obtaining a [[Silenced 9mm]] and shooting the occupants of the house in the head, thus eliminating the noise meter. Shooting sleeping occupants can be difficult, as they automatically rise and the player has barely seconds to aim straight at the head and kill the occupant before the police are notified. However, if CJ kills the occupant and leaves just before the police arrive, when he returns inside, (assuming there is only one occupant) the noise meter will be gone. You can also eliminate the noise meter by accidentally filling up the meter and alerting the occupants of your presence, though this is not recommended.
  +
  +
Another method is to sneak to an item, pick it up, walk to the living room, and just run to the door. Although this will alert the occupants and the 10 second countdown will appear, you should have time to run out of the house. Once you do, put the item in the Boxville and go back into the house. The occupant(s) will be asleep again, giving you the ability to repeat your actions and take everything in the house.
   
 
===Time===
 
===Time===
Before 20:00 head to a place filled with residential houses like Prickle Pine. At 20:00, start the mission and quickly look for a house to rob. You cannot choose a house before the game starts because not all houses are accessible and are randomly selected to open. This way, one can possibly have more time in robbing, but still has to watch out for the countdown timer. You can also park the Black Boxville with the back facing the entrance to the house.
+
Before 20:00 head to a place filled with residential houses like Prickle Pine. At 20:00, start the mission and quickly look for a house to rob. You cannot choose a house before the game starts because not all houses are accessible and are randomly selected to open. This way, one can possibly have more time in robbing, but still has to watch out for the countdown timer. You can also park the Boxville with the back facing the entrance to the house, saving you the time used to run all the way to the back of the vehicle, wherever you parked it.
   
 
===100%===
 
===100%===
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Homes in Los Santos have the poorest value. Residential homes in San Fierro are moderate, but very far from the lockup, as buildings near the lockup are more commercial. Las Venturas has the most to offer, especially Prickle Pine.
 
Homes in Los Santos have the poorest value. Residential homes in San Fierro are moderate, but very far from the lockup, as buildings near the lockup are more commercial. Las Venturas has the most to offer, especially Prickle Pine.
   
The best place to go in Prickle Pine is the streets along [[Millie Perkins]]'s home, as many of them are more likely to be accessible. They are all adjacent to each other, so distance is not a problem. The interiors of all homes there are two stories of fancy rooms with expensive objects and sometimes money and pistols lying around. There are at least two residents inside in each house, usually sleeping, but in some occasions, there is one sitting in the living room.
+
The best place to go in Prickle Pine is the streets along [[Millie Perkins]]'s home, as many of them are more likely to be accessible. They are all adjacent to each other, so distance is not a problem. The interiors of all homes have two stories of fancy rooms with expensive objects and sometimes money and pistols lying around. There are at least two residents inside in each house, usually sleeping, but in some occasions, there is one sitting in the living room.
   
To maximize the time, Carl must be in Prickle Pine with the Boxville already parked in front of the first house before the time starts. It usually takes four hours in-game time to drive to Prickle Pine, so by 15 ot 16:00, Carl needs to be in the Boxville. To quickly get to Prickle Pine, head north using the Pilgrim Entrance to the Freeway. Go off-road after passing the vehicle overpass to Spinybed, and continue until you reach Prickle Pine. Because there is no fence, enterine Prickle Pine is easy, as there is an empty lot next to the Prickle Pine vehicle overpass. Wait for the 20:00 time at the side of the road. When the game starts, look for the nearest house. Once the player starts, he has to take note of the timer. By the few seconds until six, CJ has to be in the truck for the next part to start. The player has five in-game hours to drive back to the lockup. They can simply retrace the steps in the freeway, and then make their way out. If the player can maximize their time as well as be lucky enough to steal very expensive objects, they can reach the 10,000 requirement in just one rob.
+
To maximize the time, Carl must be in Prickle Pine with the Boxville already parked in front of the first house before the time starts. It usually takes four hours in-game time to drive to Prickle Pine, so by 15 or 16:00, Carl needs to be in the Boxville. To quickly get to Prickle Pine, head north using the Pilgrim Entrance to the Freeway. Go off-road after passing the vehicle overpass to Spinybed, and continue until you reach Prickle Pine. Because there is no fence, entering Prickle Pine is easy, as there is an empty lot next to the Prickle Pine vehicle overpass. Wait for the 20:00 time at the side of the road. When the game starts, look for the nearest house. Once the player starts, he has to take note of the timer. By the few seconds until six, CJ has to be in the truck for the next part to start. The player has five in-game hours to drive back to the lockup. They can simply retrace the steps in the freeway, and then make their way out. If the player can maximize their time as well as be lucky enough to steal very expensive objects, they can reach the $10,000 requirement in just one rob.
   
 
==Bugs==
 
==Bugs==
 
*There is a bug in the PC version that sometimes prevents an item from being marked as "stolen". This normally happens when CJ enters a house, grabs an item and places it in the Boxville, goes to rob another house, then returns to the earlier house he had robbed. Therefore, every time the player enters the house's interior, the item will be there and can be stolen an unlimited amount of times, eliminating the need to rob another house, thus saving time.
 
*There is a bug in the PC version that sometimes prevents an item from being marked as "stolen". This normally happens when CJ enters a house, grabs an item and places it in the Boxville, goes to rob another house, then returns to the earlier house he had robbed. Therefore, every time the player enters the house's interior, the item will be there and can be stolen an unlimited amount of times, eliminating the need to rob another house, thus saving time.
 
*Similar to the above bug, on the PC version there is a rare chance that when you enter a house, gang members will spawn in place of the usual civilians, killing these gang members and exiting and re-entering the house may leave only one gang member left, they will constantly respawn every time you kill them and re-enter the house, and all items in the house will be marked "unstolen," allowing you to rob the house an unlimited amount of times. This can lead to extraordinary amounts of money, getting well above 10,000 in a single run.¹
 
*Similar to the above bug, on the PC version there is a rare chance that when you enter a house, gang members will spawn in place of the usual civilians, killing these gang members and exiting and re-entering the house may leave only one gang member left, they will constantly respawn every time you kill them and re-enter the house, and all items in the house will be marked "unstolen," allowing you to rob the house an unlimited amount of times. This can lead to extraordinary amounts of money, getting well above 10,000 in a single run.¹
 
 
*Also, on the PC version there is a rare bug that when CJ enters a house to rob, the mission will have already ended before you can do anything, regardless of the time.
 
*Also, on the PC version there is a rare bug that when CJ enters a house to rob, the mission will have already ended before you can do anything, regardless of the time.
  +
*On the Mobile version, because the game is assigned to pickup nearby items automatically it may cause the player to get uncontrolled when the player is near an item but is blocked by an obstacle. As the game will attempt to take the item but is blocking access.
   
 
==Gallery==
 
==Gallery==
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=== Weapons & Money ===
 
=== Weapons & Money ===
[[File:2013-10-13_00003.jpg|thumb|left|¹The result of the burglary glitch. This equates to 1 item every 9.05 seconds.]]
 
 
<gallery orientation="landscape" spacing="small" widths="203">
 
<gallery orientation="landscape" spacing="small" widths="203">
BurlaryMoney.jpg|[[Money]] can be found in livingrooms and bedrooms.
+
2013-10-13_00003.jpg|The result of the burglary glitch. This equates to 1 item every 9.05 seconds.
  +
BurlaryMoney.jpg|[[Money]] can be found in living rooms and bedrooms.
 
BurlaryBaseballBat.jpg|Stealing a [[baseball bat]].
 
BurlaryBaseballBat.jpg|Stealing a [[baseball bat]].
 
BurlaryPistol.jpg|Stealing a [[pistol]].
 
BurlaryPistol.jpg|Stealing a [[pistol]].

Latest revision as of 02:21, October 29, 2014

Boxville-GTASA-burglary-front

The black Boxville used to start the sub-mission.

Burglar is a side mission in Grand Theft Auto: San Andreas. The mission will be available at the start of the game, although it will be first introduced during the mission Home Invasion.

MissionEdit

The mission can be activated whenever the player enters a black Boxville between the hours of 20:00 and 6:00. The mission requires the player to quietly search houses for anything worth stealing, such as: TVs, stereos, radios, video game consoles, VCRs, CJD 500s and microwaves. In addition, on the floor in living rooms and bedrooms the player may also find money ($20-$70), knife baseball bats, pistols and shotguns (but only the first time he enters a home; once he is out and back in the additional items will no longer appear).

Accessible HousesEdit

Not all the houses in a certain area can be stolen from, and sometimes some houses can either be accessible or not. Only those with a yellow arrow in front of the door can be entered and looted.

Los SantosEdit

Accessible homes in Los Santos could be found in:

San FierroEdit

Homes in San Fierro are accessible in:

Las VenturasEdit

Las Venturas homes can be accessed in:

Once inside a house, the player must find an item and take it back to the van. The player must also be quiet, as making too much noise will wake the house's occupants, and they will call the police, giving the player ten seconds to escape the house before they do so.

When it becomes morning, specifically after 06:00, if the player still has items in the truck, the player must unload all of the items stolen at a nearby garage marked on the map.

Boxville LocationsEdit

The Black Boxville can be found parked in each of the 3 cities:

Lockup LocationsEdit

Bringing the goods to the lockup before 06:00 is unnecessary. If CJ is inside the truck by 6, he will receive five in-game hours to head to the lockup. There is one lockup in every city.


RewardsEdit

The money earned from burglary depends on the amount of goods being picked up (TV, stereo, game consoles, etc.). It's calculated with the following formula: number of items2 x 20 = money.

The burglary mission is not required for 100%, but getting a total of $10,000 (not during one session) from the mission will give the player infinite sprint, as well as an additional $3,000.

TipsEdit

NoiseEdit

Upon entering a house, the noise meter appears. It is similar to other meters in the game that gradually fill while performing a certain action. There are ways you can walk throughout the house that will not make the meter fill up completely. You can crouch and then slowly walk. Crouching reduces noise while being able to move quickly. Alternatively, you can walk very slowly, or walk with a heavy weapon that prevents running. Bumping into the interior or opening a door inside the house also fills up the noise meter.

One of the easiest methods is obtaining a Silenced 9mm and shooting the occupants of the house in the head, thus eliminating the noise meter. Shooting sleeping occupants can be difficult, as they automatically rise and the player has barely seconds to aim straight at the head and kill the occupant before the police are notified. However, if CJ kills the occupant and leaves just before the police arrive, when he returns inside, (assuming there is only one occupant) the noise meter will be gone. You can also eliminate the noise meter by accidentally filling up the meter and alerting the occupants of your presence, though this is not recommended.

Another method is to sneak to an item, pick it up, walk to the living room, and just run to the door. Although this will alert the occupants and the 10 second countdown will appear, you should have time to run out of the house. Once you do, put the item in the Boxville and go back into the house. The occupant(s) will be asleep again, giving you the ability to repeat your actions and take everything in the house.

TimeEdit

Before 20:00 head to a place filled with residential houses like Prickle Pine. At 20:00, start the mission and quickly look for a house to rob. You cannot choose a house before the game starts because not all houses are accessible and are randomly selected to open. This way, one can possibly have more time in robbing, but still has to watch out for the countdown timer. You can also park the Boxville with the back facing the entrance to the house, saving you the time used to run all the way to the back of the vehicle, wherever you parked it.

100%Edit

Some walkthroughs and the BradyGames Official Strategy Guide list earning over $10,000 or more from the Burglar mission as required for 100% completion, although it is not.

RisksEdit

It appears that the closer to 20:00 the player enters the house, the greater the chance will be to encounter the occupants while they are awake. A dangerous situation can also present itself in Los Santos, in which a room full of enemy gang members, even allied gang members, can be encountered.

Homes and ResidentsEdit

If you steal in Grove Street territory and are caught by fellow GSF members, they will still shoot you if armed. Pedestrians who have guns (some black pedestrian in blue and a topless black male in a red hat and pants) will also attempt to shoot you. Robbing in enemy territory (including the Triads) may have a threat that they could shoot you. Aiming at sleeping pedestrians with a gun will cause them to wake up. If you shoot them in the head quickly enough, they will not sound the alarm and alert other residents in the house. If you shoot them in somewhere unfatal and a second shot it required to kill, the police will be alerted. Shooting all the residents in the head will remove the Noise Meter.

Homes in Los Santos have the poorest value. Residential homes in San Fierro are moderate, but very far from the lockup, as buildings near the lockup are more commercial. Las Venturas has the most to offer, especially Prickle Pine.

The best place to go in Prickle Pine is the streets along Millie Perkins's home, as many of them are more likely to be accessible. They are all adjacent to each other, so distance is not a problem. The interiors of all homes have two stories of fancy rooms with expensive objects and sometimes money and pistols lying around. There are at least two residents inside in each house, usually sleeping, but in some occasions, there is one sitting in the living room.

To maximize the time, Carl must be in Prickle Pine with the Boxville already parked in front of the first house before the time starts. It usually takes four hours in-game time to drive to Prickle Pine, so by 15 or 16:00, Carl needs to be in the Boxville. To quickly get to Prickle Pine, head north using the Pilgrim Entrance to the Freeway. Go off-road after passing the vehicle overpass to Spinybed, and continue until you reach Prickle Pine. Because there is no fence, entering Prickle Pine is easy, as there is an empty lot next to the Prickle Pine vehicle overpass. Wait for the 20:00 time at the side of the road. When the game starts, look for the nearest house. Once the player starts, he has to take note of the timer. By the few seconds until six, CJ has to be in the truck for the next part to start. The player has five in-game hours to drive back to the lockup. They can simply retrace the steps in the freeway, and then make their way out. If the player can maximize their time as well as be lucky enough to steal very expensive objects, they can reach the $10,000 requirement in just one rob.

BugsEdit

  • There is a bug in the PC version that sometimes prevents an item from being marked as "stolen". This normally happens when CJ enters a house, grabs an item and places it in the Boxville, goes to rob another house, then returns to the earlier house he had robbed. Therefore, every time the player enters the house's interior, the item will be there and can be stolen an unlimited amount of times, eliminating the need to rob another house, thus saving time.
  • Similar to the above bug, on the PC version there is a rare chance that when you enter a house, gang members will spawn in place of the usual civilians, killing these gang members and exiting and re-entering the house may leave only one gang member left, they will constantly respawn every time you kill them and re-enter the house, and all items in the house will be marked "unstolen," allowing you to rob the house an unlimited amount of times. This can lead to extraordinary amounts of money, getting well above 10,000 in a single run.¹
  • Also, on the PC version there is a rare bug that when CJ enters a house to rob, the mission will have already ended before you can do anything, regardless of the time.
  • On the Mobile version, because the game is assigned to pickup nearby items automatically it may cause the player to get uncontrolled when the player is near an item but is blocked by an obstacle. As the game will attempt to take the item but is blocking access.

GalleryEdit

Televisions Edit

Radios & Stereos Edit

Misc Edit

Weapons & Money Edit

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