CLEO 4 adds [[:Category:CLEO Opcodes|100 useful opcodes]] for the file management, [[Memory Addresses (SA)|game memory]] handling, calling [[Function Memory Addresses (SA)|exe functions]] and much more. The third version adds such opcodes as a [[0AB1|call of a SCM function]], [[0A92|creating a thread]] or [[0A94|starting a mission]] from an external file and more. To use all these opcodes, get the latest version of [[Sanny Builder 3|Sanny Builder 4]].
CLEO 4 adds 100 useful opcodesfor the file management, game memoryhandling, calling exe functionsand much more. The third version adds such opcodes as a call of a SCM function, creating a threador strating a missionfrom an external file and more. To use all these opcodes, get the latest version of Sanny Builder 4.
CLEO 4 adds 100 useful opcodes for the file management, game memory handling, calling exe functions and much more. The third version adds such opcodes as a call of a SCM function, creating a thread or strating a mission from an external file and more. To use all these opcodes, get the latest version of Sanny Builder 4.
CLEO 4 allows adding custom scripts (commonly with the file extension .cs) to the game written in Sanny Builder without need to start a new game. All you need is to write a script, place it in the CLEO folder and run the game (new or saved). This feature is recognized as one of the most important achievement in GTA SA modding.
Game Versions Compatibility
CLEO 4 only works with SA v1.0 and v1.01.
CLEO 4 doesn't work with v2.00 and higher. To get it working you need a downgrade patch (.exe of version 1.0 preferably).
It appears that CLEO doesn't work with certain versions of GTA San Andreas. It crashes the game at startup. To solve this problem, visit this topic and scroll down for the compact exe archive and password.
All versions has a bug with MP3s. Using them could cause occasional crashes of the game.