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#redirect [[Cutscenes]]
A '''cutscene''' is a break-away camera shot, often with ensuing dialogue, that depicts events in a [[GTA]] game storyline over which the player has no control. Cutscenes generally apprear at the beginning of the game, at the beginning of [[missions]], and at important milestones in the game. Cutscenes can also be shown at several points throughout a mission, usually in long mission with many sections. The purpose of the cutscene is to inform the player as to developments in the plot that are important to gameplay, and to provide a cinematic representation of occurrences throughout the story.
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A '''cutscene''' is a break-away camera shot, often with ensuing dialogue, that depicts events in a [[Grand Theft Auto|GTA]] game storyline over which the player has no control. Cutscenes generally appear at the beginning of the game, at the beginning of [[missions]], and at important milestones in the game. Cutscenes can also be shown at several points throughout a mission, usually in long missions with many sections. The purpose of the cutscene is to inform the player as to developments in the plot that are important to gameplay, and to provide a cinematic representation of occurrences throughout the story. A cutscene could be skipped if the player wishes so.
   
==History==
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== Description ==
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Cutscenes were first used in [[Grand Theft Auto 1]] in a very limited manner. When the player completes any of two primary objectives in each city to acquire a certain amount of money, the player is directed to head to a specific location, thereby triggering a cutscene that employs game art with very limited animation, and depicts a specific [[Characters in GTA 1|crime boss]] speaking to the player on their achievements or their next course of action. This feature is absent in [[Grand Theft Auto 2]].
The first cutscene appears in [[Grand Theft Auto 3]] and then followed by other Grand Theft Auto 3 and 4 era. To activate a cutscene, the player must step on blips, which, stepping it a cutscene ensues.
 
   
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Full-motion cutscenes were introduced in [[Grand Theft Auto III]], having been integrated into various storyline-based missions and taking advantage of the game's new 3D game engine. Often, cutscenes are played the moment the player triggers a mission, introducing the player and player character to the mission in hand. When involving main characters, cutscenes in the game often take place in specialized interiors and exteriors, and also usually utilize character models with more facial detail and improved facial expressions than in actual gameplay. Other cutscenes used to illustrate gameplay-specific elements often make use of in-game environments, [[pedestrians]] and objects. Since GTA III, cutscenes have fundamentally remained unchanged aside the choices of locations selected when depicting characters, which have more recently extended to include common, street-level exteriors more frequently. Cutscenes since GTA III were never pre-rendered meaning that the cutscenes took place in real time in the game using in game environments with everything still functioning in outdoor environments such as pedestrians acting as normal and vehicles still in the background without interrupting the main scene featured in the cutscene.
==Overview==
 
The cut scenes serve multiple purposes: as a visual narration of the storyline, as formal directives of a mission, and as a visual assessment of a scene and objective. During gameplay, mission updates and messages are relayed through text-based instructions given in the form of on-screen subtitles, or on a few occasions, the player character's pager, similar to GTA1. GTA III also includes one-time tutorial directives to familiarize the player with the game's controls and features.
 
   
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Cutscenes for [[Grand Theft Auto Advance|GTA Advance]] and [[Grand Theft Auto: Chinatown Wars|GTA Chinatown Wars]] were simplified due to the limited capabilities of the portable systems. They are unique for having comic book-styled cutscenes, containing only sprites and text but no models or spoken dialogues. In addition, players have a choice to skip sentences rather than the entire cutscene.
This are the Grand Theft Auto games where cutscene plays a major role:
 
*[[Grand Theft Auto 3]]
 
*[[Grand Theft Auto: Vice City]]
 
*[[Grand Theft Auto: San Andreas]]
 
*[[Grand Theft Auto Advance]]
 
*[[Grand Theft Auto: Liberty City Stories]]
 
*[[Grand Theft Auto: Vice City Stories]]
 
*[[Grand Theft Auto 4]]
 
*[[The Lost and Damned]]
 
   
== Glitch ==
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==External links==
When using a carspawner, if the player spawns an [[AT-400]]in the plane landing cutscene, the player will get wasted, but when the player appears at a hospital, there will be no HUD on the screen.
 
 
==External Links==
 
 
A list of cutscenes from the GTA series can be found on the link below.
 
A list of cutscenes from the GTA series can be found on the link below.
*[http://www.gtamissions.com gtamissions.com]
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*[http://www.youtube.com/watch?v=9k5OfIuWdOo "Grand Theft Auto Cutscenes" (GTA 1)]
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*[http://www.youtube.com/watch?v=1XETS_-8bJg "GTA1: London 1969 and 1961 - all cut scenes, ending" (GTA London)]
[[Category:Terminology]]
 
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*[http://www.gtamissions.com gtamissions.com (GTA III and later)]
 
[[Category:Redirects]]

Revision as of 06:29, 7 January 2014

Redirect to:

A cutscene is a break-away camera shot, often with ensuing dialogue, that depicts events in a GTA game storyline over which the player has no control. Cutscenes generally appear at the beginning of the game, at the beginning of missions, and at important milestones in the game. Cutscenes can also be shown at several points throughout a mission, usually in long missions with many sections. The purpose of the cutscene is to inform the player as to developments in the plot that are important to gameplay, and to provide a cinematic representation of occurrences throughout the story. A cutscene could be skipped if the player wishes so.

Description

Cutscenes were first used in Grand Theft Auto 1 in a very limited manner. When the player completes any of two primary objectives in each city to acquire a certain amount of money, the player is directed to head to a specific location, thereby triggering a cutscene that employs game art with very limited animation, and depicts a specific crime boss speaking to the player on their achievements or their next course of action. This feature is absent in Grand Theft Auto 2.

Full-motion cutscenes were introduced in Grand Theft Auto III, having been integrated into various storyline-based missions and taking advantage of the game's new 3D game engine. Often, cutscenes are played the moment the player triggers a mission, introducing the player and player character to the mission in hand. When involving main characters, cutscenes in the game often take place in specialized interiors and exteriors, and also usually utilize character models with more facial detail and improved facial expressions than in actual gameplay. Other cutscenes used to illustrate gameplay-specific elements often make use of in-game environments, pedestrians and objects. Since GTA III, cutscenes have fundamentally remained unchanged aside the choices of locations selected when depicting characters, which have more recently extended to include common, street-level exteriors more frequently. Cutscenes since GTA III were never pre-rendered meaning that the cutscenes took place in real time in the game using in game environments with everything still functioning in outdoor environments such as pedestrians acting as normal and vehicles still in the background without interrupting the main scene featured in the cutscene.

Cutscenes for GTA Advance and GTA Chinatown Wars were simplified due to the limited capabilities of the portable systems. They are unique for having comic book-styled cutscenes, containing only sprites and text but no models or spoken dialogues. In addition, players have a choice to skip sentences rather than the entire cutscene.

External links

A list of cutscenes from the GTA series can be found on the link below.