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A '''cutscene''' is a break-away camera shot, often with ensuing dialogue, that depicts events in a [http://gta.wikia.com/Grand_Theft_Auto GTA] game storyline over which the player has no control. Cutscenes generally appear at the beginning of the game, at the beginning of [http://gta.wikia.com/Missions missions], and at important milestones in the game. Cutscenes can also be shown at several points throughout a mission, usually in long mission with many sections. The purpose of the cutscene is to inform the player as to developments in the plot that are important to gameplay, and to provide a cinematic representation of occurrences throughout the story. A cutscene could be skipped if the player wishes so.
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A '''cutscene''' is a break-away camera shot, often with ensuing dialogue, that depicts events in a [http://gta.wikia.com/Grand_Theft_Auto GTA] game storyline over which the player has no control. Cutscenes generally appear at the beginning of the game, at the beginning of [http://gta.wikia.com/Missions missions], and at important milestones in the game. Cutscenes can also be shown at several points throughout a mission, usually in a long mission with many sections. The purpose of the cutscene is to inform the player as to developments in the plot that are important to gameplay, and to provide a cinematic representation of occurrences throughout the story. A cutscene could be skipped if the player wishes so. The player cannot shoot, move, or do anything in a cutscene, the only option is to skip the cutscene.
   
   
 
==Description==
 
==Description==
Cutscenes were first used in [http://gta.wikia.com/Grand_Theft_Auto_1 Grand Theft Auto 1] in a very limited manner. When the player completes any of two primary objectives in each city to acquire a certain amount of money, the player is directed to head to a specific location, thereby triggering a cutscene that employs game art with very limited animation, and depicts a specific [http://gta.wikia.com/Characters_in_GTA_1 crime boss] speaking to the player on their achievements or their next course of action. This feature is absent in [http://gta.wikia.com/Grand_Theft_Auto_2 Grand Theft Auto 2].
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Cutscenes were first used in [[Grand Theft Auto 1]] in a very limited manner. When the player completes any of two primary objectives in each city to acquire a certain amount of money, the player is directed to head to a specific location, thereby triggering a cutscene that employs game art with very limited animation, and depicts a specific [[Characters in GTA 1|crime boss]] speaking to the player on their achievements or their next course of action. This feature is absent in [[Grand Theft Auto 2]].
   
Full-motion cutscenes were introduced in [http://gta.wikia.com/Grand_Theft_Auto_III Grand Theft Auto III], having been integrated into various storyline-based missions and taking advantage of the game's new 3D game engine. Often, cutscenes are played the moment the player triggers a mission, introducing the player and player character to the mission in hand. When involving main characters, cutscenes in the game often take place in specialized interiors and exteriors, and also usually utilize character models with more facial detail and improved facial expressions than in actual gameplay. Other cutscenes used to illustrate gameplay-specific elements often make use of in-game environments, [http://gta.wikia.com/Pedestrians pedestrians] and objects. Since GTA III, cutscenes have fundamentally remained unchanged aside the choices of locations selected when depicting characters, which have more recently extended to include common, street-level exteriors more frequently. Cutscenes since GTA III were never pre-rendered meaning that the cutscenes took place in real time in the game using in game environments with everything still functioning in outdoor environments such as pedestrians acting as normal and vehicles still in the background without interrupting the main scene featured in the cutscene.
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Full-motion cutscenes were introduced in [[Grand Theft Auto III]], having been integrated into various storyline-based missions and taking advantage of the game's new 3D game engine. Often, cutscenes are played the moment the player triggers a mission, introducing the player and player character to the mission in hand. When involving main characters, cutscenes in the game often take place in specialized interiors and exteriors, and also usually utilize character models with more facial detail and improved facial expressions than in actual gameplay. Other cutscenes used to illustrate gameplay-specific elements often make use of in-game environments, [[Pedestrians|pedestrians]] and objects. Since GTA III, cutscenes have fundamentally remained unchanged aside the choices of locations selected when depicting characters, which have more recently extended to include common, street-level exteriors more frequently. Cutscenes since GTA III were never pre-rendered meaning that the cutscenes took place in real time in the game using in game environments with everything still functioning in outdoor environments such as pedestrians acting as normal and vehicles still in the background without interrupting the main scene featured in the cutscene.
   
Cutscenes for [http://gta.wikia.com/Grand_Theft_Auto_Advance GTA Advance] and [http://gta.wikia.com/Grand_Theft_Auto:_Chinatown_Wars GTA Chinatown Wars] were simplified due to the limited capabilities of the portable systems. They are unique for having comic book-styled cutscenes, containing only sprites and text but no models or spoken dialogues. In addition, players have a choice to skip sentences rather than the entire cutscene.
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Cutscenes for [[Grand Theft Auto Advance|GTA Advance]] and [[Grand Theft Auto: Chinatown Wars|GTA Chinatown Wars]] were simplified due to the limited capabilities of the portable systems. They are unique for having comic book-styled cutscenes, containing only sprites and text but no models or spoken dialogues. In addition, players have a choice to skip sentences rather than the entire cutscene.
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In [[Grand Theft Auto V|GTA V]], cutscenes are more fluent. This means that the characters in the cutscenes usually get straight on with it. The camera also looks more realistic as it is like a camera man is following the characters with his camera. Mission cutscenes are also not as much activated by walking into a red circle, the characters are normally at the location waiting for the player. There are also short cutscenes that are being played when switching characters, usually depicting what that protagonist is doing before the player can take control, such as Trevor lying on alleyways or even railways (at this point, Trevor was able to successfully dodge a [[Train (GTA V)|Train]] before it could hit him) drunk or on his stomach wearing only his [[Underwear Outfit|underwear]] on the side barrier of a bridge, annoying a tourist in [[Vinewood (HD Universe)|Vinewood]] by blocking her camera view, yelling a man playing a guitar by grabbing that man's guitar and telling that man to play a saxophone, fighting with some muscle men in [[Vespucci Beach]], leaving a [[Vinewood Casino|casino]] arguing with some guards, watching a strip show at [[Vanilla Unicorn]] (After completing the mission [[Hang Ten]]) or having tied an [[Pedestrians|NPC]] wearing a business suit onto a post underneath the [[Del Perro Pier]]; Michael in his [[Michael's mansion|house]] having arguments with some members of his family, waking up wearing only his underwear and changing to a business suit (after the mission [[Did Somebody Say Yoga]]), sitting near his pool while smoking and drinking wine, sitting on a bench near a [[Vespucci Canals|canal]] while [[Smoking|smoking]] or chatting with some people at a cafe; Franklin playing [[Basketball|basketball]] with some of his friends at [[Grove Street (HD Universe)|Grove Street]] (at least before completing [[The Hotel Assassination|Hotel Assassination]], doing some pull-ups in Vespucci Beach or leaving a bar or a store.
 
[[Category:Terminology]]
 
[[Category:Terminology]]
 
[[Category:Grand Theft Auto]]
 
[[Category:Grand Theft Auto]]

Latest revision as of 15:10, June 16, 2014

A cutscene is a break-away camera shot, often with ensuing dialogue, that depicts events in a GTA game storyline over which the player has no control. Cutscenes generally appear at the beginning of the game, at the beginning of missions, and at important milestones in the game. Cutscenes can also be shown at several points throughout a mission, usually in a long mission with many sections. The purpose of the cutscene is to inform the player as to developments in the plot that are important to gameplay, and to provide a cinematic representation of occurrences throughout the story. A cutscene could be skipped if the player wishes so. The player cannot shoot, move, or do anything in a cutscene, the only option is to skip the cutscene.


DescriptionEdit

Cutscenes were first used in Grand Theft Auto 1 in a very limited manner. When the player completes any of two primary objectives in each city to acquire a certain amount of money, the player is directed to head to a specific location, thereby triggering a cutscene that employs game art with very limited animation, and depicts a specific crime boss speaking to the player on their achievements or their next course of action. This feature is absent in Grand Theft Auto 2.

Full-motion cutscenes were introduced in Grand Theft Auto III, having been integrated into various storyline-based missions and taking advantage of the game's new 3D game engine. Often, cutscenes are played the moment the player triggers a mission, introducing the player and player character to the mission in hand. When involving main characters, cutscenes in the game often take place in specialized interiors and exteriors, and also usually utilize character models with more facial detail and improved facial expressions than in actual gameplay. Other cutscenes used to illustrate gameplay-specific elements often make use of in-game environments, pedestrians and objects. Since GTA III, cutscenes have fundamentally remained unchanged aside the choices of locations selected when depicting characters, which have more recently extended to include common, street-level exteriors more frequently. Cutscenes since GTA III were never pre-rendered meaning that the cutscenes took place in real time in the game using in game environments with everything still functioning in outdoor environments such as pedestrians acting as normal and vehicles still in the background without interrupting the main scene featured in the cutscene.

Cutscenes for GTA Advance and GTA Chinatown Wars were simplified due to the limited capabilities of the portable systems. They are unique for having comic book-styled cutscenes, containing only sprites and text but no models or spoken dialogues. In addition, players have a choice to skip sentences rather than the entire cutscene.

In GTA V, cutscenes are more fluent. This means that the characters in the cutscenes usually get straight on with it. The camera also looks more realistic as it is like a camera man is following the characters with his camera. Mission cutscenes are also not as much activated by walking into a red circle, the characters are normally at the location waiting for the player. There are also short cutscenes that are being played when switching characters, usually depicting what that protagonist is doing before the player can take control, such as Trevor lying on alleyways or even railways (at this point, Trevor was able to successfully dodge a Train before it could hit him) drunk or on his stomach wearing only his underwear on the side barrier of a bridge, annoying a tourist in Vinewood by blocking her camera view, yelling a man playing a guitar by grabbing that man's guitar and telling that man to play a saxophone, fighting with some muscle men in Vespucci Beach, leaving a casino arguing with some guards, watching a strip show at Vanilla Unicorn (After completing the mission Hang Ten) or having tied an NPC wearing a business suit onto a post underneath the Del Perro Pier; Michael in his house having arguments with some members of his family, waking up wearing only his underwear and changing to a business suit (after the mission Did Somebody Say Yoga), sitting near his pool while smoking and drinking wine, sitting on a bench near a canal while smoking or chatting with some people at a cafe; Franklin playing basketball with some of his friends at Grove Street (at least before completing Hotel Assassination, doing some pull-ups in Vespucci Beach or leaving a bar or a store.

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