|For the character in GTA 2, see Dodo (GTA 2).|
|Vehicle type||Civilian fixed-wing aircraft|
|Body style||Small propeller airplane (3D Universe)|
Propeller seaplane (GTA V)
|Capacity||2 (pilot and passenger) (3D Universe)|
4 (pilot and three passengers) (GTA V)
|Appearance(s)||Grand Theft Auto III|
GTA San Andreas
GTA Liberty City Stories (mod)
Grand Theft Auto V
Grand Theft Auto Online
|Manufacturer||Mammoth (HD Universe)|
- "Take to the skies in this powerful and versatile 4-seater aircraft."
- ―Elitas Travel webpage.
The Dodo is a small airplane appearing in Grand Theft Auto III and in Grand Theft Auto: San Andreas, and a seaplane appearing in the enhanced version of Grand Theft Auto V for returning players. It is manufactured by Mammoth in the HD Universe.
In GTA Vice City, GTA San Andreas and GTA Vice City Stories, the Dodo has a seaplane variant named the Skimmer.
In both games, the Dodo strongly resembles a Cessna 152 or Cessna 150, and is always painted red and white. The Dodo, with or without wings, behaves the same on ground - the faster its propeller spins, the more unstable it is. It can seat only a pilot and a passenger.
In general, the GTA III rendition has short, stubby wings that appear to have been sawed off at the midpoint (it is explained in the story that the Dodo was the plane that dropped packages in A Drop in the Ocean, but had since been seized by federal agents, and was being stripped as part of a warrant to search the plane) in order to make it virtually impossible to fly (hence the name, Dodo), while the GTA San Andreas rendition features a complete wing span.
Grand Theft Auto V
|This article or section refers to content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V, that is not featured on the Xbox 360 or PlayStation 3 versions.|
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
In GTA V, the Dodo is now a seaplane, based on a de Havilland Canada DHC-2 Beaver, much like the cut unknown high-wing plane that was found in game files (minus the pontoons). This varies from the traditional Cessna-based design, as the Mammatus now takes that role. The Dodo has wheels under its pontoons which allow it to land on both water and land. The first passenger sits on the front passenger seat, while the other two stand on the pontoons, hanging on the side, much like the Granger. These occupants can fire assault rifles, pistols, SMGs, and LMGs.
GTA III and Liberty City Stories
As the GTA III rendition of the controllable Dodo evidently features shorter wings, the plane is considerably difficult to control; often, a normal pitch or roll may send the plane plummeting out of control, and the thrust of the engine alone cannot be relied on to aid in lift. GTA III's Dodo is thus intended to only remain in the air for short periods of time, but it is possible for the plane to continuously stay airborne.
Takeoff alone requires an unorthodox method of "sling shooting" the aircraft upwards using the suspension of the plane's front landing gear by performing the following:
- While accelerating down a long, flat surfacing, gradually increase the downward pitch of the plane (usually by holding up on the left analog stick in PS2 version and the "Dodo down" button that is set in the PC version).
- When the pitch of the plane is low enough that sparks from the propeller scraping the ground are visible and can be heard, release the left analog stick in PS2 version or Dodo down button in PC version. The plane should shoot upward, and the player must quickly stabilize the plane by keeping it level.
- The player is required to continuously hold on to the plane's acceleration and pressing down on the D-pad or Dodo down button (in PC) to keep the plane level to the horizon and also to ensure smooth flying.
The Dodo will continuously be in phugoid when in flight. After flying a certain distance and time (170 seconds to be exact) the Dodo is expected to pitch downwards, but will soon pitch upwards again after gaining momentum and lift from the fall, repeating the same drop-rise sequence over again. Because of this, the Dodo can be considered to be closely related to a glider. From takeoff onwards, the player must be wary of the pitch of the plane, doing their best to level the Dodo to ensure the plane does not ascend or descend too quickly, as it will result in more violent fluctuations in flight and increases the risk of crashing. Rolling (steering) of the Dodo must also be done with care by softly tapping the directional controls of the plane instead of holding them, which results in violent rolling and leading to the plane dropping from the sky.
If controlled properly, the Dodo can reach great heights, even flying over skyscrapers (see this video). The Dodo may also be used to reach inaccessible parts of the city, such as the Ghost Town, or the easter egg text on the edge of the radar's map.
In the GTA III rendition, the Dodo was programmed to become unflyable; the Rockstar devs elaborated more on a QA session: "Because we were making a driving and shooting game - even that, as a combination of core gameplay elements, was very, very radical at the time. The Dodo was never meant to be flown very much at all, and it certainly wasn’t grounded as a result of 9/11 – it was just a fun thing that people then went crazy with when they figured out various bugs that let them fly it!"
Full-winged Dodos are seen flying around in both Liberty City and Vice City, often towing fliers in the latter case. They can be shot down with rockets (either with a weapon or the Hunter), earning the player an instant 3-star wanted level. This kind of Dodo is called a DeadDodo in the games' vehicle files.
Camera Glitch Once the player has mastered flying the Dodo, which takes time and practice, he/she can fly anywhere on the map. However, a precaution must be taken into consideration to prevent a ruined flight. The player must avoid flying over unique stunt jumps, as flying over them will trigger a cinematic view (a normality when driving off a particular ramp in a car) and the slow-motion camera will not subside until the player crashes into the ground or ocean, almost certainly resulting in death. Because of the scattered jumps in GTA III, it is imperative for the player to know of all locations to avoid flying over them. This glitch makes flying the Dodo much more of a challenge.
In Grand Theft Auto: Liberty City Stories, the GTA III Dodo is obtainable through third party mods. However, it has no acceleration and therefore is useless, as it never moves, unless if the player uses a cheat device.
GTA San Andreas
The Dodo in GTA San Andreas is the smallest plane in the game. The Dodo has a complete wing span and full functionality, greater stability and control, and has an engine far more reliable in keeping the plane airborne (using Flying School methods, rather than the GTA III method). However, with a range of superior aircraft available in the game, the Dodo remains an undesirable option, being one of the slowest and most underpowered planes in game (the other two being the Skimmer and the Stuntplane) although it is still considerably maneuverable, and remains superior over the Stuntplane. The Dodo is not seen flown by NPCs in the skies of San Andreas and has a different code from that of earlier GTA games.
It is a good airplane for beginners in piloting, taking in account its stability and the fact that it can easily be obtained at the very beginning of the game, being available in Los Santos International Airport (which can be easily accessed by simply jumping over the entrance booth).
Grand Theft Auto V
The airplane is described as being "highly versatile", most likely for its evident ability to land both on water also land and take off from land with wheeled landing gear in the pontoons. The airplane is also capable of carrying four passengers, seeing it has four doors with steps to them. The Dodo possesses a performance comparable to that of the Duster, i.e. low top speed and average acceleration, on par with the Mammatus. The plane's speed and agility suffer slightly due to the two large pontoons which add some drag and weight to the airplane.
The DeadDodo is an uncontrollable variant of the Dodo featured in Grand Theft Auto III, and in Grand Theft Auto: Vice City. It is a full-winged Dodo, and therefore resembles the San Andreas rendition of the aircraft. The DeadDodo is encountered flying at high altitude above the map. It can be shot down, although this will result in a three stars wanted level, or even four stars.
The Skimmer is a seaplane variant of the Dodo in GTA Vice City, GTA San Andreas and GTA Vice City Stories. The Skimmer is a Dodo with a pair of large pontoons instead of landing gears, which allow it to land and takeoff on the water as well as on ground. It is controllable in all of its appearances
Prominent Appearances in Missions
In GTA III, two of Donald Love's missions involve the Dodo: A Drop In The Ocean requires Claude to follow a Dodo in a boat and pick up the package it drops in the bay; the other, Grand Theft Aero, requires Claude to enter the same Dodo (parked in a hangar) to retrieve another package. Another mission, S.A.M. (for Asuka Kasen), requires Claude to shoot one down with a rocket and collect the cargo it was carrying from the wreckage.
- In the green hangar north of Francis International Airport (only after Grand Theft Aero).
- In the southwest hangar in Francis International Airport.
- In the east end of the runway in Francis International Airport.
- In Portland Import/Export Garage (once it is completed).
GTA San Andreas
- In the east side of Los Santos International Airport, near the entrance.
- Southeast of the main circle with grass in Easter Bay International Airport in San Fierro.
- All around the west side of Las Venturas Airport.
- Spawns at the following locations after completing the Sea Plane Random Event:
- Can be purchased for $500,000 in Elitás Travel
- Dodo is a play on words, as a Dodo was a flightless, now extinct bird of Mauritius.
- The Dodo was meant to appear in GTA IV, as evidenced by its handling line being present in GTA IV's internal files. It could simply be a leftover from San Andreas, since other planes from San Andreas like the Andromada appear in the game files.
- The Dodo in GTA III and GTA Vice City (as the banner-pulling plane), bears the letters "Y", "M" and "E" at the beginning of the plane's registration number on the tail end of the fuselage, which reads similar to "Why me?".
- In GTA III, the Dodo's wheels will still be spinning when it is airborne. In GTA San Andreas, the wheels do not rotate even if the plane is moving on the ground. This trait is shared by all planes in the game
- According to Rockstar, the Dodo was never meant to be flown much. Nor was it ever grounded as a result of the 9/11 terrorist attacks. Rockstar meant for it to be "just a fun thing that people then went crazy with when they figured out various bugs that let them fly it!"
- In GTA Advance, during the final mission Freedom Flies, a few unusable red Cessna-like airplanes can be seen parked around Francis International Airport, probably referencing the Dodo.
Grand Theft Auto III
- The Dodo in GTA III has abnormal crash mechanics. For example, hitting a sign or light post with one of its wings will cause the Dodo to spin around, often even bouncing it into the air a few feet.
- According to programming, the Dodo in GTA III is actually a "car" that has been modified to fly (in default.ide, the Dodo's type is set to car, not plane). This is why it has many car-like properties, such as its resilience to high-speed crashes and car-like behavior on the ground, in GTA San Andreas however, it's defined as a plane.
- The Dodo in GTA III is the only plane in the entire Grand Theft Auto series to feature brakes; these can be applied by using the handbrake key.
- The GTA III Dodo can be exported, although it is very difficult to put the Dodo in any export garage. However, the Dodo can be driven as a car to Portland, providing the player keeps it undamaged.
- The propeller always spins on the GTA III version even if the plane is destroyed. The propeller also resembles a minor-scale of the rotors in the static, unobtainable helicopters in the game.
- In GTA III, if the player pitches the Dodo upward, and then presses on the brake so the engine decelerates, the Dodo may swing back and start gliding backwards for a short distance.
- In GTA III the Dodo seen flying over Liberty City has full sized wings, and is set to "plane" not "car" like the normal Dodo, and will explode violently if shot with a rocket launcher, this kind of Dodo also appears in GTA Vice City, pulling a banner in the latter case. You will receive a three-star wanted level in both games, but can be up to a four-star wanted level upon the explosion. It also shares the in-game name with the normal Dodo.
Grand Theft Auto: Vice City
- The model and handling for the normal Dodo still exists in GTA Vice City. The model remains the same, and the propeller doesn't rotate as the animation for the propeller remains the same, and doesn't match with that of Vice City's. It is only obtainable through modding.
Grand Theft Auto V
- The beta unknown high-wing plane has the same design, but without the pontoons, which implies that in Beta, there was going to be a seaplane variant and a normal variant, much like the Dodo and the Skimmer in the 3D Universe.
- Skimmer, a Dodo-based seaplane.
- DeadDodo, an unobtainable, full-winged variant flying around in GTA III and GTA Vice City.
- Mammatus, a possible successor in Grand Theft Auto V, inspired on the Cessna 172 Skyhawk (Which is an improved version of the Cessna 152, the aircraft that inspired the Dodo).