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This type of Graphics Settings first appeared in ''[[Grand Theft Auto III]]'', and continued on most of the [[Personal Computer]] versions of the following games in the series.
 
This type of Graphics Settings first appeared in ''[[Grand Theft Auto III]]'', and continued on most of the [[Personal Computer]] versions of the following games in the series.
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==Trivia==
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*Draw Distance in GTA IV is the biggest graphics settings problem, due to the lazy port and big draw distance can cause lag. If your computer is older it's suggested to put draw distance to 0, 15 or 22 (Detail Distance doesn't matter).
 
[[Category:Personal Computer]]
 
[[Category:Personal Computer]]

Revision as of 00:08, 13 April 2015

Draw distance is a computer graphics term, defined as the maximum distance of objects in a three dimensional scene that are drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen.

Overview

As the draw distance increases more distant polygons need to be drawn onto the screen that would regularly be clipped. This requires more computing power; the graphic quality and realism of the scene will increase as draw distance increases, but the overall performance (frames per second) will decrease. Many games and applications will allow users to manually set the draw distance to balance performance and visuals.

This type of Graphics Settings first appeared in Grand Theft Auto III, and continued on most of the Personal Computer versions of the following games in the series.

Trivia

  • Draw Distance in GTA IV is the biggest graphics settings problem, due to the lazy port and big draw distance can cause lag. If your computer is older it's suggested to put draw distance to 0, 15 or 22 (Detail Distance doesn't matter).