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'''Drifting''', also known as '''Powersliding''', is a driving technique that the player (and NPCs, although it is scripted) can use to lose a pursuing vehicle (i.e. Cops), help win races (single/multiplayer races) or Machinima. The player could drift from GTA III onwards, but from the start, it was proven difficult without the help of modifications. Grand Theft Auto: San Andreas and Grand Theft Auto IV have been known to be the best games (in the series) to drift. Tactics like these can prove valuable in missions and in racing, as it is sometimes quicker than slowing down in a turn; that is, if done correctly.
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'''Drifting''' is a driving technique which enables sharper steering in a vehicle. In exchange for greater tire friction and lower cornering speed, drifting improves the rate at which a car can steer in any direction. On tarmac, drifting is normally a slower cornering method than traditional methods used by professional drivers. In rally racing, however, drifting is an essential technique for many corners (due to rough terrain, which can sometimes require alternative driving methods to achieve higher cornering speeds). Drifting has been available to players since [[Grand Theft Auto III]]. But, prior to the release of [[Grand Theft Auto: San Andreas]], drifting did not offer players much car control.
   
Drifting is where a driver comes up to a turn, and instead purposely slides into the turn and angle the car which moves around a turn in an angle. This is sometimes faster than slowing down at a turn. The most popular kind of drifting in GTA is the "Handbrake Drift" or "E-Brake Drift". Note that other ways such as "Braking Drifts," "Accelerating Drifts" and "Turning Drifts" are very similar except they use their brakes, throttle and steering to oversteer into a slide, respectively.
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The differences between drifting around corners and driving around corners are best described visually (watch professionals to better understand these differences). When a vehicle drives around a left turn, for example, the driver is steering left. When a vehicle drifts around a left turn, ideally, the driver is steering right. While a vehicle is drifting, it travels around a corner on an angle. The vehicle has lost rear traction and is spinning around, but the driver is preventing the car from spinning around completely. A driver controls this loss of traction through many rigorous throttle and steering corrections, and is "controlling" a vehicle that is trying to spin around. The driver is "spinning out" around a corner, but remains in control of the vehicle.
   
==How to do a handbrake drift==
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==GTA: San Andreas==
First of all one should know how much handbrake a vehicle requires to slide, as it is obviously a core aspect in this technique. Generally rear wheel drive cars will produce '''oversteer, '''which need less handbrake (tap). Front wheel drive cars, larger trucks and vans have '''understeer,''' which need more handbrake (hold). Oversteer is when a driver is going around thier apex (the path the driver wants the car to go), the car goes under it. Oversteer is key to doing a drift, but drift should never be kept to oversteering cars only. Understeer is obviously the opposite, where the car goes over apex (and possibly into oncoming traffic).
 
   
Countersteering is where one counter their turn, hence the name, to save themselves from crashing/spinning out etc.
 
   
In order to drift, the player has to follow three steps:
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In Grand Theft Auto: San Andreas, the vehicular handling physics had greatly improved. The revised physics boasted surprising "realistic" features while drifting vehicles. Handbrake deceleration encouraged drifting, turning angles during drifts could be very low or very high, and weight transfer could be used to initiate a drift. During a drift, vehicle control emulated reality surprisingly well. Every vehicle was different. One issue with the physics system was that vehicles decelerated unrealistically while traveling in reverse. This made performing J-turns or 360 turns impossible without nitrous or speed, or a slope.
   
#Steer into the apex
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The sharp deceleration in reverse made “doughnuts” impossible without nitrous activated. Even the quickest rear-wheel drive cars would regain traction when spinning around, unless nitrous were engaged. Nitrous was a limited, purchasable performance upgrade for most vehicles in San Andreas. With nitrous engaged, a vehicle accelerated more quickly, and decelerated more slowly. Nitrous improved the performance of cars to a great extent, allowing them to drift with much bigger angle at lower speeds. Utilizing nitrous, a player could perform much longer and faster drifts than otherwise possible.[[File:Gallery35096.jpg|thumb|A Uranus performing a drift with handling lines (GTA San Andreas)]]
#While still steering into the apex, apply handbrake (amount differs between every vehicle) and (counter)steer appropriately.
 
#When at the end of the turn, steer where you want to go and continue on going.
 
   
==Alternate method (GTA IV)==
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Many GTA: San Andreas fans with the PC version have developed original handling physics for different cars in the game. These original "handling lines" allow for ease of initiating drifts and prolonging drifts. This is partly achieved by grossly increasing vehicle acceleration, to counter the default physics' low-speed shortcomings. Modding GTA games to allow ease of drifting has become a popular practice.
Any rear- or 4-wheel drive car can be turned into a drift car by damaging the suspension of the car, resulting in the tyres producing poor levels of grip. This is done by shooting near, but not at each tire, causing the suspension to compress and lower the car. It is best to carry out this procedure with the car's fuel tank surrounded by water, as shots fired may ignite the tank and destroy the car. This is a bug.
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==GTA IV==
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The completely new handling physics in GTA IV strived to emulate reality. Drifting properly was impossible with the new handling physics. System-assisted J-turns and 360 turns could be performed with ease, but vehicles felt large and clunky to drive, and were unkind to players who pulled the handbrake. Drifting could be mimicked (poorly) by driving on wet roads or by popping rear tires. To counter the handling physics' shortcomings, players with the PC version of GTA IV have developed original handling physics for vehicles in the game. Drifting in GTA IV is almost exclusively performed through the use of "handling lines".
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==GTA V==
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The handling physics system in GTA V is a revision of GTA IV’s system. Vehicles can now corner at much higher speeds, and have greater top speeds. Drifting properly is still impossible, but it can now be well-mimicked at very low speeds. Some players use the single-player cheat “slidey cars” to alter the game’s handling physics system. With “slidey cars” activated, vehicles seem to handle like they are on ice. The “slidey cars” cheat does not make proper drifting possible.
 
[[Category:Vehicles in GTA IV]]
 
[[Category:Vehicles in GTA IV]]
 
[[Category:Features]]
 
[[Category:Features]]

Latest revision as of 23:44, February 25, 2014

Drifting is a driving technique which enables sharper steering in a vehicle. In exchange for greater tire friction and lower cornering speed, drifting improves the rate at which a car can steer in any direction. On tarmac, drifting is normally a slower cornering method than traditional methods used by professional drivers. In rally racing, however, drifting is an essential technique for many corners (due to rough terrain, which can sometimes require alternative driving methods to achieve higher cornering speeds). Drifting has been available to players since Grand Theft Auto III. But, prior to the release of Grand Theft Auto: San Andreas, drifting did not offer players much car control.

The differences between drifting around corners and driving around corners are best described visually (watch professionals to better understand these differences). When a vehicle drives around a left turn, for example, the driver is steering left. When a vehicle drifts around a left turn, ideally, the driver is steering right. While a vehicle is drifting, it travels around a corner on an angle. The vehicle has lost rear traction and is spinning around, but the driver is preventing the car from spinning around completely. A driver controls this loss of traction through many rigorous throttle and steering corrections, and is "controlling" a vehicle that is trying to spin around. The driver is "spinning out" around a corner, but remains in control of the vehicle.

GTA: San AndreasEdit

In Grand Theft Auto: San Andreas, the vehicular handling physics had greatly improved. The revised physics boasted surprising "realistic" features while drifting vehicles. Handbrake deceleration encouraged drifting, turning angles during drifts could be very low or very high, and weight transfer could be used to initiate a drift. During a drift, vehicle control emulated reality surprisingly well. Every vehicle was different. One issue with the physics system was that vehicles decelerated unrealistically while traveling in reverse. This made performing J-turns or 360 turns impossible without nitrous or speed, or a slope.

The sharp deceleration in reverse made “doughnuts” impossible without nitrous activated. Even the quickest rear-wheel drive cars would regain traction when spinning around, unless nitrous were engaged. Nitrous was a limited, purchasable performance upgrade for most vehicles in San Andreas. With nitrous engaged, a vehicle accelerated more quickly, and decelerated more slowly. Nitrous improved the performance of cars to a great extent, allowing them to drift with much bigger angle at lower speeds. Utilizing nitrous, a player could perform much longer and faster drifts than otherwise possible.
Gallery35096
A Uranus performing a drift with handling lines (GTA San Andreas)
Jonathan6506Added by Jonathan6506

Many GTA: San Andreas fans with the PC version have developed original handling physics for different cars in the game. These original "handling lines" allow for ease of initiating drifts and prolonging drifts. This is partly achieved by grossly increasing vehicle acceleration, to counter the default physics' low-speed shortcomings. Modding GTA games to allow ease of drifting has become a popular practice.

GTA IVEdit

The completely new handling physics in GTA IV strived to emulate reality. Drifting properly was impossible with the new handling physics. System-assisted J-turns and 360 turns could be performed with ease, but vehicles felt large and clunky to drive, and were unkind to players who pulled the handbrake. Drifting could be mimicked (poorly) by driving on wet roads or by popping rear tires. To counter the handling physics' shortcomings, players with the PC version of GTA IV have developed original handling physics for vehicles in the game. Drifting in GTA IV is almost exclusively performed through the use of "handling lines".

GTA VEdit

The handling physics system in GTA V is a revision of GTA IV’s system. Vehicles can now corner at much higher speeds, and have greater top speeds. Drifting properly is still impossible, but it can now be well-mimicked at very low speeds. Some players use the single-player cheat “slidey cars” to alter the game’s handling physics system. With “slidey cars” activated, vehicles seem to handle like they are on ice. The “slidey cars” cheat does not make proper drifting possible.

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