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'''Drifting''' is a driving technique that enables sharper steering in a vehicle. In exchange for greater tire friction and lower cornering speed, drifting improves the rate at which a car can steer in any direction. On tarmac, drifting is normally a slower cornering method than traditional methods used by professional drivers. In rally racing, however, drifting is an essential technique for many corners (due to rough terrain, which can often hinder traditional braking methods used on tarmac). Drifting has been available to players since Grand Theft Auto III. But, prior to the release of Grand Theft Auto: San Andreas, drifting was overly difficult, and served no useful purpose.
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'''Drifting''' is a driving technique which enables sharper steering in a vehicle. In exchange for greater tire friction and lower cornering speed, drifting improves the rate at which a car can steer in any direction. On tarmac, drifting is normally a slower cornering method than traditional methods used by professional drivers. In rally racing, however, drifting is an essential technique for many corners (due to rough terrain, which can sometimes require alternative driving methods to achieve higher cornering speeds). Drifting has been available to players since [[Grand Theft Auto III]]. But, prior to the release of [[Grand Theft Auto: San Andreas]], drifting did not offer players much car control.
   
The differences between drifting around corners and driving around corners are best described visually (watch professionals to better understand these differences). When a vehicle drives around a left turn, for example, the driver is steering left. When a vehicle drifts around a left turn, ideally, the driver is steering right. While a vehicle is drifting, it travels around a corner on an angle. The vehicle has lost rear traction and is spinning around, but the driver is preventing the car from spinning around completely. A driver controls this loss of traction through many rigorous throttle and steering corrections, and is "controlling" a vehicle that is trying to spin around. The driver is "spinning out" around a corner, but is controlling the vehicle.
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The differences between drifting around corners and driving around corners are best described visually (watch professionals to better understand these differences). When a vehicle drives around a left turn, for example, the driver is steering left. When a vehicle drifts around a left turn, ideally, the driver is steering right. While a vehicle is drifting, it travels around a corner on an angle. The vehicle has lost rear traction and is spinning around, but the driver is preventing the car from spinning around completely. A driver controls this loss of traction through many rigorous throttle and steering corrections, and is "controlling" a vehicle that is trying to spin around. The driver is "spinning out" around a corner, but remains in control of the vehicle.
   
==(GTA: San Andreas)==
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==GTA: San Andreas==
In Grand Theft Auto: San Andreas, vehicular handling physics had greatly improved. These new physics boasted a few surprising "realistic" features while drifting vehicles. Handbrake deceleration and travel, maximum steering angle during a drift, weight transfer, oversteer, momentum, and braking effects (often resulting in sharper weight distribution than handbraking). Unfortunately, vehicles decelerated unrealistically when traveling in reverse. This made performing J-turns or 360 turns impossible without nitrous or speed, or a slope.
 
   
The sharp deceleration in reverse hindered the player's ability to perform doughnuts. Even the quickest rear-wheel drive cars would regain traction when spinning around, unless nitrous were engaged. Nitrous was a limited, purchasable performance upgrade for most vehicles in San Andreas. With nitrous engaged, a vehicle accelerated more quickly, and decelerated more slowly. Nitrous improved the performance of cars to a great extent, allowing them to drift with much bigger angle at lower speeds. Utilizing nitrous, a player could perform much longer and faster drifts than otherwise possible.
 
   
Many GTA: San Andreas fans have developed original handling physics for different cars in the game. These original "handling lines" allow for ease of initiating drifts and prolonging drifts. This is partly achieved by grossly increasing vehicle acceleration, to counter the default physics' low-speed shortcomings. Modding GTA games to allow ease of drifting has become a popular practice, and is likely to stick around.
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In Grand Theft Auto: San Andreas, vehicular handling physics had greatly improved. These revised physics boasted "realistic" features while drifting vehicles. Handbrake deceleration encouraged drifting, turning angles during drifts could be very low or very high, and weight transfer could be used to initiate a drift. During a drift, vehicle control emulated reality surprisingly well. Every vehicle was different. One issue with the physics system was that vehicles decelerated unrealistically while moving in reverse. This made performing J-turns or 360 turns impossible without nitrous or speed, or a slope.
   
==(GTA IV)==
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The sharp deceleration in reverse made “doughnuts” impossible without nitrous activated. Even the quickest rear-wheel drive cars regain traction when spinning around, unless nitrous is engaged. Nitrous was a limited, purchasable performance upgrade for most vehicles in San Andreas. With nitrous engaged, vehicles accelerated quicker, and decelerated slower. Nitrous improved the performance of cars to a great extent, allowing them to drift with much bigger angle at lower speeds. Utilizing nitrous, a player could perform much longer and faster drifts than otherwise possible.[[File:Gallery35096.jpg|thumb|A Uranus performing a drift with handling lines (GTA San Andreas)]]
The handling physics in GTA IV appeared to strive to emulate reality very closely. In the process, however, drifting in a coherent or normal way was rendered impossible. Assisted J-turns and 360 turns could be performed with ease, but vehicles felt large and clunky, and were unkind to those who dared to pull the handbrake. In some cases, drifting could be poorly mimicked through various actions, such as tire-popping, or overly careful application of the handbrake. To overcome this problem, players have developed original handling physics for various vehicles in the game. Drifting in GTA IV is almost exclusively performed through the use of handling lines.
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Many GTA: San Andreas fans with the PC version have developed original handling physics for different cars in the game. These original "handling lines" allow for ease of initiating drifts and prolonging drifts. This is partly achieved by grossly increasing vehicle acceleration, to counter the default physics' low-speed shortcomings. Modding GTA games to allow ease of drifting has become a popular practice.
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==GTA IV==
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The completely new handling physics in GTA IV strived to emulate reality. Drifting properly was impossible with the new handling physics. System-assisted J-turns and 360 turns could be performed with ease, but vehicles felt large and clunky to drive, and were unkind to players who pulled the handbrake. Drifting could be mimicked (poorly) by driving on wet roads or by popping rear tires. To counter the handling physics' shortcomings, players with the PC version of GTA IV have developed original handling physics for vehicles in the game. Drifting in GTA IV is almost exclusively performed through the use of "handling lines".
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==GTA V==
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The handling physics system in GTA V is a revision of GTA IV’s system. Vehicles can now corner at much higher speeds, and have greater top speeds. Drifting properly is still impossible, but it can now be well-mimicked at very low speeds. Some players use the single-player cheat “slidey cars” to alter the game’s handling physics system. With “slidey cars” activated, vehicles seem to handle like they are on ice. The “slidey cars” cheat does not make proper drifting possible.
 
[[Category:Vehicles in GTA IV]]
 
[[Category:Vehicles in GTA IV]]
 
[[Category:Features]]
 
[[Category:Features]]

Latest revision as of 17:35, April 22, 2014

Drifting is a driving technique which enables sharper steering in a vehicle. In exchange for greater tire friction and lower cornering speed, drifting improves the rate at which a car can steer in any direction. On tarmac, drifting is normally a slower cornering method than traditional methods used by professional drivers. In rally racing, however, drifting is an essential technique for many corners (due to rough terrain, which can sometimes require alternative driving methods to achieve higher cornering speeds). Drifting has been available to players since Grand Theft Auto III. But, prior to the release of Grand Theft Auto: San Andreas, drifting did not offer players much car control.

The differences between drifting around corners and driving around corners are best described visually (watch professionals to better understand these differences). When a vehicle drives around a left turn, for example, the driver is steering left. When a vehicle drifts around a left turn, ideally, the driver is steering right. While a vehicle is drifting, it travels around a corner on an angle. The vehicle has lost rear traction and is spinning around, but the driver is preventing the car from spinning around completely. A driver controls this loss of traction through many rigorous throttle and steering corrections, and is "controlling" a vehicle that is trying to spin around. The driver is "spinning out" around a corner, but remains in control of the vehicle.

GTA: San AndreasEdit

In Grand Theft Auto: San Andreas, vehicular handling physics had greatly improved. These revised physics boasted "realistic" features while drifting vehicles. Handbrake deceleration encouraged drifting, turning angles during drifts could be very low or very high, and weight transfer could be used to initiate a drift. During a drift, vehicle control emulated reality surprisingly well. Every vehicle was different. One issue with the physics system was that vehicles decelerated unrealistically while moving in reverse. This made performing J-turns or 360 turns impossible without nitrous or speed, or a slope.

The sharp deceleration in reverse made “doughnuts” impossible without nitrous activated. Even the quickest rear-wheel drive cars regain traction when spinning around, unless nitrous is engaged. Nitrous was a limited, purchasable performance upgrade for most vehicles in San Andreas. With nitrous engaged, vehicles accelerated quicker, and decelerated slower. Nitrous improved the performance of cars to a great extent, allowing them to drift with much bigger angle at lower speeds. Utilizing nitrous, a player could perform much longer and faster drifts than otherwise possible.
Gallery35096

A Uranus performing a drift with handling lines (GTA San Andreas)

Many GTA: San Andreas fans with the PC version have developed original handling physics for different cars in the game. These original "handling lines" allow for ease of initiating drifts and prolonging drifts. This is partly achieved by grossly increasing vehicle acceleration, to counter the default physics' low-speed shortcomings. Modding GTA games to allow ease of drifting has become a popular practice.

GTA IVEdit

The completely new handling physics in GTA IV strived to emulate reality. Drifting properly was impossible with the new handling physics. System-assisted J-turns and 360 turns could be performed with ease, but vehicles felt large and clunky to drive, and were unkind to players who pulled the handbrake. Drifting could be mimicked (poorly) by driving on wet roads or by popping rear tires. To counter the handling physics' shortcomings, players with the PC version of GTA IV have developed original handling physics for vehicles in the game. Drifting in GTA IV is almost exclusively performed through the use of "handling lines".

GTA VEdit

The handling physics system in GTA V is a revision of GTA IV’s system. Vehicles can now corner at much higher speeds, and have greater top speeds. Drifting properly is still impossible, but it can now be well-mimicked at very low speeds. Some players use the single-player cheat “slidey cars” to alter the game’s handling physics system. With “slidey cars” activated, vehicles seem to handle like they are on ice. The “slidey cars” cheat does not make proper drifting possible.

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