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In San Andreas, the PS2 version makes driving vehicles with hydrolics (low-riders) more difficult by assigning the R3 control to the shock-bouncing and other movements. Normally the R3 stick is used to move the camera view to allow the player to better see the environment/obstacles.
 
In San Andreas, the PS2 version makes driving vehicles with hydrolics (low-riders) more difficult by assigning the R3 control to the shock-bouncing and other movements. Normally the R3 stick is used to move the camera view to allow the player to better see the environment/obstacles.
   
In GTA IV, stopping for red lights and/or pedestrians are not recommended as the NPC drivers of GTA IV treat the player's car as an obstruction of the road whenever the player stops for pedestrians and/or red light. In addition, the NPC drivers behind the player would react by swearing, having to use languages to make the player's vehicle budge, and/or in worst case damaging the player's car while attempting to overtake.
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In GTA IV, stopping for red lights and/or pedestrians is not recommended as the NPC drivers of GTA IV treat the player's car as an obstruction of the road whenever the player stops for pedestrians and/or red light. In addition, the NPC drivers behind the player would normally react by swearing, having to use languages to make the player's vehicle budge, and/or in worst case damaging the player's car while attempting to overtake.
   
 
Unlike in GTA San Andreas, where NPC drivers patiently stop behind the player's car without having to treat the player's car as an obstruction for waiting for the red light. However, NPC drivers would still attempt to overtake the player's vehicle soon after the traffic light turns green.
 
Unlike in GTA San Andreas, where NPC drivers patiently stop behind the player's car without having to treat the player's car as an obstruction for waiting for the red light. However, NPC drivers would still attempt to overtake the player's vehicle soon after the traffic light turns green.

Revision as of 13:15, 5 August 2012

GTA Driving

Driving in GTA IV.

Driving is a core aspect in the Grand Theft Auto series, encompasses nearly all activities in the games. The act of controlling aircraft as well as sea vessels falls under this article.

Description

Controls

Vehicle control has virtually remained unchanged throughout the series. Entry into a vehicle, be it by carjacking or otherwise, requires only a stroke of a key or button. Road vehicles since Grand Theft Auto 1 (and, similarly, ships) allow the player to accelerate, brake, steer and engage the handbrake or emergency brake (E-brake). When a vehicle is stationary, the brake command can be used to reverse a vehicle, while the E-brake can be used to execute sharp turns or while parked on an incline to prevent rolls down the slope. Road vehicles are commonly available with a working horn and a radio or, for emergency vehicles, emergency radio chatter.

For more elaboration on driving and controls, see:

The controls of aircraft are significantly different. Helicopters require the player control the speed of the rotor using the acceleration and brake commands, while banking requires the used of both the steering commands for side banks and two pairs of directional commands for forward/backward leans and turning. Similarly, fixed-wing aircraft utilize acceleration and brake commands to control forward thrust (affecting lift), steering commands for aileron control, and two pairs of directional commands for elevator and rudder controls.

Factors

The ability to control a vehicle is adversely affected by the type of vehicle the player is in. Motorcycles in GTA 1, for example, are capable of climbing up staircases when conventional cars can't. On the other end of the spectrum, larger, heavier vehicles, such as buses and trucks, are less maneuverable and often times lack in speed, making them poor candidates for evasion from the police although their durability and weight can also be taken into consideration. Heavy vehicles can also be used for fun as a battering ram against other smaller vehicles. In GTA: San Andreas, the player can flip the car by pulling or pushing the left analog stick that will cause the vehicle to flip forwards, backwards, or sidewards. This is a similar ability in Midnight Club 3: DUB Edition, known as 'weight transfer', but the vehicle cannot be flipped sidewards. Instead, the vehicle will rotate clockwise/counter-clockwise as if it were like a Shove It skating trick performed on a car instead of a Kickflip or Heelflip which can be performed in GTA: San Andreas. In San Andreas, vehicles will inevitably catch fire and explode if they come to rest overturned.

Certain vehicles may also come equipped with special features, such as a weapon (e.g Tank, Rhino and Hunter), a water cannon (Fire Truck) or towing apparatus (Truck Cab or Tow Truck), which may be used to the player's advantage.

Damage resistance should also been considered. A weaker body may offset the high performance of certain vehicles, while a slow, heavy vehicle may be far more resilient to damage. If a player is not proficient enough in their driving or has not properly planned their path to their destination, the choice of vehicle may become a hindrance if the player is urgently completing a mission or escaping from pursuers.

In San Andreas, the PS2 version makes driving vehicles with hydrolics (low-riders) more difficult by assigning the R3 control to the shock-bouncing and other movements. Normally the R3 stick is used to move the camera view to allow the player to better see the environment/obstacles.

In GTA IV, stopping for red lights and/or pedestrians is not recommended as the NPC drivers of GTA IV treat the player's car as an obstruction of the road whenever the player stops for pedestrians and/or red light. In addition, the NPC drivers behind the player would normally react by swearing, having to use languages to make the player's vehicle budge, and/or in worst case damaging the player's car while attempting to overtake.

Unlike in GTA San Andreas, where NPC drivers patiently stop behind the player's car without having to treat the player's car as an obstruction for waiting for the red light. However, NPC drivers would still attempt to overtake the player's vehicle soon after the traffic light turns green.

NPC drivers can be seen turning on their vehicles' turn signal light while making turns and having their brake lights on after they come to a halt. Those are some of the many functions that are not available in the normal mode, with the exception on the use of mods.

Camera views

As is the player while on foot, the variety of camera views while driving varies between games, but may be classified into two groups:

  • 3D view, standard in GTA III, GTA Vice City, GTA San Andreas, GTA Liberty City Stories, GTA Vice City Stories and GTA IV, which usually employs a forward viewing angle or a cinematic view that takes advantage of an enhanced 3D environment.Originally, GTA III features four camera angles, in addition to the aforementioned top-down view, including two tail cams (further and closer to the player's vehicle), a bumper cam and, a cinematic cam. From GTA Vice City onwards, a third tail cam positioned even further from the player's vehicle is added.
  • Dashboard view, only available in mods.

Specific topics

  • Prostitutes, NPCs, which can be picked up while on a car and "used" for player health.

See also