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Dynamic objects are defined in the object.dat file. They must be defined in an IDE file first. With additionally defining them in the object.dat file they will have special abilities. Dynamic objects are used to create objects which are able to interact with their environment. For example they are able to explode or open when the player approaches them (garage doors).


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[ ve ]Modding in Grand Theft Auto
Important!See our Policy on modded content.
Official modificationsFiveM
Unofficial modificationsGTA Garage Mod Manager | Hot Coffee | Multi Theft Auto | San Andreas Multiplayer | Vice City Multiplayer
File toolsCodeWalker (CodeX) | OpenIV | Spark IV

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[ ve ]Game files and formats in Grand Theft Auto
Important!See our Policy on modded content.
File formatsIMG Archive | DFF | TXD | IDE | GXT | Handling.cfg | Carcols Dynamic Object
Game filesAnimviewer.dat/GTAVC | Bink | Default.dat/GTAVC | Chassis Vlo | Fistfite.dat/GTAVC | Flight.dat | Gta vc.dat | Object.dat/GTAVC | OpenGTA2 | Particle.cfg/GTAVC | Particle (SA) | Paths | Ped.dat/GTAVC | Pedgrp.dat/GTAVC | Pedstats.dat/GTAVC | Scenarios.dat | Scripted Path | Surface.dat/GTAVC | Surfaud.dat | TimeCyc Definition | Timecyc.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train2.dat/GTAVC | WAD | WBD-WBN | WPFL | Water.dat | Water.dat/GTAVC | Weapon.dat/GTAVC | Weaponinfo.xml
File toolsCodeWalker | OpenIV | Spark IV
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