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[[File:CJFIRE1.jpg|thumb|[[Carl Johnson]] on fire in [[Grand Theft Auto: San Andreas]]]]
'''Fire''' is a damaging component of [[GTA|Grand Theft Auto games]], designed to inflict a constant amount of damage on anyone or anything for a period of time. Introduced in the origional game, fire has long been uttilized as a weapon in game via the [[flamethrower]] and [[Molotov Cocktail|Molotov cocktail]]s, which were both introduced in [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]], respectively.
 
   
 
'''Fire''' is a damaging component of [[Grand Theft Auto|''Grand Theft Auto'' games]], designed to inflict a constant amount of damage on anyone or anything for a period of time. Introduced in the original game, fire has long been utilized as a weapon in game via the [[flamethrower|Flamethrower]] and [[Molotov Cocktail|Molotov cocktails]], which were both introduced in [[Grand Theft Auto 1|''Grand Theft Auto 1'']] and [[Grand Theft Auto 2|''Grand Theft Auto 2'']], respectively.
== Behaviour ==
 
Fire in the [[GTA|Grand Theft Auto series]] has changed over time as the game engine is improved or recreated repeatedly.
 
   
  +
== Behavior ==
[[GTA 1]] initially programed fire for use in its [[flamethrower]], the only flame-based weapon in the game. The flames of the weapon were primarily effective in setting people alight in short range; even if briefly in contact with its flame, the person remain on fire for a period of time, losing a portion of or all of their health; feeding more fire to the person will result in a quicker death. Vehicles, however, are less likely to remain on fire when out of the flame's way. The player will constantly have to fire the flamethrower onto a vehicle until it explodes and is destroyed.
 
 
Fire in the ''Grand Theft Auto'' series has changed over time as the game engine is improved or recreated repeatedly.
   
  +
=== ''GTA 1'' — ''GTA 2'' ===
[[GTA 2]] carried over GTA 1's fire mechanics, while introducing [[Molotov Cocktail|Molotov cocktail]]s as a new fire-based weapon. The Molotov cocktail, which functions the same way as GTA 2's [[grenade]], generates an explosion and a ball of fire, but behaves more like a small-scale explosive that does not inflict long lasting fire damage. Fire is also introduced as a clear indication of a vehicle's imminent destruction; as a vehicle is progressively damaged, a small flame will emerge from the vehicle and grow until the entire vehicle explodes when totally destroyed.
 
 
[[Grand Theft Auto 1|''GTA 1'']] initially programmed fire for use in its [[flamethrower]], the only flame-based weapon in the game. The flames of the weapon were primarily effective in setting people alight in short range; even if briefly in contact with its flame, the person remains on fire for a period of time, losing a portion of or all of their health; feeding more fire to the person will result in a quicker death. Vehicles, however, are less likely to remain on fire when out of the flame's way. The player will constantly have to fire the flamethrower onto a vehicle until it explodes and is destroyed.
   
 
[[Grand Theft Auto 2|''GTA 2'']] carried over ''GTA 1''<nowiki/><nowiki>'s fire mechanics, while introducing </nowiki>[[Molotov Cocktail|Molotov cocktails]] as a new fire-based weapon. The Molotov cocktail, which functions the same way as ''GTA 2''<nowiki/><nowiki>'s </nowiki>[[grenade]], generates an explosion and a ball of fire, but behaves more like a small-scale explosive that does not inflict long lasting fire damage. Fire is also introduced as a clear indication of a vehicle's imminent destruction; as a vehicle [[Vehicle Damage|is progressively damaged]], a small flame will emerge from the vehicle and grow until the entire vehicle explodes when totally destroyed (killing any occupant inside).
[[Grand Theft Auto III]] retools the effects of fire with devastating results. Upon impact after being tossed, a molotov cocktail generates a ring of fire in its vicinity, torching anything within it, and leaving a temporarily lingering blaze in the center. In addition, fire may now continuously burn a vehicle, and the player themselves may also be burned if in contact of a flame. The flamethrower, however, functions similar as before. The concept of severely damaged vehicles in flames was also brought over to GTA III, but is used simply to indicate the vehicle is completely damaged and is on the verge of exploding (risking killing any occupant inside).
 
   
  +
=== ''GTA III'' — ''GTA Vice City Stories'' ===
While nothing has changed in [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]] modified and extended the fire's presence in game. Explosions of any form may generate fire in its surrounding, and fire has the ability to grow, spread and die out. These features, however, are not seen in [[Grand Theft Auto: Liberty City Stories]] or [[Grand Theft Auto: Vice City Stories]], as both games used a modified variant of the GTA Vice City game engine, resulting in GTA III/GTA Vice City-like fire mechanics.
 
 
[[Grand Theft Auto III|''Grand Theft Auto III'']] retools the effects of fire with devastating results. Upon impact after being tossed, a molotov cocktail generates a ring of fire in its vicinity, torching anything within it, and leaving a temporarily lingering blaze in the center. In addition, fire may now continuously burn a vehicle, and the player themselves may also be burned if in contact with a flame. The flamethrower, however, functions similarly as before. The concept of severely damaged vehicles in flames was also brought over to ''GTA III'', but is used simply to indicate that a vehicle is completely damaged and is on the verge of exploding.
   
  +
The system remains in games where the ''GTA III'' engine is recycled, including [[Grand Theft Auto: Vice City|''Grand Theft Auto: Vice City'']], and [[Grand Theft Auto: Liberty City Stories|''Grand Theft Auto: Liberty City Stories'']] or [[Grand Theft Auto: Vice City Stories|''Grand Theft Auto: Vice City Stories'']], which are based on ''GTA Vice City''<nowiki/><nowiki>'s engine.</nowiki>
[[Grand Theft Auto IV]] adopts more realism in the manner fire behaves. The flamethrower was dropped while Molotov cocktails are retained. Fire may still inflict injury on a person, but the fire deducts a random amount of damage as the victim may attempt put out the flames by using the "[[wp:stop, drop and roll|stop, drop and roll]]" technique instead of simply running around in previous games. Fire is still an indication of a vehicle's soon-to-be destruction as the engine may erupt in flame, but fire from the gas tank(s) of the vehicle is the game's final sign of a vehicle's imminent explosion. Fire may also destroy a vehicle's tires, burning it before it explodes and exposes the rims.
 
   
 
[[Grand Theft Auto: San Andreas|''Grand Theft Auto: San Andreas'']] modified and extended the fire's presence in game. Explosions of any form may generate fire in its surrounding, and fire has the ability to grow, spread and die out. If the player lingers around the fire it will continue to grow, it does not simply burn out. Carl Johnson can also be heard yelling in pain if he catches fire. 
== Fighting Fire ==
 
Since GTA 2, various methods were invented to allow the player to overcome fire, be it on themselves or others.
 
   
  +
=== ''GTA IV'' - ''GTA V'' ===
The most apparent addition is a proper water cannon introduced in GTA III in the [[Fire Truck]]. When aimed correctly, fire may be put out with water as white smoke or vapors emerge; this system has remain unchanged since. Aside the Firetruck, the [[SWAT Tank]] in GTA San Andreas comes mounted with a similar water cannon that is capable of putting out fires in the same manner.
 
 
[[Grand Theft Auto IV|''Grand Theft Auto IV'']] adopts more realism in the manner fire behaves. The flamethrower was dropped while Molotov cocktails are retained. Fire may still inflict injury on a person, but the fire deducts a random amount of damage as the victim may attempt put out the flames by using the "[[wp:stop, drop and roll|stop, drop and roll]]" technique instead of simply running around in previous games. Fire is still an indication of a vehicle's imminent destruction as the engine may erupt in flames, but fire from the gas tank(s) of the vehicle is the game's final sign of a vehicle's imminent explosion. Fire may also destroy a vehicle's tires, burning them before they explode and expose the bare rims. When a vehicle explodes fire will burn out of it and the player will be instantly set on fire if he steps in it, however small ground fires caused by [[Molotov Cocktail]]s will not burn the player instantly like in previous games. Instead the player must stand in the small fire for a few seconds before catching alight. Unlike in previous games, fire does not spread as easily and will stop burning after a while.
   
 
== Fighting fire ==
Another fire fighting tool is the [[Fire Extinguisher]] in GTA San Andreas, which allows the player to extinguish small groups of fire when aimed directly at them. Due to its use, the extinguisher may be utilized in two of the game's missions, [[Burning Desire]] and [[End of the Line]], when the player may be required to clear paths in burning buildings.
 
 
Since ''GTA 2'', various methods were invented to allow the player to overcome fire, be it on themselves or others.
   
 
The most apparent addition is the ability for the [[Fire Truck|Fire Truck's]] water cannon to extinguish fires in ''GTA III''. When aimed correctly, fire may be put out with water as white smoke or vapors emerge; this system has remain unchanged since. Aside the Fire Truck, the [[SWAT Tank]] in ''GTA San Andreas'' comes mounted with a similar water cannon that is capable of putting out fires in the same manner, although this car is not easily obtained at all.
In GTA Vice City, GTA San Andreas, GTA Liberty City Stories and GTA Vice City Stories, the player may also be awarded invulnerability to fire by completing specific levels in the [[Firefighter]] side missions. This allows the player to burn without losing their health.
 
   
 
Another fire fighting tool is the [[Fire Extinguisher]] in ''GTA San Andreas'', which allows the player to extinguish small groups of fire when aimed directly at them. Due to its use, the extinguisher may be utilized in two of the game's missions, [[Burning Desire]] and [[End of the Line]], when the player may be required to clear paths in burning buildings. It can also be used, like the [[Spray Can]], to "gas" other people.
  +
 
In ''GTA Vice City'', ''GTA San Andreas'', ''GTA Liberty City Stories'', ''[[Grand Theft Auto: Chinatown Wars]]'' and ''GTA Vice City Stories'', the player may also be awarded invulnerability to fire by completing specific levels in the [[Firefighter]] side missions. This allows the player to burn without losing their health.
  +
  +
==Gallery==
  +
<gallery>
  +
Yhr.jpg|A burning [[Los Santos Vagos (3D Universe)|Vago]].
  +
beathecock6.jpg|A car burning.
  +
blow up.jpg|A [[Club]] exploding.
  +
Molotov versus Ballas.jpg|The [[Ballas (3D Universe)|Ballas]] gang on fire.
  +
Molotov effectiveness.jpg
  +
gta 1 death by fire.png|Image of player running while on fire, then their eventual death.
  +
gta 1 building fire.png|A building set on fire.
  +
</gallery>
  +
  +
==Trivia==
  +
*In [[Grand Theft Auto: San Andreas|''Grand Theft Auto: San Andreas'']], if the infinite health [[cheats|cheat]] is activated, and Carl is set on fire, he will simply stand in the middle of the fire yelling in pain.
  +
**However, when the [[Firefighter]] side mission is completed, he will no longer yell in pain when set on fire.
  +
*When on fire, [[Tommy Vercetti]] auto-aims the [[Ruger]], [[M4]] or [[M60]] at enemies instead of using the manual aiming mode.
  +
**In the same case, [[CJ]] can shoot the [[Sniper Rifle]] without using the scope. However, he cannot fire the [[Rocket Launcher]] nor the [[Heat-Seeking Rocket Launcher]].
  +
*In [[Grand Theft Auto IV|''GTA IV'']], if an online [[Mod]]der sets you on fire using console commands, simply pause the game and watch your character until the fire goes out.
  +
*In all ''GTA'' games, the water cannon from the Fire Truck will extinguish fires from the [[Molotov Cocktail]] and [[Jerry Can]] even though those fires are from flammable liquids, in which case it would spread with the use of water in real life.
  +
*In [[GTA 1|''GTA 1'']] buildings can also be set on fire temporarily. This can be done in certain missions or outside of a mission by firing [[Rocket Launcher|bazooka]] missiles or shooting at them with a [[Tank|tank]]. [[Flamethrower]]s do not set them on fire.
  +
  +
[[de:Feuer]]
 
[[Category:Terminology]]
 
[[Category:Terminology]]
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[[Category:Features]]
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[[Category:Features in GTA 1]]
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[[Category:Features in GTA 2]]
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[[Category:Features in GTA III]]
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[[Category:Features in GTA Vice City]]
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[[Category:Features in GTA San Andreas]]
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[[Category:Features in GTA Advance]]
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[[Category:Features in GTA Liberty City Stories]]
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[[Category:Features in GTA Vice City Stories]]
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[[Category:Features in GTA IV]]
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[[Category:Features in The Lost and Damned]]
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[[Category:Features in The Ballad of Gay Tony]]
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[[Category:Features in GTA Chinatown Wars]]
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[[Category:Features in GTA V]]
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[[Category:Features in GTA Online]]

Revision as of 16:17, 25 November 2014

File:CJFIRE1.jpg

Carl Johnson on fire in Grand Theft Auto: San Andreas

Fire is a damaging component of Grand Theft Auto games, designed to inflict a constant amount of damage on anyone or anything for a period of time. Introduced in the original game, fire has long been utilized as a weapon in game via the Flamethrower and Molotov cocktails, which were both introduced in Grand Theft Auto 1 and Grand Theft Auto 2, respectively.

Behavior

Fire in the Grand Theft Auto series has changed over time as the game engine is improved or recreated repeatedly.

GTA 1GTA 2

GTA 1 initially programmed fire for use in its flamethrower, the only flame-based weapon in the game. The flames of the weapon were primarily effective in setting people alight in short range; even if briefly in contact with its flame, the person remains on fire for a period of time, losing a portion of or all of their health; feeding more fire to the person will result in a quicker death. Vehicles, however, are less likely to remain on fire when out of the flame's way. The player will constantly have to fire the flamethrower onto a vehicle until it explodes and is destroyed.

GTA 2 carried over GTA 1's fire mechanics, while introducing Molotov cocktails as a new fire-based weapon. The Molotov cocktail, which functions the same way as GTA 2's grenade, generates an explosion and a ball of fire, but behaves more like a small-scale explosive that does not inflict long lasting fire damage. Fire is also introduced as a clear indication of a vehicle's imminent destruction; as a vehicle is progressively damaged, a small flame will emerge from the vehicle and grow until the entire vehicle explodes when totally destroyed (killing any occupant inside).

GTA IIIGTA Vice City Stories

Grand Theft Auto III retools the effects of fire with devastating results. Upon impact after being tossed, a molotov cocktail generates a ring of fire in its vicinity, torching anything within it, and leaving a temporarily lingering blaze in the center. In addition, fire may now continuously burn a vehicle, and the player themselves may also be burned if in contact with a flame. The flamethrower, however, functions similarly as before. The concept of severely damaged vehicles in flames was also brought over to GTA III, but is used simply to indicate that a vehicle is completely damaged and is on the verge of exploding.

The system remains in games where the GTA III engine is recycled, including Grand Theft Auto: Vice City, and Grand Theft Auto: Liberty City Stories or Grand Theft Auto: Vice City Stories, which are based on GTA Vice City's engine.

Grand Theft Auto: San Andreas modified and extended the fire's presence in game. Explosions of any form may generate fire in its surrounding, and fire has the ability to grow, spread and die out. If the player lingers around the fire it will continue to grow, it does not simply burn out. Carl Johnson can also be heard yelling in pain if he catches fire. 

GTA IV - GTA V

Grand Theft Auto IV adopts more realism in the manner fire behaves. The flamethrower was dropped while Molotov cocktails are retained. Fire may still inflict injury on a person, but the fire deducts a random amount of damage as the victim may attempt put out the flames by using the "stop, drop and roll" technique instead of simply running around in previous games. Fire is still an indication of a vehicle's imminent destruction as the engine may erupt in flames, but fire from the gas tank(s) of the vehicle is the game's final sign of a vehicle's imminent explosion. Fire may also destroy a vehicle's tires, burning them before they explode and expose the bare rims. When a vehicle explodes fire will burn out of it and the player will be instantly set on fire if he steps in it, however small ground fires caused by Molotov Cocktails will not burn the player instantly like in previous games. Instead the player must stand in the small fire for a few seconds before catching alight. Unlike in previous games, fire does not spread as easily and will stop burning after a while.

Fighting fire

Since GTA 2, various methods were invented to allow the player to overcome fire, be it on themselves or others.

The most apparent addition is the ability for the Fire Truck's water cannon to extinguish fires in GTA III. When aimed correctly, fire may be put out with water as white smoke or vapors emerge; this system has remain unchanged since. Aside the Fire Truck, the SWAT Tank in GTA San Andreas comes mounted with a similar water cannon that is capable of putting out fires in the same manner, although this car is not easily obtained at all.

Another fire fighting tool is the Fire Extinguisher in GTA San Andreas, which allows the player to extinguish small groups of fire when aimed directly at them. Due to its use, the extinguisher may be utilized in two of the game's missions, Burning Desire and End of the Line, when the player may be required to clear paths in burning buildings. It can also be used, like the Spray Can, to "gas" other people.

In GTA Vice City, GTA San Andreas, GTA Liberty City Stories, Grand Theft Auto: Chinatown Wars and GTA Vice City Stories, the player may also be awarded invulnerability to fire by completing specific levels in the Firefighter side missions. This allows the player to burn without losing their health.

Gallery

Trivia

  • In Grand Theft Auto: San Andreas, if the infinite health cheat is activated, and Carl is set on fire, he will simply stand in the middle of the fire yelling in pain.
    • However, when the Firefighter side mission is completed, he will no longer yell in pain when set on fire.
  • When on fire, Tommy Vercetti auto-aims the Ruger, M4 or M60 at enemies instead of using the manual aiming mode.
  • In GTA IV, if an online Modder sets you on fire using console commands, simply pause the game and watch your character until the fire goes out.
  • In all GTA games, the water cannon from the Fire Truck will extinguish fires from the Molotov Cocktail and Jerry Can even though those fires are from flammable liquids, in which case it would spread with the use of water in real life.
  • In GTA 1 buildings can also be set on fire temporarily. This can be done in certain missions or outside of a mission by firing bazooka missiles or shooting at them with a tank. Flamethrowers do not set them on fire.