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The flight.dat files controls the movements of NPC airborne vehicles in GTA III and Vice City. These files are located in the data/paths folder in the GTA3 III or Vice City directory. The flight.dat controls the Airtrains. The flight2.dat controls the DeadDodo. The flight3.dat controls the DeadDodo used in "S.A.M. " in GTA III and the slide-door Police Mavericks in Vice City. The flight4.dat controls the DeadDodo used in "A Drop In The Ocean" in GTA III. These airborne vehicles are not solid so you cannot collide into them and there are no drivers in them.

Format[]

The file starts with the number of coordinates that will be used in the file. The rest of the file contains the X, Y, and Z coordinates linked as a path in the game.

Using It[]

The following is for GTA III only. Opcode 0358 is used to create the Dodo in GTA III to follow the path from the flight4.dat file. Opcode 0359 checks if the Dodo is destroyed. Opcode 033A creates the Dodo in GTA3 to follow the path from the flight3.dat file. Opcode 033B checks if the Dodo landed on the ground and opcode 033C checks if the Dodo is destroyed. Opcode 035A gets the coordinates of both of the Dodos.

Current Usage[]

Not much is known about these files other than what is above.

Copyrighted

This page is licensed under the GNU Free Documentation Licence. This page has a separate license to the CC-BY-SA that applies to most of GTA Wiki.

The full text of the GNU FDL v1.2 is here. Click the "History" button to see the full list of authors. See GTA Wiki:Copyright for more detail on our copyright policy.

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[ ve ]Modding in Grand Theft Auto
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Official modificationsFiveM
Unofficial modificationsGTA Garage Mod Manager | Hot Coffee | Multi Theft Auto | San Andreas Multiplayer | Vice City Multiplayer
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[ ve ]Game files and formats in Grand Theft Auto
Important!See our Policy on modded content.
File formatsIMG Archive | DFF | TXD | IDE | GXT | Handling.cfg | Carcols Dynamic Object
Game filesAnimviewer.dat/GTAVC | Bink | Default.dat/GTAVC | Chassis Vlo | Fistfite.dat/GTAVC | Flight.dat | Gta vc.dat | Object.dat/GTAVC | OpenGTA2 | Particle.cfg/GTAVC | Particle (SA) | Paths | Ped.dat/GTAVC | Pedgrp.dat/GTAVC | Pedstats.dat/GTAVC | Scenarios.dat | Scripted Path | Surface.dat/GTAVC | Surfaud.dat | TimeCyc Definition | Timecyc.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train2.dat/GTAVC | WAD | WBD-WBN | WPFL | Water.dat | Water.dat/GTAVC | Weapon.dat/GTAVC | Weaponinfo.xml
File toolsCodeWalker | OpenIV | Spark IV
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