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'''Gang Wars''' is a side mission in [[The Lost and Damned]]. To start a Gang War, the player must drive to a designated meeting point and then drive to the enemy's location. [[Clay Simons|Clay]], [[Terry Thorpe|Terry]], [[Jim Fitzgerald|Jim]] and three non-storyline characters assist the player during a battle. Completing a Gang War earns money and raises [[toughness]] of surviving Lost MC members, and spawns weapons in Johnny's [[Safehouses in The Lost and Damned |safehouses]]. Completing 25 Gang Wars raises the player's [[100%#The Lost and Damned|completion percentage]].
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{{infobox mission
  +
|name = Gang Wars
  +
|image = GangWars-TLAD-TitleImage.jpg
  +
|caption =
  +
|game = TLAD
  +
|for =
  +
|location =
  +
|target =
  +
|fail =
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|reward = Weapons in [[Safehouses in The Lost and Damned|Safehouse]]
  +
|unlocks = [[100% Completion in The Lost and Damned|Completion Percentage]]
  +
|unlockedby = [[Bad Cop Drop]]
  +
}}
  +
'''Gang Wars''' is a side mission in [[The Lost and Damned]].
   
===Gang Wars enemies===
+
==Overview==
*[[The Angels of Death]]
+
To start a Gang War, the [[Johnny Klebitz|player]] must drive to a designated meeting point and then drive to the enemy's location. [[Clay Simons|Clay]], [[Terry Thorpe|Terry]], [[Jim Fitzgerald|Jim]] and three non-storyline characters assist the player during a battle.
*[[Hillside Posse|The Jamaican Mafia]]
 
*[[The Commission|The Italian Mafia]] (Gambetti, Pavano, Messina, Lupisella, Ancelotti, and Pegorino crime Syndicates)
 
*[[Russian Mafia|The Russian Mafia]] (Petrovic's Family, Faustin's Family, Bulgarin's Family and Rascalov's Family)
 
*[[Albanians|The Albanian Mafia]]
 
   
===Rewards for completing Gang Wars===
+
By completing an increasing number of Gang Wars, the number of enemies you have to fight increases, and their weapons get stronger as well. You will have to develop different strategies to beat these missions. The more gang wars that you complete the more things you will have to look out for e.g.: more attention from cops and enemies using deadly weapons like explosives. In latter Gang Wars enemies can withstand large amounts of gunfire before dying but still die instantly with a single shot to the head, an accurate, long ranged weapon like the Carbine Rifle is recommended.
Completing Gang Wars will reward Johnny with weapons which will spawn at either of his safehouses.
 
*'''10''' Gang Wars: A [[Sawn-off Shotgun]] spawns
 
*'''20''' Gang Wars: An [[Automatic 9mm]] spawns
 
*'''30''' Gang Wars: A [[Carbine Rifle]] spawns
 
*'''40''' Gang Wars: An [[Assault_Shotgun|Assault Shotgun]] spawns. The weapon spawns after completing the mission "[[Heavy_Toll|Heavy Toll]]" and the necessary Gang Wars.
 
*All '''50''' Gang Wars: A [[Grenade Launcher]] spawns
 
   
===Gang War Variations===
+
==Variations==
*'''Hanging Out Wars''': This gang warfare style is when a gang is situated in one location of the map and there approximately 20-30 enemies to gun down then has the capability to call for reinforcements. Either Clay or Terry says this before Klebitz goes to the war ('''"I have intel that they are hangin in our very OWN [[Alderney]]"'') this means it is a Hanging Out war.
+
{|
*'''Cruising Wars''': This gang warfare style is when there are gangs on the move and waiting for a provoked attack (Lost MC attacks). There are many enemies in this style of warfare as they do call for more backup and more gang members spawn. Either Clay or Terry states (''"They are just cruisin' and shit"'') this means that this war is a Cruising War.
+
|-
*'''Transportation Wars''': This style of gang war requires Klebitz to chase down and destroy the main enemy vehicle without it getting away. In this gang war there are also many enemies trying to protect a vehicle at all cost that they even call for more backup. Either Terry or Clay says (''"They are doing a little escort work last time I heard"'') this means that this mission is a Transportation War.
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|valign=top width=150| '''Hanging Out Wars''':
  +
| This gang warfare style is when a gang is situated in one location of the map and there approximately 20-30 enemies to gun down then has the capability to call for reinforcements.
   
By completing an increasing number of Gang Wars, the number of enemies you have to fight increases, and their weapons get stronger as well. You will have to develop different strategies to beat these missions.
 
   
For Hanging Out Wars and Cruising Wars, try a hit-and-run-strategy. Some enemies will follow you to an ambush. Return to the remaining foes afterwards.
+
* Either Clay or Terry says this before Klebitz goes to the war ('''"I have intel that they are hangin in our very OWN [[Alderney]]"'') this means it is a Hanging Out war.
  +
* Try a hit-and-run-strategy. Some enemies will follow you to an ambush. Return to the remaining foes afterwards.
  +
|-
  +
|valign=top| '''Cruising Wars''':
  +
| This gang warfare style is when there are gangs on the move and waiting for a provoked attack (Lost MC attacks). There are many enemies in this style of warfare as they do call for more backup and more gang members spawn.
   
For Transportation Wars, you should hit the target vehicle as quick and hard as you can with a [[Sawn-off Shotgun]]. Shoot the driver to stop the vehicle, then shoot at the vehicle until it starts burning and consequently explodes.
 
   
===Gang Vehicles Used In Gang Wars===
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* Either Clay or Terry states (''"They are just cruisin' and shit"'') this means that this war is a Cruising War.
Below lists all of the vehicles used by enemy gangs in the Gang Wars. Some are target vehicles that require the player to destroy rather than kill off the enemy gang.
+
* Try a hit-and-run-strategy. Some enemies will follow you to an ambush. Return to the remaining foes afterwards.
  +
|-
  +
|valign=top| '''Transportation Wars''':
  +
| This style of gang war requires Klebitz to chase down and destroy the main enemy vehicle without it getting away. In this gang war there are also many enemies trying to protect a vehicle at all cost that they even call for more backup.
   
{| class="wikitable"
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! Gang
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* Either Terry or Clay says (''"They are doing a little escort work last time I heard"'') this means that this mission is a Transportation War.
! Standard Vehicles
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* You should hit the target vehicle as quick and hard as you can with a [[Sawn-off Shotgun]]. Shoot the driver to stop the vehicle, then shoot at the vehicle until it starts burning and consequently explodes. Alternatively you can try to get ahead of the target vehicle and use an explosive weapon like the [[Rocket Launcher]].
! Target Vehicles
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|}
  +
  +
==Members of the Lost MC==
  +
There are 24 members of Lost Brotherhood that can join Johnny's formation in Gang Wars, other than the usually present [[Jim Fitzgerald]], [[Clay Simons]], and [[Terry Thorpe]]. Each new member (up to three) rides on the backs of Jim, Clay, and Terry and aid the group in killing enemies. Each can be toughened up to increase their AI and upgrade their weapons, but each can also be killed in every gang warfare event. Once one dies, the next member takes his place.
  +
  +
Here are their names:<br />
  +
{{Col-begin}}
  +
{{Col-1-of-6}}
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*[[Bruce (TLAD)|Bruce]]
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*[[Brett (TLAD)|Brett]]
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*[[Buck]]
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*[[Chuck]]
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{{Col-2-of-6}}
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*[[Conan]]
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*[[Dick (TLAD)|Dick]]
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*[[Dogg]]
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*[[Earl]]
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{{Col-3-of-6}}
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*[[Frank]]
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*[[Glenn]]
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*[[Hal]]
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*[[Hamm]]
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{{Col-4-of-6}}
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*[[Hank (TLAD)|Hank]]
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*[[Horse]]
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*[[Leon]]
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*[[Monty]]
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{{Col-5-of-6}}
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*[[Nick]]
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*[[Pat (TLAD)|Pat]]
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*[[Petey]]
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*[[Shawn]]
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{{Col-6-of-6}}
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*[[Spike]]
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*[[Tug (TLAD)|Tug]]
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*[[Wayne]]
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*[[Willy (TLAD)|Willy]]
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{{Col-end}}
  +
  +
==Enemies==
  +
Below lists are the enemy gangs, and all of the vehicles used by enemy gangs in the Gang Wars. Some are target vehicles that require the player to destroy rather than kill off the enemy gang.
  +
  +
{| class="wikitable" style="border-style: solid; border-width: 1px; border-spacing: 1; background-color:#222222;"
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|- style="background-color:#666666;"
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|align=center| '''Gang'''
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| '''Standard Vehicles'''
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| '''Target Vehicles'''
 
|-
 
|-
 
| [[The Angels of Death]]
 
| [[The Angels of Death]]
|
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| [[Angel]]<br />[[Daemon]]<br />[[Gang Burrito]]<br />[[Slamvan]]<br />[[Wayfarer]]
[[Angel]]<br />[[Daemon]]<br />[[Gang Burrito]]<br />[[Slamvan]]
 
 
[[Wayfarer]]
 
 
| [[Gang Burrito]]<br />[[Slamvan]]
 
| [[Gang Burrito]]<br />[[Slamvan]]
 
|-
 
|-
| Yardie Jamaican [[Hillside Posse]]
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| Yardie Jamaican<br />[[Hillside Posse]]
 
| [[Huntley Sport]]<br />[[Voodoo]]<br />[[Comet]]
 
| [[Huntley Sport]]<br />[[Voodoo]]<br />[[Comet]]
 
| [[Comet]]
 
| [[Comet]]
 
|-
 
|-
| [[The Commission]](Gambettis, Pavanos, Messinas, Lupisellas, Ancelottis, Pegorinos)
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| [[The Commission]]<br /><span style="font-size: 85%;">(Gambettis, Pavanos,<br />Messinas, Lupisellas,<br />Ancelottis, Pegorinos)</span>
 
| [[Sentinel]]<br />[[PMP 600]]<br />[[Phantom]]
 
| [[Sentinel]]<br />[[PMP 600]]<br />[[Phantom]]
 
| [[Phantom]]
 
| [[Phantom]]
 
|-
 
|-
| [[Russian Mafia]](Petrovic's Family, Faustin's Family, Bulgarin's Family)
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| [[Russian Mafia]]<br /><span style="font-size: 85%;">(Petrovic's Family,<br />Faustin's Family,<br />Bulgarin's Family<br />Rascalov Family)</span>
 
| [[Schafter]]<br />[[Rebla]]<br />[[Stretch]]
 
| [[Schafter]]<br />[[Rebla]]<br />[[Stretch]]
 
| [[Stretch]]
 
| [[Stretch]]
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|}
 
|}
   
===Members of the Lost MC===
+
==Rewards==
There are 24 members of Lost Brotherhood that can join Johnny's formation in Gang Wars, other than the usually present [[Jim Fitzgerald]], [[Clay Simons]], and [[Terry Thorpe]]. Each new member (up to three) rides on the backs of Jim, Clay, and Terry and aid the group in killing enemies. Each can be toughened up to increase their AI and upgrade their weapons, but each can also be killed in every gang warfare event. Once one dies, the next member takes his place.
+
Completing a Gang War earns money and raises [[toughness]] of surviving Lost MC members.
   
Here are their names: [[Nick]], [[Wayne]], [[Earl]], [[Horse]], [[Buck]], [[Dogg]], [[Hank (TLAD)|Hank]], [[Hal]], [[Willy (TLAD)|Willy]], [[Frank]], [[Pat (TLAD)|Pat]], [[Bruce (TLAD)|Bruce]], [[Tug (TLAD)|Tug]], [[Leon]], [[Chuck]], [[Dick (TLAD)|Dick]], [[Brett]], [[Hamm]], [[Monty]], [[Spike]], [[Conan]], [[Petey]], [[Glenn]], [[Shawn]].
+
Completing numbers of Gang Wars will reward Johnny with weapons which will spawn at either of his safehouses.
  +
*'''10''' Gang Wars: A [[Sawn-off Shotgun]] spawns
  +
*'''20''' Gang Wars: An [[Automatic 9mm]] spawns
  +
*'''30''' Gang Wars: A [[Carbine Rifle]] spawns
  +
*'''40''' Gang Wars: An [[Assault Shotgun]] spawns. The weapon spawns after completing the mission "[[Heavy Toll]]" and the necessary Gang Wars.
  +
*All '''50''' Gang Wars: A [[Grenade Launcher]] spawns
  +
Completing 25 Gang Wars raises the player's [[100%#The Lost and Damned|completion percentage]].
   
 
==Trivia==
 
==Trivia==
* [[Malc]], during the mission "[[Heavy Toll]]", mentioned, that the war between The Lost and AOD is very similar to warfare in [[Los Santos]], presumably in reference to the similarity of the gang warfare systems in [[Grand Theft Auto: San Andreas|GTA SA]] and TLAD.
 
 
* Terry will refer an enemy gang as "lunatics" if the enemy gang is aggressive and this could be any gang except for [[Angels of Death]].
 
* Terry will refer an enemy gang as "lunatics" if the enemy gang is aggressive and this could be any gang except for [[Angels of Death]].
* The gang will not follow you unless you are on a bike. This can be usefull if you want to level up gang members. Simply switch to a car or helicopter and go to the gang location yourself. Once there, soften up the enemy gang's defenses with explosives. Soon the rest of the gang will show up and take out the remaining members.
 
* Jim, Terry, Clay and other different bikers do not need to survive to complete to war, only Johnny needs to survive, also it is possible to kill any of them without failing the gang war, it fails if either the Angels of Death escape or if Johnny dies.
 
* The more gang wars that you complete the more things you will have to look out for e.g:more attention from cops and enemies using deadly weapons like explosives.
 
* After the mission [[Was It Worth It?|Was it Worth It?]], Jim will no longer be with you on gang wars and is replaced with another member of The Lost each time the current one is killed.
 
 
* The bikers that drive other than Terry and Clay on your side are always aggressive and will rush towards enemies when the battle starts, often leading towards their death while they can't defend themselves.
 
* The bikers that drive other than Terry and Clay on your side are always aggressive and will rush towards enemies when the battle starts, often leading towards their death while they can't defend themselves.
  +
* Jim, Terry, Clay and other different bikers do not need to survive to complete to war, only Johnny needs to survive, also it is possible to kill any of them without failing the gang war, it fails if either the gang members escape or if Johnny dies.
  +
* The gang will not follow you unless you are on a bike. This can be useful if you want to level up gang members. Simply switch to a car or helicopter and go to the gang location yourself. Once there, soften up the enemy gang's defenses with explosives. Soon the rest of the gang will show up and take out the remaining members.
  +
* If non-storyline bikers die in a Gang War, they can be resurrected in the next one if you die yourself.
  +
* [[Malc]], during the mission "[[Heavy Toll]]", mentioned, that the war between The Lost and AOD is very similar to warfare in [[Los Santos]], presumably in reference to the similarity of the gang warfare systems in [[Grand Theft Auto: San Andreas|GTA SA]] and TLAD.
  +
* After the mission [[Was It Worth It?]], Jim will no longer be with you on gang wars and is replaced with another member of The Lost each time the current one is killed. Also, instead of Jim's [[Zombie]], a black [[Lycan]] is used by Lost MC gang members.
  +
* Johnny refers to enemies as, for example, "AOD pricks" even if he fights another gang.
   
 
== See also ==
 
== See also ==
Line 65: Line 64:
 
[[Category:Features in The Lost and Damned]]
 
[[Category:Features in The Lost and Damned]]
 
[[Category:Side Missions]]
 
[[Category:Side Missions]]
  +
[[Category:Missions]]
  +
[[Category:Missions in The Lost and Damned]]
  +
[[Category:Features]]

Latest revision as of 15:29, July 18, 2014

MISSION
Gang Wars
GangWars-TLAD-TitleImage
Game: The Lost and Damned
Reward: Weapons in Safehouse
Unlocks: Completion Percentage
Unlocked by: Bad Cop Drop

Gang Wars is a side mission in The Lost and Damned.

OverviewEdit

To start a Gang War, the player must drive to a designated meeting point and then drive to the enemy's location. Clay, Terry, Jim and three non-storyline characters assist the player during a battle.

By completing an increasing number of Gang Wars, the number of enemies you have to fight increases, and their weapons get stronger as well. You will have to develop different strategies to beat these missions. The more gang wars that you complete the more things you will have to look out for e.g.: more attention from cops and enemies using deadly weapons like explosives. In latter Gang Wars enemies can withstand large amounts of gunfire before dying but still die instantly with a single shot to the head, an accurate, long ranged weapon like the Carbine Rifle is recommended.

VariationsEdit

Hanging Out Wars: This gang warfare style is when a gang is situated in one location of the map and there approximately 20-30 enemies to gun down then has the capability to call for reinforcements.


  • Either Clay or Terry says this before Klebitz goes to the war ('"I have intel that they are hangin in our very OWN Alderney") this means it is a Hanging Out war.
  • Try a hit-and-run-strategy. Some enemies will follow you to an ambush. Return to the remaining foes afterwards.
Cruising Wars: This gang warfare style is when there are gangs on the move and waiting for a provoked attack (Lost MC attacks). There are many enemies in this style of warfare as they do call for more backup and more gang members spawn.


  • Either Clay or Terry states ("They are just cruisin' and shit") this means that this war is a Cruising War.
  • Try a hit-and-run-strategy. Some enemies will follow you to an ambush. Return to the remaining foes afterwards.
Transportation Wars: This style of gang war requires Klebitz to chase down and destroy the main enemy vehicle without it getting away. In this gang war there are also many enemies trying to protect a vehicle at all cost that they even call for more backup.


  • Either Terry or Clay says ("They are doing a little escort work last time I heard") this means that this mission is a Transportation War.
  • You should hit the target vehicle as quick and hard as you can with a Sawn-off Shotgun. Shoot the driver to stop the vehicle, then shoot at the vehicle until it starts burning and consequently explodes. Alternatively you can try to get ahead of the target vehicle and use an explosive weapon like the Rocket Launcher.

Members of the Lost MCEdit

There are 24 members of Lost Brotherhood that can join Johnny's formation in Gang Wars, other than the usually present Jim Fitzgerald, Clay Simons, and Terry Thorpe. Each new member (up to three) rides on the backs of Jim, Clay, and Terry and aid the group in killing enemies. Each can be toughened up to increase their AI and upgrade their weapons, but each can also be killed in every gang warfare event. Once one dies, the next member takes his place.

Here are their names:

EnemiesEdit

Below lists are the enemy gangs, and all of the vehicles used by enemy gangs in the Gang Wars. Some are target vehicles that require the player to destroy rather than kill off the enemy gang.

Gang Standard Vehicles Target Vehicles
The Angels of Death Angel
Daemon
Gang Burrito
Slamvan
Wayfarer
Gang Burrito
Slamvan
Yardie Jamaican
Hillside Posse
Huntley Sport
Voodoo
Comet
Comet
The Commission
(Gambettis, Pavanos,
Messinas, Lupisellas,
Ancelottis, Pegorinos)
Sentinel
PMP 600
Phantom
Phantom
Russian Mafia
(Petrovic's Family,
Faustin's Family,
Bulgarin's Family
Rascalov Family)
Schafter
Rebla
Stretch
Stretch
Albanians Futo
Hakumai
Packer
Mule
Packer
Mule

RewardsEdit

Completing a Gang War earns money and raises toughness of surviving Lost MC members.

Completing numbers of Gang Wars will reward Johnny with weapons which will spawn at either of his safehouses.

Completing 25 Gang Wars raises the player's completion percentage.

TriviaEdit

  • Terry will refer an enemy gang as "lunatics" if the enemy gang is aggressive and this could be any gang except for Angels of Death.
  • The bikers that drive other than Terry and Clay on your side are always aggressive and will rush towards enemies when the battle starts, often leading towards their death while they can't defend themselves.
  • Jim, Terry, Clay and other different bikers do not need to survive to complete to war, only Johnny needs to survive, also it is possible to kill any of them without failing the gang war, it fails if either the gang members escape or if Johnny dies.
  • The gang will not follow you unless you are on a bike. This can be useful if you want to level up gang members. Simply switch to a car or helicopter and go to the gang location yourself. Once there, soften up the enemy gang's defenses with explosives. Soon the rest of the gang will show up and take out the remaining members.
  • If non-storyline bikers die in a Gang War, they can be resurrected in the next one if you die yourself.
  • Malc, during the mission "Heavy Toll", mentioned, that the war between The Lost and AOD is very similar to warfare in Los Santos, presumably in reference to the similarity of the gang warfare systems in GTA SA and TLAD.
  • After the mission Was It Worth It?, Jim will no longer be with you on gang wars and is replaced with another member of The Lost each time the current one is killed. Also, instead of Jim's Zombie, a black Lycan is used by Lost MC gang members.
  • Johnny refers to enemies as, for example, "AOD pricks" even if he fights another gang.

See also Edit

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