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{{Template:Spoiler}}{{infobox mission
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{{infobox mission
 
|name = Get Lost
 
|name = Get Lost
|image = Get_Lost_1.jpg
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|image = GetLost-TLAD-BillyExecution.jpg
|caption = Stubbs tells Johnny about the prison.
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|caption = [[Johnny Klebitz|Johnny]] about to [[Executions|execute]] [[Billy Grey|Billy]]
 
|game = TLAD
 
|game = TLAD
|for = [[Thomas Stubbs III]]
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|for = [[Thomas Stubbs]]
|location = [[Lost MC Clubhouse]], [[Alderney]]
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|location = [[Lost MC Clubhouse]], [[Acter]]
 
|target = [[Billy Grey]]
 
|target = [[Billy Grey]]
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|fail = [[Wasted]]<br>[[Busted]]<br>[[Terry Thorpe|Terry]] dies<br>[[Clay Simons|Clay]] dies<br>Cover blown
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|reward = [[Money|$7000]]
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|unlocks = Story Complete
 
|unlockedby = [[Was It Worth It?]]
 
|unlockedby = [[Was It Worth It?]]
|fail = Johnny's, Terry's or Clay's death
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}}
|reward = $7000}}
 
   
{{quote|Checkmate, dude. Come on, Get it over with. Do it!...What, you waiting for a speech or somethin'? Come on!|[[Billy Grey]] last words.}}
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{{quote|Checkmate, dude. Come on, Get it over with. Do it!...What, you waiting for a speech or something? Come on!| [[Billy Grey|Billy Grey's]] last words }}
   
'''Get Lost''' is the final storyline mission in ''[[The Lost and Damned]]''. It is given by [[Thomas Stubbs]] to [[Johnny Klebitz]], and its objective is to kill [[Billy Grey]]. By matching up the time lines it can be assumed this mission takes place around the same time Niko [[Weekend at Florian's|encounters]] [[Bernie Crane|Bernie]] in the [[Grand Theft Auto IV|original game]].
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'''Get Lost''' is the [[Climax|final storyline mission]] in ''[[The Lost and Damned]]'' given by [[Thomas Stubbs]] to [[Johnny Klebitz]], and its objective is to kill [[Billy Grey]]. By matching up the timelines, it can be assumed this mission takes place around the same time [[Niko Bellic|Niko]] [[Weekend at Florian's|encounters]] [[Bernie Crane|Bernie]] in the [[Grand Theft Auto IV|original game]].
   
 
==Mission objectives==
 
==Mission objectives==
In order to complete the mission the player must:
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In order to complete the mission, the player must:
 
*Go to the prison
 
*Go to the prison
 
*Speak to Terry to get free weapons
 
*Speak to Terry to get free weapons
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*Follow Terry and Clay out of the prison
 
*Follow Terry and Clay out of the prison
 
*Lead The Lost back to the clubhouse
 
*Lead The Lost back to the clubhouse
 
==Enemies==
 
*Security Guards
 
*[[NOOSE]]
 
*[[Billy Grey]]
 
   
 
==Walkthrough==
 
==Walkthrough==
Congressman Tom Stubbs calls shortly after you complete [[Was It Worth It?]] (Johnny can call Stubbs first). He wants to meet Johnny at the [[Lost MC Clubhouse]]. Walk into the yellow marker outside to trigger the meeting. First, Stubbs announces that [[Ray Boccino]] [[Pest Control|isn't going to live for much longer]], so he's no longer a concern for [[The Lost Brotherhood]]. But the Congressman also confirms that [[Billy Grey]] plans to pin a major drug operation on Johnny and [[Angus Martin]], and then disappear into the federal witness protection program.
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Congressman Thomas Stubbs calls Johnny shortly after [[Was It Worth It?]] (alternatively, Johnny can call Stubbs first). He wants to meet Johnny at the [[Lost MC Clubhouse]]. Walk into the yellow marker outside to trigger the meeting. First, Stubbs announces that [[Ray Boccino]] will not [[Pest Control|be around much longer]], so Johnny shouldn't worry about him. However, Stubbs informs Johnny that [[Billy Grey]] is planning to pin a major drug operation on Johnny and [[Angus Martin]], which will send them to prison and allow Billy to enter the federal witness protection program.
   
Go to the Alderney State Correctional Facility, where Billy is talking to his prison-mate about his bail. Johnny will call [[Terry Thorpe|Terry]] and tell him to bring all his firepower and the brothers. Terry will arrive in his van, with Clay and the remaining brothers. Go to his van and buy the whole lot; Johnny asks Terry to sell them for free as the weapons were needed for the brotherhood. Blow up the prison doors. From here to Billy, it's a massive gun battle between the Lost MC and the LCPD. An easy start is to launch a rocket at the laundry service van parked just inside the entryway- causing several guards to be killed. The massive shooting spree collides with The Lost MC and the LCPD. Johnny, Terry and Clay now have to fight their way to Billy. Follow Terry and [[Clay Simons|Clay]] to the left. When you reach the north end of the yard, another wave of guards opens fire at the corner. One well-placed [[Grenades|grenade]] tossed early can make quick work of this crew. Fight your way around the northwest corner - don't miss the [[Health|first aid]] kit on the side of the water basin right at the corner. Then head east where another laundry van is surrounded by hostile guards. Blow it up to thin their ranks and pick off the shooter on the roof. Make your way to the prison yard. Use nearby barrels for cover - you still have a lot of fighting to do. NOOSE will arrive in helicopters.Clear the area of guards. When battling the NOOSE, explosives are your best friend. Use the [[Rocket Launcher|RPG]]/[[Grenade Launcher|grenade launcher]] and normal grenades or [[Pipe Bomb|pipe bombs]] to flush out groups, and when you run out, finish them off with guns. When the last goon drops - the location of Billy Grey is revealed. Get to Billy and execute him for the damage that he did to his brothers. Hold Billy at gunpoint with your [[Automatic 9mm]]. Johnny hesitates at first but shoots Billy in the chest after he lunges at him with a knife. Get back to Terry and Clay and get on your bike. Follow Terry and Clay out of the prison. While riding out, there will be prisoners escaping and fighting with cops. Kill them while on the bike, then escape the facility. Finally, lead the last of the Lost back to the clubhouse. Johnny, Clay and Angus with Terry enter the clubhouse, only to find it trashed up. The brothers take a moment to remember the good times. Johnny tells Terry to put the clubhouse out of its misery. He pours petrol all over the clubhouse and sets it on fire. Terry, Clay, Johnny and Angus leave the clubhouse for the last time and stand outside, watching as their clubhouse burns.
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Drive to the Alderney State Correctional Facility, where Billy is talking to his prison-mate about his bail. Outside the prison, Johnny calls [[Terry Thorpe|Terry]] and tells him to bring his [[Slamvan|weapons van]]. Terry arrives in his van, with [[Clay Simons]] and the remaining brothers. When Terry arrives, buy as many heavy weapons as possible. Johnny explains that he isn't paying for the weapons as they are for Club rather than personal use.
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Blow up the prison doors. Once the doors have been destroyed, many armed prison officers will arrive and fight Johnny. It is recommened to launch a rocket at the laundry service van parked just inside the entrance, which can kill several prison officers in the process. Johnny, Terry and Clay fight their way through the prison compound while the remaining brothers stand watch at the entrance.
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Follow Terry and Clay to the left. When the player reaches the north end of the yard, another wave of guards opens fire from the corner. [[Grenades]] are recommened here as they can kill many guards at once without wasting bullets. Fight through to the northwest corner, where a [[Health|first aid]] kit can be found on the side of the water basin right in the corner.
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Head to the east, where another laundry van is surrounded by hostile guards. Destroy it quickly and kill the gunman on the roof. Head towards the prison yard, using nearby barrels for cover.
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NOOSE will arrive in helicopters. Clear the area of guards. When battling the NOOSE, the [[Rocket Launcher|RPG]], [[Grenade Launcher|grenade launcher]] and normal grenades or [[Pipe Bomb]]s are recommended, before finishing the officers off by shooting them.
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Johnny soon discovers Billy's location. Johnny confronts Billy, who challenges Johnny to kill him. Johnny hesitates, but eventually kills Billy when he lunges at Johnny with a knife.
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Return to Terry and Clay and get on Johnny's [[Hexer|bike]]. Follow Terry and Clay out of the prison while killing any remaining police officers.
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When Johnny is clear of the prison, he leads Terry and Clay back to the clubhouse. When they arrive at the clubhouse, they find it has been ransacked. Johnny, Terry, Clay and Angus take a brief moment to reminisce and remember the club's glory days, before Johnny tells Terry to "put the place out of its misery". Johnny, Angus and Clay leave the clubhouse while Terry douses it in petrol, before joining the trio outside. The remaining members of the Alderney Chapter watch on as the clubhouse burns to the ground.
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==Aftermath==
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===[[Liberty Tree]] Newspaper===
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''"After the recent murderous incident at [[Alderney State Correctional Facility]], a security review is being called for. [[Sally Butters]] of Moms for a Police State says she's " sick and tired of criminals stealing from us. We want to put them to work in order to make the US economy the powerhouse it once was. The private medical sector has worked so well for this country, why can't we privatize everything?""''
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  +
''"Certain liberal groups have blamed the incident on strict prison rules. They call for regular meditation sessions and Reiki training for all guards. [[Earth-Song Bowden]], a campaigner for prisoner rights, says "most violent tendencies can be traced to a misalignment of Chakras. We need to treat the cause of the problem. Not the symptom." Whatever the reason for what happened, something has to change at Alderney State. Parents have enough to worry about with terrorists on the loose and our economy failing, our prisons must remain secure."''
  +
  +
===[[Weazel News]] Newspaper===
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''"As horrible as recent events in the Alderney State Correctional Facility have been, there are reasons to be grateful for it. The secular morons will now stop their whining and we'll be able to bring in the two things that might help our prisons - corporal punishment and prayer. These men don't deserve human rights. They lost their rights when they ran that red light or sold that dime bad of weed to a teenager. We need to beat'em and make'em atone for their evils. There's nothing in this world that can't be corrected by a little prayer and a beating or two (a day) - my son is the perfect example. A strict course of flagellation and prayer sessions cured him of his homosexuality. Now he lives a happy and totally straigh life in [[Westminster]] with his hairdresser roommate."''
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==After the mission==
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*The player can only save their game at [[Brian Jeremy's Safehouse]], as the [[Lost MC Clubhouse]] is no longer accessible. Similarly, the player can no longer watch [[Television in GTA IV|television]].
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*Johnny can make several phone calls:
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**Johnny phones [[Thomas Stubbs]] and informs him of Billy's death. Stubbs commends Johnny for his principles and offers Johnny a job as his personal bodyguard, which Johnny declines.
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**Johnny phones [[Ashley Butler]] and informs her of Billy's death. Ashley asks Johnny for $40, which Johnny declines, telling Ashley she can "kill herself on her own".
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**Johnny phones Angus and informs him that the Alderney Chapter of [[The Lost MC]] has disbanded. The duo briefly talk about the club's glory days, before Johnny tells Angus that he will continue to financially support [[Jim Fitzgerald|Jim]]'s family, as he "owes him that". He also tells Angus that he has "cut Ashley loose" in his head, before thanking Angus for his support and friendship.
   
 
==Video Walkthrough==
 
==Video Walkthrough==
 
[[File:GTA The Lost and Damned - Ending Final Mission - Get Lost (1080p)|640px]]
 
[[File:GTA The Lost and Damned - Ending Final Mission - Get Lost (1080p)|640px]]
   
==Deaths==
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*[[Billy Grey ]]- Killed for attempting to turn states against Johnny and the brothers.
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==Trivia==
 
==Trivia==
*When already in the center of the prison before finding and killing [[Billy Grey]] in the prison chapel, instead of taking cover with [[Terry Thorpe|Terry]] and [[Clay Simons|Clay]], if Johnny heads to the chapel before killing Billy and shoots from there and kill all the guards, the mission will halt right there and Billy will not spawn at the chapel. This glitch will keep the mission from finishing and the mission has to be failed.
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*When already in the center of the prison before finding and killing [[Billy Grey]] in the prison chapel, instead of taking cover with [[Terry Thorpe|Terry]] and [[Clay Simons|Clay]], if Johnny heads to the chapel before killing Billy and shoots from there and kill all the guards, the mission will halt right there and Billy will not spawn at the chapel. This glitch will prevent the mission from progressing and the only way to fix this glitch is to fail the mission.
*If a brother is killed before blowing up the doors, Johnny's cover will be blown and the mission will fail.
 
 
*Depending on what explosive weapon Johnny has when he approaches the gate, he will say different things. The player can switch weapons to hear different things.
 
*Depending on what explosive weapon Johnny has when he approaches the gate, he will say different things. The player can switch weapons to hear different things.
*You cannot add the knife that Billy tries to kill you with to your inventory of weapons.
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*The player cannot add the knife Billy tries to kill Johnny with to their inventory.
*It is unknown what happened to [[Gerry McReary]] (who was in the prison on multiple charges) during this mission. Some prisoners are seen escaping, while others are casualties. It is possible he would have at least been a witness of the prison break. This is particularly interesting due to the fact that [[Packie McReary]] is seen leaving Liberty City at the end of [[TBOGT|TBoGT]].
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*This is one of two missions, the other being [[Off Route]], where the [[Prison Bus]] is seen. However, it cannot be entered.
*This is the only other mission, the other being [[Off Route]], where the [[Prison Bus]] is seen, but it cannot be entered or controlled.
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*Like [[Area 69]] during [[Black Project]] in [[Grand Theft Auto: San Andreas]], the [[Alderney State Correctional Facility]] has a speaker phone voicing commands and other chit chat to prisoners and guards alike that is only present during this mission.
*Like [[Area 69]] during [[Black Project]] in [[Grand Theft Auto: San Andreas]], the Alderney State Correctional Facility has a speaker phone voicing commands and other chit chat to prisoners and guards alike that is only present during this mission.
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*The songs playing during the End Credits after the mission are "Every Picture Tells a Story" by Rod Stewart, "Touch Too Much" by AC/DC and "China Grove" by The Doobie Brothers. All three songs can be heard on [[Liberty Rock Radio 97.8]].
*After the mission, Johnny will be able to make several calls; one to Thomas Stubbs, who offers to hire Johnny as his personal hitman, which Johnny declines, one to Ashley Butler, who asks Johnny for forty dollars, which Johnny declines, and one to Angus Martin about the memories of The Lost MC and how much Jim's loss has affected them.
 
*The songs playing during the End Credits after the mission are "Every Picture Tells a Story", by Rodney Stewart, "Touch Too Much", by AC/DC and "China Grove", by The Doobie Brothers which all three are on the radio station, [[Liberty Rock Radio 97.8]].
 
   
 
==Gallery==
 
==Gallery==
 
<gallery widths="148" captionalign="left">
 
<gallery widths="148" captionalign="left">
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Get_Lost_1.jpg|Stubbs tells Johnny about the prison.
 
Get Lost 2.JPG|[[Billy Grey]] in the prison talking to another inmate.
 
Get Lost 2.JPG|[[Billy Grey]] in the prison talking to another inmate.
 
Get lost 3.JPG|[[Terry Thorpe|Terry]], [[Clay Simons|Clay]] and two other Lost bikers arrive to help Johnny.
 
Get lost 3.JPG|[[Terry Thorpe|Terry]], [[Clay Simons|Clay]] and two other Lost bikers arrive to help Johnny.
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</gallery>
 
</gallery>
   
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==Navigation==
{{Tlad missions}}
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{{Navboxes
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|title= Navigation
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|list1=
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{{GTA|state=collapsed}}
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{{Gtatlad missions|state=collapsed}}
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}}
 
[[de:Get Lost]]
 
[[de:Get Lost]]
 
[[es:Get Lost]]
 
[[es:Get Lost]]
 
[[fr:Get Lost]]
 
[[fr:Get Lost]]
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[[pl:Get Lost]]
 
[[Category:Missions in The Lost and Damned]]
 
[[Category:Missions in The Lost and Damned]]
 
[[Category:The Lost and Damned]]
 
[[Category:The Lost and Damned]]

Latest revision as of 21:13, January 27, 2015

MISSION
Get Lost
GetLost-TLAD-BillyExecution
Game: The Lost and Damned
For: Thomas Stubbs
Location: Lost MC Clubhouse, Acter
Target: Billy Grey
Conditions of mission failure:
Wasted
Busted
Terry dies
Clay dies
Cover blown
Reward(s):
$7000
Unlocks: Story Complete
Unlocked by: Was It Worth It?
"Checkmate, dude. Come on, Get it over with. Do it!...What, you waiting for a speech or something? Come on!"
Billy Grey's last words

Get Lost is the final storyline mission in The Lost and Damned given by Thomas Stubbs to Johnny Klebitz, and its objective is to kill Billy Grey. By matching up the timelines, it can be assumed this mission takes place around the same time Niko encounters Bernie in the original game.

Mission objectivesEdit

In order to complete the mission, the player must:

  • Go to the prison
  • Speak to Terry to get free weapons
  • Blow up the prison doors
  • Fight your way through the guards
  • Make your way to the prison yard
  • Clear the area of guards
  • Execute Billy
  • Get back to Terry and Clay and get on your bike
  • Follow Terry and Clay out of the prison
  • Lead The Lost back to the clubhouse

WalkthroughEdit

Congressman Thomas Stubbs calls Johnny shortly after Was It Worth It? (alternatively, Johnny can call Stubbs first). He wants to meet Johnny at the Lost MC Clubhouse. Walk into the yellow marker outside to trigger the meeting. First, Stubbs announces that Ray Boccino will not be around much longer, so Johnny shouldn't worry about him. However, Stubbs informs Johnny that Billy Grey is planning to pin a major drug operation on Johnny and Angus Martin, which will send them to prison and allow Billy to enter the federal witness protection program.

Drive to the Alderney State Correctional Facility, where Billy is talking to his prison-mate about his bail. Outside the prison, Johnny calls Terry and tells him to bring his weapons van. Terry arrives in his van, with Clay Simons and the remaining brothers. When Terry arrives, buy as many heavy weapons as possible. Johnny explains that he isn't paying for the weapons as they are for Club rather than personal use.

Blow up the prison doors. Once the doors have been destroyed, many armed prison officers will arrive and fight Johnny. It is recommened to launch a rocket at the laundry service van parked just inside the entrance, which can kill several prison officers in the process. Johnny, Terry and Clay fight their way through the prison compound while the remaining brothers stand watch at the entrance.

Follow Terry and Clay to the left. When the player reaches the north end of the yard, another wave of guards opens fire from the corner. Grenades are recommened here as they can kill many guards at once without wasting bullets. Fight through to the northwest corner, where a first aid kit can be found on the side of the water basin right in the corner.

Head to the east, where another laundry van is surrounded by hostile guards. Destroy it quickly and kill the gunman on the roof. Head towards the prison yard, using nearby barrels for cover.

NOOSE will arrive in helicopters. Clear the area of guards. When battling the NOOSE, the RPG, grenade launcher and normal grenades or Pipe Bombs are recommended, before finishing the officers off by shooting them.

Johnny soon discovers Billy's location. Johnny confronts Billy, who challenges Johnny to kill him. Johnny hesitates, but eventually kills Billy when he lunges at Johnny with a knife.

Return to Terry and Clay and get on Johnny's bike. Follow Terry and Clay out of the prison while killing any remaining police officers.

When Johnny is clear of the prison, he leads Terry and Clay back to the clubhouse. When they arrive at the clubhouse, they find it has been ransacked. Johnny, Terry, Clay and Angus take a brief moment to reminisce and remember the club's glory days, before Johnny tells Terry to "put the place out of its misery". Johnny, Angus and Clay leave the clubhouse while Terry douses it in petrol, before joining the trio outside. The remaining members of the Alderney Chapter watch on as the clubhouse burns to the ground.

AftermathEdit

Liberty Tree NewspaperEdit

"After the recent murderous incident at Alderney State Correctional Facility, a security review is being called for. Sally Butters of Moms for a Police State says she's " sick and tired of criminals stealing from us. We want to put them to work in order to make the US economy the powerhouse it once was. The private medical sector has worked so well for this country, why can't we privatize everything?""

"Certain liberal groups have blamed the incident on strict prison rules. They call for regular meditation sessions and Reiki training for all guards. Earth-Song Bowden, a campaigner for prisoner rights, says "most violent tendencies can be traced to a misalignment of Chakras. We need to treat the cause of the problem. Not the symptom." Whatever the reason for what happened, something has to change at Alderney State. Parents have enough to worry about with terrorists on the loose and our economy failing, our prisons must remain secure."

Weazel News NewspaperEdit

"As horrible as recent events in the Alderney State Correctional Facility have been, there are reasons to be grateful for it. The secular morons will now stop their whining and we'll be able to bring in the two things that might help our prisons - corporal punishment and prayer. These men don't deserve human rights. They lost their rights when they ran that red light or sold that dime bad of weed to a teenager. We need to beat'em and make'em atone for their evils. There's nothing in this world that can't be corrected by a little prayer and a beating or two (a day) - my son is the perfect example. A strict course of flagellation and prayer sessions cured him of his homosexuality. Now he lives a happy and totally straigh life in Westminster with his hairdresser roommate."

After the missionEdit

  • The player can only save their game at Brian Jeremy's Safehouse, as the Lost MC Clubhouse is no longer accessible. Similarly, the player can no longer watch television.
  • Johnny can make several phone calls:
    • Johnny phones Thomas Stubbs and informs him of Billy's death. Stubbs commends Johnny for his principles and offers Johnny a job as his personal bodyguard, which Johnny declines.
    • Johnny phones Ashley Butler and informs her of Billy's death. Ashley asks Johnny for $40, which Johnny declines, telling Ashley she can "kill herself on her own".
    • Johnny phones Angus and informs him that the Alderney Chapter of The Lost MC has disbanded. The duo briefly talk about the club's glory days, before Johnny tells Angus that he will continue to financially support Jim's family, as he "owes him that". He also tells Angus that he has "cut Ashley loose" in his head, before thanking Angus for his support and friendship.

Video WalkthroughEdit

GTA The Lost and Damned - Ending Final Mission - Get Lost (1080p)17:59

GTA The Lost and Damned - Ending Final Mission - Get Lost (1080p)













TriviaEdit

  • When already in the center of the prison before finding and killing Billy Grey in the prison chapel, instead of taking cover with Terry and Clay, if Johnny heads to the chapel before killing Billy and shoots from there and kill all the guards, the mission will halt right there and Billy will not spawn at the chapel. This glitch will prevent the mission from progressing and the only way to fix this glitch is to fail the mission.
  • Depending on what explosive weapon Johnny has when he approaches the gate, he will say different things. The player can switch weapons to hear different things.
  • The player cannot add the knife Billy tries to kill Johnny with to their inventory.
  • This is one of two missions, the other being Off Route, where the Prison Bus is seen. However, it cannot be entered.
  • Like Area 69 during Black Project in Grand Theft Auto: San Andreas, the Alderney State Correctional Facility has a speaker phone voicing commands and other chit chat to prisoners and guards alike that is only present during this mission.
  • The songs playing during the End Credits after the mission are "Every Picture Tells a Story" by Rod Stewart, "Touch Too Much" by AC/DC and "China Grove" by The Doobie Brothers. All three songs can be heard on Liberty Rock Radio 97.8.

GalleryEdit

NavigationEdit

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