GTA Wiki

Help required: categories

Hi everyone, please help us by filling out this form!


We are determining how players best define and/or differentiate the terms "game modes", "missions" and "activities". This will be used to help us develop a clear and logical category tree to house articles related to this type of content.


Thank you in advance for help!

READ MORE

GTA Wiki
GTA Wiki
19,871
pages
(→‎Trivia: Removed nonsense about "4th dimension".)
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
:''For ghost towns in the [[State of San Andreas|San Andreas]], see [[Las Brujas]] or [[Aldea Malvada]].''
 
:''For ghost towns in the [[State of San Andreas|San Andreas]], see [[Las Brujas]] or [[Aldea Malvada]].''
[[Image:Ghost Town.jpg|right|thumb|300px|The Ghost Town, as depicted in GTA III. (<small>[[:Image:Ghost Town (GTA3) (Front).jpg|Front view.]]</small>).]]
+
[[Image:Ghost Town.jpg|right|thumb|300px|The Ghost Town, as depicted in GTA III. ([[:Image:Ghost Town (GTA3) (Front).jpg|Front view.]]).]]
   
The '''Ghost Town''' is a "hidden area", not intended to be accessed during normal gameplay. It is a template image for the opening cutscene of [[Grand Theft Auto III]] where [[Claude]] is helping [[Catalina]] rob a [[Bank of Liberty|bank]], before being betrayed and shot. This is known by player installing a bridge to the ghost town modification or open tunnels and seeing those mod areas on the cutscene. The small city block is just a hidden interior alongside of the garden area on [[Kenji's Casino]], the roof of the [[Love Media]] building, and [[Joey's Garage]]. Although referred to, it is not [[Carcer City]].
+
The '''Ghost Town''' is a "hidden area", not intended to be accessed during normal gameplay. It is a template image for the opening cutscene of [[Grand Theft Auto III]] where [[Claude]] is helping [[Catalina]] rob a [[Bank of Liberty|bank]], before being betrayed and shot. This is known by the player installing a bridge to the ghost town modification or open tunnels and seeing those mod areas on the cutscene. The small city block is just a hidden interior alongside of the garden area on [[Kenji's Casino]], the roof of the [[Love Media]] building, and [[Joey's Garage]]. Although referred to, it is not [[Carcer City]].
   
 
== "Liberty City Bank" Ghost Town ==
 
== "Liberty City Bank" Ghost Town ==
Line 28: Line 28:
 
During gameplay, it can only be accessed by flying the Dodo there, but can also be seen through the upstate hills area of [http://gta.wikia.com/Shoreside_Vale Shoreside Vale], with the help of a sniper. Very few of the objects are solid, and those that ''are'' solid are tiny props (two wooden crates behind the Liberty City Bank), so there is nowhere to land. If using [[Cheats in GTA III|cheats]], the flying cars cheat can also get the player to the Ghost Town. There are two modifications that allow the player to reach the Ghost Town easily via bridge. One just solidifies the Ghost Town, and the other solidifies it and adds in some buildings, and extra room. Half of the small landmass is located above water and the other half is located over a large entrance into blue hell along with others seeing as how the backside of the hills aren't complete, and the player can see into Shoreside Vale and the entire layout.
 
During gameplay, it can only be accessed by flying the Dodo there, but can also be seen through the upstate hills area of [http://gta.wikia.com/Shoreside_Vale Shoreside Vale], with the help of a sniper. Very few of the objects are solid, and those that ''are'' solid are tiny props (two wooden crates behind the Liberty City Bank), so there is nowhere to land. If using [[Cheats in GTA III|cheats]], the flying cars cheat can also get the player to the Ghost Town. There are two modifications that allow the player to reach the Ghost Town easily via bridge. One just solidifies the Ghost Town, and the other solidifies it and adds in some buildings, and extra room. Half of the small landmass is located above water and the other half is located over a large entrance into blue hell along with others seeing as how the backside of the hills aren't complete, and the player can see into Shoreside Vale and the entire layout.
 
==Ghost==
 
==Ghost==
The graphic bug is named the 'Ghost Town' as of the buildings and roadways being unsolid like a Ghost, and the fact that the area is void of any pedestrians or vehicles. Even when using the Solidified Mod or the Bridge mod, the first part of the road is not solid and will just drive you into a waterpatch. The Mod also adds ground next to what normally would just be road and a few buildings. The player can walk and drive through every building, and jump into the gaping blue hell entrance which is also seen in Upstate.
+
The graphic bug is named the 'Ghost Town' as of the buildings and roadways being unsolid like a Ghost, and the fact that the area is void of any pedestrians or vehicles. Even when using the Solidified Mod or the Bridge mod, the first part of the road is not solid and will just drive you into a waterpatch. The Mod also adds ground next to what normally would just be road and a few buildings. The player can walk and drive through every building, and jump into the gaping blue hell entrance which is also seen in [[Upstate]].
   
 
==Trivia==
 
==Trivia==
*Dezma - Life Is But A Mere Supply, a song on Head Radio from GTA III, gives a clue that the Upstate Tunnels in 2001 could lead to the Ghost Town, as life in Ghost Town must be mere, and she mentions that the streets just turned to stone, which may be the stone texture infront of the tunnel blockings.
+
*Dezma - Life Is But A Mere Supply, a song on Head Radio from GTA III, gives a clue that the [[Upstate]] Tunnels in 2001 could lead to the Ghost Town, as life in Ghost Town must be mere, and she mentions that the streets just turned to stone, which may be the stone texture infront of the tunnel blockings.
*The Liberty City Bank may be an entrance to blue hell, because if the player focuses on the giant blue hell entrance with the sniper through Shoreside Vale, the bank is seen, but if not focusing on blue hell, the edge of gameworld just surrounds the bank area.
+
*The Liberty City Bank may be an entrance to [[Blue Hell]], because if the player focuses on the giant blue hell entrance with the sniper through Shoreside Vale, the bank is seen, but if not focusing on blue hell, the edge of gameworld just surrounds the bank area.
 
*The Ghost Town may only be a resemblance to the opening cutscene town, as of in the opening cutscene, the town is a mirror image of Ghost Town.
 
*The Ghost Town may only be a resemblance to the opening cutscene town, as of in the opening cutscene, the town is a mirror image of Ghost Town.
 
*Another clue that the [[Upstate]] Tunnels lead to Ghost Town is that if jumping into the big [[Blue Hell]] entrance in Ghost Town, it leads you either to Porter Tunnel under Cedar Grove or outside the Cochrane Dam tunnel, and in Ghost Town, when the player focuses on Shoreside Vale, you can spot the upstate tunnels and a black semi-circular block coming out of the tunnel, pointing straight at the town
*It is unknown if Rockstar left Ghost Town as an Easter Egg. It may actually be unused in the game because, as aforementioned, the town in the opening cutscene is a mirror image of the Ghost Town.
 
 
*The bank in the opening cutscene is called 'Liberty City Bank'. Oddly, the news report that plays after the opening cutscene, says 'the prisoner was transferred to nearby Liberty City'.
*Another clue that the Upstate Tunnels lead to Ghost Town is that if jumping into the big blue hell entrance in Ghost Town, it leads you either to Porter Tunnel under Cedar Grove or outside the Cochrane Dam tunnel, and in Ghost Town, when the player focuses on Shoreside Vale, you can spot the upstate tunnels and a black semi-circular block coming out of the tunnel, pointing straight at the town
 
*The bank in the opening cutscene is called 'Liberty City Bank'. Oddly, the news report that plays after the opening cutscene, says 'the prisoner was transfered to nearby Liberty City'.
 
   
 
==Businesses==
 
==Businesses==
Line 43: Line 42:
 
! Image
 
! Image
 
|-
 
|-
| Joe's Pizza
+
|[[Joe's Pizza]]
|[[File:Gta3_2011-07-07_12-28-09-47.png|<!--128px-->225px|]]
+
|[[File:Gta3 2011-07-07 12-28-09-47.png|<!--128px-->225px]]
 
|-
 
|-
| Trattoria Spaghetto
+
|Trattoria Spaghetto
|[[File:Gta3_2011-07-07_12-28-28-27.png|<!--128px-->225px|]]
+
|[[File:Gta3 2011-07-07 12-28-28-27.png|<!--128px-->225px]]
 
|-
 
|-
 
|Trattoria
 
|Trattoria
|[[File:Gta3_2011-07-07_12-28-41-43.png|<!--128px-->225px|]]
+
|[[File:Gta3 2011-07-07 12-28-41-43.png|<!--128px-->225px]]
 
|-
 
|-
| Broons
+
|Broons
|[[File:Gta3_2011-07-07_12-29-09-79.png|<!--128px-->225px|]]
+
|[[File:Gta3 2011-07-07 12-29-09-79.png|<!--128px-->225px]]
 
|-
 
|-
| Deli & Pizza
+
|Deli & Pizza
|[[File:Deli&Pizza-GTA3-exterior.jpg|<!--128px-->225px|]]
+
|[[File:Deli&Pizza-GTA3-exterior.jpg|<!--128px-->225px]]
 
|-
 
|-
| Magazine Shop
+
|Magazine Shop
|[[File:Gta3_2011-07-07_12-28-57-05.png|<!--128px-->225px|]]
+
|[[File:Gta3 2011-07-07 12-28-57-05.png|<!--128px-->225px]]
 
|-
 
|-
|Video Video
+
|[[Video Video]]
|[[Image:VideoVideo-GTA3-exterior.JPG|<!--128px-->225px|]]
+
|[[Image:VideoVideo-GTA3-exterior.JPG|<!--128px-->225px]]
 
|-
 
|-
 
|Pink Pussycat Boutique
 
|Pink Pussycat Boutique
|[[File:Gta3_2011-07-12_00-08-38-82.png|<!--128px-->225px|]]
+
|[[File:Gta3 2011-07-12 00-08-38-82.png|<!--128px-->225px]]
 
|-
 
|-
|Birthday Suit
+
|[[Birthday Suit]]
|[[Image:BirthdaySuit-GTA3-exterior.JPG|<!--5px-->225px|]]
+
|[[Image:BirthdaySuit-GTA3-exterior.JPG|<!--5px-->225px]]
 
|-
 
|-
 
|}
 
|}
   
 
==Liberty City Stories==
 
==Liberty City Stories==
In [[Grand Theft Auto: Liberty City Stories]] the area does not exist, (either [[Rockstar Games|Rockstar]] games removed the island by creating a new Liberty City, and not using a palette swap, or they used the same Liberty City but did minor changes). Also if they did use the same version it might be absent due to the [[Introduction (GTA LCS)|Introduction]] not interfering with it. In 1998 there is some evidence leading to the actual name for the part of the city with it being '''Upstate'''. The reason for this is in both GTA III and GTA Liberty City Stories there is a road tunnel up in Cedar Grove. In 2001 the tunnel is inaccessible (even if the player somehow manages to get behind the roadblocks the small area isn't solid). But in 1998 the tunnel can be entered. In the middle there is a road that is blocked off for unknown reasons. This road is also inaccessible, but is with the help of a helicopter. No part of the road is solid and the road also would appear as if it was going uphill. The very end of the road has no wall or anything in front of it. It stops and dangles above the [[Blue Hell|very bottom]] of Liberty City. Also close to the location of the small strip of land there is a pipeline to what would appear as one from [[The Mars Gas Corporation]]. This was placed as a boundary which would also be absent in GTA III, however the player is able to fly under it but not over it. You can see the ghost town from the ferry's stations.
+
In [[Grand Theft Auto: Liberty City Stories]] the area does not exist, since it was not needed. In 1998 there is some evidence leading to the actual name for the part of the city with it being '''Upstate'''. The reason for this is in both GTA III and GTA Liberty City Stories there is a road tunnel up in Cedar Grove. In 2001 the tunnel is inaccessible (even if the player somehow manages to get behind the roadblocks the small area isn't solid). But in 1998 the tunnel can be entered. In the middle there is a road that is blocked off for unknown reasons. This road is also inaccessible, but is with the help of a helicopter. No part of the road is solid and the road also would appear as if it was going uphill. The very end of the road has no wall or anything in front of it. It stops and dangles above the [[Blue Hell|very bottom]] of Liberty City. Also close to the location of the small strip of land there is a pipeline to what would appear as one from [[The Mars Gas Corporation]]. This was placed as a boundary which would also be absent in GTA III, however the player is able to fly under it but not over it. You can see the ghost town from the ferry's stations.
   
==External Link==
+
==External links==
 
*[http://www.youtube.com/watch?v=URe83jYCOvc GTA3 Ghost Town on dodo Video On Youtube]
 
*[http://www.youtube.com/watch?v=URe83jYCOvc GTA3 Ghost Town on dodo Video On Youtube]
 
*[http://www.thegtaplace.com/pafiledb.php?action=file&id=56 Bridge to Ghost Town Patch] - made by ''Homer Simpson'' - via TheGTAPlace.com
 
*[http://www.thegtaplace.com/pafiledb.php?action=file&id=56 Bridge to Ghost Town Patch] - made by ''Homer Simpson'' - via TheGTAPlace.com
Line 81: Line 80:
   
 
==References==
 
==References==
  +
{{Reflist}}
<div class="references-small">
 
<references/>
 
</div>
 
   
 
[[es:Ghost Town]]
 
[[es:Ghost Town]]

Revision as of 14:20, 15 March 2014

For ghost towns in the San Andreas, see Las Brujas or Aldea Malvada.
Ghost Town

The Ghost Town, as depicted in GTA III. (Front view.).

The Ghost Town is a "hidden area", not intended to be accessed during normal gameplay. It is a template image for the opening cutscene of Grand Theft Auto III where Claude is helping Catalina rob a bank, before being betrayed and shot. This is known by the player installing a bridge to the ghost town modification or open tunnels and seeing those mod areas on the cutscene. The small city block is just a hidden interior alongside of the garden area on Kenji's Casino, the roof of the Love Media building, and Joey's Garage. Although referred to, it is not Carcer City.

"Liberty City Bank" Ghost Town

Overview

The Ghost Town is basically a street with the Liberty City Bank, some stores and apartments, and a Mr. Wongs, an Esperanto, and three Securicars parked on the street.

The Ghost Town is noticeably more detailed than Liberty City itself; the alley behind the bank contains dumpsters, cardboard boxes, and even various items of garbage strewn across the ground. Most of the apartments above the alley/streets also feature air conditioning units on the windows, like some buildings in real-life. The sidewalks, however, are empty, with the exception of a few street lights and parking signs. It is highly likely that Rockstar designed the Ghost Town simply for the introduction cutscene of the game, and decided to not place it in Liberty City itself, so simply placed it off to the side of the map, where it would be difficult for the player to get to.


Access

During gameplay, it can only be accessed by flying the Dodo there, but can also be seen through the upstate hills area of Shoreside Vale, with the help of a sniper. Very few of the objects are solid, and those that are solid are tiny props (two wooden crates behind the Liberty City Bank), so there is nowhere to land. If using cheats, the flying cars cheat can also get the player to the Ghost Town. There are two modifications that allow the player to reach the Ghost Town easily via bridge. One just solidifies the Ghost Town, and the other solidifies it and adds in some buildings, and extra room. Half of the small landmass is located above water and the other half is located over a large entrance into blue hell along with others seeing as how the backside of the hills aren't complete, and the player can see into Shoreside Vale and the entire layout.

Ghost

The graphic bug is named the 'Ghost Town' as of the buildings and roadways being unsolid like a Ghost, and the fact that the area is void of any pedestrians or vehicles. Even when using the Solidified Mod or the Bridge mod, the first part of the road is not solid and will just drive you into a waterpatch. The Mod also adds ground next to what normally would just be road and a few buildings. The player can walk and drive through every building, and jump into the gaping blue hell entrance which is also seen in Upstate.

Trivia

  • Dezma - Life Is But A Mere Supply, a song on Head Radio from GTA III, gives a clue that the Upstate Tunnels in 2001 could lead to the Ghost Town, as life in Ghost Town must be mere, and she mentions that the streets just turned to stone, which may be the stone texture infront of the tunnel blockings.
  • The Liberty City Bank may be an entrance to Blue Hell, because if the player focuses on the giant blue hell entrance with the sniper through Shoreside Vale, the bank is seen, but if not focusing on blue hell, the edge of gameworld just surrounds the bank area.
  • The Ghost Town may only be a resemblance to the opening cutscene town, as of in the opening cutscene, the town is a mirror image of Ghost Town.
  • Another clue that the Upstate Tunnels lead to Ghost Town is that if jumping into the big Blue Hell entrance in Ghost Town, it leads you either to Porter Tunnel under Cedar Grove or outside the Cochrane Dam tunnel, and in Ghost Town, when the player focuses on Shoreside Vale, you can spot the upstate tunnels and a black semi-circular block coming out of the tunnel, pointing straight at the town
  • The bank in the opening cutscene is called 'Liberty City Bank'. Oddly, the news report that plays after the opening cutscene, says 'the prisoner was transferred to nearby Liberty City'.

Businesses

Business Name Image
Joe's Pizza File:Gta3 2011-07-07 12-28-09-47.png
Trattoria Spaghetto File:Gta3 2011-07-07 12-28-28-27.png
Trattoria File:Gta3 2011-07-07 12-28-41-43.png
Broons File:Gta3 2011-07-07 12-29-09-79.png
Deli & Pizza Deli&Pizza-GTA3-exterior
Magazine Shop File:Gta3 2011-07-07 12-28-57-05.png
Video Video VideoVideo-GTA3-exterior
Pink Pussycat Boutique File:Gta3 2011-07-12 00-08-38-82.png
Birthday Suit File:BirthdaySuit-GTA3-exterior.JPG

Liberty City Stories

In Grand Theft Auto: Liberty City Stories the area does not exist, since it was not needed. In 1998 there is some evidence leading to the actual name for the part of the city with it being Upstate. The reason for this is in both GTA III and GTA Liberty City Stories there is a road tunnel up in Cedar Grove. In 2001 the tunnel is inaccessible (even if the player somehow manages to get behind the roadblocks the small area isn't solid). But in 1998 the tunnel can be entered. In the middle there is a road that is blocked off for unknown reasons. This road is also inaccessible, but is with the help of a helicopter. No part of the road is solid and the road also would appear as if it was going uphill. The very end of the road has no wall or anything in front of it. It stops and dangles above the very bottom of Liberty City. Also close to the location of the small strip of land there is a pipeline to what would appear as one from The Mars Gas Corporation. This was placed as a boundary which would also be absent in GTA III, however the player is able to fly under it but not over it. You can see the ghost town from the ferry's stations.

External links

References