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Revision as of 12:22, July 26, 2013 by Instulent (Talk | contribs)


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It has been confirmed within the collectors edition poster that character customization will return. Those who purchase the collectors edition will be able to play as past GTA characters in multiplayer, a character that is confirmed to be playable is Niko Bellic

The ties between Max Payne 3’s multiplayer and GTA 5 are interesting, as few games have offered crossover in this fashion. Rockstar’s crews – large clans that can band together and win rewards by cooperating online – can be imported between Max Payne 3 and GTA 5, giving us a taste of what to expect from Rockstar’s return to San Andreas.

Bewsher sheds light on the crew system, “Well, there are going to be two types of Crews – private crews that you and your friends can create and customise to your liking, and Rockstar-created crews that are open to everyone." "Private crews hold up to 250 members and public crews are unlimited, so thousands of people can join the same crew and start reaping the benefits.”

There are also a range of in-game rewards and mechanics that impact crew cooperation”, Bewsher continues, “such as HUD identifiers, customisable emblems on in-game equipment for opponents to see, dedicated crew assist-style awards and the Crew feud mechanic to name a few. This last one creates automatic feuds between different crews, to see which is the meanest.”

The concept is intriguing, lending social interaction and genuine cooperation to the arena shooter format where similar games would have you running and gunning as a lone wolf. Once again, Max Payne 3 demands teamwork.  Reconfirming cross compatibility, Bewsher adds, “You may have read recently that we also announced that crews created in Max Payne 3, and any feuds you have going with other crews will be fully transferable into Grand Theft Auto 5 and beyond.”

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