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{{infobox mission
 
{{infobox mission
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|name=Gray Imports
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|name = Gray Imports
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|image=GrayImports-GTASA.jpg
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|image = GrayImports-GTASA.jpg
āˆ’
|size=300px
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|size = 300px
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|caption=[[Frank Tenpenny]] informing [[Carl Johnson]] about a deal between the [[Russian Mafia]] and the [[Ballas]]
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|caption = [[Frank Tenpenny]] informing [[Carl Johnson]] about a deal between the [[Russian Mafia (3D Universe)|Russian Mafia]] and the [[Ballas (3D Universe)|Ballas]]
āˆ’
|game=SA
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|game = SA
āˆ’
|for=[[C.R.A.S.H.]]
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|for = [[Frank Tenpenny]]
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|target=[[Ballas]] and [[Russian Mafia]]
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|target = [[Ballas (3D Universe)|Ballas]]<br>[[Russian Mafia (3D Universe)|Russian Mafia]]
āˆ’
|location=[[Ocean Docks]]
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|location = [[Jim's Sticky Ring]], [[Market]]
  +
|fail = [[Wasted]]<br>[[Busted]]<br>[[Russian Mafia (3D Universe)|Russian Gunrunner]] escapes
āˆ’
|reward=none
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|reward = None
āˆ’
|unlocks=
 
āˆ’
|unlockedby = [[Burning Desire]]}}
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|unlocks = [[Reuniting the Families]]
  +
|unlockedby = [[Burning Desire]]
'''Gray Imports''' is a mission in [[Grand Theft Auto: San Andreas]] given to the [[protagonist]] [[Carl Johnson]] by the [[C.R.A.S.H.]] team from the [[Jim's Sticky Ring]] donut shop in the [[Market]] district of [[Los Santos]], [[State of San Andreas|San Andreas]].
 
 
}}
  +
 
{{Q|I'm saying the Ballas have brains, Carl, they watch the news. I'm saying they're making friends, cutting deals, and tooling up for more than half-assed drive-bys. Lots of cheap guns coming into America since the fall of the wall, Carl.|[[Frank Tenpenny]]}}
  +
 
'''Gray Imports''' is a mission in [[Grand Theft Auto: San Andreas]] given to the [[protagonist]] [[Carl Johnson]] by the [[C.R.A.S.H.]] team from the [[Jim's Sticky Ring]] donut shop in the [[Market]] district of [[Los Santos (3D Universe)|Los Santos]], [[State of San Andreas|San Andreas]].
   
 
==Mission==
 
==Mission==
āˆ’
CJ goes to the [[Ocean Docks]] where the [[Ballas]] and [[Russian Mafia|Russians]] are having a deal. He needs to get in the office where everything is going on, so he heads into the warehouse by destroying the keypad next to the gate for this which will open the gate and three mechanics with [[SMG]]s start to fire at him. He kills all of them and kills more Russians and Ballas behind a barrier inside. He heads up stairs where there is a Balla waiting for him that he kills then follows the Russian who if escapes, will head for a Banshee where CJ chases him and successfully kills him.
+
Carl goes to [[Ocean Docks|Ocean Docks,]] where theĀ [[Ballas (3D Universe)|Ballas ]] and [[Russian Mafia|Russians]] are having a deal. He needs to get in the office where the deal is taking place, so he fights through the Russians, all armed with [[MP5]]s and [[Pistol]]s, outside the factory, enters the warehouse by destroying the keypad, and fights through more Russians and Ballas on the way to the office. He finds the office, where two Ballas and the dealer are waiting for him. He kills the Ballas and follows the dealer, who runs outside, past many more Russians, and heads for a [[Banshee]]. Carl chases him on a [[PCJ-600]] and kills him.
āˆ’  
āˆ’
The mission is failed when the Russian escapes or if CJ is Wasted/Busted.
 
 
==Mission objectives==
 
==Mission objectives==
 
In order to complete the mission the player must:
 
In order to complete the mission the player must:
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*The meeting is taking place in the office at the back
 
*The meeting is taking place in the office at the back
 
*Take out the Russian arms dealer inside the office
 
*Take out the Russian arms dealer inside the office
  +
*Kill the Dealer!
   
 
== Fireproof/Explosionproof cars ==
āˆ’
==Script==
 
 
During this mission the player can turn his/her car Fireproof/Explosion Proof by going into the red marker while still in the car. Note that if a vehicle with special abilities (FP/EP are exceptions) is driven into the marker, it will lose it's qualities and pick up the new ones.
āˆ’
'''Eddie Pulaski''': Carl!
 
   
  +
==Tips and Tricks==
āˆ’
'''Carl Johnson''': Damn!
 
  +
*There are many explosive barrels scattered around the factory, and the Russians are often close to them. Shooting one barrel can often take out multiple enemies, but can eventually also hurt the player.
āˆ’  
  +
*It is possible to kill the dealer before he reaches the Banshee. One method is by ignoring the Ballas in the office and Russians outside the office and targeting only the dealer. It is even possible to kill him without entering the office, and thus avoiding a chase, by standing very close to the wall by the doorway and shooting him from there. Another method is by obtaining a Rocket Launcher and blasting inside the office from a distance. Grenades have the same effect but aiming is harder.
āˆ’
''(CJ turns over and is about to go but Pulaski grabs him by the collar)''
 
 
*It should also be noted that the dealer is one of the few NPCs that can take several dozen bullets before going down.
āˆ’  
  +
*Once the player arrives to the meet, their vehicle will become fire and explosion proof, allowing the player to ram the explosive barrels without dying.
āˆ’
'''Frank Tenpenny''': Where you off to?
 
  +
*If you cannot prevent the dealer from reaching the Banshee, simply ignore/run through all the people firing at you and hop on the provided PCJ-600. If you stop and try to shoot all of them, the dealer may escape and you will fail the mission.
āˆ’  
āˆ’
'''Carl Johnson''': Shit!
 
āˆ’  
āˆ’
'''Frank Tenpenny''': Where you running off to, Carl, I thought we were friends?!
 
āˆ’  
āˆ’
'''Carl Johnson''': Yeah, whatever...
 
āˆ’  
āˆ’
'''Frank Tenpenny''': As an officer in charge of putting an end to gang violence, I find myself in a difficult moral position, Carl.
 
āˆ’  
āˆ’
'''Carl Johnson''': Yeah, right.
 
āˆ’  
āˆ’
'''Frank Tenpenny''': Carl, I'm hurt, I truly am. And just as I was about to help those poor [[Grove Street Families|Grove Street boys]].
 
āˆ’  
āˆ’
'''Carl Johnson''': Oh, yeah? How?
 
āˆ’  
āˆ’
'''Frank Tenpenny''': I like the status quo, Carl. I like having all you bastards doing my job for me - blowing each other's guts all over the sidewalk.
 
āˆ’  
āˆ’
'''Carl Johnson''': Dumb bastards?
 
āˆ’  
āˆ’
'''Frank Tenpenny''': Now, if it's brought to my attention that one tribe gets an unfair advantage over another, that truly troubles me, Carl.
 
āˆ’  
āˆ’
'''Carl Johnson''': So what you saying, man?
 
āˆ’  
'''Frank Tenpenny''': I'm saying the [[Ballas]] have brains, Carl, they watch the news. I'm saying they're making friends, cutting deals, and tooling up for more than half-assed drive-bys. Lots of cheap guns coming into America since the fall of the wall, Carl.
 
āˆ’  
āˆ’
(Tenpenny heads to the passenger door)
 
āˆ’  
āˆ’
'''Carl Johnson''': Man, cut that bullshit, Tenpenny - just say what you mean, man.
 
āˆ’  
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'''Frank Tenpenny''': Go check out a bust freight warehouse down the docklands and you'll see what I mean, Carl.
 
āˆ’  
āˆ’
'''Carl Johnson''': Yeah, okay.
 
āˆ’  
āˆ’
(Tenpenny gets in the police car)
 
āˆ’  
āˆ’
'''Eddie Pulaski''': Y'all take care, now!
 
āˆ’  
āˆ’
'''Carl Johnson''': For sure.
 
āˆ’  
āˆ’
(CJ makes the deal fall through)
 
āˆ’  
== Fireproof/Explosionproof cars ==
 
During this mission the player can turn his/her car Fireproof/Explosion proof by going into the red marker while still in the car. Note that if a bulletproof vehicle is driven in the marker, it will lose its qualities and pick these up.
 
   
 
==Video walkthroughs==
  +
[[File:GTA San Andreas - Mission 22 - Gray Imports (HD)|full|left|542 px]]
  +
{{clr}}
 
==Trivia==
 
==Trivia==
 
* During the mission, a RussianĀ goon calls Carl Johnson "Amerikasky",Ā Ā but this is incorrect. InĀ Russian, Ā "American" and "American man" areĀ  different words, so the right variantĀ would beĀ "Amerikanets". Also, the degoratory word is "Amerikashka".
āˆ’
*This mission can be rather difficult for some people as the guards us<span style="text-decoration: underline;">e MP5 sub machineguns.</span> However, the guards are rather innacurate with them. Another tip is to use a [[shotgun]] when in close quarters.
 
 
* If the player kills the dealer before he reaches the Banshee and is still far away from it, all the guards shooting at them will disappear.
* During the mission a Russian dealer calls Carl Johnson "Amerikasky", but this is incorrect. In the Russian language "American" and "American man" are the different words, so right variant sounds like "Amerikanets". Also, the degoratory word is "Amerikashka".
 
  +
* The dealer's Banshee is explosion-proof after he enters it to escape.
āˆ’
* It is possible to kill the Russian dealer before he reaches the Banshee. One method is by ignoring the Ballas guards and other guards in the Russian dealer's office and outside and targeting only the Russian continously, killing him faster.
 
  +
* The Russian Dealer's name is Andre, as seen in the internal game files (andre.dff and andre.txd). Andre is not a Russian name, showing that the dealer's model was originally intended to play another role. His model also appears in [[The Introduction]], driving a car in front of [[Luigi's Sex Club 7]]Ā in [[Liberty City]], before CJ throws him off the vehicle and drives away. However, that model in the introduction is black instead of white.
* It should also be noted that the Russian dealer is one of the few NPCs that can take several dozen bullets before going down.
 
  +
* Also killing the dealer outside the [[Banshee]] will give you the opportunity to collect $3 000 from him.
* That being said, if CJ kills the Russian before he reaches the Banshee and is still far away from it, all the guards shooting him will disappear.
 
āˆ’
* Strangely, if the Banshee is shot with a rocket launcher or grenades are thrown on it before the Russian dealer reaches the vehicle, the vehicle will sustain no damage whatsoever.
 
āˆ’
* The Russian Target's name is Andre. (As seen in the game files: andre.dff and andre.txd)
 
   
 
==Gallery==
 
==Gallery==
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GrayImports-GTASA3.jpg|Carl killing the warehouse owner
 
GrayImports-GTASA3.jpg|Carl killing the warehouse owner
 
</gallery>
 
</gallery>
āˆ’  
==Video walkthroughs==
 
āˆ’  
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{| class="wikitable"
 
āˆ’
!width=50%|PS2 Version
 
āˆ’
!width=50%|PC Version
 
āˆ’
|-
 
āˆ’
|
 
āˆ’
<youtube>2ZYucWIHCVo</youtube>
 
āˆ’
|
 
āˆ’
<youtube>g881eJVjsMU</youtube>
 
|}
 
   
 
[[de:Gray Imports]]
 
[[de:Gray Imports]]
 
[[es:Gray Imports]]
 
[[es:Gray Imports]]
 
[[pl:Import]]
 
[[pl:Import]]
  +
[[Category:Missions]]
 
[[Category:Missions in GTA San Andreas]]
 
[[Category:Missions in GTA San Andreas]]

Revision as of 09:00, 10 May 2014

ā€œ
I'm saying the Ballas have brains, Carl, they watch the news. I'm saying they're making friends, cutting deals, and tooling up for more than half-assed drive-bys. Lots of cheap guns coming into America since the fall of the wall, Carl.
ā€

Gray Imports is a mission in Grand Theft Auto: San Andreas given to the protagonist Carl Johnson by the C.R.A.S.H. team from the Jim's Sticky Ring donut shop in the Market district of Los Santos, San Andreas.

Mission

Carl goes to Ocean Docks, where the Ballas and Russians are having a deal. He needs to get in the office where the deal is taking place, so he fights through the Russians, all armed with MP5s and Pistols, outside the factory, enters the warehouse by destroying the keypad, and fights through more Russians and Ballas on the way to the office. He finds the office, where two Ballas and the dealer are waiting for him. He kills the Ballas and follows the dealer, who runs outside, past many more Russians, and heads for a Banshee. Carl chases him on a PCJ-600 and kills him.

Mission objectives

In order to complete the mission the player must:

  • Go to the docks where the Ballas and the Russians are making a deal
  • The Russians and Ballas are having a meeting inside the warehouse. You will have to find some way inside
  • The meeting is taking place in the office at the back
  • Take out the Russian arms dealer inside the office
  • Kill the Dealer!

Fireproof/Explosionproof cars

During this mission the player can turn his/her car Fireproof/Explosion Proof by going into the red marker while still in the car. Note that if a vehicle with special abilities (FP/EP are exceptions) is driven into the marker, it will lose it's qualities and pick up the new ones.

Tips and Tricks

  • There are many explosive barrels scattered around the factory, and the Russians are often close to them. Shooting one barrel can often take out multiple enemies, but can eventually also hurt the player.
  • It is possible to kill the dealer before he reaches the Banshee. One method is by ignoring the Ballas in the office and Russians outside the office and targeting only the dealer. It is even possible to kill him without entering the office, and thus avoiding a chase, by standing very close to the wall by the doorway and shooting him from there. Another method is by obtaining a Rocket Launcher and blasting inside the office from a distance. Grenades have the same effect but aiming is harder.
  • It should also be noted that the dealer is one of the few NPCs that can take several dozen bullets before going down.
  • Once the player arrives to the meet, their vehicle will become fire and explosion proof, allowing the player to ram the explosive barrels without dying.
  • If you cannot prevent the dealer from reaching the Banshee, simply ignore/run through all the people firing at you and hop on the provided PCJ-600. If you stop and try to shoot all of them, the dealer may escape and you will fail the mission.

Video walkthroughs

Trivia

  • During the mission, a Russian goon calls Carl Johnson "Amerikasky",  but this is incorrect. In Russian,  "American" and "American man" are  different words, so the right variant would be "Amerikanets". Also, the degoratory word is "Amerikashka".
  • If the player kills the dealer before he reaches the Banshee and is still far away from it, all the guards shooting at them will disappear.
  • The dealer's Banshee is explosion-proof after he enters it to escape.
  • The Russian Dealer's name is Andre, as seen in the internal game files (andre.dff and andre.txd). Andre is not a Russian name, showing that the dealer's model was originally intended to play another role. His model also appears in The Introduction, driving a car in front of Luigi's Sex Club 7 in Liberty City, before CJ throws him off the vehicle and drives away. However, that model in the introduction is black instead of white.
  • Also killing the dealer outside the Banshee will give you the opportunity to collect $3 000 from him.

Gallery