Heists are story missions in Grand Theft Auto V.[1] There are six missions, each requiring careful preparation and execution. If you successfully complete these jobs, you can earn millions of dollars. The ability to replay these missions also exists.
Overview
These major heists typically begin with a meeting of the three protagonists: Michael, Franklin, and Trevor. The player is presented with options on how to approach the proposed mission. For example, you could enter a building stealthily from the roof, or bust through the front door. The complex missions require the help of specialists. These are wheelmans, hired guns, or hackers. You have cheap and expensive options. The drawback to hiring an expert is they demand a bigger cut of the take. Once you have some clear objectives and hire the specialists you require, you must perform a series of sub-missions. These includes: stealing the vehicles being used for the job, finding a place to stash the getaway vehicle, and buying some suits and masks to wear during the heist. It appears that an achievement/ trophy will be unlocked for each heist that is completed.
Missions
The Jewel Store Job
Michael and Franklin plan to rob a jewelry store to steal as much they can, as they need to pay back money to Martin Madrazo.
The Merryweather Heist
Blitz Play
Taking down a Securicar, stealing the security bonds, and getting rid of the cops.
The Paleto Score
The Bureau Raid
The Big Score
Grand Theft Auto Online
In GTA Online, heists are available as in-game co-operative missions. Heists can take place in many buildings, such as gas stations, banks and jewellery stores. Players can run into the store, pull out a gun, and aim at the shop keeper. The interesting thing is that when a player talks into the microphone, his in-game mouth will move, meaning if you shout something such as "put the money in the bag!", the in-game AI will respond and do what you said, the angrier you sound, the more scared they'll be. Afterwards, the player in charge during the heist gets to decide how much money each person gets, meaning they could take $10,000 for themself, whilst giving another person $10. The others can then decide if their amount is fair. If they don't believe it's fair, they can kill the player in charge and take the money for themselves.