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{{infobox mission
 
{{infobox mission
|name=Home Invasion
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|name = Home Invasion
|image=HomeInvasion-GTASA.jpg
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|image = HomeInvasion-GTASA.jpg
|size=300px
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|size = 250px
|caption=[[Carl Johnson]] and [[Ryder]] discussing their plans to rob [[Colonel Fuhrberger]] of his ammunition
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|caption = [[Carl Johnson]] and [[Ryder]] discussing their plans to rob [[Colonel Fuhrberger]] of his ammunition.
|game=SA
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|game = SA
|for=[[Ryder]]
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|for = [[Ryder]]
|target=
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|target = [[Colonel Fuhrberger|Colonel Fuhrberger's]] [[Weapon|Guns]]
|location=[[Ganton]], [[Los Santos]]
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|location = [[Ryder's House]], [[Ganton]]
|reward=Respect
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|fail = [[Wasted]]<br>[[Busted]]<br>[[Ryder]] dies<br>[[Boxville]] destroyed<br>[[Colonel Fuhrberger|Fuhrberger]] alerted before collecting 3 crates<br>Time runs out
|unlocks=[[Catalyst]]|fail = Making too much noise Ryder death Player death Running out of time Player arrested Truck destroyed|unlockedby = [[Drive-By]]}}
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|reward = [[Respect]]
{{quote|My homie, LB - he told me about this army motherfucker who's got all the guns we need. Not that old school [[Emmet]] bullshit either!|[[Ryder]]}}
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|unlocks= [[Catalyst]]
'''Home Invasion''' is the first mission received from [[Ryder]] in ''[[Grand Theft Auto: San Andreas]]''. This mission introduces the [[Burglar]] side-mission.
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|unlockedby = [[Drive-By]]
  +
}}
  +
  +
{{Quote|My homie, LB - he told me about this army motherfucker who's got all the guns we need. Not that old school Emmet bullshit either!| [[Ryder]]}}
  +
  +
'''Home Invasion''' is the second mission received from [[Ryder]] in ''[[Grand Theft Auto: San Andreas]]''. This mission introduces the [[Burglar]] side-mission.
   
 
==Mission==
 
==Mission==
The mission begins with Ryder asking [[Carl Johnson|Carl]] to help him get some gun crates from a war veteran, [[Colonel Fuhrberger]]. The two enter a [[Boxville]] parked outside [[Ryder's House|Ryder's house]] and drive to the Colonel's house.
+
Carl goes to see [[Ryder]] at his [[Ryder's House|house]]. Carl walks into Ryder's backyard where he sees Ryder digging holes all across the lawn. Ryder tells Carl that he's looking for the 'wet' he buried. Ryder then asks Carl to steal gun crates from a [[Colonel Fuhrberger|war veteran]]. Carl and Ryder decide to wait until it gets dark, so they can go into his house while he is asleep. When night arrives, Carl and Ryder get into a black [[Boxville]] parked outside Ryder's house. The two drive over to the war veteran's house. Carl goes inside while Ryder waits outside keeping guard. Carl sneaks through the house looking for gun crates, trying not to wake Colonel Fuhrberger.
   
After Ryder and Carl arrive at the house, Carl sneaks into the house to get the weapons, being quiet and sneaking to avoid waking the sleeping Colonel. After getting at least three crates, the two go to a lockup where they unload the truck.
+
After retrieving at least 3 crates of guns, Carl heads back outside. Carl gets back into the Boxville and he and Ryder drive over to a lockup in [[Willowfield]]. On the way, Carl tells Ryder to give up the drugs, to which Ryder tells Carl that he will give up the 'water' if Carl gives up being a buster. Carl tells Ryder that he's gonna wish he didn't piss him off one day. Carl and Ryder drive into the lock up and unload the truck. Afterwards, they walk out and Ryder tells Carl to get it in his head that this sort of stuff is 'everyday shit', before leaving.
   
 
==Mission objectives==
 
==Mission objectives==
 
In order to complete the mission the player must:
 
In order to complete the mission the player must:
*Park the truck near the house and get the guns before daylight
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*Park the truck near the house and get the guns before daylight.
*Enter the house
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*Enter the house.
*Find a crate
+
*Find a crate.
*Take the guns back to the truck
+
*Take the guns back to the truck.
*You need to steal at least 3 crates of guns
+
*You need to steal at least 3 crates of guns.
*Get safely back to the lockup
+
*Get safely back to the lockup.
  +
  +
== Tips & Tricks ==
  +
* Instead of walking slowly in the house when CJ isn't holding a crate, crouching can be a useful way to move around the house quickly while staying quiet, which can save a lot of time. Going through doors while crouching will still make a bit of noise though. NOTE: CJ cannot crouch while holding a crate of guns.
  +
* There is an easy way to get all the crates quickly. First of all, collect one crate of guns and then put them down near the door. Then go collect another, put that crate near the door and then repeat this until all crates are near the door. Then when you put one crate in the truck and go back inside, you don't have to walk all around the house. You can quickly get all six crates out within a period of 30-60 seconds of each other.
  +
  +
==Walkthrough==
  +
After the cutscene ends, drive to the house as quickly as possible. You have to save time. After you get in the house crouch instead of walking. But you have to walk when you pick up an object. Steal 3 crates and leave the house, you will not get any reward for extra crates. It is your wish to pick them or not. Now drive to the lock up and you will pass the mission.
  +
  +
==Transcript==
  +
{{/Transcript}}
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  +
==Video walkthroughs==
  +
  +
<center>
  +
{| class="wikitable"
  +
|-
  +
!PC Version
  +
|-
  +
|
  +
[[File:GTA San Andreas - Walkthrough - Mission 10 - Home Invasion (HD)|425px]]
  +
|-
  +
!IPad Version
  +
|-
  +
|
  +
[[File:GTA San Andreas - iPad Walkthrough - Mission 10 - Home Invasion (HD)|425px]]
  +
|}
  +
</center>
   
 
==Trivia==
 
==Trivia==
*If the player fails the mission (by firing a gun other than a silenced gun, making too much noise, etc.), a cutscene shows Carl running out of the house, only to find that Ryder has deserted him, and is left with a wanted level.
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*If the player fails the mission (by firing a gun other than a silenced gun, making too much noise, etc.) before collecting three crates, a cutscene shows Carl running out of the house, only to find that Ryder has deserted him, and he is left with a [[Wanted Level in 3D Universe|two-star wanted level]].
*If Ryder is killed, the mission will fail.
+
*If at least three crates are collected before alerting Fuhrberger, then [[Ryder]] will tell the player that the [[Los Santos Police Department (3D Universe)|cops]] had been alerted and CJ will receive a two-star [[Wanted Level in 3D Universe|Wanted Level]].
*Colonel Fuhrberger can be killed without failing the mission, but only if you use the sniper rifle. He will still shout a warning first, but will be dead nonetheless, and the noise meter will not move for the rest of the mission.
+
*Colonel Fuhrberger can be killed without failing the mission, but only if you use the [[sniper rifle]]. He will still shout a warning first, but will be dead nonetheless, and the noise meter will not move for the rest of the mission.
 
*There are a total of six crates in the house; one next to the cannon on the first floor, one in the kitchen, two in the second floor hallway, and two in Colonel Fuhrberger's room.
 
*There are a total of six crates in the house; one next to the cannon on the first floor, one in the kitchen, two in the second floor hallway, and two in Colonel Fuhrberger's room.
 
*If the player chooses to get all six crates, a short cutscene will show Ryder getting in the Boxville before Carl.
 
*If the player chooses to get all six crates, a short cutscene will show Ryder getting in the Boxville before Carl.
*The mission's timer stops when Carl gets back in the Boxville with Ryder to drive to LB's garage. Therefore, the player has seven minutes (or in game time, hours) to get to the veteran's house and steal at least three crates.
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*The mission's timer stops when Carl gets back in the Boxville with Ryder to drive to [[LB's Garage|LB's garage]]. Therefore, the player has seven minutes (or in game time, hours) to get to the veteran's house and steal at least three crates.
*During the trip to the lockup, [[Carl Johnson|CJ]] will state: "One day, you're gonna wish you hadn't pissed me off!", possibly referring to Ryder's [[Pier 69 (Mission)|death]] at the hands of CJ during the mission [[Pier 69]].
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*During the trip to the lockup, [[Carl Johnson|CJ]] will state: "One day, you're gonna wish you hadn't pissed me off!," possibly referring to Ryder's [[Pier 69 (Mission)|death]] at the hands of CJ during the mission [[Pier 69]].
  +
*Rarely if you run out out of the house before the meter is full, you will see a subtitle text of Fuhrberger snoring. This even happens with subtitles off.
   
 
==Gallery==
 
==Gallery==
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</gallery>
 
</gallery>
   
==Video walkthrough==
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==Navigation==
{| align="center"
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{{Navboxes
|[[File:GTA San Andreas Mission 10 - Home Invasion (HD)|505px]]
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|title= Navigation
|}
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|list1=
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{{GTA|state=collapsed}}
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{{Gtasa missions|state=collapsed}}
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}}
   
 
[[de:Home Invasion]]
 
[[de:Home Invasion]]
 
[[es:Home Invasion]]
 
[[es:Home Invasion]]
 
[[fr:Home Invasion]]
 
[[fr:Home Invasion]]
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[[Category:Missions]]
 
[[Category:Missions in GTA San Andreas]]
 
[[Category:Missions in GTA San Andreas]]

Latest revision as of 09:27, May 21, 2015

MISSION
Home Invasion
HomeInvasion-GTASA
Carl Johnson and Ryder discussing their plans to rob Colonel Fuhrberger of his ammunition.
Game: Grand Theft Auto: San Andreas
For: Ryder
Location: Ryder's House, Ganton
Target: Colonel Fuhrberger's Guns
Conditions of mission failure:
Wasted
Busted
Ryder dies
Boxville destroyed
Fuhrberger alerted before collecting 3 crates
Time runs out
Reward(s):
Respect
Unlocks: Catalyst
Unlocked by: Drive-By
"My homie, LB - he told me about this army motherfucker who's got all the guns we need. Not that old school Emmet bullshit either!"
Ryder

Home Invasion is the second mission received from Ryder in Grand Theft Auto: San Andreas. This mission introduces the Burglar side-mission.

MissionEdit

Carl goes to see Ryder at his house. Carl walks into Ryder's backyard where he sees Ryder digging holes all across the lawn. Ryder tells Carl that he's looking for the 'wet' he buried. Ryder then asks Carl to steal gun crates from a war veteran. Carl and Ryder decide to wait until it gets dark, so they can go into his house while he is asleep. When night arrives, Carl and Ryder get into a black Boxville parked outside Ryder's house. The two drive over to the war veteran's house. Carl goes inside while Ryder waits outside keeping guard. Carl sneaks through the house looking for gun crates, trying not to wake Colonel Fuhrberger.

After retrieving at least 3 crates of guns, Carl heads back outside. Carl gets back into the Boxville and he and Ryder drive over to a lockup in Willowfield. On the way, Carl tells Ryder to give up the drugs, to which Ryder tells Carl that he will give up the 'water' if Carl gives up being a buster. Carl tells Ryder that he's gonna wish he didn't piss him off one day. Carl and Ryder drive into the lock up and unload the truck. Afterwards, they walk out and Ryder tells Carl to get it in his head that this sort of stuff is 'everyday shit', before leaving.

Mission objectivesEdit

In order to complete the mission the player must:

  • Park the truck near the house and get the guns before daylight.
  • Enter the house.
  • Find a crate.
  • Take the guns back to the truck.
  • You need to steal at least 3 crates of guns.
  • Get safely back to the lockup.

Tips & Tricks Edit

  • Instead of walking slowly in the house when CJ isn't holding a crate, crouching can be a useful way to move around the house quickly while staying quiet, which can save a lot of time. Going through doors while crouching will still make a bit of noise though. NOTE: CJ cannot crouch while holding a crate of guns.
  • There is an easy way to get all the crates quickly. First of all, collect one crate of guns and then put them down near the door. Then go collect another, put that crate near the door and then repeat this until all crates are near the door. Then when you put one crate in the truck and go back inside, you don't have to walk all around the house. You can quickly get all six crates out within a period of 30-60 seconds of each other.

WalkthroughEdit

After the cutscene ends, drive to the house as quickly as possible. You have to save time. After you get in the house crouch instead of walking. But you have to walk when you pick up an object. Steal 3 crates and leave the house, you will not get any reward for extra crates. It is your wish to pick them or not. Now drive to the lock up and you will pass the mission.

TranscriptEdit

Transcript
Carl Johnson enters Ryder's House to find Ryder in the back yard digging up the dirt.
Ryder Damn!
Carl Hey, man, what'chu doin'! Diggin' graves?
Ryder Damn, where the fuck I put it, man!
Carl Put what, nigga?
Ryder Man, the fucking water! I need a little something before I go deal with things!
Carl What things, fool?
Ryder My homie, LB, he told me about this army motherfucker who's got all the guns we need! Not that old school Emmet bullshit neither.
Carl I'm down, let's roll.
Ryder Yeah, you always down, homie. Apart from when you ain't around here.
Carl Nigga, fuck you!
Ryder Damn! Man, you want some of this?
Carl Nah, man. I'm cool on that. Where we going?
Ryder This till overlooking East Beach. Better yet, we better wait until it's dark, catch the motherfucker while he in bed.
Carl Yeah, I'm feeling that.
Ryder Yeah, yeah, that's it, that's it... (To Carl) C'mon nigga, what you waiting for? Look!
Carl Let it go!
Later that evening, Carl and Ryder get in a black Boxville parked outside Ryder's house and drive to Colonel Fuhrberger's House in East Beach.
Ryder Where is this old motherfucker? Where in hell is he?
Carl Relax man. We ain't there yet.
Ryder Yeah, right, Carl. You always right. That's my homie, Mister Right.
Carl Shut up.
Ryder You can't stop me.
Carl Who can't?
Ryder Whatever.
Carl and Ryder arrives at the Colonel's house. Carl parks the van outside the house and both he and Ryder alight.
Ryder Let's storm the place.
Carl Hold up. Let's creep in, grab the guns, and bounce out.
Ryder Yeah, yeah, I got it - ninja style! Right... (shouts) Come out you old bastard!
Carl Shut up!
Ryder He can't stop me, you buster, Carl! Ok, fool, in you go - I'll keep watch
Carl enters the Colonel's house and steals the weapons crates located around the house. After collecting all the crates, Carl and Ryder get back in the van.
Carl Let's get up out of here.
Carl and Ryder leave the area and drive to the lockup.
Ryder A'ight, now we straight. LB's got a storage garage down on Seville Boulevard Families' turf we can use
Carl I'm on it. Seriously, Ryder man, you gotta give up them sticks.
Ryder What? I'll give up the water if you give up being a busta.
Carl Hold it right there, homie.
Carl Forget it.
Ryder Forget you fool.
Carl One day, you're gonna wish you hadn't pissed me off!
Ryder Did I hear something? Sounded like the busta complaining again.
Carl Man, this is childish.
Ryder Man, I ain't talking to you no more, fool.
Carl arrives at the lockup and parks the van inside. Carl and Ryder exit the lockup.
Ryder You see, I told you, simple.
CJ Yeah, that was a real breeze.
Ryder Say, CJ, you gotta get it in your head that this is everyday shit, homie.
CJ Ok, look, I'm tired, I'll see you later.
Ryder Alright, homes. Just think about what I said.

Video walkthroughsEdit

PC Version
GTA San Andreas - Walkthrough - Mission 10 - Home Invasion (HD)08:20

GTA San Andreas - Walkthrough - Mission 10 - Home Invasion (HD)

IPad Version
GTA San Andreas - iPad Walkthrough - Mission 10 - Home Invasion (HD)12:27

GTA San Andreas - iPad Walkthrough - Mission 10 - Home Invasion (HD)

TriviaEdit

  • If the player fails the mission (by firing a gun other than a silenced gun, making too much noise, etc.) before collecting three crates, a cutscene shows Carl running out of the house, only to find that Ryder has deserted him, and he is left with a two-star wanted level.
  • If at least three crates are collected before alerting Fuhrberger, then Ryder will tell the player that the cops had been alerted and CJ will receive a two-star Wanted Level.
  • Colonel Fuhrberger can be killed without failing the mission, but only if you use the sniper rifle. He will still shout a warning first, but will be dead nonetheless, and the noise meter will not move for the rest of the mission.
  • There are a total of six crates in the house; one next to the cannon on the first floor, one in the kitchen, two in the second floor hallway, and two in Colonel Fuhrberger's room.
  • If the player chooses to get all six crates, a short cutscene will show Ryder getting in the Boxville before Carl.
  • The mission's timer stops when Carl gets back in the Boxville with Ryder to drive to LB's garage. Therefore, the player has seven minutes (or in game time, hours) to get to the veteran's house and steal at least three crates.
  • During the trip to the lockup, CJ will state: "One day, you're gonna wish you hadn't pissed me off!," possibly referring to Ryder's death at the hands of CJ during the mission Pier 69.
  • Rarely if you run out out of the house before the meter is full, you will see a subtitle text of Fuhrberger snoring. This even happens with subtitles off.

GalleryEdit

NavigationEdit

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