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{{infobox mission
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{{Infobox mission
|name=Home Invasion
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|name = Home Invasion
|image=HomeInvasion-GTASA.jpg
+
|image = HomeInvasion-GTASA-Mission.png
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|caption = [[Carl Johnson]] robbing [[Colonel Fuhrberger]] of his ammunition boxes from inside his house in [[East Beach]] while he is asleep.
|size=300px
 
  +
|game = {{games|SA=y}}
|caption=[[Carl Johnson]] and [[Ryder]] discussing their plans to rob [[Colonel Fuhrberger]] of his ammunition
 
  +
|type = SA
|game=SA
 
  +
|for = {{For|game=SA|ryder}}
|for=[[Ryder]]
 
  +
|target = [[Colonel Fuhrberger|Colonel Fuhrberger's]] [[Weapon|Guns]]
|target=
 
|location=[[Ganton]], [[Los Santos]]
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|location = [[Ryder's House]], [[Ganton]], [[Los Santos (3D Universe)|Los Santos]], [[State of San Andreas (3D Universe)|San Andreas]].
  +
|fail = [[Wasted]]<br>[[Busted]]<br>[[Ryder]] dies<br>[[Boxville]] destroyed<br>[[Colonel Fuhrberger|Fuhrberger]] alerted before collecting 3 crates<br>Time runs out before stealing 3 crates<br>Removing the ski mask<br>Destroying too many crates
|reward=Respect
+
|reward = [[Respect]]
|unlocks=[[Catalyst]]|fail = Making too much noise, Ryder death, Player death, Running out of time, Player arrested, Truck destroyed|unlockedby = [[Drive-By]]}}
 
  +
|unlocks = [[Catalyst]]
{{quote|My homie, LB - he told me about this army motherfucker who's got all the guns we need. Not that old school [[Emmet]] bullshit either!|[[Ryder]]}}
 
  +
|unlockedby = [[Drive-By]]
'''Home Invasion''' is the first mission received from [[Ryder]] in ''[[Grand Theft Auto: San Andreas]]''. This mission introduces the [[Burglar]] side-mission.
 
  +
|todo =
  +
*Park the truck near the '''<span style="color:#D1BC86">house</span>''' and get the guns before daylight.
  +
*Enter the '''<span style="color:#D1BC86">house</span>'''.
  +
*Find a '''<span style="color:#4C5C41">crate</span>'''.
 
*You need to steal at least 3 crates of guns.
  +
*You're making too much noise, you have to sneak! <small>{{H:title|Only appears if the player makes too much noise inside the house.|[?]}}</small>
 
*Take the guns back to the truck.
  +
*Go and fetch another crate.
  +
*Go and fetch another crate.
  +
*Find a '''<span style="color:#4C5C41">crate</span>''' or get in the '''<span style="color:#484576">truck</span>''' and go offload what you've already stashed.
  +
*Get safely back to the '''<span style="color:#D1BC86">lockup</span>'''.
  +
*Park the truck inside the '''<span style="color:#D1BC86">lockup</span>'''.
 
}}
 
{{Quote|My homie, LB - he told me about this army motherfucker who's got all the guns we need. Not that old school Emmet bullshit either!|[[Ryder]] to [[Carl Johnson|CJ]]|sound=HomeInvasion-GTASA-Quote.ogg}}
  +
'''Home Invasion''' is a mission in ''[[Grand Theft Auto: San Andreas]]'' given to [[protagonist]] [[Carl Johnson]] by [[Grove Street Families]] member [[Ryder|Lance "Ryder" Wilson]] from his [[Ryder's House|home]] in [[Ganton]], [[Los Santos (3D Universe)|Los Santos]], [[State of San Andreas (3D Universe)|San Andreas]].
  +
  +
This mission can only be triggered between 12:00 and 20:00.
   
 
==Mission==
 
==Mission==
  +
Carl goes to see [[Ryder]] at his [[Ryder's House|house]]. Carl walks into Ryder's backyard where he sees Ryder digging holes all across the lawn. Ryder tells Carl that he's looking for the 'water' he buried. Ryder then asks Carl to steal gun crates from a Vietnam War veteran named [[Colonel Fuhrberger]]. Carl and Ryder decide to wait until nightfall, so they can break into his house while he is asleep. When night arrives, Carl and Ryder get into a black [[Boxville]] parked outside Ryder's house. The two drive over to the war veteran's house and Carl goes inside while Ryder waits outside keeping guard. Carl sneaks through the house looking for gun crates, trying not to wake Colonel Fuhrberger.
The mission begins with Ryder asking [[Carl Johnson|Carl]] to help him get some gun crates from a war veteran, [[Colonel Fuhrberger]]. The two enter a [[Boxville]] parked outside [[Ryder's House|Ryder's house]] and drive to the Colonel's house.
 
   
  +
After retrieving at least three crates of guns, Carl heads back outside. Carl gets back into the Boxville and he and Ryder drive over to a lockup in [[Willowfield]]. On the way, Carl tells Ryder to give up the drugs, to which Ryder tells Carl that he will give up the 'water' if Carl gives up being a buster. Carl tells Ryder that he's gonna wish he didn't piss him off one day. Carl and Ryder drive into the lock up and unload the van. Afterwards, they walk out and Ryder tells Carl to get it in his head that this sort of stuff is 'everyday shit', before leaving.
After Ryder and Carl arrive at the house, Carl sneaks into the house to get the weapons, being quiet and sneaking to avoid waking the sleeping Colonel. After getting at least three crates, the two go to a lockup where they unload the truck.
 
   
==Mission objectives==
+
==Mission Objectives==
 
In order to complete the mission the player must:
 
In order to complete the mission the player must:
*Park the truck near the house and get the guns before daylight
+
*Park the truck near the '''<span style="color:#D1BC86">house</span>''' and get the guns before daylight.
*Enter the house
+
*Enter the '''<span style="color:#D1BC86">house</span>'''.
*Find a crate
+
*Find a '''<span style="color:#4C5C41">crate</span>'''.
  +
*You need to steal at least 3 crates of guns.
*Take the guns back to the truck
 
  +
*You're making too much noise, you have to sneak! <small>{{H:title|Only appears if the player makes too much noise inside the house.|[?]}}</small>
*You need to steal at least 3 crates of guns
 
*Get safely back to the lockup
+
*Take the guns back to the truck.
  +
*Go and fetch another crate.
  +
*Go and fetch another crate.
  +
*Find a '''<span style="color:#4C5C41">crate</span>''' or get in the '''<span style="color:#484576">truck</span>''' and go offload what you've already stashed.
  +
*Get safely back to the '''<span style="color:#D1BC86">lockup</span>'''.
  +
*Park the truck inside the '''<span style="color:#D1BC86">lockup</span>'''.
   
  +
==Instructional Messages==
==Video walkthrough==
 
  +
{{HUDInstruction|You must remain silent at all times.}}
{| align="center"
 
  +
{{HUDInstruction|If you make too much noise, you will wake the inhabitants of the house.}}
|[[File:GTA San Andreas Mission 10 - Home Invasion (HD)|505px]]
 
  +
{{HUDInstruction|Make sure the noise bar does not reach maximum.}}
|}
 
  +
{{HUDInstruction|You can perform burglaries at night when not on a mission.}}
  +
{{HUDInstruction|Many houses can be broken into, and goods stolen from the owners.}}
  +
{{HUDInstruction|You need to get in this type of van to start the burglary.}}
  +
{{HUDInstruction|Load up the truck then take it back to the lockup.}}
   
==Trivia==
+
==Reward==
  +
The reward for this mission is an increase in [[respect]]. The mission [[Catalyst]] is unlocked.
*If the player fails the mission (by firing a gun other than a silenced gun, making too much noise, etc.), a cutscene shows Carl running out of the house, only to find that Ryder has deserted him, and is left with a wanted level.
 
  +
*If Ryder is killed, the mission will fail.
 
  +
==Transcript==
*Colonel Fuhrberger can be killed without failing the mission, but only if you use the sniper rifle. He will still shout a warning first, but will be dead nonetheless, and the noise meter will not move for the rest of the mission.
 
  +
{{/Transcript}}
*There are a total of six crates in the house; one next to the cannon on the first floor, one in the kitchen, two in the second floor hallway, and two in Colonel Fuhrberger's room.
 
  +
*If the player chooses to get all six crates, a short cutscene will show Ryder getting in the Boxville before Carl.
 
  +
==Walkthrough==
*The mission's timer stops when Carl gets back in the Boxville with Ryder to drive to LB's garage. Therefore, the player has seven minutes (or in game time, hours) to get to the veteran's house and steal at least three crates.
 
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<gallery position="center" hideaddbutton="true" spacing="small" widths="200px" bordersize="small">
*During the trip to the lockup, [[Carl Johnson|CJ]] will state: "One day, you're gonna wish you hadn't pissed me off!", possibly referring to Ryder's [[Pier 69 (Mission)|death]] at the hands of CJ during the mission [[Pier 69]].
 
  +
HomeInvasion-GTASA-SS1.png|[[CJ]] comes to see [[Ryder]], who's been digging in his backyard.
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HomeInvasion-GTASA-SS2.png|Ryder is looking for something, but can't find it.
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HomeInvasion-GTASA-SS3.png|CJ asks Ryder what he's doing.
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HomeInvasion-GTASA-SS4.png|Ryder wonders where he could've buried the stuff he's looking for.
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HomeInvasion-GTASA-SS5.png|CJ asks Ryder what he's talking about.
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HomeInvasion-GTASA-SS6.png|Ryder says he's looking for [[drugs]] he buried.
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HomeInvasion-GTASA-SS7.png|Ryder says he needs to smoke some before he feels comfortable going out and handling business.
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HomeInvasion-GTASA-SS8.png|CJ asks Ryder what he's planning to do.
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HomeInvasion-GTASA-SS9.png|Ryder tells CJ that his friend, [[LB]], has told him about a retired [[Colonel Fuhrberger|army colonel]] who still has guns that [[Grove Street Families|GSF]] could use.
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HomeInvasion-GTASA-SS10.png|Ryder says that the guns would at least definitely be an upgrade from what [[Emmet]] is supplying them with.
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HomeInvasion-GTASA-SS11.png|CJ says that he's "down" and wants to go with Ryder.
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HomeInvasion-GTASA-SS12.png|Ryder says that CJ is always "down" apart from when he leaves them and insults CJ.
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HomeInvasion-GTASA-SS14.png|CJ insults Ryder in return.
  +
HomeInvasion-GTASA-SS15.png|Ryder gives up searching for the drugs he buried. He then offers CJ to try out his cigar.
  +
HomeInvasion-GTASA-SS16.png|CJ refuses and asks Ryder where they'll go.
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HomeInvasion-GTASA-SS17.png|Ryder points the destination as [[East Beach]].
  +
HomeInvasion-GTASA-SS18.png|Ryder suggests that they wait until night before heading out so that they can rob the colonel easier.
  +
HomeInvasion-GTASA-SS19.png|CJ agrees.
  +
HomeInvasion-GTASA-SS20.png|Ryder then goes back to searching for the drugs he buried.
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HomeInvasion-GTASA-SS21.png|Ryder tells CJ to join him and look for the drugs.
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HomeInvasion-GTASA-SS22.png|CJ tells Ryder to stop searching for it.
  +
HomeInvasion-GTASA-SS23.png|Several hours later, the sun goes down and CJ and Ryder head out.
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HomeInvasion-GTASA-SS24.png|CJ and Ryder getting into the [[Boxville]].
  +
HomeInvasion-GTASA-SS25.png|CJ must now drive to the colonel's house in East Beach.
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HomeInvasion-GTASA-SS26.png|As CJ and Ryder drive out of the cul-de-sac in [[Ganton]], Ryder is already getting anxious and asking CJ where the colonel is.
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HomeInvasion-GTASA-SS27.png|CJ tells Ryder that they haven't arrived at the colonel's house yet.
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HomeInvasion-GTASA-SS28.png|Ryder says that CJ is actually right.
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HomeInvasion-GTASA-SS29.png|Ryder calls CJ "Mister Right".
  +
HomeInvasion-GTASA-SS30.png|CJ tells Ryder to shut up as he's high on drugs and talking nonsense.
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HomeInvasion-GTASA-SS31.png|Ryder tells CJ that he "can't stop him".
  +
HomeInvasion-GTASA-SS32.png|CJ ends the conversation.
  +
HomeInvasion-GTASA-SS34.png|CJ and Ryder on their way to the colonel's house.
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HomeInvasion-GTASA-SS35.png|CJ and Ryder arriving at the colonel's house.
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HomeInvasion-GTASA-SS36.png|Ryder suggests going in, storming the place as fast as possible, and getting out.
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HomeInvasion-GTASA-SS37.png|CJ suggests that they creep their way through the house, collecting the guns silently instead.
  +
HomeInvasion-GTASA-SS38.png|Ryder says that he supports CJ's suggestion.
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HomeInvasion-GTASA-SS39.png|Ryder then walks over to one of the windows and yells at the colonel to wake up.
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HomeInvasion-GTASA-SS40.png|CJ quickly tells Ryder to shut up.
  +
HomeInvasion-GTASA-SS41.png|Ryder once again tells CJ that he "can't be stopped".
  +
HomeInvasion-GTASA-SS42.png|Ryder then calms down and tells CJ to go in and collect the guns while he stays out and keeps watch.
  +
HomeInvasion-GTASA-SS43.png|CJ must now enter the house and collect the colonel's weaponry.
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HomeInvasion-GTASA-SS44.png|As CJ enters the house, he reminds himself to stay quiet.
  +
HomeInvasion-GTASA-SS45.png|The colonel is sleeping upstairs and shouldn't be woken.
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HomeInvasion-GTASA-SS46.png|CJ looking for guns in the house.
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HomeInvasion-GTASA-SS47.png|CJ comes across a weapon crate behind an old cannon in the main room.
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HomeInvasion-GTASA-SS48.png|CJ picking up the first crate.
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HomeInvasion-GTASA-SS49.png|After picking the crate up, he has to bring it back to the truck.
  +
HomeInvasion-GTASA-SS50.png|After bringing the crate back, he must go back and find another one.
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HomeInvasion-GTASA-SS51.png|CJ picking up the second crate, found in the kitchen.
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HomeInvasion-GTASA-SS52.png|CJ picking up the third crate, found just up the stairs to the second floor.
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HomeInvasion-GTASA-SS53.png|CJ packing up the crates.
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HomeInvasion-GTASA-SS54.png|After collecting three crates of weapons, CJ can either go back and look for more or go to LB's hideout with Ryder.
  +
HomeInvasion-GTASA-SS55.png|CJ picking up the fourth crate on the second floor corridor.
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HomeInvasion-GTASA-SS56.png|CJ picking up the fifth crate in the colonel's room.
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HomeInvasion-GTASA-SS57.png|CJ packing up the last crates.
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HomeInvasion-GTASA-SS58.png|After CJ has collected enough weapons, he gets into the Boxville and drives away with Ryder.
  +
HomeInvasion-GTASA-SS59.png|CJ and Ryder must now take the truck to a safe place.
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HomeInvasion-GTASA-SS61.png|Ryder tells CJ that his friend LB has a lock-up in [[Playa del Seville]] that they could use to stash the truck.
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HomeInvasion-GTASA-SS62.png|CJ says that he'll drive there.
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HomeInvasion-GTASA-SS63.png|As CJ and Ryder drive to LB's lock-up, CJ tells Ryder that he should stop using drugs so much.
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HomeInvasion-GTASA-SS64.png|Ryder says that he will only give up using drugs when CJ stops being a 'buster'.
  +
HomeInvasion-GTASA-SS65.png|CJ tells Ryder to stop with the insults.
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HomeInvasion-GTASA-SS66.png|CJ also tells Ryder that one day he'll be wishing that he hadn't insulted CJ so much.
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HomeInvasion-GTASA-SS68.png|Ryder continues to insult CJ.
  +
HomeInvasion-GTASA-SS69.png|CJ calls Ryder's insults childish.
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HomeInvasion-GTASA-SS70.png|Ryder says that he won't talk to CJ anymore.
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HomeInvasion-GTASA-SS71.png|Upon arriving at Playa del Seville, CJ must park the truck in LB's garage.
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HomeInvasion-GTASA-SS72.png|CJ parking the truck in the lock-up.
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HomeInvasion-GTASA-SS73.png|As CJ and Ryder walk out of the garage, Ryder tells CJ that the job was easy, like he said.
  +
HomeInvasion-GTASA-SS74.png|CJ sarcastically says that the job was a 'real breeze'.
  +
HomeInvasion-GTASA-SS75.png|Ryder tells CJ that he should get used to jobs like these as they're an everyday activity now.
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HomeInvasion-GTASA-SS76.png|Ryder tells CJ of a Boxville in the [[Ganton Courts]] that he could use to carry out more robberies.
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HomeInvasion-GTASA-SS77.png|CJ says that he's tired and that he'll see Ryder later.
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HomeInvasion-GTASA-SS78.png|Ryder says goodbye and tells CJ to not forget about the robberies he could carry out.
  +
HomeInvasion-GTASA-SS79.png|Mission passed.
 
</gallery>
  +
 
===Video Walkthroughs===
  +
{{#ev:youtube|MkOpicmOtnI|275px|center}}
  +
{{#ev:youtube|7FqYcZZ94Xg|275px|center}}
  +
{{#ev:youtube|S2P4fv6LAUg|275px|center}}
   
 
==Gallery==
 
==Gallery==
  +
<gallery position="center" spacing="small" widths="270px">
<gallery>
 
HomeInvasion-GTASA2.jpg|An ammunition crate inside [[Colonel Fuhrberger|Colonel Fuhrberger's]] home
+
HomeInvasion-GTASA2.jpg|An ammunition crate inside [[Colonel Fuhrberger|Colonel Fuhrberger's]] home.
  +
 
</gallery>
 
</gallery>
   
  +
==Trivia==
 
*If the player fails the mission (by firing a gun other than a silenced gun, making too much noise, etc.) before collecting three crates, a cutscene shows Carl running out of the house, only to find that Ryder has abandoned him and he is left with a [[Wanted Level in 3D Universe|two-star wanted level]].
  +
*If CJ steals at least three crates before alerting Fuhrberger, the mission will still proceed. Ryder will tell the player that the [[Los Santos Police Department (3D Universe)|police]] have been alerted and Carl will receive a two-star wanted level.
  +
**If this happens, two LSPD police officers will arrive on the scene in a [[Police Car]]. These two officers will behave rather differently compared to normal officers. They will not despawn for the duration of the mission, even if the player manages to lose their wanted level. One of the officers will pursue the player relentlessly and open fire on sight even if the player has no wanted level.
  +
**The other officer, however, will stop pursuing the player after a while, but when the player points a weapon at him, a one star wanted level will be gained but the officer will raise his arms and will either taunt the player or try to deescalate. Normal police officers will open fire if the player points a weapon at them and will not say anything. However, after the player gets back inside the Boxville, the officer will attempt to commandeer a nearby civilian vehicle and continue to pursue you.
 
*The player can kill Fuhrberger without failing the mission even before collecting three crates, but only if they use a [[Sniper Rifle|sniper rifle]]. He will still shout a warning first, but will be dead nonetheless, and the noise meter will not move for the rest of the mission. This makes the mission much easier to complete.
  +
*Rarely, if the player runs out of the house before the meter is full, the subtitle text of Fuhrberger snoring will be seen. This even happens with subtitles off.
  +
*If the police are alerted after collecting three crates, the police car that appears in front of the Boxville has a license plate that reads "TH3 PIGS" ("the pigs"), a slang term for the police.
  +
*In the dialogue while CJ and Ryder are driving to the lockup, both of them are arguing, with CJ telling him "One day, you’re gonna wish you hadn't pissed me off". This can be seen as foreshadowing the events of the mission [[The Green Sabre]] where CJ discovers Ryder's and Big Smoke's betrayal. In the later mission [[Pier 69 (mission)|Pier 69]], CJ kills Ryder for betraying the Grove Street Families.
  +
  +
==Bugs/Glitches==
  +
*If the player stays in the house and runs out of time, before stealing three crates, a cutscene will show Fuhrberger waking up and the subtitles say “Morning already… wait a minute, something doesn’t feel right here.”, even though Fuhrberger doesn't even say that.
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==Navigation==
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{{Navboxes
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|title= Navigation
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|list1=
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{{GTA|state=collapsed}}
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{{Gtasa missions|state=collapsed}}
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}}
 
[[de:Home Invasion]]
 
[[de:Home Invasion]]
 
[[es:Home Invasion]]
 
[[es:Home Invasion]]
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[[fi:Home Invasion]]
 
[[fr:Home Invasion]]
 
[[fr:Home Invasion]]
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[[pl:Domowa inwazja]]
[[Category:Missions]]
 
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[[pt:Home Invasion]]
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[[ru:Home Invasion]]
 
[[Category:Missions in GTA San Andreas]]
 
[[Category:Missions in GTA San Andreas]]

Latest revision as of 02:42, 17 March 2024

My homie, LB - he told me about this army motherfucker who's got all the guns we need. Not that old school Emmet bullshit either!
Ryder to CJ

Home Invasion is a mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by Grove Street Families member Lance "Ryder" Wilson from his home in Ganton, Los Santos, San Andreas.

This mission can only be triggered between 12:00 and 20:00.

Mission

Carl goes to see Ryder at his house. Carl walks into Ryder's backyard where he sees Ryder digging holes all across the lawn. Ryder tells Carl that he's looking for the 'water' he buried. Ryder then asks Carl to steal gun crates from a Vietnam War veteran named Colonel Fuhrberger. Carl and Ryder decide to wait until nightfall, so they can break into his house while he is asleep. When night arrives, Carl and Ryder get into a black Boxville parked outside Ryder's house. The two drive over to the war veteran's house and Carl goes inside while Ryder waits outside keeping guard. Carl sneaks through the house looking for gun crates, trying not to wake Colonel Fuhrberger.

After retrieving at least three crates of guns, Carl heads back outside. Carl gets back into the Boxville and he and Ryder drive over to a lockup in Willowfield. On the way, Carl tells Ryder to give up the drugs, to which Ryder tells Carl that he will give up the 'water' if Carl gives up being a buster. Carl tells Ryder that he's gonna wish he didn't piss him off one day. Carl and Ryder drive into the lock up and unload the van. Afterwards, they walk out and Ryder tells Carl to get it in his head that this sort of stuff is 'everyday shit', before leaving.

Mission Objectives

In order to complete the mission the player must:

  • Park the truck near the house and get the guns before daylight.
  • Enter the house.
  • Find a crate.
  • You need to steal at least 3 crates of guns.
  • You're making too much noise, you have to sneak! [?]
  • Take the guns back to the truck.
  • Go and fetch another crate.
  • Go and fetch another crate.
  • Find a crate or get in the truck and go offload what you've already stashed.
  • Get safely back to the lockup.
  • Park the truck inside the lockup.

Instructional Messages

You must remain silent at all times.
If you make too much noise, you will wake the inhabitants of the house.
Make sure the noise bar does not reach maximum.
You can perform burglaries at night when not on a mission.
Many houses can be broken into, and goods stolen from the owners.
You need to get in this type of van to start the burglary.
Load up the truck then take it back to the lockup.

Reward

The reward for this mission is an increase in respect. The mission Catalyst is unlocked.

Transcript

Transcript
Carl Johnson enters Ryder's House to find Ryder in the back yard digging up the garden.
Ryder: Damn!
Carl: Hey, man, what'chu doin'! Diggin' graves?
Ryder: Damn, where the fuck I put it, man!
Carl: Put what, ni**a?
Ryder: Man, the fucking water! I need a little something before I go deal with things!
Carl: What things, fool?
Ryder: My homie, LB, he told me about this army motherfucker who's got all the guns we need! Not that old school Emmet bullshit neither.
Carl: I'm down, let's roll.
Ryder: Yeah, you always down, homie. Apart from when you ain't around here.
Carl: Ni**a, fuck you!
Ryder: Damn! Man, you want some of this?
Carl: Nah, man. I'm cool on that. Where we going?
Ryder: This till overlooking East Beach. Better yet, we better wait until it's dark, catch the motherfucker while he in bed.
Carl: Yeah, I'm feeling that.
Ryder starts digging around in his garden again.
Ryder: Yeah, yeah, that's it, that's it... C'mon ni**a, what you waiting for? Look!
Carl: Let it go!
Later that evening, Carl and Ryder get in a black Boxville parked outside Ryder's house and drive to Colonel Fuhrberger's House in East Beach.
Ryder: Where is this old motherfucker? Where in hell is he?
Carl: Relax man. We ain't there yet.
Ryder: Yeah, right, Carl. You always right. That's my homie, Mister Right.
Carl: Shut up.
Ryder: You can't stop me.
Carl: Who can't?
Ryder: Whatever.
Carl and Ryder arrive at the Colonel's house. Carl parks the van outside the house and both he and Ryder alight.
Ryder: Let's storm the place.
Carl: Hold up. Let's creep in, grab the guns, and bounce out.
Ryder: Yeah, yeah, I got it - ninja style! Right... (shouts) Come out you old bastard!
Carl: Shut up!
Ryder: He can't stop me, you buster, Carl! Ok, fool, in you go - I'll keep watch
Carl enters the Colonel's house and steals the weapons crates located around the house. If he makes too much noise at first...
Colonel: (still asleep) Get off my ridge, you Viet Cong bastards!
After collecting all the crates, Carl and Ryder get back in the van.
Carl: Let's get up out of here.
Carl and Ryder leave the area and drive to the lockup.
Ryder: A'ight, now we straight. LB's got a storage garage down on Seville Boulevard Families' turf we can use
Carl: I'm on it. Seriously, Ryder man, you gotta give up them sticks.
Ryder: What? I'll give up the water if you give up being a busta.
Carl: Hold it right there, homie.
Ryder: Buster.
Carl: Forget it.
Ryder: Forget you fool.
Carl: One day, you're gonna wish you hadn't pissed me off!
Ryder: Did I hear something? Sounded like the busta complaining again.
Carl: Man, this is childish.
Ryder: Man, I ain't talking to you no more, fool.
Carl arrives at the lockup and parks the van inside. Carl and Ryder exit the lockup.
Ryder: You see, I told you, simple.
CJ: Yeah, that was a real breeze.
Ryder: Say, CJ, you gotta get it in your head that this is everyday shit, homie.
CJ: Ok, look, I'm tired, I'll see you later.
Ryder: Alright, homes. Just think about what I said.
Ryder departs to see CJ back at Grove Street.


Walkthrough

Video Walkthroughs

Gallery

Trivia

  • If the player fails the mission (by firing a gun other than a silenced gun, making too much noise, etc.) before collecting three crates, a cutscene shows Carl running out of the house, only to find that Ryder has abandoned him and he is left with a two-star wanted level.
  • If CJ steals at least three crates before alerting Fuhrberger, the mission will still proceed. Ryder will tell the player that the police have been alerted and Carl will receive a two-star wanted level.
    • If this happens, two LSPD police officers will arrive on the scene in a Police Car. These two officers will behave rather differently compared to normal officers. They will not despawn for the duration of the mission, even if the player manages to lose their wanted level. One of the officers will pursue the player relentlessly and open fire on sight even if the player has no wanted level.
    • The other officer, however, will stop pursuing the player after a while, but when the player points a weapon at him, a one star wanted level will be gained but the officer will raise his arms and will either taunt the player or try to deescalate. Normal police officers will open fire if the player points a weapon at them and will not say anything. However, after the player gets back inside the Boxville, the officer will attempt to commandeer a nearby civilian vehicle and continue to pursue you.
  • The player can kill Fuhrberger without failing the mission even before collecting three crates, but only if they use a sniper rifle. He will still shout a warning first, but will be dead nonetheless, and the noise meter will not move for the rest of the mission. This makes the mission much easier to complete.
  • Rarely, if the player runs out of the house before the meter is full, the subtitle text of Fuhrberger snoring will be seen. This even happens with subtitles off.
  • If the police are alerted after collecting three crates, the police car that appears in front of the Boxville has a license plate that reads "TH3 PIGS" ("the pigs"), a slang term for the police.
  • In the dialogue while CJ and Ryder are driving to the lockup, both of them are arguing, with CJ telling him "One day, you’re gonna wish you hadn't pissed me off". This can be seen as foreshadowing the events of the mission The Green Sabre where CJ discovers Ryder's and Big Smoke's betrayal. In the later mission Pier 69, CJ kills Ryder for betraying the Grove Street Families.

Bugs/Glitches

  • If the player stays in the house and runs out of time, before stealing three crates, a cutscene will show Fuhrberger waking up and the subtitles say “Morning already… wait a minute, something doesn’t feel right here.”, even though Fuhrberger doesn't even say that.

Navigation

Navigation
[ ve ]Grand Theft Auto series
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Episodes from Liberty City
The Lost and DamnedJohnny Klebitz | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
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Grand Theft Auto VMichael De Santa | Trevor Philips | Franklin Clinton | Southern San Andreas (Los Santos (County) | Blaine County) | State of North Yankton (Ludendorff) | Characters | Gangs | Missions | Weapons | Vehicles | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto OnlineGTA Online Protagonist (Crews | Organizations | Motorcycle Clubs) | Southern San Andreas (Los Santos (County) | Blaine County) | The Caribbean (Cayo Perico) | Missions | Jobs | Gangs | Vehicles | Weapons | Radio stations | Reputation (Arena Points | LS Car Meet) | Content Updates | Events | Achievements/Trophies | Awards
Grand Theft Auto VILucia | Unnamed male accomplice | State of Leonida (Vice-Dale County | Kelly County | Leonard County) | Characters | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Collectibles | Multiplayer | Modifications | Controversy
[ ve ]Missions in Grand Theft Auto: San Andreas
IntroductionThe Introduction | In the Beginning | Big Smoke | Sweet & Kendl
Lance Wilson
(Ryder) Radar-RyderIcon-GTASA
Part 1Ryder
Part 2Home Invasion | Catalyst | Robbing Uncle Sam
Sean Johnson
(Sweet) Radar-SweetIcon-GTASA
Part 1Tagging Up Turf | Cleaning the Hood | Drive-Thru | Nines and AK's | Drive-By | Sweet's Girl | Cesar Vialpando
Part 2Doberman | Los Sepulcros | Reuniting the Families | The Green Sabre
Part 3Beat Down on B Dup | Grove 4 Life
Part 4Los Desperados | End of the Line *
Melvin Harris
(Big Smoke) Radar-SmokeIcon-GTASA
OG Loc | Running Dog | Wrong Side of the Tracks | Just Business
Cesar Vialpando Radar-CesarIcon-GTASA
Part 1High Stakes, Low-Rider
Part 2King in Exile
Part 3Wu Zi Mu | Farewell, My Love...
Part 4Photo Opportunity
Part 5Pier 69
Part 6Back to School | Zeroing In | Test Drive | Customs Fast Track | Puncture Wounds
Jeffrey Cross
(OG Loc) Radar-OGLocIcon-GTASA
Life's a Beach | Madd Dogg's Rhymes | Management Issues | House Party
C.R.A.S.H. Radar-CRASHIcon-GTASA
Part 1Burning Desire | Gray Imports
Part 2Badlands
Part 3555 We Tip
Part 4Snail Trail
Part 5Misappropriation
Part 6High Noon
Catalina Radar-CatalinaIcon-GTASAFirst Date | First Base | Gone Courting | Made in Heaven
Robberies Radar-CashIcon-GTASATanker Commander | Local Liquor Store | Against All Odds | Small Town Bank
The Truth Radar-TruthIcon-GTASA
Part 1Body Harvest
Part 2Are You Going to San Fierro?
Part 3Black Project | Green Goo
Carl Johnson Radar-CJIcon-GTASA
Part 1Wear Flowers in Your Hair
Part 2Deconstruction
Part 3Ice Cold Killa
Part 4Riot
Zero Radar-ZeroIcon-GTASAAir Raid | Supply Lines... | New Model Army
Jizzy B. Radar-LocoIcon-GTASA
Part 1Jizzy | T-Bone Mendez | Mike Toreno
Part 2Outrider
Wu Zi Mu Radar-WoozieIcon-GTASA
Part 1Mountain Cloud Boys | Ran Fa Li | Lure | Amphibious Assault | The Da Nang Thang
Part 2Toreno's Last Flight | Yay Ka-Boom-Boom
Mike Toreno Radar-Toreno2Icon-GTASA
Part 1Monster | Highjack | Interdiction | Verdant Meadows | Learning to Fly | N.O.E. | Stowaway
Part 2Vertical Bird | Home Coming
Triads Radar-TraidsCasinoIcon-GTASA
Part 1Fender Ketchup | Explosive Situation | You've Had Your Chips | Don Peyote
Part 2Fish in a Barrel
Part 3A Home in the Hills
Heist Radar-CashIcon-GTASAArchitectural Espionage | Key to Her Heart | Dam and Blast | Cop Wheels | Up, Up and Away! | Breaking the Bank at Caligula's
Mafia Radar-MafiaIcon-GTASA
Part 1Intensive Care | The Meat Business
Part 2Freefall
Part 3Saint Mark's Bistro
Madd Dogg Radar-MaddDoggIcon-GTASA
Part 1Madd Dogg
Part 2Cut Throat Business
Side MissionsParamedic | Firefighter | Vigilante | Taxi Driver | Brown Thunder | Pimping | Freight Train Challenge | Burglar | BMX Challenge | The Chiliad Challenge | NRG-500 Challenge | 8-Track | Kickstart | Blood Bowl | Dirt Track | Shooting Range | Roboi's Food Mart Courier Mission | Hippy Shopper Courier Missions | Burger Shot Courier Missions | Trucking | Valet | Quarry | Exports and Imports
Race Tournaments Radar-race-gtasa
Los SantosLowrider Race | Little Loop | Backroad Wanderer | City Circuit | Vinewood | Freeway | Into the Country | Badlands A | Badlands B
San FierroDirtbike Danger | Bandito County | Go-Go Karting | San Fierro Fastlane | San Fierro Hills | Country Endurance
Las VenturasSF to LV | Dam Rider | Desert Tricks | LV Ringroad
Air RacesWorld War Ace | Barnstorming | Military Service | Chopper Checkpoint | Whirly Bird Waypoint | Heli Hell
Missions in GTA San Andreas (Category) | Missions | Beta Missions | Side Missions (Category)
* denotes the final story mission.