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  +
{{DISPLAYTITLE:FH-1 Hunter}}
{{Infobox vehicles
 
  +
{{Infobox vehicle
| name = Hunter
 
  +
|name = FH-1 Hunter
| front_image = Hunter-GTAVC-front.jpg
 
  +
|aka = Hunter <small>([[3D Universe]])</small>
| image_size = 350
 
  +
|front_image = FH1-Hunter-GTAO-front.png
| caption = A Hunter in GTA Vice City
 
  +
|rear_image = FH1-Hunter-GTAO-rear.png
| vehicle_type = Military attack helicopter
 
  +
|caption = An '''FH-1 Hunter''' in ''[[Grand Theft Auto Online]]''.
| capacity = 1
 
  +
|class = [[:Category:Helicopters class|Helicopters]] <small>(''GTA Online'')</small>
| appearances = [[Grand Theft Auto: Vice City|GTA Vice City]]<br>[[Grand Theft Auto: San Andreas|GTA San Andreas]]<br>[[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]]<br>[[Grand Theft Auto: Liberty City Stories|GTA Liberty City Stories]](using cheatdevices)
 
  +
|type = Military helicopter
  +
|body_style = Gunship attack helicopter
  +
|capacity = *1 <small>(pilot) (3D Universe)</small>
  +
*2 <small>(pilot and gunner) (''GTA Online'')</small>
  +
|price =
  +
*[[Money|$]]4,123,000<br>
  +
*$3,100,000 <small>([[#Locations|Trade price]]) ([[Grand Theft Auto Online|GTA Online]]) ([[Warstock Cache & Carry]])</small>
  +
|games = {{Games|VC=y|SA=y|LCS={{UN|gamefileonly=1}}|VCS=y|V={{UN|cutcontent=1}}|O={{DLC|mpsmuggler}} {{EEEV}}}}
  +
|related = [[Akula]]<br>[[Annihilator]]<br>[[Buzzard Attack Chopper]]<br>[[Savage]]
  +
|radar_icon = {{HUDIcons|game=O|smwp5}}<ref name="hud_icon">{{HUDIcons|game=O|smwp5|size=60px}} Seen when parked or when another player is flying an FH-1 Hunter.{{Clr}}</ref>
  +
|makeyear =
  +
|swankness = 3/5
  +
|dashtype = Lazer <small>(needle)</small><br>[[File:Lazer-Dials-GTAV.png|thumb|center|170px|class=notpageimage]]<br>Flyer <small>(dial texture)</small><br>[[File:Flyer-GTAV-DialSet.png|thumb|center|170px|class=notpageimage]]
  +
|inttxd = *Generic <small>(3D Universe)</small>
  +
*Jet <small>(''GTA Online'')</small>
  +
|carcols =
  +
{{Expand|'''GTA Vice City'''|
  +
{{CarColVC/Title}}
  +
{{CarColVC|no=1|43|0}}<br>
 
}}
 
}}
  +
----
The '''Hunter''' is a military attack [[helicopter]] featured in [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]] and [[Grand Theft Auto: Vice City Stories]].
 
  +
{{Expand|'''GTA San Andreas'''|
  +
{{CarColSA/Title}}
  +
{{CarColSA|no=1|43|0}}<br>
  +
}}
  +
----
  +
{{Expand|'''GTA Liberty City Stories'''|
  +
{{CarColLCS/Title}}
  +
{{CarColLCS|no=1|43|0}}<br>
  +
}}
  +
----
  +
{{Expand|'''GTA Vice City Stories'''|
  +
{{CarColVCS/Title}}
  +
{{CarColVCS|no=1|43|0}}<br>
  +
}}
  +
----
  +
{{Expand|'''''GTA Online'''''|
  +
{{CarColV/Title|extended=y}}
  +
{{CarColV|extended=y|no=1|152|13|154|156|111|}}
  +
{{CarColV|extended=y|no=2|154|13|154|156|111|}}
  +
{{CarColV|extended=y|no=3|14|13|14|156|111|}}
  +
}}
  +
|wheeltype = Sport
  +
|flags =
  +
{{Expand|'''Hunter'''|
  +
{{Flags|FLAG_NO_BOOT}}<br>
  +
{{Flags|FLAG_DRIVER_NO_DRIVE_BY}}<br>
  +
{{Flags|FLAG_NO_RESPRAY}}<br>
  +
{{Flags|FLAG_AVERAGE_CAR}}<br>
  +
{{Flags|FLAG_DONT_SPAWN_IN_CARGEN}}<br>
  +
{{Flags|FLAG_DONT_SPAWN_AS_AMBIENT}}<br>
  +
{{Flags|FLAG_DONT_TIMESLICE_WHEELS}}<br>
  +
{{Flags|FLAG_HELI_USES_FIXUPS_ON_OPEN_DOOR}}<br>
  +
{{Flags|FLAG_HAS_TURRET_SEAT_ON_VEHICLE}}<br>
  +
{{Flags|FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON}}<br>
  +
{{Flags|FLAG_USE_TURRET_RELATIVE_AIM_CALCULATION}}<br>
  +
{{Flags|FLAG_RESET_TURRET_SEAT_HEADING}}<br>
  +
{{Flags|FLAG_USE_PILOT_HELMET}}<br>
  +
{{Flags|FLAG_HAS_CAPPED_EXPLOSION_DAMAGE}}<br>
  +
{{Flags|FLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING}}<br>
  +
}}
  +
{{Expand|'''Missile'''|
  +
<center>Ammo</center>
  +
{{Flags|AddSmokeOnExplosion}}<br>
  +
<center>Projectile</center>
  +
{{Flags|DestroyOnImpact}}<br>
  +
{{Flags|ProcessImpacts}}<br>
  +
{{Flags|DoGroundDisturbanceFx}}<br>
  +
<center>Weapon</center>
  +
{{Flags|Gun}}<br>
  +
{{Flags|CanLockonInVehicle}}<br>
  +
{{Flags|Homing}}<br>
  +
{{Flags|Vehicle}}<br>
  +
{{Flags|EnforceAimingRestrictions}}<br>
  +
}}
  +
{{Expand|'''Barrage'''|
  +
<center>Ammo</center>
  +
{{Flags|AddSmokeOnExplosion}}<br>
  +
<center>Projectile</center>
  +
{{Flags|DestroyOnImpact}}<br>
  +
{{Flags|ProcessImpacts}}<br>
  +
{{Flags|DoGroundDisturbanceFx}}<br>
  +
<center>Weapon</center>
  +
{{Flags|Gun}}<br>
  +
{{Flags|CanLockonInVehicle}}<br>
  +
{{Flags|Vehicle}}<br>
  +
{{Flags|EnforceAimingRestrictions}}<br>
  +
}}
  +
{{Expand|'''MG'''|
  +
{{Flags|Gun}}<br>
  +
{{Flags|UsableOnFoot}}<br>
  +
{{Flags|Vehicle}}<br>
  +
{{Flags|ForceEjectShellAfterFiring}}<br>
  +
{{Flags|StaticReticulePosition}}<br>
  +
{{Flags|ApplyVehicleDamageToEngine}}<br>
  +
{{Flags|Turret}}<br>
  +
{{Flags|DisableAimAngleChecksForReticule}}<br>
  +
}}
  +
{{Expand|'''Cannon'''|
  +
{{Flags|Gun}}<br>
  +
{{Flags|UsableOnFoot}}<br>
  +
{{Flags|Vehicle}}<br>
  +
{{Flags|ForceEjectShellAfterFiring}}<br>
  +
{{Flags|StaticReticulePosition}}<br>
  +
{{Flags|CreateBulletExplosionWhenOutOfTime}}<br>
  +
{{Flags|CanBlowUpVehicleAtZeroBodyHealth}}<br>
  +
{{Flags|Turret}}<br>
  +
{{Flags|DisableAimAngleChecksForReticule}}<br>
  +
{{Flags|SkipVehiclePetrolTankDamage}}<br>
  +
}}
  +
|modelsets = <!--null-->
  +
|modelname = hunter <small>(all games)</small>
  +
|handlingname = HUNTER <small>(all games)</small>
  +
|textlabelname = HUNTER <small>(all games)</small>
  +
|roadspawn =
  +
*{{H:title|Only parked after fulfilling certain requirements in all of these games|Conditionally parked}} <small>(''GTA Vice City'', ''GTA San Andreas'', ''GTA Vice City Stories'')</small>
  +
*No <small>(''GTA Liberty City Stories'' & ''GTA Online'')</small>
  +
|roadspawnmaxcol = 10
  +
|roadspawnfreq = 100
  +
|roadspawntrailer = <!--null-->
  +
|roadspawnidendis = 20
  +
|roadspawndrivers = <!--null-->
  +
|roadspawngroups = <!--null-->
  +
|roadspawnlicense = Standard White - 100%
  +
|engineacceleration =
  +
|exhaustacceleration =
  +
|idle =
  +
|deceleration =
  +
|genpreced =
  +
|gensucced =
  +
}}
  +
{{Quote|The Hunter is nature's little way of telling someone that they're about to have a hundred rounds of heat-seeking freedom launched into their way of life. With space for more mass destruction than anything in its class, this thing has been responsible for delivering more kilotons of democracy than any other attack helicopter on the planet. So if it's brand recognition you're after, you just found it.<br>Please note: This aircraft is excluded from Pegasus Lifestyle Management and must be stored in a personal hangar.|[[Warstock Cache & Carry]] description}}
  +
The '''FH-1 Hunter''' (formerly named "'''Hunter'''") is a [[military]] gunship attack [[Helicopters|helicopter]] featured in the [[3D Universe]] games since ''[[Grand Theft Auto: Vice City]]'' (with the exception of ''[[Grand Theft Auto Advance]]''), and later featured in ''[[Grand Theft Auto Online]]''.
   
== Description ==
+
==Influence==
  +
In all of the Hunter's appearances, both in the 3D and HD Universes, it is largely based on the {{WP|Boeing AH-64 Apache}} helicopter, sharing its overall profile, canopy layout and the caracteristic "X" shape of the tail rotor.
The Hunter is based on the [[wp:AH-64 Apache|AH-64 Apache]]. In GTA Vice City and GTA Vice City Stories, the Hunter is an aesthetically correct AH-64A, though in VCS, it is technically a YAH-64 as the helicopter did not formally enter service with the United Stated Army until 1986. The version featured in GTA San Andreas has a similar design, however it omits the co-pilot's seat, uses an eight-bladed tail rotor and has a canopy that swings open vertically, as with the [[Hydra]] jet.
 
   
  +
===3D Universe===
A deadly aircraft, the Hunter is armed with a self-targeting chin-mounted gun and dual rocket launchers, which can launch two unguided rockets simultaneously. Like the [[Rhino]] and the [[Hydra]], both weapons have unlimited ammunition. In addition, it is highly resistant to damage, but is by no means indestructible. Despite being an army vehicle, it is never used by the military or hostile factions in any game outside scripted circumstances.
 
  +
In ''[[Grand Theft Auto: Vice City]]'' and ''[[Grand Theft Auto: Vice City Stories]]'', the Hunter is an aesthetically correct AH-64A, while in ''[[Grand Theft Auto: San Andreas]]'', the helicopter assumes a slightly tweaked design.
   
  +
===HD Universe===
The Hunter does not appear in any games outside the [[3D Universe|3D universe]], being replaced by the [[Annihilator]] in [[Grand Theft Auto IV]], and the [[Buzzard]] in [[The Ballad of Gay Tony]].
 
  +
In the first appearance of what is presumed to be the Hunter in ''GTA V'', it appears to remain closely inspired by the AH-64 Apache, but with certain elements taken from the {{WP|Boeing–Sikorsky RAH-66 Comanche}}, as seen in the canopy design, horizontal engine vents, Fenestron tail rotor, and the two tiny vertical stabilizers. The finalized FH-1 Hunter in ''GTA Online'' continues its influence from the Apache and Comanche with little visual changes.
  +
  +
==Design==
  +
===3D Universe===
  +
In the majority of its appearances, the Hunter assumes a long profile with a large cabin, various circular details on the nose emulating the sighting units of the Apache and a tricycle undercarriage. It is also [[Vehicle Features/Mounted Weapons|armed]] with a chin-mounted machine gun identical to that of the [[Sea Sparrow]]. Although unusable, there are also inner missile racks. All renditions are available in a dark green color.
  +
  +
In ''[[Grand Theft Auto: San Andreas]]'', the Hunter omits the co-pilot gunner seat (CPG), uses an eight-bladed tail rotor, and has a canopy that swings open horizontally to the right, like the [[Hydra]] jet fighter.
  +
  +
Despite being a [[military]] vehicle, it does not appear being military-operated outside of missions or scripted events. Conversely, players can start a special [[Vigilante]] mission in it, dubbed "Brown Thunder" (except in ''[[Grand Theft Auto: Liberty City Stories]]'').
  +
  +
In the [[PlayStation 2|PS2]] version of ''Grand Theft Auto: Vice City Stories'', the blades of the helicopter sound different when compared to other versions.
  +
  +
===''Grand Theft Auto V''===
  +
{{Beta|game=V}}
  +
A vehicle presumed to be the Hunter can be seen in a [[Lifeinvader]] {{URL|http://www.lifeinvader.com/post/nMRYeN7D5Uyk4zi4fdYLMg|picture}} for [[Warstock Cache & Carry]] (under the "Attack Helicopters" category) and in a trailer for ''[[The Simian]]'' during the showing of the [[Movies (GTA V)|movie]] ''[[Meltdown (film)|Meltdown]]''.
  +
  +
The nose of the aircraft features two sighting units modeled after the PNVS (Pilot Night Vision System) and the TADS (Target Acquisition and Designation System) from the real Apache, although the TADS is missing several camera and FLIR windows and features only a small camera/FLIR window. The vehicle also features raised main gear, a desert camo livery similar to the current [[Fort Zancudo]] military vehicles and its armament consisted of a single chain gun and four rocket pods. The interior is partially seen, revealing that the pilot sits in the front like its 3D Universe iterations.
  +
  +
The 3D Universe version of the Hunter also appears at the start of the ''[[Jack Howitzer (TV series)|Jack Howitzer series]]''. [[Jack Howitzer|Jack]] is pursued by two of these in a scene from [[Loincloth]]. Since it is one of his 80's action movies, the design was appropriate for the era of the movie.
  +
  +
Unused police scanner audio and sounds exist for a vehicle named "Hunter" within the game's files<ref>'''File''': x64\audio\sfx\POLICE_SCANNER.rpf\01_model.awc</ref>, along with an unused handling data denoting a relatively heavy mass at 8,500kg (less than the [[Savage]], but more than the [[Valkyrie]]) and relatively loose handling. There is also a weapon data tied to the vehicle, which shares similar properties to the Savage's front gun.<ref>'''Weapons.meta'''<div class="mw-collapsible mw-collapsed"><pre>
  +
<Item type="CWeaponInfo">
  +
<Name>VEHICLE_WEAPON_PLAYER_HUNTER</Name>
  +
<Model />
  +
<Audio>AUDIO_ITEM_VEHICLE_PLAYER_BULLET</Audio>
  +
<Slot />
  +
<DamageType>EXPLOSIVE</DamageType>
  +
<Explosion>
  +
<Default>GRENADE</Default>
  +
<HitCar>DONTCARE</HitCar>
  +
<HitTruck>DONTCARE</HitTruck>
  +
<HitBike>DONTCARE</HitBike>
  +
<HitBoat>DONTCARE</HitBoat>
  +
<HitPlane>DONTCARE</HitPlane>
  +
</Explosion>
  +
<FireType>INSTANT_HIT</FireType>
  +
<WheelSlot>WHEEL_PISTOL</WheelSlot>
  +
<Group />
  +
<AmmoInfo ref="AMMO_MINIGUN" />
  +
<AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
  +
<ClipSize value="750" />
  +
<AccuracySpread value="1.000000" />
  +
<AccurateModeAccuracyModifier value="0.500000" />
  +
<RunAndGunAccuracyModifier value="2.000000" />
  +
<RunAndGunAccuracyMinOverride value="-1.000000" />
  +
<RecoilAccuracyMax value="1.000000" />
  +
<RecoilErrorTime value="3.000000" />
  +
<RecoilRecoveryRate value="1.000000" />
  +
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  +
<MinHeadShotDistanceAI value="1000.000000" />
  +
<MaxHeadShotDistanceAI value="1000.000000" />
  +
<HeadShotDamageModifierAI value="1000.000000" />
  +
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  +
<MinHeadShotDistancePlayer value="5.000000" />
  +
<MaxHeadShotDistancePlayer value="40.000000" />
  +
<HeadShotDamageModifierPlayer value="18.000000" />
  +
<Damage value="30.000000" />
  +
<DamageTime value="0.000000" />
  +
<DamageTimeInVehicle value="0.000000" />
  +
<DamageTimeInVehicleHeadShot value="0.000000" />
  +
<HitLimbsDamageModifier value="0.500000" />
  +
<NetworkHitLimbsDamageModifier value="0.800000" />
  +
<LightlyArmouredDamageModifier value="0.750000" />
  +
<Force value="100.000000" />
  +
<ForceHitPed value="100.000000" />
  +
<ForceHitVehicle value="2000.000000" />
  +
<ForceHitFlyingHeli value="3000.000000" />
  +
<OverrideForces />
  +
<ForceMaxStrengthMult value="1.000000" />
  +
<ForceFalloffRangeStart value="0.000000" />
  +
<ForceFalloffRangeEnd value="50.000000" />
  +
<ForceFalloffMin value="1.000000" />
  +
<ProjectileForce value="0.000000" />
  +
<FragImpulse value="600.000000" />
  +
<Penetration value="0.100000" />
  +
<VerticalLaunchAdjustment value="0.000000" />
  +
<DropForwardVelocity value="0.000000" />
  +
<Speed value="2000.000000" />
  +
<BulletsInBatch value="1" />
  +
<BatchSpread value="0.000000" />
  +
<ReloadTimeMP value="-1.000000" />
  +
<ReloadTimeSP value="-1.000000" />
  +
<VehicleReloadTime value="-1.000000" />
  +
<AnimReloadRate value="1.000000" />
  +
<BulletsPerAnimLoop value="1" />
  +
<TimeBetweenShots value="0.040000" />
  +
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  +
<SpinUpTime value="0.000000" />
  +
<SpinTime value="0.000000" />
  +
<SpinDownTime value="0.000000" />
  +
<AlternateWaitTime value="-1.000000" />
  +
<BulletBendingNearRadius value="0.000000" />
  +
<BulletBendingFarRadius value="0.750000" />
  +
<BulletBendingZoomedRadius value="0.375000" />
  +
<FirstPersonBulletBendingNearRadius value="0.000000" />
  +
<FirstPersonBulletBendingFarRadius value="0.750000" />
  +
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
  +
<Fx>
  +
<EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
  +
<FlashFx>muz_hunter</FlashFx>
  +
<FlashFxAlt />
  +
<MuzzleSmokeFx />
  +
<MuzzleSmokeFxMinLevel value="0.000000" />
  +
<MuzzleSmokeFxIncPerShot value="0.000000" />
  +
<MuzzleSmokeFxDecPerSec value="0.000000" />
  +
<ShellFx />
  +
<TracerFx>bullet_tracer_jet</TracerFx>
  +
<PedDamageHash>BulletLarge</PedDamageHash>
  +
<TracerFxChanceSP value="0.600000" />
  +
<TracerFxChanceMP value="0.800000" />
  +
<FlashFxChanceSP value="1.000000" />
  +
<FlashFxChanceMP value="1.000000" />
  +
<FlashFxAltChance value="0.000000" />
  +
<FlashFxScale value="1.000000" />
  +
<FlashFxLightEnabled value="false" />
  +
<FlashFxLightCastsShadows value="false" />
  +
<FlashFxLightOffsetDist value="0.000000" />
  +
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
  +
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
  +
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
  +
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
  +
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
  +
<GroundDisturbFxEnabled value="false" />
  +
<GroundDisturbFxDist value="5.000000" />
  +
<GroundDisturbFxNameDefault />
  +
<GroundDisturbFxNameSand />
  +
<GroundDisturbFxNameDirt />
  +
<GroundDisturbFxNameWater />
  +
<GroundDisturbFxNameFoliage />
  +
</Fx>
  +
<InitialRumbleDuration value="90" />
  +
<InitialRumbleIntensity value="0.500000" />
  +
<InitialRumbleIntensityTrigger value="0.000000" />
  +
<RumbleDuration value="90" />
  +
<RumbleIntensity value="0.100000" />
  +
<RumbleIntensityTrigger value="0.000000" />
  +
<RumbleDamageIntensity value="1.000000" />
  +
<NetworkPlayerDamageModifier value="1.000000" />
  +
<NetworkPedDamageModifier value="1.000000" />
  +
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
  +
<LockOnRange value="0.000000" />
  +
<WeaponRange value="120.000000" />
  +
<BulletDirectionOffsetInDegrees value="0.000000" />
  +
<AiSoundRange value="200.000000" />
  +
<AiPotentialBlastEventRange value="-1.000000" />
  +
<DamageFallOffRangeMin value="100.000000" />
  +
<DamageFallOffRangeMax value="120.000000" />
  +
<DamageFallOffModifier value="0.300000" />
  +
<VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
  +
<DefaultCameraHash />
  +
<CoverCameraHash />
  +
<CoverReadyToFireCameraHash />
  +
<RunAndGunCameraHash />
  +
<CinematicShootingCameraHash />
  +
<AlternativeOrScopedCameraHash />
  +
<RunAndGunAlternativeOrScopedCameraHash />
  +
<CinematicShootingAlternativeOrScopedCameraHash />
  +
<CameraFov value="45.000000" />
  +
<ZoomFactorForAccurateMode value="1.000000" />
  +
<RecoilShakeHash />
  +
<RecoilShakeHashFirstPerson />
  +
<AccuracyOffsetShakeHash />
  +
<MinTimeBetweenRecoilShakes value="150" />
  +
<RecoilShakeAmplitude value="1.000000" />
  +
<ExplosionShakeAmplitude value="-1.000000" />
  +
<ReticuleHudPosition x="0.480000" y="0.525000" />
  +
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  +
<AimProbeLengthMin value="0.000000" />
  +
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  +
<AimProbeLengthMax value="0.000000" />
  +
<TorsoAimOffset x="0.000000" y="0.000000" />
  +
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  +
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  +
<ReticuleMinSizeStanding value="1.000000" />
  +
<ReticuleMinSizeCrouched value="1.000000" />
  +
<ReticuleScale value="1.000000" />
  +
<ReticuleStyleHash />
  +
<FirstPersonReticuleStyleHash />
  +
<PickupHash />
  +
<MPPickupHash />
  +
<HumanNameHash>WT_V_PLRBUL</HumanNameHash>
  +
<MovementModeConditionalIdle />
  +
<StatName>BULLET</StatName>
  +
<KnockdownCount value="-1" />
  +
<KillshotImpulseScale value="1.000000" />
  +
<NmShotTuningSet>Normal</NmShotTuningSet>
  +
<AttachPoints />
  +
<GunFeedBone />
  +
<TargetSequenceGroup />
  +
<WeaponFlags>Gun UsableOnFoot Vehicle</WeaponFlags>
  +
<TintSpecValues ref="TINT_DEFAULT" />
  +
<FiringPatternAliases ref="NULL" />
  +
<ReloadUpperBodyFixupExpressionData ref="default" />
  +
<AmmoDiminishingRate value="0" />
  +
<AimingBreathingAdditiveWeight value="1.000000" />
  +
<FiringBreathingAdditiveWeight value="1.000000" />
  +
<StealthAimingBreathingAdditiveWeight value="0.000000" />
  +
<StealthFiringBreathingAdditiveWeight value="0.000000" />
  +
<AimingLeanAdditiveWeight value="1.000000" />
  +
<FiringLeanAdditiveWeight value="1.000000" />
  +
<StealthAimingLeanAdditiveWeight value="0.000000" />
  +
<StealthFiringLeanAdditiveWeight value="0.000000" />
  +
<ExpandPedCapsuleRadius value="0.000000" />
  +
<AudioCollisionHash />
  +
<HudDamage value="30" />
  +
<HudSpeed value="98" />
  +
<HudCapacity value="100" />
  +
<HudAccuracy value="10" />
  +
<HudRange value="65" />
  +
</Item>
  +
</pre></div></ref>
  +
{{Beta|game=V|end=y}}
  +
  +
===''Grand Theft Auto Online''===
  +
{{Quote|Calling the FH-1 Hunter an attack helicopter might be misleading, because this thing is in a class of its own. Its unique rocket barrage alone is enough to eviscerate an army of foes, and that’s before you consider your buddy's contributions at the helm of the gunner-operated Turret. Can you hear it? The sweet cacophony of exploding aircraft and Homing Missiles whizzing through the sky. Your enemies should be so grateful.|[[Rockstar Games|Rockstar]] Newswire description.}}
  +
The Hunter makes a return in the enhanced version of ''[[Grand Theft Auto Online]]'', retaining the design and features seen in the trailer of ''The Simian''. However, it features top-hinged access doors on both sides and has room for a rear pilot and a front gunner Its interior also appears to be completely redesigned, featuring a {{WP|glass cockpit}} with multiple screens for both sections and small lens that are part of the sighting units (as they are the same as the camera lens seen on the nose of the aircraft). Unlike the beta model, the Hunter does not retain the original desert camo livery, but can be modified with several liveries, mainly consisting of shark teeth pinups and camo patterns.
  +
  +
The aircraft can be painted with a primary color for the body/fuselage and with a secondary color for the nose equipment. It uses standard industrial wheels derived from most trucks and aircraft.
  +
  +
The Hunter features a rearranged armament, consisting of the same chain gun model from the beta version, two barrage rocket pods and eight missiles. When used, the missiles are realistically depleted, though it is just an aesthetic feature, since it has infinite ammo.
  +
{{Clr}}
  +
  +
===Current Design Gallery===
  +
<!--Please ensure you have read the Manual of Style [GTA_Wiki:Manual_of_Style/Vehicles/Design_Galleries] before uploading and adding images to the Current Design Gallery. Failure to meet these guidelines will result in the images being removed and deleted, and repeated offences may result in a warning.-->
  +
  +
{{Current Design Gallery
  +
|front_quarter_image = FH1Hunter-GTAO-FrontQuarter.png
  +
|top_image = FH1Hunter-GTAO-Top.png
  +
|rear_quarter_image = FH1Hunter-GTAO-RearQuarter.png
  +
|front_image = FH1Hunter-GTAO-Front.png
  +
|side_image = FH1Hunter-GTAO-Side.png
  +
|rear_image = FH1Hunter-GTAO-Rear.png
  +
|engine_image = FH1Hunter-GTAO-Engine.png
  +
|underside_image = FH1Hunter-GTAO-Underside.png
  +
|inside_image = FH1Hunter-GTAO-Inside.png
  +
|detail_image = FH1Hunter-GTAO-Detail.png
  +
|open_other_image = FH1Hunter-GTAO-Open.png
  +
|dashboard_image = FH1Hunter-GTAO-Dashboard.png
  +
}}
  +
  +
===Version History Gallery===
  +
{{Vehicle Design History Gallery
  +
|GTAVC_Front_imagename = Hunter-GTAVC-front.jpg
  +
|GTAVC_Rear_imagename = Hunter-GTAVC-rear.jpg
  +
|GTASA_Front_imagename = Hunter-GTASA-front.jpg
  +
|GTASA_Rear_imagename = Hunter-GTASA-RearQuarter.jpg
  +
|GTALCS_Front_imagename = Hunter-GTALCS-front.jpg
  +
|GTALCS_Rear_imagename = Hunter-GTALCS-RearQuarter.png
  +
|GTAVCS_Front_imagename = Hunter-GTAVCSPS2.png
  +
|GTAVCS_Rear_imagename = Hunter-GTAVCSPS2-RearQuarter.png
  +
}}
  +
  +
==Performance==
  +
===3D Universe===
  +
====Vehicle====
  +
The Hunter is, in all of its appearances, the fastest helicopter in the game. It possesses a stellar handling and is easy to control, as well as being a good choice to fly between structures in cities. However, it has a wide turning radius and cannot automatically stabilize at 45 degrees when keeping the control thumbstick forward, as doing so will result in the Hunter going upside down, losing control and eventually crashing. The helicopter can easily get upside down when moving it at high speed. It is highly resistant to damage in comparison to an average helicopter, due to its nature as a combat vehicle.
  +
  +
The helicopter is powered by twin turboshaft engines mounted on each side, and uses a distinctive sound. In ''GTA San Andreas'', it appears to have a slightly higher pitch.
  +
  +
====Weaponry====
  +
What makes this vehicle unique are its deadly weapons; the front chain gun is quite powerful and can also detect nearby targets within a 45 degrees radius, while the rocket pods can fire two rockets simultaneously. Although using unguided rockets, these have a high fire rate, ideal for engaging against multiple targets.
  +
  +
====3D Universe Overview====
  +
<tabber>
  +
Hunter=
  +
{{Aircraftstats-3d
  +
|handling_top_speed = 124 / 200 / 108
  +
|handling_engine = Petrol
  +
|handling_mass = 10000 / 22046
  +
|observed_acceleration =
  +
|observed_top_speed =
  +
|observed_engine = Twin turboshaft engines, four-bladed rotor
  +
|observed_engine_location = Middle/Side-mounted
  +
}}
  +
|-|
  +
Machine Gun=
  +
{{Weaponstats-3d
  +
|file_damage = 100
  +
|file_fire_rate = 1
  +
|file_range = 100 / 328
  +
|file_ammo = 150
  +
|file_reload_speed = 100
  +
|observed_damage =
  +
|observed_fire_rate = ~ 600 RPM
  +
|observed_ammo =
  +
|observed_reload_mechanism =
  +
|observed_reload_speed = 0.1 second
  +
}}
  +
|-|
  +
Rocket Launcher=
  +
{{Weaponstats-3d
  +
|file_damage = 75 <small>(''GTA Vice City'')</small>
  +
|file_fire_rate = 100 <small>(''GTA Vice City'')</small>
  +
|file_range = 55 / 180<br>({{H:title|Rocket|30 / 98}}) <small>(''GTA Vice City'')</small>
  +
|file_ammo = 1 <small>(''GTA Vice City'')</small>
  +
|file_reload_speed = 1200<br>({{H:title|Rocket|1}}) <small>(''GTA Vice City'')</small>
  +
|observed_damage =
  +
|observed_fire_rate =
  +
|observed_ammo = 1 rocket
  +
|observed_reload_mechanism = Rocket insertion
  +
|observed_reload_speed = 1.2 seconds
  +
}}
  +
</tabber>
  +
  +
===''Grand Theft Auto Online''===
  +
====Vehicle====
  +
The Hunter is a very nimble aircraft, with superior maneuverability to the [[Buzzard]] and its [[Buzzard Attack Chopper|Attack variant]]. It is also very fast for a helicopter of its size, matching the speed of the [[Volatus]]. However, the large rotor blades makes it difficult to land in tight spaces, and if they are caught in a solid structure for too long, it will fly erratically, a flaw also shared with the [[Savage]]. Although having a large undercarriage, it still has good stability on flat and uneven areas, but one still has to be careful when landing on steep inclines.
  +
  +
Again, the aircraft is powered by two turboshaft engines mounted on each side, which produce a rather low-pitched sound compared to most helicopters, as well as a humming tone that is more audible in first-person view and with the engines at full power.
  +
  +
====Defense====
  +
Like the [[Cargobob]] and the Savage post-[[GTA Online: Smuggler's Run|Smuggler's Run]], the Hunter is able to withstand a single explosive without being destroyed, although its engines will still be damaged. Just like every other helicopter, the Hunter will only be able to fly for approximately two minutes and twenty seconds before the engines are shut down, assuming no further damage is sustained. The Hunter is still very durable, as it can withstand five shots from a [[Heavy Sniper Mk II]] with explosive rounds, detonating on the sixth hit, and will explode after being hit by three rockets from a [[Homing Launcher]], [[RPG]], or other sources of explosive damage. Just like any other aircraft with armor upgrades, the Hunter is very resistant to bullet damage and will be destroyed after eighteen shots from the [[Heavy Sniper]].
  +
  +
The occupants are rather safe from gunfire, mostly because the cabin windows are not very large on the front and the sides, though the upper side may be a flaw in this aspect. One aspect of concern with the helicopter is the engines are very large, which make them more likely to be hit by enemy fire. These large engines are a weak point for the helicopter, taking increased damage if shot there.
  +
  +
====Countermeasures====
  +
<!--these descriptions are to be made and used as standard for applicable aircraft-->
  +
The vehicle can be fitted with countermeasures to improve its defensive capabilities againsts homing missiles, each one with their own attributes:
  +
*The '''Chaff''' countermeasure disrupts the targeting system from missile launchers, rendering them unable to lock on the aircraft for five seconds. They have a delay of five seconds before being used again and only have 10 uses.
  +
*The '''Flare''' countermeasure drops various flares from around the rear of the aircraft, which can "disorient" the homing missile in order to avoid chasing the aircraft. They have a delay of three seconds before being used again and only have 20 uses.
  +
*The '''Smoke''' countermeasure creates a trail of smoke that can disorient the enemy pilot, but its effectiveness is very limited, as the trail is large enough for a standard cockpit and the enemy pilot would just need to move away and follow the smoke trail. It has no delay between uses and can be used indefinitely.
  +
  +
====Weaponry====
  +
The Hunter features an array of weapons available for use by the pilot and the gunner:
  +
  +
*The gunner has access to the chin-mounted gun, which sets them into a camera view similar to the [[Valkyrie]], but with more responsive aim. It has great coverage of about 90 degrees on one side and can aim straight down. There are two options the player can equip for the gun:
  +
**'''Machine Gun:''' the first option is a .50 caliber machine gun that has similar statistics to the machine gun turrets of the [[Insurgent Pick-Up]] and the [[Technical]], having moderate damage against enemies on foot and unarmored vehicles.
  +
**'''Cannon:''' the second option is an explosive cannon that is similar to the Valkyrie's autocannon, having increased damage per shot and is devastating against most targets. However, it has a lower fire rate (180 rounds per minute, compared to the Valkyrie's fire rate of 240 rounds per minute) but slightly increased range (250 meters/820 feet, compared to the Valkyrie's range of 200 meters/656 feet).
  +
*'''Missiles (Homing):''' The pilot has access to homing missiles that can fire continuously and without reload like the [[Akula]], [[Savage]], or [[Pyro]]. The missiles have superior tracking similar to the [[Homing Launcher]], and has a 300 meter/984 foot lock-on range. They can also fly for five seconds before detonating and can travel 540 meters/1772 feet.
  +
*'''Missiles (Barrage):''' The pilot also has access to rocket pods that can fire up to seven unguided rockets independently or under two seconds in a quick succession, though this can only be done every four seconds before the rockets must "reload". These rockets have a range of 400 meters/1312 feet and can fly for three seconds before detonating, and their projectile speed is 480 kph/298 mph. The blast radius of these missiles is smaller, being three meters compared to the five meters of the homing missiles. This is generally an ideal weapon for more precise aiming and against ground targets, since a single barrage can cover most of the terrain when tilting the helicopter correctly.
  +
<!--these descriptions are to be made and used as standard for applicable aircraft-->
  +
*The vehicle has the option for installing bombs, providing heavy firepower against ground targets. There are four different Bomb choices: Explosive, Incendiary, Gas and Cluster;
  +
**The '''Explosive''' option has high damage over targets from all ranges, meaning any target caught in the "edges" of the blast radius receive the same damage as in the "center".
  +
**The '''Incendiary''' option creates a trail of fire similar to the [[Molotov Cocktail]], burning the targets for a constant damage. Although the bombs are powerful at the center, it causes less damage on the "edges".
  +
**The '''Gas''' option causes a noxious effect on players and NPCs on impact, similar to the [[Tear Gas]]. It has a slightly larger blast radius than the standard bomb, but is unable to damage vehicles. The gas lasts for around 25 seconds.
  +
**The '''Cluster''' option creates a smaller explosion than the standard one on impact, but small clusters spread within its radius, allowing for greater damage over a single armored target.
  +
  +
====''GTA Online'' Overview====
  +
<tabber>
  +
Hunter=
  +
{{Aircraftstats-gtao
  +
|handling_top_speed = 99.4 / 160 / 86.4
  +
|handling_mass = 6000 / 13228
  +
|handling_fuel_tank = 100
  +
|website_acceleration =
  +
|website_top_speed =
  +
|website_engine =
  +
|website_mass =
  +
|observed_acceleration =
  +
|observed_top_speed =
  +
|observed_vertical_rate =
  +
|observed_engine = Twin turboshaft engines, four-bladed rotor
  +
|observed_engine_location = Middle/Side-mounted
  +
}}
  +
|-|
  +
Machine Gun=
  +
{{Weaponstats-gtao
  +
|file_damage =
  +
{{H:title|HitLimbs modifier|83.5}} ({{H:title|(multiplayer)|133.6}})<br>
  +
{{H:title|LightArmor modifier|125.25}}<br>
  +
{{H:title|Default|167}}<br>
  +
{{H:title|Headshot modifier (multiplayer)|250.5}}<br>
  +
{{H:title|Vehicle modifier|250.5}}
  +
|file_fire_rate = 0.18 (333 RPM)
  +
|file_range = 400 / 1312.3
  +
|file_ammo = 750
  +
|file_reload_speed = <!--null-->
  +
|stated_fire_rate =
  +
|stated_range =
  +
|stated_ammo =
  +
|observed_damage =
  +
|observed_fire_rate = 333 RPM
  +
|observed_range = 400 / 1312.3
  +
|observed_ammo = Unlimited
  +
|observed_reload_mechanism =
  +
|observed_reload_speed = <!--null-->
  +
|rsc_image =
  +
|rsc_damage = {{PercentBar|0|width=150}}
  +
|rsc_fire_rate = {{PercentBar|0|width=150}}
  +
|rsc_accuracy = {{PercentBar|0|width=150}}
  +
|rsc_range = {{PercentBar|0|width=150}}
  +
|rsc_clip_size = {{PercentBar|0|width=150}}
  +
}}
  +
|-|
  +
Cannon=
  +
{{Weaponstats-gtao
  +
|file_damage =
  +
{{H:title|HitLimbs modifier|15}} ({{H:title|(multiplayer)|24}})<br>
  +
{{H:title|LightArmor modifier|22.5}}<br>
  +
{{H:title|Default|30}}<br>
  +
|file_fire_rate = 0.333333 (180 RPM)
  +
|file_range = 250 / 820.2
  +
|file_ammo = 750
  +
|file_reload_speed = <!--null-->
  +
|stated_fire_rate =
  +
|stated_range =
  +
|stated_ammo =
  +
|observed_damage =
  +
|observed_fire_rate = 180 RPM
  +
|observed_range = 250 / 820.2
  +
|observed_ammo = Unlimited
  +
|observed_reload_mechanism =
  +
|observed_reload_speed = <!--null-->
  +
|rsc_image =
  +
|rsc_damage = {{PercentBar|30|width=150}}
  +
|rsc_fire_rate = {{PercentBar|98|width=150}}
  +
|rsc_accuracy = {{PercentBar|10|width=150}}
  +
|rsc_range = {{PercentBar|65|width=150}}
  +
|rsc_clip_size = {{PercentBar|100|width=150}}
  +
}}
  +
|-|
  +
Missiles (Barrage)=
  +
{{Weaponstats-gtao
  +
|file_damage =
  +
|file_fire_rate = 0.15 (400 RPM)
  +
|file_range = 300 / 984.2 <small>(Lock-on & Weapon)</small>
  +
|file_ammo = 1 ({{H:title|Max Ammo|20}})
  +
|file_reload_speed = <!--null-->
  +
|stated_fire_rate =
  +
|stated_range =
  +
|stated_ammo =
  +
|observed_damage =
  +
|observed_fire_rate = 400 RPM
  +
|observed_range = 400 / 1312.3
  +
|observed_ammo = 7 per launcher (unlimited)
  +
|observed_reload_mechanism =
  +
|observed_reload_speed = 4 seconds
  +
|rsc_image =
  +
|rsc_damage = {{PercentBar|0|width=150}}
  +
|rsc_fire_rate = {{PercentBar|0|width=150}}
  +
|rsc_accuracy = {{PercentBar|10|width=150}}
  +
|rsc_range = {{PercentBar|100|width=150}}
  +
|rsc_clip_size = {{PercentBar|1|width=150}}
  +
}}
  +
|-|
  +
Missiles (Homing)=
  +
{{Weaponstats-gtao
  +
|file_damage =
  +
|file_fire_rate = 2 (30 RPM)
  +
|file_range = 300 / 984.2 <small>(Lock-on & Weapon)</small>
  +
|file_ammo = 1 ({{H:title|Max Ammo|20}})
  +
|file_reload_speed = 2
  +
|stated_fire_rate =
  +
|stated_range =
  +
|stated_ammo =
  +
|observed_damage =
  +
|observed_fire_rate = 60 RPM
  +
|observed_range =
  +
300 / 984.2 <small>(Lock-on)</small><br>
  +
540 / 1771.6 <small>(Weapon)</small>
  +
|observed_ammo = 4 per launcher (unlimited)
  +
|observed_reload_mechanism =
  +
|observed_reload_speed = 2 seconds (per launcher)
  +
|rsc_image =
  +
|rsc_damage = {{PercentBar|0|width=150}}
  +
|rsc_fire_rate = {{PercentBar|0|width=150}}
  +
|rsc_accuracy = {{PercentBar|10|width=150}}
  +
|rsc_range = {{PercentBar|100|width=150}}
  +
|rsc_clip_size = {{PercentBar|1|width=150}}
  +
}}
  +
</tabber>
  +
==Rockstar Games Social Club==
  +
===''Grand Theft Auto Online''===
  +
{{RSSC
  +
|name = FH-1 Hunter
  +
|manufacturer =
  +
|class = Helicopters
  +
|image = Hunter-GTAO-RGSC-MainNew.jpg
  +
|caption = Main image (after 2019).
  +
|image2 = Hunter-GTAO-RGSC-Action.jpg
  +
|caption2 = "Action" image for ''GTA Online''.
  +
|image3 = Hunter-GTAO-RGSC-Main.jpg
  +
|caption3 = Main image (prior to 2019).
  +
|speed = 76.751122
  +
|accel = 100
  +
|highlighta = y
  +
|agility = 97.228233
  +
|seats = 2
  +
|garage = y
  +
|moddable = y
  +
|premium = y
  +
|super = n
  +
|buy = y
  +
|sell = y
  +
|dealer = ws
  +
|type = heli
  +
}}
  +
  +
==Modifications==
  +
===''Grand Theft Auto Online''===
  +
{| class="wikitable" style="vertical-align:top;" valign="top"
  +
|-
  +
! scope="col" colspan="2" |Category
  +
! scope="col" |Modification
  +
! scope="col" |Cost
  +
! scope="col" |Image
  +
|-
  +
| colspan="2" rowspan="6" |Armor
  +
|No Armor
  +
| colspan="2" style="text-align: center;" |$1,000
  +
|-
  +
|Armor Upgrade 20%
  +
| colspan="2" style="text-align: center;" |$7,500
  +
|-
  +
|Armor Upgrade 40%
  +
| colspan="2" style="text-align: center;" |$12,000
  +
|-
  +
|Armor Upgrade 60%
  +
| colspan="2" style="text-align: center;" |$20,000
  +
|-
  +
|Armor Upgrade 80%
  +
| colspan="2" style="text-align: center;" |$35,000
  +
|-
  +
|Armor Upgrade 100%
  +
| colspan="2" style="text-align: center;" |$50,000
  +
|-
  +
| colspan="2" rowspan="4" |Countermeasures
  +
|None
  +
| colspan="2" style="text-align: center;" |$700
  +
|-
  +
|Chaff (10)
  +
| colspan="2" style="text-align: center;" |$110,000
  +
|-
  +
|Flare (20)
  +
| colspan="2" style="text-align: center;" |$125,000
  +
|-
  +
|{{Expand|Smoke|
  +
*White
  +
*Black
  +
*Blue
  +
*Yellow
  +
*Purple
  +
*Orange
  +
*Green
  +
*Red
  +
*Pink
  +
*Cyan
  +
}}
  +
| colspan="2" style="text-align: center;" |$95,000
  +
  +
|-
  +
| colspan="2" rowspan="4" |Engine
  +
|EMS Upgrade, Level 1
  +
| colspan="2" style="text-align: center;" |$9,000
  +
|-
  +
|EMS Upgrade, Level 2
  +
| colspan="2" style="text-align: center;" |$12,500
  +
|-
  +
|EMS Upgrade, Level 3
  +
| colspan="2" style="text-align: center;" |$18,000
  +
|-
  +
|EMS Upgrade, Level 4
  +
| colspan="2" style="text-align: center;" |$33,500
  +
|-
  +
| colspan="2" colspan="2" rowspan="4" |Handling
  +
|Stock Handling
  +
| colspan="2" style="text-align: center;" |$1,000
  +
|-
  +
|Smooth Handling
  +
| colspan="2" style="text-align: center;" |$20,000
  +
|-
  +
|Sport Handling
  +
| colspan="2" style="text-align: center;" |$27,000
  +
|-
  +
|Race Handling
  +
| colspan="2" style="text-align: center;" |$35,000
  +
|-
  +
| colspan="2" colspan="2" rowspan="9" |Livery
  +
|None
  +
| style="text-align: center;" |$11,400
  +
|[[File:FH1Hunter-GTAO-front-NoLivery.png|thumb|center|220px|<small>([[:File:FH1Hunter-GTAO-rear-NoLivery.png|Rear quarter view]])</small>]]
  +
|-
  +
|Shark Teeth
  +
| style="text-align: center;" |$18,240
  +
|[[File:FH1Hunter-GTAO-front-SharkTeethLivery.png|thumb|center|220px|<small>([[:File:FH1Hunter-GTAO-rear-SharkTeethLivery.png|Rear quarter view]])</small>]]
  +
|-
  +
|Shark Teeth Bat
  +
| style="text-align: center;" |$19,380
  +
|[[File:FH1Hunter-GTAO-front-SharkTeethBatLivery.png|thumb|center|220px|<small>([[:File:FH1Hunter-GTAO-rear-SharkTeethBatLivery.png|Rear quarter view]])</small>]]
  +
|-
  +
|Jungle Camo S. Teeth Bat
  +
| style="text-align: center;" |$20,520
  +
|[[File:FH1Hunter-GTAO-front-JungleCamoS.TeethBatLivery.png|thumb|center|220px|<small>([[:File:FH1Hunter-GTAO-rear-JungleCamoS.TeethBatLivery.png|Rear quarter view]])</small>]]
  +
|-
  +
|Shark Teeth Wolf
  +
| style="text-align: center;" |$21,660
  +
|[[File:FH1Hunter-GTAO-front-SharkTeethWolfLivery.png|thumb|center|220px|<small>([[:File:FH1Hunter-GTAO-rear-SharkTeethWolfLivery.png|Rear quarter view]])</small>]]
  +
|-
  +
|Desert Camo S. Teeth Wolf
  +
| style="text-align: center;" |$22,800
  +
|[[File:FH1Hunter-GTAO-front-DesertCamoS.TeethWolfLivery.png|thumb|center|220px|<small>([[:File:FH1Hunter-GTAO-rear-DesertCamoS.TeethWolfLivery.png|Rear quarter view]])</small>]]
  +
|-
  +
|Forest Camo
  +
| style="text-align: center;" |$23,370
  +
|[[File:FH1Hunter-GTAO-front-ForestCamoLivery.png|thumb|center|220px|<small>([[:File:FH1Hunter-GTAO-rear-ForestCamoLivery.png|Rear quarter view]])</small>]]
  +
|-
  +
|Wilderness Camo S. Teeth Bat
  +
| style="text-align: center;" |$23,939
  +
|[[File:FH1Hunter-GTAO-front-WildernessCamoS.TeethBatLivery.png|thumb|center|220px|<small>([[:File:FH1Hunter-GTAO-rear-WildernessCamoS.TeethBatLivery.png|Rear quarter view]])</small>]]
  +
|-
  +
|Storm Camo S. Teeth Wolf
  +
| style="text-align: center;" |$24,510
  +
|[[File:FH1Hunter-GTAO-front-StormCamoS.TeethWolfLivery.png|thumb|center|220px|<small>([[:File:FH1Hunter-GTAO-rear-StormCamoS.TeethWolfLivery.png|Rear quarter view]])</small>]]
  +
|-
  +
| colspan="2" |Respray
  +
|''Main article: [[Los Santos Customs/Respray Colors]]''
  +
| colspan="2" style="text-align: center;" | -
  +
|-
  +
| colspan="2" |Sell
  +
|Sell Vehicle
  +
| colspan="2" style="text-align: center;" |
  +
|-
  +
| rowspan="7" |Weapons
  +
| rowspan="5" |Bombs
  +
|None
  +
| colspan="2" style="text-align: center;" |$700
  +
|-
  +
|Explosive
  +
| colspan="2" style="text-align: center;" |$75,000
  +
|-
  +
|Incendiary
  +
| colspan="2" style="text-align: center;" |$85,000
  +
|-
  +
|Gas
  +
| colspan="2" style="text-align: center;" |$95,000
  +
|-
  +
|Cluster
  +
| colspan="2" colspan="2" style="text-align: center;"|$120,000
  +
|-
  +
| rowspan="2" |Turrets
  +
|Gunner .50 Cal Turret
  +
| colspan="2" style="text-align: center;" |$700
  +
|-
  +
|Gunner Explosive Turret
  +
| colspan="2" style="text-align: center;" |$300,000
  +
|}
   
 
==Gallery==
 
==Gallery==
  +
===3D Universe===
  +
<gallery position="center" spacing="small">
  +
Hunter-GTAVC-Attacking.jpg|[[Tommy Vercetti]] attacks a [[Police (vehicle)|Police car]] with a '''Hunter''' in ''[[Grand Theft Auto: Vice City]]''.
  +
Hunter-GTASA-GroveStreet.jpg|'''Hunter''' on [[Grove Street]] in ''[[Grand Theft Auto: San Andreas]]''.
  +
Hunter-GTALCS-InFlight.png|[[Toni Cipriani]] flying a '''Hunter''' in ''[[Grand Theft Auto: Liberty City Stories]]''.
  +
Hunter-GTALCSPS2.png|A '''Hunter''' in ''[[Grand Theft Auto: Liberty City Stories]]'' (PS2 version).
  +
Hunter-GTALCSPS2-RearQuarter.png|The rear quarter of a '''Hunter''' in ''[[Grand Theft Auto: Liberty City Stories]]'' (PS2 version).
  +
Hunter-GTAVCS-front.jpg|A '''Hunter''' in ''[[Grand Theft Auto: Vice City Stories]]''.
  +
</gallery>
   
  +
===HD Universe===
{| align="center"
 
  +
<gallery position="center" spacing="small">
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="310" captionalign="left" spacing="medium" orientation="none" columns="6">
 
  +
JackHowitzer-GTAV-Helicopters.png|Screengrab of ''[[Loincloth]]'' as seen in the ''[[Jack Howitzer (TV series)|Jack Howitzer]]'' [[Television in GTA V|TV show]]. Side view of the [[3D Universe]] '''Hunters''', depicted with an Apache-like design.
Hunter-GTAVC-front.jpg|GTA Vice City.
 
  +
HunterBeta-GTAV.jpg|The '''Hunter''' as seen on the [[Warstock Cache & Carry]] ad.
Hunter-GTASA-front.jpg|GTA San Andreas.
 
  +
Hunter Beta GTAVe Simian Trailer Formation.png|Four '''Hunters''' as seen in ''[[The Simian]]'' trailer.
Hunter-GTALCS-front.jpg|GTA Liberty City Stories, spawned using a trainer.
 
  +
Hunter Beta GTAVe Simian Trailer Interior View LSPD Pilot.png|Cockpit view. Note the [[Los Santos Police Department (HD Universe)|LSPD]] flight helmet and the simplistic interior.
hunte.jpg|Hunter's rockets
 
  +
Hunter Beta GTAVe Simian Trailer Rear.png|Rear view, showing the old rocket configuration and the desert camouflage livery.
Hunter-GTAVCS-front.jpg|GTA Vice City Stories.
 
  +
Hunter-GTAO-TrailerScreenshot.jpeg|A '''Hunter''' in the [[GTA Online: Smuggler's Run|Smuggler's Run]] trailer.
  +
FH1-Hunter-GTAO-Poster.jpg|Promotional advertisement.
  +
Hunter-GTAO-front.PNG|A custom '''FH-1 Hunter''' during a Steal Cargo mission <small>([[:File:Hunter-GTAO-rear.PNG|rear quarter view]])</small>
  +
Hunter-GTAO-Warstock.png|The '''FH-1 Hunter''' on [[Warstock Cache & Carry]].
  +
AirQuota-GTAO-FH1Hunter.png|[[Heads-Up Display|HUD]] icon in [[Air Quota]].
  +
FH1Hunter-GTAO-Missiles.png|Mounted missiles for pilot.
  +
FH1Hunter-GTAO-Turret.png|Mounted turret for copilot.
  +
FH1Hunter-GTAO-Nose.png|Nose of the helicopter.
  +
FH1Hunter-GTAO-2020Advert.jpg|Event week screenshot.
 
</gallery>
 
</gallery>
|}
 
   
  +
===Video===
== Notable appearances in missions ==
 
  +
[[File:GTA Online - FH-1 Hunter -Smuggler's Run Update-|center|330px]]
The Hunter's most notable use is in the [[Grand Theft Auto: Vice City Stories]] missions [[Over The Top]] and [[Last Stand]], when [[Victor Vance]] steals a Hunter (in Over the Top) in order to attack the [[Mendez Cartel]] (in Last Stand). It also appeared in [[Learning to Fly]], race event [[Heli Hell]] and two flown by NPC in [[Up, Up and Away!]] (part of casino heist mission) from [[Grand Theft Auto: San Andreas]], [[All Hands On Deck]] from [[Grand Theft Auto Vice City|Grand Theft Auto: Vice City]] and [[From Zero to Hero]] from [[Grand Theft Auto: Vice City Stories]].
 
   
  +
==Notable Owners==
Although it isn't considered a mission, the Hunter appeared in a multiplayer match for the PSP version of GTA Vice City Stories named Might of the Hunter.
 
  +
===3D Universe===
  +
*[[GIGN and DGSE|DGSE]]
  +
*[[Tommy Vercetti]]
  +
*[[Jerry Martinez]]
  +
*[[Ricardo Diaz]]
  +
*[[Military]]
  +
*[[Victor Vance]]
   
==Skywolf Mission==
+
===HD Universe===
  +
*[[Bogdan's Crew]]
The Skywolf mission is a side mission in [[Grand Theft Auto: Vice City Stories]] available after [[Last Stand]], it is activated by simply entering the Hunter at Escobar International, the mission requires the player to use the Hunter's weaponary and destroy a certain amount of targets while flying through some rings. The targets are actual boats, cars and for the last part, another helicopter. Completion of the mission gets the player a step closer to [[100% Completion in GTA Vice City Stories|100% Completion]]
 
  +
*[[Cliffford Mercenaries]]
  +
*[[Duggan Crime Family]]
  +
*[[The Professionals]]
   
  +
==Prominent Appearances in Missions==
==Trivia==
 
  +
===''Grand Theft Auto: Vice City''===
*Though it does not appear within the game, leftover Hunter files from Vice City are present in the code of [[Grand Theft Auto: Liberty City Stories]]. With the aid of third-party trainers, a fully functional Hunter can be spawned. It has the same design as the Vice City model, but cannot be used for vigilante missions nor is named in-game.
 
  +
*In ''[[Grand Theft Auto: Vice City]]'' it makes a single appearance in the mission [[All Hands On Deck!]], being used by a [[GIGN and DGSE|french secret service]] agent, though he only uses the chain gun.
* In [[GTA Vice City]], [[GTA San Andreas|San Andreas]] and [[Liberty City Stories]], the player is able to play the game's radio stations while flying the Hunter. However, this ability was removed in [[GTA Vice City Stories]]. The default radio stations for the Hunter are [[V-Rock]] in [[GTA Vice City]], [[K-DST]] in [[GTA San Andreas]].
 
  +
* The Hunter is the fastest helicopter in the [[Grand Theft Auto series|series]], but has the widest turning radius.
 
  +
===''Grand Theft Auto: San Andreas''===
* In [[GTA Vice City]] the Hunter's machine gun has a firing sound like the [[M-60]].
 
  +
*The Hunter appears in [[Learning to Fly]], where it is used for the Helicopter Takeoff, Land Helicopter and Destroy Targets lessons.
* In GTA San Andreas, using gun to destroy any vehicles do not attract police attention, but killing people on foot using turret, or firing rockets, unless they hit ground, structure, directly criminals spawned by vigilante mission or explode in the air, do attract wanted level.
 
  +
*Two NPC-controlled Hunters appear in the mission [[Up, Up and Away!]] where they intercept the player on their way to the [[Leviathan]]. The player will be able to operate a mounted [[minigun]] to quickly shoot them down.
  +
*The Hunter is provided to the player for the [[Heli Hell]] race.
  +
  +
===''Grand Theft Auto: Vice City Stories''===
  +
*The most notable use of the Hunter is in the ''[[Grand Theft Auto: Vice City Stories]]'' missions [[Over the Top]] and [[Last Stand]], when [[Victor Vance]] steals a Hunter (in Over the Top) in order to attack the [[Mendez Cartel]] (in ''Last Stand''), but it gets destroyed in this process. It also appears in a previous mission, [[From Zero to Hero]], whereas [[Jerry Martinez]] uses one to stop Victor and Lance from stealing his [[Barracks OL|coke]], but the [[Vice City Police Department (3D Universe)|VCPD]] scares the helicopter away.
  +
*In the side-mission [[Skywolf]], the Hunter is used to fly through checkpoints and eliminate several vehicles.
  +
  +
Although it is not considered a mission, the Hunter appeared in a multiplayer match for the PSP version of ''GTA Vice City Stories'' named "Might of the Hunter".
  +
  +
===''Grand Theft Auto: Liberty City Stories''===
  +
*In ''[[Grand Theft Auto: Liberty City Stories]]'', the Hunter appears during one mission only, which is [[Karmageddon]].<ref>[https://www.youtube.com/watch?v=rzXRCkMCBls video showing the method for obtaining it from the mission.]</ref> It is confirmed to work on the [[PlayStation Portable]] and the [[PlayStation 2]] versions. It is unavailable for mobile version players, due to the mobile version not using a controller.
  +
  +
===''Grand Theft Auto Online''===
  +
====Adversary Modes====
  +
*[[Stockpile|Stockpile IV]]
  +
*[[Air Quota]] (vehicle list 1)
  +
  +
====Survivals====
  +
*Used by attacking enemies in the [[Project 4808C: Grapeseed]] and [[Project 4808F: Pillbox]] survivals.
  +
  +
====Air Freight Cargo====
  +
*Provided during an [[Air Freight Cargo]] [[Air Freight Cargo/Steal Missions|steal mission]] involving destroying numerous jammers to reveal the location of the cargo.
  +
*May be provided during an Air Freight Cargo [[Air Freight Cargo/Sell Missions|sell mission]] involving clearing various drop-off sites from enemies to deliver the cargo.
  +
  +
====The Doomsday Heist====
  +
*In the Act II finale of [[The Doomsday Heist]], [[The Bogdan Problem]], the Air Support team can be attacked by one or two FH-1 Hunters.
  +
*In the Act III of the Doomsday Heist setup, "[[Setup: Khanjali|Khanjali]]", there will be a few Hunters coming after the players while they are making their escape, with a Hunter spawning a few seconds after the previous one was destroyed.
  +
  +
====The Diamond Casino & Resort====
  +
*In the fourth Casino mission "[[Casino - Play to Win|Play to Win]]", it is used by one of [[Avery Duggan]]'s [[Duggan Crime Family|guards]] if the player stays around the [[The Los Santos State Gas Company|Los Santos State Gas Company]] site for too long.
  +
*In the sixth and last mission "[[Casino - Cashing Out|Cashing Out]]", it is used by one of the [[The Professionals|backup guards]] during an ambush if the player has been spotted by [[Avery Duggan]]'s guards.
   
 
==Locations==
 
==Locations==
;GTA Vice City
+
===''Grand Theft Auto: Vice City''===
  +
*[[Fort Baxter Air Base]] - Inside the base after completing either [[Keep Your Friends Close...|Keep Your Friends Close]] or collecting all 100 [[Hidden Packages|hidden packages]], appearing only after either requirement is fulfilled. Jacking the Hunter from here without a [[Cop outfit|police uniform]] is not easy. The easiest way is to fly another helicopter (for example, from the top of the [[Hyman Condo]]) to the rear of the base (where the Hunter is parked), then to slam down and land right next to it, hop out, and then to jack it. This must be quick because eventually [[Military|guardsmen]] will spawn around the base with [[Carbine Rifle|M4s]], and will shoot the player down.
* [[Fort Baxter Air Base]] - Inside the base after completing either [[Keep Your Friends Close]] or collecting all 100 hidden packages.
 
* [[Ocean Beach]] - At the helipad next to [[Lance Vance]]'s house after completing both,  the 100 hidden packages collect and [[Keep Your Friends Close]].
+
*[[Ocean Beach]] - At the helipad next to [[Lance Vance]]'s house after finding all 100 hidden packages and completing [[Keep Your Friends Close...|Keep Your Friends Close]]. (Not in the mobile version.)
   
;GTA San Andreas
+
===''Grand Theft Auto: San Andreas''===
* [[Easter Basin]], [[San Fierro]] - On a helipad inside the [[Easter Basin Naval Station]] after completing [[Flight School]] with all golds. The player instantly gains a 5 star wanted level upon entering the base and therefore will be assaulted by two NPC [[Hydra]]s firing heat-seeking missiles.
+
*[[Easter Basin]], [[San Fierro (3D Universe)|San Fierro]] - On a helipad inside the [[Easter Basin Naval Station]] after completing the [[Pilot School]] with all Gold medals. The player instantly gains a 5-star [[Wanted Level in 3D Universe|wanted level]] upon entering the base and therefore will be engaged by two enemy [[Hydra]]s firing heat-seeking missiles, which makes obtaining it very difficult.
* [[Verdant Meadows]], [[Bone County]] - At the airstrip after getting gold on all [[Flying School|flying school]] tests. (Note: When both the Hunter and [[Leviathan]] are unlocked at Verdant Meadows, only one of them can spawn at a time. Arrive from the west to spawn the Hunter and arrive from the east to spawn the Leviathan.)
+
*[[Verdant Meadows Airfield|Verdant Meadows]], [[Bone County]] - At the airstrip after getting gold on all Pilot School tests. (Note: When both the Hunter and [[Leviathan]] are unlocked at Verdant Meadows, only one of them can spawn at a time. Arrive from the west to spawn the Hunter and arrive from the east to spawn the Leviathan).
* Used in [[Heli Hell]] - instead of completing the course, take the Hunter to the aircraft hangar in [[Verdant Meadows]].
+
*Used in [[Heli Hell]] to fly through checkpoints - the player can keep it if they take the Hunter to the [[Verdant Meadows Airfield|aircraft hangar in Verdant Meadows]] instead of completing the course, due to a lack of time limit.
  +
*May be found with the [[Skimmer]] in the [[San Fierro Police Headquarters]]' impound lot, though it is almost impossible for a Hunter to spawn in that place in PC and mobile versions.
* Can be spawned by inputting the [[Cheats in GTA San Andreas|cheat]] during gameplay.
 
  +
*Can be found in the underground parking lot at the LVPD Headquarters, but it is nearly impossible to get out with it without the use of cheat codes, though it is almost impossible for a Hunter to spawn in that place in the PC and mobile versions.
  +
*Can be spawned by inputting a [[Cheats in GTA San Andreas|cheat]] during gameplay. (PC Cheat: OHDUDE)
   
;GTA Vice City Stories
+
===''Grand Theft Auto: Liberty City Stories''===
  +
*The Hunter appears on [[The Big Shot Casino]] helipad if the player stands on top of the big pyramid near the police station, and presses "L1", "SELECT", "X" and "DPADUP" simultaneously during the Karmageddon story mission. This only works in the [[PlayStation Portable]] and [[PlayStation 2]] versions. It does not work on the mobile version, as it does not imply the use of a controller.
* [[Escobar International Airport]] - At the southern part of the airport near the [[Biplane]] after completing [[Last Stand]]. Starts the "[[Skywolf]]" side-mission automatically upon entrance.
 
   
  +
===''Grand Theft Auto: Vice City Stories''===
== See also ==
 
  +
*[[Escobar International Airport]] - At the southern part of the airport near the [[Biplane]] after completing [[Last Stand]]. Starts the "[[Skywolf]]" side mission automatically upon entrance.
* [[Sea Sparrow]], a similarly armed helicopter.
 
* [[Annihilator]], the [[GTA IV era]] equivalent
 
* [[Buzzard]]
 
   
  +
===''Grand Theft Auto Online''===
  +
*Can be purchased on [[Warstock Cache & Carry]] for [[Money|$]]4,123,000 or for $3,100,000 (after completing 42 [[Air Freight Cargo]] source missions), provided the player already owns a [[Hangars|Hangar]].
  +
**It is classed as a Medium vehicle.
  +
  +
==Radio Stations==
  +
{{Defaultradioheader|name=Hunter}}
  +
{{Defaultradio|game=SA|defaultstation=[[K-DST]]}}
  +
  +
==Trivia==
  +
===General===
  +
*In ''GTA Vice City''', ''GTA San Andreas'' and ''GTA Liberty City Stories'', the player is able to play [[Radio Stations]] while flying the Hunter. However, this ability was removed in ''GTA Vice City Stories''.
  +
*It seems that the Hunter spawns with a set texture in all the 3D Universe games it is featured in, as its color scheme is always the same, but according to the game files of ''GTA San Andreas'', ''GTA Liberty City Stories'' and ''GTA Vice City Stories'', its primary color is red. This can be easily seen in ''GTA San Andreas'' when crashing the helicopter and paying attention to the color of the crash particles.
  +
*The name "Brown Thunder" is a reference to the 1983 action film ''{{WP|Blue Thunder}}'', which centers on a heavily-armed law enforcement helicopter.
  +
  +
===''Grand Theft Auto: Vice City''===
  +
*The front gear wheels are facing in the same direction, as if they were not mirrored.
  +
*When inside, Tommy never puts his hands on the stick (cyclic) or the throttle (collective) controls, but rather holds his hands out in front of him, fingers cupped, as if holding an invisible steering wheel. In fact, when turning the helicopter, Tommy actually rotates his hands as if turning the steering wheel of a car, rather than manipulating the stick as he should.
  +
*The machine gun of the Hunter has the same firing sound as the [[M60]].
  +
  +
===''Grand Theft Auto: San Andreas''===
  +
*There is a visual glitch that might cause the inside of the cockpit to disappear. It often happens when viewing it from the left or right side or the view looking behind the helicopter.
  +
*Using the turret to destroy any vehicles does not attract police attention, but killing people while grounded using the turret or rockets (unless they hit the ground, a structure, directly at criminals spawned by a Vigilante mission or explode in the air) does attract a [[Wanted Level]].
  +
*When entering a Hunter with a [[camera]] equipped, the camera lens will show up when in [[First-Person View|first-person]] mode. This is useful, as the camera lens provide accuracy for targets. It's also possible with the [[Hydra]].
  +
  +
===''Grand Theft Auto: Liberty City Stories''===
  +
*Although it does not appear within the game, leftover Hunter files from ''GTA Vice City'' are present in the code of the game. With the aid of third-party trainers, a fully functional Hunter can be spawned. It has the same design as the ''GTA Vice City'' model, but cannot be used for [[Vigilante]] missions, nor does it have an in-game name.
  +
  +
===''Grand Theft Auto V''===
  +
*In ''The Simian'' trailer appearance, the pilot seen is wearing an [[Los Santos Police Department (HD Universe)|LSPD]] flight helmet.
  +
  +
===''Grand Theft Auto Online''===
  +
*The Hunter's designation, '''FH-1''', is very similar to the designation of the {{WP|Bell AH-1 Cobra|AH-1 Cobra}}, another American-built gunship attack helicopter. Under the {{WP|United States Air Force|USAF}} aircraft designation system, "FH" can be interpreted as "'''F'''ighter '''H'''elicopter", another variation of Attack Helicopter "(AH)", used on the aforementioned AH-1, as well as the FH-1 Hunter's real-life inspirations, the AH-64 and the RAH-66.
  +
**AH1 is the designation given to the {{WP|AgustaWestland Apache|Apache}} built under license by the [[United Kingdom|British]] helicopter manufacturer {{WP|AgustaWestland}}.
  +
*By clipping the [[Rockstar Editor]] camera through the vehicle, one can see that the stub wings are connected to each other, as if were a single component.
  +
*Unlike most military vehicles available in game, the Hunter does not appear to be operated by a specific branch of the military, as "ARMED FORCES" can be seen on its tail section, instead of the usual "ARMY" or "MARINES" lettering.
  +
*One of the stickers on the Hunter is the triangular "DANGER! Ejection Seat" warning sticker. However, The Hunter, like the real life Apache or Commanche, would be impossible to be equipped with ejection seats. This is because in order to be ejected out safely, the main rotor would have to be explosively destroyed apart first. However, this would leave the tail rotor to spin the helicopter around without the counteracting forces from the main rotor, making the ejection process highly dangerous. This is especially true for the Hunter since its fanblades are stuck inside the tail boom, making them especially hard to eject outwards, adding even more danger to the process.
  +
  +
==Change History==
  +
{| class="wikitable" width="100%"
  +
! colspan="2" width="18%" |Update
  +
!Change(s)
  +
|-
  +
! colspan="3" |''Grand Theft Auto Online''<br />[[PlayStation 4]], [[Xbox One]], [[Personal Computer|PC]]
  +
|-
  +
| rowspan="2" |[[GTA Online: Smuggler's Run|1.41]]
  +
|08/29/2017
  +
|Added FH-1 Hunter in ''GTA Online''. Featured only in [[Air Freight Cargo]] missions.
  +
|-
  +
|[[FH-1 Hunter Week|11/21/2017]]
  +
|Available for purchase in ''GTA Online'', on [[Warstock Cache & Carry]].
  +
|}
  +
  +
==See Also==
  +
*[[Buzzard Attack Chopper]] - A light attack helicopter in ''[[The Ballad of Gay Tony]]'', ''[[Grand Theft Auto V]]'' and ''[[Grand Theft Auto Online]]''.
  +
*[[Annihilator]] - A utility helicopter armed with regular miniguns in ''[[Grand Theft Auto IV]]'' and ''Grand Theft Auto Online''. Armed with explosive miniguns in ''[[The Lost and Damned]]'' and ''[[The Ballad of Gay Tony]]''.
  +
*[[Savage]] - An attack helicopter added to ''Grand Theft Auto Online'' in the [[GTA Online: Heists|Heists]] update.
  +
*[[Akula]] - An attack helicopter added to ''Grand Theft Auto Online'' in the [[GTA Online: The Doomsday Heist|The Doomsday Heist]] update.
  +
  +
==References==
  +
{{Reflist}}
  +
  +
==Navigation==
 
{{Navboxes
 
{{Navboxes
 
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{{gtalcs vehicles|state=collapsed}}
 
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  +
{{gtao vehicles|state=collapsed}}
 
}}
 
}}
 
 
[[de:Hunter]]
 
[[de:Hunter]]
 
[[es:Hunter]]
 
[[es:Hunter]]
[[fi:Hunter]]
 
[[fr:Hunter]]
 
 
[[pl:Hunter]]
 
[[pl:Hunter]]
[[Category:Vehicles]]
+
[[ru:Hunter]]
 
[[Category:Vehicles in GTA Vice City]]
 
[[Category:Vehicles in GTA Vice City]]
 
[[Category:Vehicles in GTA San Andreas]]
 
[[Category:Vehicles in GTA San Andreas]]
 
[[Category:Vehicles in GTA Liberty City Stories]]
 
[[Category:Vehicles in GTA Liberty City Stories]]
 
[[Category:Vehicles in GTA Vice City Stories]]
 
[[Category:Vehicles in GTA Vice City Stories]]
  +
[[Category:Vehicles in GTA Online]]
  +
[[Category:Vehicles in GTA Online: Smuggler's Run]]
  +
[[Category:Vehicles with no manufacturer in the HD Universe]]
  +
[[Category:Event Vehicles in GTA Online]]
  +
[[Category:Armed helicopters]]
  +
[[Category:Armored aircraft]]
 
[[Category:Helicopters]]
 
[[Category:Helicopters]]
[[Category:Military]]
+
[[Category:Helicopters class]]
[[Category:Law Enforcement Vehicles]]
+
[[Category:Military helicopters]]
[[Category:Aircraft]]
+
[[Category:Medium-sized aircraft in Hangars in GTA Online]]
[[Category:Emergency Vehicles]]
 

Latest revision as of 21:46, 16 April 2024

The Hunter is nature's little way of telling someone that they're about to have a hundred rounds of heat-seeking freedom launched into their way of life. With space for more mass destruction than anything in its class, this thing has been responsible for delivering more kilotons of democracy than any other attack helicopter on the planet. So if it's brand recognition you're after, you just found it.
Please note: This aircraft is excluded from Pegasus Lifestyle Management and must be stored in a personal hangar.
Warstock Cache & Carry description

The FH-1 Hunter (formerly named "Hunter") is a military gunship attack helicopter featured in the 3D Universe games since Grand Theft Auto: Vice City (with the exception of Grand Theft Auto Advance), and later featured in Grand Theft Auto Online.

Influence

In all of the Hunter's appearances, both in the 3D and HD Universes, it is largely based on the Boeing AH-64 Apache helicopter, sharing its overall profile, canopy layout and the caracteristic "X" shape of the tail rotor.

3D Universe

In Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories, the Hunter is an aesthetically correct AH-64A, while in Grand Theft Auto: San Andreas, the helicopter assumes a slightly tweaked design.

HD Universe

In the first appearance of what is presumed to be the Hunter in GTA V, it appears to remain closely inspired by the AH-64 Apache, but with certain elements taken from the Boeing–Sikorsky RAH-66 Comanche, as seen in the canopy design, horizontal engine vents, Fenestron tail rotor, and the two tiny vertical stabilizers. The finalized FH-1 Hunter in GTA Online continues its influence from the Apache and Comanche with little visual changes.

Design

3D Universe

In the majority of its appearances, the Hunter assumes a long profile with a large cabin, various circular details on the nose emulating the sighting units of the Apache and a tricycle undercarriage. It is also armed with a chin-mounted machine gun identical to that of the Sea Sparrow. Although unusable, there are also inner missile racks. All renditions are available in a dark green color.

In Grand Theft Auto: San Andreas, the Hunter omits the co-pilot gunner seat (CPG), uses an eight-bladed tail rotor, and has a canopy that swings open horizontally to the right, like the Hydra jet fighter.

Despite being a military vehicle, it does not appear being military-operated outside of missions or scripted events. Conversely, players can start a special Vigilante mission in it, dubbed "Brown Thunder" (except in Grand Theft Auto: Liberty City Stories).

In the PS2 version of Grand Theft Auto: Vice City Stories, the blades of the helicopter sound different when compared to other versions.

Grand Theft Auto V

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This article or section contains information on Grand Theft Auto V cut content. It may feature speculation and/or misinformation.
Please add references when adding content to this page. Any speculative/misinformed content that is not verified should be discussed on the talk page.

A vehicle presumed to be the Hunter can be seen in a Lifeinvader picture for Warstock Cache & Carry (under the "Attack Helicopters" category) and in a trailer for The Simian during the showing of the movie Meltdown.

The nose of the aircraft features two sighting units modeled after the PNVS (Pilot Night Vision System) and the TADS (Target Acquisition and Designation System) from the real Apache, although the TADS is missing several camera and FLIR windows and features only a small camera/FLIR window. The vehicle also features raised main gear, a desert camo livery similar to the current Fort Zancudo military vehicles and its armament consisted of a single chain gun and four rocket pods. The interior is partially seen, revealing that the pilot sits in the front like its 3D Universe iterations.

The 3D Universe version of the Hunter also appears at the start of the Jack Howitzer series. Jack is pursued by two of these in a scene from Loincloth. Since it is one of his 80's action movies, the design was appropriate for the era of the movie.

Unused police scanner audio and sounds exist for a vehicle named "Hunter" within the game's files[2], along with an unused handling data denoting a relatively heavy mass at 8,500kg (less than the Savage, but more than the Valkyrie) and relatively loose handling. There is also a weapon data tied to the vehicle, which shares similar properties to the Savage's front gun.[3]

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End of information pertaining to Grand Theft Auto V cut content.

Grand Theft Auto Online

Calling the FH-1 Hunter an attack helicopter might be misleading, because this thing is in a class of its own. Its unique rocket barrage alone is enough to eviscerate an army of foes, and that’s before you consider your buddy's contributions at the helm of the gunner-operated Turret. Can you hear it? The sweet cacophony of exploding aircraft and Homing Missiles whizzing through the sky. Your enemies should be so grateful.
Rockstar Newswire description.

The Hunter makes a return in the enhanced version of Grand Theft Auto Online, retaining the design and features seen in the trailer of The Simian. However, it features top-hinged access doors on both sides and has room for a rear pilot and a front gunner Its interior also appears to be completely redesigned, featuring a glass cockpit with multiple screens for both sections and small lens that are part of the sighting units (as they are the same as the camera lens seen on the nose of the aircraft). Unlike the beta model, the Hunter does not retain the original desert camo livery, but can be modified with several liveries, mainly consisting of shark teeth pinups and camo patterns.

The aircraft can be painted with a primary color for the body/fuselage and with a secondary color for the nose equipment. It uses standard industrial wheels derived from most trucks and aircraft.

The Hunter features a rearranged armament, consisting of the same chain gun model from the beta version, two barrage rocket pods and eight missiles. When used, the missiles are realistically depleted, though it is just an aesthetic feature, since it has infinite ammo.

Current Design Gallery

FH1Hunter-GTAO-FrontQuarter

Front quarter view

FH1Hunter-GTAO-Top

Top view

FH1Hunter-GTAO-RearQuarter

Rear quarter view

FH1Hunter-GTAO-Front

Front view

FH1Hunter-GTAO-Side

Side view

FH1Hunter-GTAO-Rear

Rear view

FH1Hunter-GTAO-Engine

Engine view

FH1Hunter-GTAO-Underside

Underside view

FH1Hunter-GTAO-Detail

Detailing

FH1Hunter-GTAO-Inside

Inside view

FH1Hunter-GTAO-Open

Other modelling


Version History Gallery

Performance

3D Universe

Vehicle

The Hunter is, in all of its appearances, the fastest helicopter in the game. It possesses a stellar handling and is easy to control, as well as being a good choice to fly between structures in cities. However, it has a wide turning radius and cannot automatically stabilize at 45 degrees when keeping the control thumbstick forward, as doing so will result in the Hunter going upside down, losing control and eventually crashing. The helicopter can easily get upside down when moving it at high speed. It is highly resistant to damage in comparison to an average helicopter, due to its nature as a combat vehicle.

The helicopter is powered by twin turboshaft engines mounted on each side, and uses a distinctive sound. In GTA San Andreas, it appears to have a slightly higher pitch.

Weaponry

What makes this vehicle unique are its deadly weapons; the front chain gun is quite powerful and can also detect nearby targets within a 45 degrees radius, while the rocket pods can fire two rockets simultaneously. Although using unguided rockets, these have a high fire rate, ideal for engaging against multiple targets.

3D Universe Overview


Aircraft Statistics - 3D Universe
Take-Off Speed
(0-60 knots in Seconds)
Top Speed
(mph / kmh / knots)
Engine Type Engine Location Mass
(kg / lbs)
Handling.dat
N/A 124 / 200 / 108 Petrol N/A 10000 / 22046
Observed
N/A N/A Twin turboshaft engines, four-bladed rotor Middle/Side-mounted Cannot be observed


Weapon Statistics - 3D Universe
Damage Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
Weapon.dat
100 1 100 / 328 150 N/A 100
Observed
N/A ~ 600 RPM Cannot be determined N/A N/A 0.1 second


Weapon Statistics - 3D Universe
Damage Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
Weapon.dat
75 (GTA Vice City) 100 (GTA Vice City) 55 / 180
(30 / 98) (GTA Vice City)
1 (GTA Vice City) N/A 1200
(1) (GTA Vice City)
Observed
N/A N/A Cannot be determined 1 rocket Rocket insertion 1.2 seconds

Grand Theft Auto Online

Vehicle

The Hunter is a very nimble aircraft, with superior maneuverability to the Buzzard and its Attack variant. It is also very fast for a helicopter of its size, matching the speed of the Volatus. However, the large rotor blades makes it difficult to land in tight spaces, and if they are caught in a solid structure for too long, it will fly erratically, a flaw also shared with the Savage. Although having a large undercarriage, it still has good stability on flat and uneven areas, but one still has to be careful when landing on steep inclines.

Again, the aircraft is powered by two turboshaft engines mounted on each side, which produce a rather low-pitched sound compared to most helicopters, as well as a humming tone that is more audible in first-person view and with the engines at full power.

Defense

Like the Cargobob and the Savage post-Smuggler's Run, the Hunter is able to withstand a single explosive without being destroyed, although its engines will still be damaged. Just like every other helicopter, the Hunter will only be able to fly for approximately two minutes and twenty seconds before the engines are shut down, assuming no further damage is sustained. The Hunter is still very durable, as it can withstand five shots from a Heavy Sniper Mk II with explosive rounds, detonating on the sixth hit, and will explode after being hit by three rockets from a Homing Launcher, RPG, or other sources of explosive damage. Just like any other aircraft with armor upgrades, the Hunter is very resistant to bullet damage and will be destroyed after eighteen shots from the Heavy Sniper.

The occupants are rather safe from gunfire, mostly because the cabin windows are not very large on the front and the sides, though the upper side may be a flaw in this aspect. One aspect of concern with the helicopter is the engines are very large, which make them more likely to be hit by enemy fire. These large engines are a weak point for the helicopter, taking increased damage if shot there.

Countermeasures

The vehicle can be fitted with countermeasures to improve its defensive capabilities againsts homing missiles, each one with their own attributes:

  • The Chaff countermeasure disrupts the targeting system from missile launchers, rendering them unable to lock on the aircraft for five seconds. They have a delay of five seconds before being used again and only have 10 uses.
  • The Flare countermeasure drops various flares from around the rear of the aircraft, which can "disorient" the homing missile in order to avoid chasing the aircraft. They have a delay of three seconds before being used again and only have 20 uses.
  • The Smoke countermeasure creates a trail of smoke that can disorient the enemy pilot, but its effectiveness is very limited, as the trail is large enough for a standard cockpit and the enemy pilot would just need to move away and follow the smoke trail. It has no delay between uses and can be used indefinitely.

Weaponry

The Hunter features an array of weapons available for use by the pilot and the gunner:

  • The gunner has access to the chin-mounted gun, which sets them into a camera view similar to the Valkyrie, but with more responsive aim. It has great coverage of about 90 degrees on one side and can aim straight down. There are two options the player can equip for the gun:
    • Machine Gun: the first option is a .50 caliber machine gun that has similar statistics to the machine gun turrets of the Insurgent Pick-Up and the Technical, having moderate damage against enemies on foot and unarmored vehicles.
    • Cannon: the second option is an explosive cannon that is similar to the Valkyrie's autocannon, having increased damage per shot and is devastating against most targets. However, it has a lower fire rate (180 rounds per minute, compared to the Valkyrie's fire rate of 240 rounds per minute) but slightly increased range (250 meters/820 feet, compared to the Valkyrie's range of 200 meters/656 feet).
  • Missiles (Homing): The pilot has access to homing missiles that can fire continuously and without reload like the Akula, Savage, or Pyro. The missiles have superior tracking similar to the Homing Launcher, and has a 300 meter/984 foot lock-on range. They can also fly for five seconds before detonating and can travel 540 meters/1772 feet.
  • Missiles (Barrage): The pilot also has access to rocket pods that can fire up to seven unguided rockets independently or under two seconds in a quick succession, though this can only be done every four seconds before the rockets must "reload". These rockets have a range of 400 meters/1312 feet and can fly for three seconds before detonating, and their projectile speed is 480 kph/298 mph. The blast radius of these missiles is smaller, being three meters compared to the five meters of the homing missiles. This is generally an ideal weapon for more precise aiming and against ground targets, since a single barrage can cover most of the terrain when tilting the helicopter correctly.
  • The vehicle has the option for installing bombs, providing heavy firepower against ground targets. There are four different Bomb choices: Explosive, Incendiary, Gas and Cluster;
    • The Explosive option has high damage over targets from all ranges, meaning any target caught in the "edges" of the blast radius receive the same damage as in the "center".
    • The Incendiary option creates a trail of fire similar to the Molotov Cocktail, burning the targets for a constant damage. Although the bombs are powerful at the center, it causes less damage on the "edges".
    • The Gas option causes a noxious effect on players and NPCs on impact, similar to the Tear Gas. It has a slightly larger blast radius than the standard bomb, but is unable to damage vehicles. The gas lasts for around 25 seconds.
    • The Cluster option creates a smaller explosion than the standard one on impact, but small clusters spread within its radius, allowing for greater damage over a single armored target.

GTA Online Overview


Aircraft Statistics - Grand Theft Auto Online
Take-Off Speed
(0-60 knots in Seconds)
Top Speed
(mph / kmh / knots)
Vertical Climb/ Descent Rate
(ft/min)
Engine Type Engine Location Mass
(kg / lbs)
Fuel Tank
Size (litres)
Handling.meta
N/A 99.4 / 160 / 86.4 N/A N/A N/A 6000 / 13228 100
Website Statements [?]
N/A N/A N/A N/A N/A N/A N/A
Observed / First-Person Airspeed Indicator (Enhanced version)
N/A N/A N/A Twin turboshaft engines, four-bladed rotor Middle/Side-mounted Cannot be observed Cannot be observed


Weapon Statistics - Grand Theft Auto Online
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft) [?]
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
83.5 (133.6)

125.25
167
250.5
250.5

0.18 (333 RPM) 400 / 1312.3 750 N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A 333 RPM 400 / 1312.3 Unlimited N/A N/A
Rockstar Games Social Club [?]
ImageGallery-Placeholder
Damage
0%

0%

Fire Rate/Speed
0%

0%

Accuracy
0%

0%

Range
0%

0%

Clip Size
0%

0%


Weapon Statistics - Grand Theft Auto Online
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft) [?]
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
15 (24)

22.5
30

0.333333 (180 RPM) 250 / 820.2 750 N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A 180 RPM 250 / 820.2 Unlimited N/A N/A
Rockstar Games Social Club [?]
ImageGallery-Placeholder
Damage
30%

30%

Fire Rate/Speed
98%

98%

Accuracy
10%

10%

Range
65%

65%

Clip Size
100%

100%


Weapon Statistics - Grand Theft Auto Online
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft) [?]
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
N/A 0.15 (400 RPM) 300 / 984.2 (Lock-on & Weapon) 1 (20) N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A 400 RPM 400 / 1312.3 7 per launcher (unlimited) N/A 4 seconds
Rockstar Games Social Club [?]
ImageGallery-Placeholder
Damage
0%

0%

Fire Rate/Speed
0%

0%

Accuracy
10%

10%

Range
100%

100%

Clip Size
1%

1%


Weapon Statistics - Grand Theft Auto Online
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft) [?]
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
N/A 2 (30 RPM) 300 / 984.2 (Lock-on & Weapon) 1 (20) N/A 2
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A 60 RPM 300 / 984.2 (Lock-on)

540 / 1771.6 (Weapon)

4 per launcher (unlimited) N/A 2 seconds (per launcher)
Rockstar Games Social Club [?]
ImageGallery-Placeholder
Damage
0%

0%

Fire Rate/Speed
0%

0%

Accuracy
10%

10%

Range
100%

100%

Clip Size
1%

1%

Rockstar Games Social Club

Grand Theft Auto Online

FH-1 Hunter - Helicopters
Rockstar Games Social Club
Garage-RGSC-NoSchematic
Blips-RGSC-Speed
SPEED

Blips-RGSC-Acceleration
ACCELERATION

Blips-RGSC-Traction
AGILITY

SEATS
2
GARAGE
Blips-RGSC-Check
MODDABLE
Blips-RGSC-Check
PREMIUM
Blips-RGSC-Check
SUPER-MODDABLE
Blips-RGSC-Cross
SELL
Blips-RGSC-Check
BUY
Blips-RGSC-Check
DEALER


Modifications

Grand Theft Auto Online

Category Modification Cost Image
Armor No Armor $1,000
Armor Upgrade 20% $7,500
Armor Upgrade 40% $12,000
Armor Upgrade 60% $20,000
Armor Upgrade 80% $35,000
Armor Upgrade 100% $50,000
Countermeasures None $700
Chaff (10) $110,000
Flare (20) $125,000
Smoke
  • White
  • Black
  • Blue
  • Yellow
  • Purple
  • Orange
  • Green
  • Red
  • Pink
  • Cyan
$95,000
Engine EMS Upgrade, Level 1 $9,000
EMS Upgrade, Level 2 $12,500
EMS Upgrade, Level 3 $18,000
EMS Upgrade, Level 4 $33,500
Handling Stock Handling $1,000
Smooth Handling $20,000
Sport Handling $27,000
Race Handling $35,000
Livery None $11,400
Shark Teeth $18,240
Shark Teeth Bat $19,380
Jungle Camo S. Teeth Bat $20,520
Shark Teeth Wolf $21,660
Desert Camo S. Teeth Wolf $22,800
Forest Camo $23,370
Wilderness Camo S. Teeth Bat $23,939
Storm Camo S. Teeth Wolf $24,510
Respray Main article: Los Santos Customs/Respray Colors -
Sell Sell Vehicle
Weapons Bombs None $700
Explosive $75,000
Incendiary $85,000
Gas $95,000
Cluster $120,000
Turrets Gunner .50 Cal Turret $700
Gunner Explosive Turret $300,000

Gallery

3D Universe

HD Universe

Video

Notable Owners

3D Universe

HD Universe

Prominent Appearances in Missions

Grand Theft Auto: Vice City

Grand Theft Auto: San Andreas

  • The Hunter appears in Learning to Fly, where it is used for the Helicopter Takeoff, Land Helicopter and Destroy Targets lessons.
  • Two NPC-controlled Hunters appear in the mission Up, Up and Away! where they intercept the player on their way to the Leviathan. The player will be able to operate a mounted minigun to quickly shoot them down.
  • The Hunter is provided to the player for the Heli Hell race.

Grand Theft Auto: Vice City Stories

Although it is not considered a mission, the Hunter appeared in a multiplayer match for the PSP version of GTA Vice City Stories named "Might of the Hunter".

Grand Theft Auto: Liberty City Stories

Grand Theft Auto Online

Adversary Modes

Survivals

Air Freight Cargo

  • Provided during an Air Freight Cargo steal mission involving destroying numerous jammers to reveal the location of the cargo.
  • May be provided during an Air Freight Cargo sell mission involving clearing various drop-off sites from enemies to deliver the cargo.

The Doomsday Heist

  • In the Act II finale of The Doomsday Heist, The Bogdan Problem, the Air Support team can be attacked by one or two FH-1 Hunters.
  • In the Act III of the Doomsday Heist setup, "Khanjali", there will be a few Hunters coming after the players while they are making their escape, with a Hunter spawning a few seconds after the previous one was destroyed.

The Diamond Casino & Resort

Locations

Grand Theft Auto: Vice City

  • Fort Baxter Air Base - Inside the base after completing either Keep Your Friends Close or collecting all 100 hidden packages, appearing only after either requirement is fulfilled. Jacking the Hunter from here without a police uniform is not easy. The easiest way is to fly another helicopter (for example, from the top of the Hyman Condo) to the rear of the base (where the Hunter is parked), then to slam down and land right next to it, hop out, and then to jack it. This must be quick because eventually guardsmen will spawn around the base with M4s, and will shoot the player down.
  • Ocean Beach - At the helipad next to Lance Vance's house after finding all 100 hidden packages and completing Keep Your Friends Close. (Not in the mobile version.)

Grand Theft Auto: San Andreas

  • Easter Basin, San Fierro - On a helipad inside the Easter Basin Naval Station after completing the Pilot School with all Gold medals. The player instantly gains a 5-star wanted level upon entering the base and therefore will be engaged by two enemy Hydras firing heat-seeking missiles, which makes obtaining it very difficult.
  • Verdant Meadows, Bone County - At the airstrip after getting gold on all Pilot School tests. (Note: When both the Hunter and Leviathan are unlocked at Verdant Meadows, only one of them can spawn at a time. Arrive from the west to spawn the Hunter and arrive from the east to spawn the Leviathan).
  • Used in Heli Hell to fly through checkpoints - the player can keep it if they take the Hunter to the aircraft hangar in Verdant Meadows instead of completing the course, due to a lack of time limit.
  • May be found with the Skimmer in the San Fierro Police Headquarters' impound lot, though it is almost impossible for a Hunter to spawn in that place in PC and mobile versions.
  • Can be found in the underground parking lot at the LVPD Headquarters, but it is nearly impossible to get out with it without the use of cheat codes, though it is almost impossible for a Hunter to spawn in that place in the PC and mobile versions.
  • Can be spawned by inputting a cheat during gameplay. (PC Cheat: OHDUDE)

Grand Theft Auto: Liberty City Stories

  • The Hunter appears on The Big Shot Casino helipad if the player stands on top of the big pyramid near the police station, and presses "L1", "SELECT", "X" and "DPADUP" simultaneously during the Karmageddon story mission. This only works in the PlayStation Portable and PlayStation 2 versions. It does not work on the mobile version, as it does not imply the use of a controller.

Grand Theft Auto: Vice City Stories

Grand Theft Auto Online

Radio Stations

The Hunter has the following default radio station/s:

Trivia

General

  • In GTA Vice City', GTA San Andreas and GTA Liberty City Stories, the player is able to play Radio Stations while flying the Hunter. However, this ability was removed in GTA Vice City Stories.
  • It seems that the Hunter spawns with a set texture in all the 3D Universe games it is featured in, as its color scheme is always the same, but according to the game files of GTA San Andreas, GTA Liberty City Stories and GTA Vice City Stories, its primary color is red. This can be easily seen in GTA San Andreas when crashing the helicopter and paying attention to the color of the crash particles.
  • The name "Brown Thunder" is a reference to the 1983 action film Blue Thunder, which centers on a heavily-armed law enforcement helicopter.

Grand Theft Auto: Vice City

  • The front gear wheels are facing in the same direction, as if they were not mirrored.
  • When inside, Tommy never puts his hands on the stick (cyclic) or the throttle (collective) controls, but rather holds his hands out in front of him, fingers cupped, as if holding an invisible steering wheel. In fact, when turning the helicopter, Tommy actually rotates his hands as if turning the steering wheel of a car, rather than manipulating the stick as he should.
  • The machine gun of the Hunter has the same firing sound as the M60.

Grand Theft Auto: San Andreas

  • There is a visual glitch that might cause the inside of the cockpit to disappear. It often happens when viewing it from the left or right side or the view looking behind the helicopter.
  • Using the turret to destroy any vehicles does not attract police attention, but killing people while grounded using the turret or rockets (unless they hit the ground, a structure, directly at criminals spawned by a Vigilante mission or explode in the air) does attract a Wanted Level.
  • When entering a Hunter with a camera equipped, the camera lens will show up when in first-person mode. This is useful, as the camera lens provide accuracy for targets. It's also possible with the Hydra.

Grand Theft Auto: Liberty City Stories

  • Although it does not appear within the game, leftover Hunter files from GTA Vice City are present in the code of the game. With the aid of third-party trainers, a fully functional Hunter can be spawned. It has the same design as the GTA Vice City model, but cannot be used for Vigilante missions, nor does it have an in-game name.

Grand Theft Auto V

  • In The Simian trailer appearance, the pilot seen is wearing an LSPD flight helmet.

Grand Theft Auto Online

  • The Hunter's designation, FH-1, is very similar to the designation of the AH-1 Cobra, another American-built gunship attack helicopter. Under the USAF aircraft designation system, "FH" can be interpreted as "Fighter Helicopter", another variation of Attack Helicopter "(AH)", used on the aforementioned AH-1, as well as the FH-1 Hunter's real-life inspirations, the AH-64 and the RAH-66.
  • By clipping the Rockstar Editor camera through the vehicle, one can see that the stub wings are connected to each other, as if were a single component.
  • Unlike most military vehicles available in game, the Hunter does not appear to be operated by a specific branch of the military, as "ARMED FORCES" can be seen on its tail section, instead of the usual "ARMY" or "MARINES" lettering.
  • One of the stickers on the Hunter is the triangular "DANGER! Ejection Seat" warning sticker. However, The Hunter, like the real life Apache or Commanche, would be impossible to be equipped with ejection seats. This is because in order to be ejected out safely, the main rotor would have to be explosively destroyed apart first. However, this would leave the tail rotor to spin the helicopter around without the counteracting forces from the main rotor, making the ejection process highly dangerous. This is especially true for the Hunter since its fanblades are stuck inside the tail boom, making them especially hard to eject outwards, adding even more danger to the process.

Change History

Update Change(s)
Grand Theft Auto Online
PlayStation 4, Xbox One, PC
1.41 08/29/2017 Added FH-1 Hunter in GTA Online. Featured only in Air Freight Cargo missions.
11/21/2017 Available for purchase in GTA Online, on Warstock Cache & Carry.

See Also

References

  1. Blips-GTAO-576-SMWp5 Seen when parked or when another player is flying an FH-1 Hunter.
  2. File: x64\audio\sfx\POLICE_SCANNER.rpf\01_model.awc
  3. Weapons.meta
    <Item type="CWeaponInfo">
      <Name>VEHICLE_WEAPON_PLAYER_HUNTER</Name>
      <Model />
      <Audio>AUDIO_ITEM_VEHICLE_PLAYER_BULLET</Audio>
      <Slot />
      <DamageType>EXPLOSIVE</DamageType>
      <Explosion>
        <Default>GRENADE</Default>
        <HitCar>DONTCARE</HitCar>
        <HitTruck>DONTCARE</HitTruck>
        <HitBike>DONTCARE</HitBike>
        <HitBoat>DONTCARE</HitBoat>
        <HitPlane>DONTCARE</HitPlane>
      </Explosion>
      <FireType>INSTANT_HIT</FireType>
      <WheelSlot>WHEEL_PISTOL</WheelSlot>
      <Group />
      <AmmoInfo ref="AMMO_MINIGUN" />
      <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
      <ClipSize value="750" />
      <AccuracySpread value="1.000000" />
      <AccurateModeAccuracyModifier value="0.500000" />
      <RunAndGunAccuracyModifier value="2.000000" />
      <RunAndGunAccuracyMinOverride value="-1.000000" />
      <RecoilAccuracyMax value="1.000000" />
      <RecoilErrorTime value="3.000000" />
      <RecoilRecoveryRate value="1.000000" />
      <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
      <MinHeadShotDistanceAI value="1000.000000" />
      <MaxHeadShotDistanceAI value="1000.000000" />
      <HeadShotDamageModifierAI value="1000.000000" />
      <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
      <MinHeadShotDistancePlayer value="5.000000" />
      <MaxHeadShotDistancePlayer value="40.000000" />
      <HeadShotDamageModifierPlayer value="18.000000" />
      <Damage value="30.000000" />
      <DamageTime value="0.000000" />
      <DamageTimeInVehicle value="0.000000" />
      <DamageTimeInVehicleHeadShot value="0.000000" />
      <HitLimbsDamageModifier value="0.500000" />
      <NetworkHitLimbsDamageModifier value="0.800000" />
      <LightlyArmouredDamageModifier value="0.750000" />
      <Force value="100.000000" />
      <ForceHitPed value="100.000000" />
      <ForceHitVehicle value="2000.000000" />
      <ForceHitFlyingHeli value="3000.000000" />
      <OverrideForces />
      <ForceMaxStrengthMult value="1.000000" />
      <ForceFalloffRangeStart value="0.000000" />
      <ForceFalloffRangeEnd value="50.000000" />
      <ForceFalloffMin value="1.000000" />
      <ProjectileForce value="0.000000" />
      <FragImpulse value="600.000000" />
      <Penetration value="0.100000" />
      <VerticalLaunchAdjustment value="0.000000" />
      <DropForwardVelocity value="0.000000" />
      <Speed value="2000.000000" />
      <BulletsInBatch value="1" />
      <BatchSpread value="0.000000" />
      <ReloadTimeMP value="-1.000000" />
      <ReloadTimeSP value="-1.000000" />
      <VehicleReloadTime value="-1.000000" />
      <AnimReloadRate value="1.000000" />
      <BulletsPerAnimLoop value="1" />
      <TimeBetweenShots value="0.040000" />
      <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
      <SpinUpTime value="0.000000" />
      <SpinTime value="0.000000" />
      <SpinDownTime value="0.000000" />
      <AlternateWaitTime value="-1.000000" />
      <BulletBendingNearRadius value="0.000000" />
      <BulletBendingFarRadius value="0.750000" />
      <BulletBendingZoomedRadius value="0.375000" />
              <FirstPersonBulletBendingNearRadius value="0.000000" />
      <FirstPersonBulletBendingFarRadius value="0.750000" />
      <FirstPersonBulletBendingZoomedRadius value="0.375000" />
      <Fx>
        <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
        <FlashFx>muz_hunter</FlashFx>
        <FlashFxAlt />
        <MuzzleSmokeFx />
        <MuzzleSmokeFxMinLevel value="0.000000" />
        <MuzzleSmokeFxIncPerShot value="0.000000" />
        <MuzzleSmokeFxDecPerSec value="0.000000" />
        <ShellFx />
        <TracerFx>bullet_tracer_jet</TracerFx>
        <PedDamageHash>BulletLarge</PedDamageHash>
        <TracerFxChanceSP value="0.600000" />
        <TracerFxChanceMP value="0.800000" />
        <FlashFxChanceSP value="1.000000" />
        <FlashFxChanceMP value="1.000000" />
        <FlashFxAltChance value="0.000000" />
        <FlashFxScale value="1.000000" />
        <FlashFxLightEnabled value="false" />
        <FlashFxLightCastsShadows value="false" />
        <FlashFxLightOffsetDist value="0.000000" />
        <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
        <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
        <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
        <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
        <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
        <GroundDisturbFxEnabled value="false" />
        <GroundDisturbFxDist value="5.000000" />
        <GroundDisturbFxNameDefault />
        <GroundDisturbFxNameSand />
        <GroundDisturbFxNameDirt />
        <GroundDisturbFxNameWater />
        <GroundDisturbFxNameFoliage />
      </Fx>
      <InitialRumbleDuration value="90" />
      <InitialRumbleIntensity value="0.500000" />
      <InitialRumbleIntensityTrigger value="0.000000" />
      <RumbleDuration value="90" />
      <RumbleIntensity value="0.100000" />
      <RumbleIntensityTrigger value="0.000000" />
      <RumbleDamageIntensity value="1.000000" />
      <NetworkPlayerDamageModifier value="1.000000" />
      <NetworkPedDamageModifier value="1.000000" />
      <NetworkHeadShotPlayerDamageModifier value="1.000000" />
      <LockOnRange value="0.000000" />
      <WeaponRange value="120.000000" />
      <BulletDirectionOffsetInDegrees value="0.000000" />
      <AiSoundRange value="200.000000" />
      <AiPotentialBlastEventRange value="-1.000000" />
      <DamageFallOffRangeMin value="100.000000" />
      <DamageFallOffRangeMax value="120.000000" />
      <DamageFallOffModifier value="0.300000" />
      <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
      <DefaultCameraHash />
      <CoverCameraHash />
      <CoverReadyToFireCameraHash />
      <RunAndGunCameraHash />
      <CinematicShootingCameraHash />
      <AlternativeOrScopedCameraHash />
      <RunAndGunAlternativeOrScopedCameraHash />
      <CinematicShootingAlternativeOrScopedCameraHash />
      <CameraFov value="45.000000" />
      <ZoomFactorForAccurateMode value="1.000000" />
      <RecoilShakeHash />
      <RecoilShakeHashFirstPerson />
      <AccuracyOffsetShakeHash />
      <MinTimeBetweenRecoilShakes value="150" />
      <RecoilShakeAmplitude value="1.000000" />
      <ExplosionShakeAmplitude value="-1.000000" />
      <ReticuleHudPosition x="0.480000" y="0.525000" />
      <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
      <AimProbeLengthMin value="0.000000" />
      <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
      <AimProbeLengthMax value="0.000000" />
      <TorsoAimOffset x="0.000000" y="0.000000" />
      <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
      <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
      <ReticuleMinSizeStanding value="1.000000" />
      <ReticuleMinSizeCrouched value="1.000000" />
      <ReticuleScale value="1.000000" />
      <ReticuleStyleHash />
      <FirstPersonReticuleStyleHash />
      <PickupHash />
      <MPPickupHash />
      <HumanNameHash>WT_V_PLRBUL</HumanNameHash>
      <MovementModeConditionalIdle />
      <StatName>BULLET</StatName>
      <KnockdownCount value="-1" />
      <KillshotImpulseScale value="1.000000" />
      <NmShotTuningSet>Normal</NmShotTuningSet>
      <AttachPoints />
      <GunFeedBone />
      <TargetSequenceGroup />
      <WeaponFlags>Gun UsableOnFoot Vehicle</WeaponFlags>
      <TintSpecValues ref="TINT_DEFAULT" />
      <FiringPatternAliases ref="NULL" />
      <ReloadUpperBodyFixupExpressionData ref="default" />
      <AmmoDiminishingRate value="0" />
      <AimingBreathingAdditiveWeight value="1.000000" />
      <FiringBreathingAdditiveWeight value="1.000000" />
      <StealthAimingBreathingAdditiveWeight value="0.000000" />
      <StealthFiringBreathingAdditiveWeight value="0.000000" />
      <AimingLeanAdditiveWeight value="1.000000" />
      <FiringLeanAdditiveWeight value="1.000000" />
      <StealthAimingLeanAdditiveWeight value="0.000000" />
      <StealthFiringLeanAdditiveWeight value="0.000000" />
      <ExpandPedCapsuleRadius value="0.000000" />
      <AudioCollisionHash />
      <HudDamage value="30" />
      <HudSpeed value="98" />
      <HudCapacity value="100" />
      <HudAccuracy value="10" />
      <HudRange value="65" />
    </Item>
    
  4. video showing the method for obtaining it from the mission.

Navigation

Navigation
[ ve ]Vehicles
ListsAll vehicles | Category | by brand | by type | by style | by property | Beta vehicles | Special Vehicles | Uncontrollable vehicles | Unseen vehicles
Vehicles inGTA VI | GTA Online | GTA V | GTA Chinatown Wars | GTA IV (The Lost and Damned | The Ballad of Gay Tony) | GTA Vice City Stories | GTA Liberty City Stories | GTA Advance | GTA San Andreas | GTA Vice City | GTA III | GTA 2 | GTA London 1961 | GTA London 1969 | GTA 1
CategoriesGTA VI | GTA Online | GTA V | GTA Chinatown Wars | GTA IV (The Lost and Damned | The Ballad of Gay Tony) | GTA Vice City Stories | GTA Liberty City Stories | GTA Advance | GTA San Andreas | GTA Vice City | GTA III | GTA 2 | GTA London 1961 | GTA London 1969 | GTA 1 | Beta
Related topicsBail Out | Cheats | Carjacking | Custom Vehicle License Plates | Drive-By Shooting | Driving | Engines | Garages | Interior Dashboards | Involuntary Ejection | Horns | Hydraulics | Mod Garages | Spray Shop | Vehicle Brands | Vehicle Damage | Vehicle Features | Vehicle Missions | Vehicle Mounted Weapons
[ ve ]Vehicles in Grand Theft Auto: Vice City
SportsBanshee | Blista Compact | Cheetah | Comet | Deluxo | Infernus | Stinger
4WD and utilityBF Injection | Bobcat | Landstalker | Mesa Grande | Patriot | Rancher | Sandking | Walton
Four-door carsAdmiral | Glendale (Bloodring Banger) | Greenwood | Oceanic (Bloodring Banger) | Perennial | Regina | Sentinel (XS) | Stretch | Washington
Two-door carsEsperanto | Hermes (Cuban) | Idaho | Manana | Phoenix | Sabre (Turbo) | Stallion | Virgo | Voodoo
VansBurrito (Gang) | Moonbeam | Pony (Top Fun) | Rumpo | Securicar
Industrial trucksBenson | Boxville (Mr Whoopee) | Flatbed | Mule (Spand Express) | Linerunner | Packer | Trashmaster | Yankee
Public serviceBus | Cabbie (Kaufman | Zebra) | Coach | Taxi
Government and emergencyAmbulance | Barracks OL | Enforcer | FBI Rancher | FBI Washington | Fire Truck | Police | Rhino | VCPD Cheetah
Aircraft
ControllableHunter | Maverick (Police | VCN) | Sparrow (Sea) | Skimmer
UncontrollableDeadDodo | Police Maverick (NPC) | Static Planes (Airtrain | Learjet) | The Gash Blimp
MotorcyclesAngel | Faggio (Pizza Boy) | Freeway | PCJ-600 | Sanchez
BoatsCoast Guard | Cuban Jetmax | Dinghy | Marquis | Predator | Reefer | Rio | Speeder | Squalo | Tropic
Remote controlled (RC)RC Bandit | RC Baron | RC Goblin | RC Raider
MiscellaneousBaggage Handler | Caddy | Hotring Racer (Hotrina | Hotrinb) | Love Fist | Romero's Hearse
BetaAmbassador | Coastguard Maverick | Cougar | Kuruma | TOYZ
Category:Vehicles in GTA Vice City | Vehicles by type | Special Vehicles in GTA Vice City | Beta Vehicles
[ ve ]Vehicles in Grand Theft Auto: San Andreas
Sports, Muscle, Tuner,
and Super cars
Banshee | Buffalo | Bullet | Cheetah | Comet | Elegy | Euros | Flash | Hotknife | Hotring Racer (Hotrina | Hotrinb) | Infernus | Jester | Phoenix | Sabre | Stratum | Sultan | Super GT | Turismo | Uranus | ZR-350
SUVs and UtilityBobcat | Huntley | Landstalker | Mesa | Picador | Rancher (Lure) | Sadler (Beater) | Walton | Yosemite
Four-door carsAdmiral | Elegant | Emperor | Glendale (Beater | Bloodring Banger) | Greenwood | Intruder | Merit | Nebula | Oceanic | Perennial | Premier | Primo | Regina | Sentinel | Solair | Stafford | Stretch | Sunrise | Vincent | Washington | Willard
Two-door carsAlpha | Blista Compact | Bravura | Buccaneer | Cadrona | Clover | Club | Esperanto | Feltzer | Fortune | Hermes | Hustler | Majestic | Manana | Previon | Stallion | Tampa | Virgo | Windsor
VansBurrito | Camper | Hotdog | Moonbeam | Newsvan | Pony ( Berkley's RC Van) | Rumpo | Securicar
Industrial trucksBenson | Boxville (BoxBurg | Mr Whoopee) | Cement Truck | DFT-30 | Dozer | Dumper | Flatbed | Linerunner | Mule | Packer | Roadtrain | Tanker | Yankee
LowridersBlade | Broadway | Remington | Savanna | Slamvan | Tahoma | Tornado | Voodoo
Public serviceBaggage | Bus | Cabbie | Coach | Forklift | Sweeper | Taxi | Tow Truck | Trashmaster | Tug | Utility Van
RailwayBrown Streak (Coach) | Freight (Flat) | Tram
Government and emergencyAmbulance | Barracks | Enforcer | FBI Rancher | Fire Truck (Ladder) | Patriot | Police (SFPD | LVPD) | Ranger | Rhino | S.W.A.T.
Offroad vehiclesBandito | BF Injection | Dune | Monster (Monstera | Monsterb) | Quad | Sandking
Fixed-wing aircraftAndromada | AT-400 | Beagle | Cropduster | Dodo | Hydra | Nevada | Rustler | Shamal | Skimmer | Stuntplane
HelicoptersCargobob | Hunter | Leviathan | Maverick (News Chopper | Police) | Raindance | Sparrow (Sea)
Bicycles and motorcyclesBike | BF-400 | BMX | Faggio (Pizzaboy) | FCR-900 | Freeway | HPV-1000 | Mountain Bike | NRG-500 | PCJ-600 | Sanchez | Wayfarer
WatercraftCoastguard | Dinghy | Jetmax | Launch | Marquis | Predator | Reefer | Speeder | Squalo | Tropic | Vortex
Remote controlled (RC)RC Bandit | RC Baron | RC Goblin | RC Raider | RC Tiger
TrailersArticulated Trailer (Hopper | Short) | Baggage Box (Open) | Farm Trailer | Petrol Truck | Tug Stairs
CountrysideCombine Harvester | Journey | Mower | Tractor
MiscellaneousCaddy | Jetpack | Kart | Parachute | Romero
Beta vehiclesAirtrain | Coastguard Maverick | FBI Truck | Float | Freight Box | RC Cam | Rio | Roller | Skateboard | Utility Trailer
Category:Vehicles in GTA San Andreas | Vehicle stats in GTA San Andreas | Vehicles in GTA San Andreas | Vehicles by type | Special Vehicles | Beta vehicles
[ ve ]Vehicles in Grand Theft Auto: Liberty City Stories
Sports and muscle carsBanshee | Cheetah | Deimos SP | Hellenbach GT | Infernus | Phobos VT | Stinger | Thunder-Rodd | V8 Ghost
4WD and utilityBobcat | Landstalker | Patriot
CarsBF Injection | Esperanto | Idaho | Kuruma | Manana | Perennial (Hearse) | Sentinel | Stallion | Stretch
VansBlista | Moonbeam | Mr Whoopee | Pony (Ballot Van | Panlantic | Toyz) | Rumpo (Campaign) | Securicar
IndustrialFlatbed | Linerunner | Mule (Mr. Wongs) | Trashmaster | Yankee
Public serviceBus | Cabbie | Coach | Taxi (Bickle'76)
Government and emergencyAmbulance | Barracks OL (Ammo Truck) | Enforcer | FBI Cruiser | Firetruck | Police | Rhino
MotorcyclesAngel | Avenger | Faggio (Pizzaboy) | Freeway | Manchez | Noodleboy | PCJ-600 | Sanchez
WatercraftFerry | Ghost | Predator | Reefer | Speeder
Gang carsCartel Cruiser | Diablo Stallion | Forelli Exsess | Hoods Rumpo XL | Leone Sentinel | Sindacco Argento | Triad Fish Van | Yakuza Stinger | Yardie Lobo
RC VehiclesRC Bandit | RC Goblin | RC Raider
TrainsTrain (Portland El and Liberty City Subway)
AircraftDodo | Hunter* | Maverick* | Police Maverick | Police Maverick (NPC)* | VCN Maverick
UncontrollableStatic Planes (Airtrain | Learjet)
BetaCorpse | Cyclone GT | Impreza WRX | Lancer MF1 | Mafiablood | Skoiloine | Speaker Maverick | Supra | Tommy | Top Fun
† denotes controllable vehicles that cannot be obtained by normal means.
* denotes controllable vehicles that can be obtained by normal means via exploits during missions.

Category:Vehicles in GTA Liberty City Stories | Vehicles in GTA Liberty City Stories | Vehicles by type | Special Vehicles | Beta Vehicles
[ ve ]Vehicles in Grand Theft Auto: Vice City Stories
Sports and muscle carsBanshee | Cheetah | Comet | Deluxo | Infernus | Phoenix | Polaris V8 | Sabre (Cholo | Turbo) | Stinger
Four-door carsAdmiral | Glendale | Greenwood | Oceanic | Perennial | Regina | Sentinel | Sentinel XS | Stretch | Washington
Two-door carsBlista Compact | Esperanto | Hermes (Cuban) | Idaho | Manana | Stallion | Virgo | Voodoo
SUVs, trucks and vansBenson | Bobcat | Boxville (Mr Whoopee) | Burrito | Flatbed | Gang Rancher | Landstalker | Linerunner | Mesa Grande | Moonbeam | Mule | Patriot | Pony | Rumpo | Sandking | Walton | Yankee
Public serviceCabbie | Coach | Securicar | Taxi | Trashmaster
Government and emergencyAmbulance | Barracks OL (Ammo Truck) | Enforcer | FBI Rancher | FBI Washington | Fire Truck | Rhino | VCPD Cheetah | VCPD Cruiser | VCPD WinterGreen
Fixed-wing aircraftBiplane | Skimmer
HelicoptersAir Ambulance | Armadillo | Hunter | Little Willie | Maverick | Sea Sparrow | Sparrow | VCN Maverick | VCPD Maverick
Bicycles and MotorcyclesBiker Angel | BMX | Faggio | Freeway | PCJ-600 | Quad | Sanchez | Streetfighter | Ventoso | WinterGreen
WatercraftBovver'64 | Coast Guard | Dinghy | Jetmax | Jetski | Marquis | Predator | Reefer | Rio | Speeder | Squallo | Tropic | Violator | Yola
MiscellaneousBaggage Handler | BF Injection | Bulldozer | Caddy | Domestobot | Forklift | Splitz-6 ATV
UncontrollableStatic Planes (Airtrain | Learjet) | VCPD Maverick (NPC)
BetaAmbassador | Coastguard Maverick | Top Fun | Unnamed Motorcycle
Category:Vehicles in GTA Vice City Stories | Vehicles by type | Special Vehicles in GTA Vice City Stories | Beta Vehicles
[ ve ]Vehicles in Grand Theft Auto Online
Super811 | Adder | Autarch | Banshee 900R | Bullet | Champion | Cheetah | Cyclone (II) | Deveste Eight | Emerus | Entity XF (MT | XXR) | ETR1 | FMJ | Furia | GP1 | Ignus (Weaponized) | Infernus | Itali GTB (Custom) | Krieger | LM87 | Nero (Custom) | Osiris | Penetrator | RE-7B | Reaper | S80RR | SC1 | Scramjet | Sultan RS | T20 | Taipan | Tigon | Tempesta | Tezeract | Thrax | Torero XO | Turismo Omaggio | Turismo R | Tyrant | Tyrus | Vacca | Vagner | Vigilante | Virtue | Visione | Voltic (Rocket) | X80 Proto | XA-21 | Zeno | Zentorno | Zorrusso
Sports300R | 8F Drafter | 9F (Cabrio | 10F (Widebody)) | Alpha | Banshee | Bestia GTS | Blista Compact (Go Go Monkey) | Buffalo (S (Sprunk)) | Calico GTF | Carbonizzare | Comet (Retro Custom (Safari) | S2 (Cabrio) | SR) | Coquette (D10) | Corsita | Cypher | Drift Tampa | Elegy RH8 (Retro Custom) | Euros | Feltzer | Flash GT | Furore GT | Fusilade | Futo (GTX) | GB200 | Growler | Hotring Everon | Hotring Hellfire | Hotring Sabre | Imorgon | Issi Sport | Itali GTO | Itali GTO Stinger TT | Itali RSX | Jester (Classic | Racecar | RR) | Jugular | Khamelion | Komoda | Kuruma (Armored) | La Coureuse | Locust | Lynx | Massacro (Racecar) | Neo | Neon | Omnis (e-GT) | Panthere | Paragon R (Armored) | Pariah | Penumbra (FF) | Raiden | Rapid GT (Convertible) | Raptor | Remus | Revolter | RT3000 | Ruston | S95 | Seven-70 | Schafter LWB | Schafter V12 | Schlagen GT | Schwartzer | Sentinel Classic (Widebody) | SM722 | Specter (Custom) | Streiter | Sugoi | Sultan (Classic (RS)) | Surano | Tropos Rallye | V-STR | Verlierer | Vectre | Veto (Classic) | ZR350 | ZR380 (Apocalypse | Future Shock | Nightmare)
MuscleArbiter GT | Blade | Broadway | Brigham | Buccaneer (Custom | Lurcher) | Buffalo EVX | Buffalo STX | Chino (Custom) | Clique (Wagon) | Coquette BlackFin | Deviant | Dominator (ASP | Apocalypse | Future Shock | GT | GTX | GTT | Nightmare | Pisswasser) | Dukes (Beater | Duke O'Death) | Ellie | Eudora | Faction (Custom (Donk)) | Gauntlet (Classic (Custom)) | Hellfire | Redwood) | Greenwood | Hermes | Hotknife | Hustler | Impaler (Apocalypse | Future Shock | LX | Nightmare) | Imperator (Apocalypse | Future Shock | Nightmare) | Manana Custom | Moonbeam (Custom) | Nightshade | Peyote Gasser | Phoenix | Picador | Rat-Truck (Rat-Loader) | Ruiner (2000 (Wreck) | ZZ-8) | Sabre Turbo (Custom) | Slamvan (Apocalypse | Custom | Future Shock | Lost | Nightmare) | Stallion (Burger Shot) | Tahoma Coupe | Tampa (Weaponized) | Tulip (M-100) | Vamos | Vigero (ZX (Convertible) ) | Virgo | Virgo Classic (Custom) | Voodoo (Custom) | Weevil Custom | Yosemite (Drift)
Sports Classics190z | Ardent | Casco | Cheburek | Cheetah Classic | Coquette Classic | Deluxo | Dynasty | Fagaloa | GT500 | Infernus Classic | JB 700 (W) | Mamba | Manana | Michelli GT | Monroe | Nebula Turbo | Peyote (Custom) | Pigalle | Rapid GT Classic | Retinue (Mk II) | Roosevelt (Fränken Stange | Valor) | Savestra | Stinger (GT) | Stirling GT | Stromberg | Swinger | Toreador | Torero | Tornado (Beater | Mariachi | Custom | Rat Rod) | Turismo Classic | Viseris | Z-Type | Zion Classic
SedansAsea (Snow) | Asterope (GZ) | Cinquemila | Cognoscenti (Armored | 55 (Armored)) | Deity | Emperor (Beater | Snow) | Fugitive | Glendale (Custom) | Impaler SZ | Ingot | Intruder | Premier | Primo (Custom) | Regina | Rhinehart | Schafter (LWB (Armored) | V12 (Armored) | Turreted Limo ) | Stafford | Stanier | Stratum | Super Diamond | Surge | Tailgater (S) | Warrener (HKR) | Washington (Romero Hearse | Stretch)
CompactsAsbo | Blista (Kanjo) | Brioso R/A (300 (Widebody) ) | Club | Dilettante (Security) | Issi (Classic (Apocalypse | Future Shock | Nightmare)) | Panto | Prairie | Rhapsody | Weevil
CoupesCognoscenti Cabrio | Exemplar | F620 | Felon (GT) | FR36 | Jackal | Kanjo SJ | Oracle (XS) | Previon | Postlude | Sentinel (XS) | Windsor (Drop) | Zion (Cabrio)
SUVsAleutian | Astron (Custom) | Baller (LE (Armored) | LE LWB (Armored | ST (ST-D))) | BeeJay XL | Cavalcade (XL) | Contender| Dorado | Dubsta (Custom) | FQ 2 | Granger (3600LX) | Gresley | Habanero | Huntley S | I-Wagen | Issi Rally | Jubilee | Landstalker (XL) | Mesa | Novak | Patriot (Stretch) | Radius | Rebla GTS | Rocoto | Seminole (Frontier) | Serrano | Squaddie | Toros | Vivanite | XLS (Armored)
VansBison (The Mighty Bush | McGill-Olsen) | Bobcat XL | Boxville (Armored | Utility | Humane Labs | LSDS | PostOP | Taco Van) | Burrito (Bugstars | Civilian | McGill Olsen | Gang (Custom) | Snow) | Camper | Journey (II) | Minivan (Custom) | Pony (Smoke On The Water) | Rumpo (Custom | Deludamol | Paradise) | Speedo (Clown Van | Custom (Personal Vehicle)) | Surfer (Beater | Custom) | Youga (Classic (4x4 | Custom))
Utility
VehiclesAirtug | Caddy (Civilian | Bunker) | Docktug | Fieldmaster | Forklift | Lawn Mower | Ripley | Sadler (Snow) | Scrap Truck | Slamtruck | Tractor | Towtruck (Beater) | Utility Truck (AWP | Contender-based)
TrailersBoat Trailer (Dinghy | Seasharks) | Graintrailer | Mobile Operations Center | Trailer (Rake | Small (Utility | Generator) | Flatbed | Logs | Articulated (Big Goods | Container | Commercial | Fame or Shame | Gunrunning | Happy Holidays Hauler | LS Panic) | Dock | Car carrier | Tanker (RON | Army | Heist))
CommercialBenson (Cluckin' Bell) | Biff | Cerberus (Apocalypse | Future Shock | Nightmare) | Hauler (Custom) | Mule (Ramp-door | Heist | Custom | Passenger) | Packer | Phantom (Custom | Festive | Wedge) | Pounder (Custom) | Stockade | Terrorbyte
IndustrialDock Handler | Dozer | Dump | Flatbed | Guardian | Mixer | Rubble | Tipper
ServiceBrickade (6x6 | Dune) | Bus (Airport) | Dashound | Festival Bus | Rental Shuttle Bus (Tourbus) | Taxi | Trashmaster (Heist) | Wastelander
EmergencyAmbulance | FIB (Buffalo) | Fire Truck | Gauntlet Interceptor | Lifeguard | Park Ranger | Police Bike | Police Cruiser (Interceptor | Stanier LE | Unmarked) | Police Riot | Prison Bus | Police Transporter | RCV | Sheriff Cruiser | Sheriff SUV
MilitaryAnti-Aircraft Trailer | APC | Barracks (Semi | Heist) | Barrage | Chernobog | Crusader | Half-track | Invade and Persuade Tank | Rhino Tank | Scarab (Apocalypse | Future Shock | Nightmare) | Thruster | TM-02 Khanjali | Vetir
MotorcyclesAkuma | Avarus (Sanctus) | Bagger | Bati 801 (RR) | BF400 | Carbon RS | Chimera | Cliffhanger | Daemon (Gang-less) | Defiler | Diabolus (Custom) | Double T | Enduro | Esskey | Faggio (Mod | Sport) | FCR 1000 (Custom) | Gargoyle (Apocalypse | Future Shock | Nightmare) | Hakuchou (Drag) | Hexer | Innovation | Lectro | Nemesis | Nightblade | Oppressor (Mk II) | PCJ-600 | Powersurge | Rampant Rocket | Reever | Ruffian | Sanchez (Livery | Manchez (Scout (C))) | Shinobi | Shotaro | Sovereign | Stryder | Thrust | Vader | Vindicator | Vortex | Wolfsbane (Rat Bike) | Zombie Chopper (Bobber)
HelicoptersAkula | Annihilator (Stealth) | Buzzard (Attack Chopper) | Cargobob (Jetsam | Drop Zone) | Conada (Weaponized) | FH-1 Hunter | Frogger (FIB) | Havok | Maverick (Police Maverick (Air Ambulance)) | Savage | Sparrow (Sea) | Skylift | SuperVolito (Carbon) | Swift (Deluxe) | Valkyrie (MOD.0) | Volatus
PlanesAlpha-Z1 | Avenger (Prop | Upgraded (Prop)) | B-11 Strikeforce | Besra | Blimp | Cargo Plane (Unmarked) | Cuban 800 | Dodo | Duster | F-160 Raiju | Howard NX-25 | Hydra | LF-22 Starling | Mallard | Mammatus | Miljet | Mogul | Nimbus | P-45 Nokota | P-996 LAZER | Pyro | RM-10 Bombushka | RO-86 Alkonost | Rogue | Seabreeze | Shamal (Luxor (Deluxe)) | Streamer216 | Titan | Tula | Ultralight | V-65 Molotok | Velum (5-Seater) | Vestra | Volatol
BoatsAvisa | Dinghy (Heist | Yacht | Weaponized) | Jetmax | Kosatka | Kraken | Kurtz 31 Patrol Boat | Longfin | Marquis | Police Predator | Seashark (Lifeguard | Yacht) | Speeder (Yacht) | Squalo | Submersible | Suntrap | Toro (Yacht) | Tropic (Yacht) | Tug
Off-RoadBifta | Blazer (Aqua | Hot Rod | Lifeguard | Street) | Bodhi | Boor | Brawler | Bruiser (Apocalypse | Future Shock | Nightmare) | Brutus (Apocalypse | Future Shock | Nightmare) | Caracara (4x4) | Desert Raid | Draugur | Dubsta 6x6 | Dune Buggy (FAV | Ramp Buggy | Space Docker) | Duneloader | Everon | Freecrawler | Hellion | Injection | Insurgent (Pick-Up (Custom)) | Kalahari | Kamacho | Liberator | Marshall | Menacer | Mesa | MonstroCiti | Nightshark | Outlaw | Patriot Mil-Spec | Rancher XL | Ratel | RC Bandito | Rebel (Rusty | Technical (Aqua | Custom)) | Riata | Sandking XL (SWB) | Sasquatch (Apocalypse | Future Shock | Nightmare) | Terminus | Trophy Truck | Vagrant | Verus | Walton L35 | Winky | Yosemite Rancher | Zhaba
CyclesBMX | Cruiser | Endurex Race Bike | Inductor (Junk Energy) | Scorcher | Tri-Cycles Race Bike | Whippet Race Bike
TrainsFreight Train (Cluckin' Bell Farm Raid | Freight Car | Freight Car 2 | Freight Container 1 | Freight Container 2 | Freight Grain | Tanker Car) | Metrotrain
Open WheelBR8 | DR1 | PR4 | R88
Static (Non-Controllable)Cutter | Daisy Lee | Dignity | Galaxy Super Yacht (Aquarius, Pisces, Orion) | HODL | HSW Mule | Narcosub | Jet | La'oub Princess | LSCM Mule | Mechanic Mule | Octopus | Olifantus | Ocean Motion | Ramius | SS Bulker | S.S. Daddy's Boy | Tattoo Parlor Boxville | The Sea Urchin | UFOs | USS Luxington ATT-16 | Wakebreaker
Beta VehiclesBaletrailer | Bati 801 Police Variant | Cargobob Variant | Caracara Police Variant | Cognoscenti Arena War Variant | Greenwood Police Variant | Police Bike Variant | Police Transporter Variant | Police Cruiser | Panto Police Variant | Police Buffalo Variant | Riata Police Variant | Vamos Arena War Variant | Verlierer Variant | Wolfsbane Variant | Zoku
Vehicles in GTA Online (Category) | Vehicle Brands | Vehicles by type | Special Vehicles | Beta Vehicles | Manufacturers | Vehicle classes | Vehicle Features

DLC Content Vehicles
The Chop Shop | San Andreas Mercenaries | Los Santos Drug Wars | The Criminal Enterprises | The Contract | Los Santos Tuners | The Cayo Perico Heist | Los Santos Summer Special | The Diamond Casino Heist | The Diamond Casino & Resort | Arena War | After Hours | Southern San Andreas Super Sport Series | The Doomsday Heist | Smuggler's Run | Gunrunning | Cunning Stunts: Special Vehicle Circuit | Import/Export | Bikers | Cunning Stunts | Further Adventures in Finance and Felony | Lowriders: Custom Classics | Be My Valentine | January 2016 Update | Festive Surprise 2015 | Executives and Other Criminals | Halloween Surprise | Lowriders | Freemode Events Update | Ill-Gotten Gains Part 2 | Ill-Gotten Gains Part 1 | Heists | Festive Surprise | The Last Team Standing Update | The San Andreas Flight School Update | The Independence Day Special | The "I'm Not a Hipster" Update | The High Life Update | The Business Update | The Valentine's Day Massacre Special | Holiday Gifts | Beach Bum Update


Other Vehicles
Expanded & Enhanced Version | Enhanced Version | Special/Collector's Edition and Pre-Order Bonus | Social Club