Supported games: | GTA III, GTA VC, GTA SA, GTA IV | ||||||||||||
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Short description: | Used to place objects in the world | ||||||||||||
IPL Sections:
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Game files and formats in Grand Theft Auto | |
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Important! | See our Policy on modded content. |
File formats | IMG Archive | DFF | TXD | IDE | GXT | Handling.cfg | Carcols Dynamic Object |
Game files | Animviewer.dat/GTAVC | Bink | Default.dat/GTAVC | Chassis Vlo | Fistfite.dat/GTAVC | Flight.dat | Gta vc.dat | Object.dat/GTAVC | OpenGTA2 | Particle.cfg/GTAVC | Particle (SA) | Paths | Ped.dat/GTAVC | Pedgrp.dat/GTAVC | Pedstats.dat/GTAVC | Scenarios.dat | Scripted Path | Surface.dat/GTAVC | Surfaud.dat | TimeCyc Definition | Timecyc.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train2.dat/GTAVC | WAD | WBD-WBN | WPFL | Water.dat | Water.dat/GTAVC | Weapon.dat/GTAVC | Weaponinfo.xml |
File tools | CodeWalker | OpenIV | Spark IV |
INST is one of the IPL sections. It is used to place static, dynamic, time controlled and animated objects in the world. It is supported by all major PC versions of the GTA 3D series but its format differs slightly between the games.
Format[]
GTA III format[]
ID, ModelName, PosX, PosY, PosZ, ScaleX, ScaleY, ScaleZ, RotX, RotY, RotZ, RotW
Identifier | Description |
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A number which is used to identify the object as defined in the IDE file inside the map system. | |
The name of the model inside an image file which is defined in the gta.dat file without extension (.dff )
| |
The position of the object in the world as floating point values. Note: the decimal separator must be ".", not ",". | |
The scaling of the object as floating point values. By default each value is 1.0, which means the object is not scaled at all. Note: the decimal separator must be ".", not ",". | |
The rotation of the object as quaternion. Note: the decimal separator must be ".", not ",". |
GTA VC format[]
ID, ModelName, Interior, PosX, PosY, PosZ, ScaleX, ScaleY, ScaleZ, RotX, RotY, RotZ, RotW
Identifier | Description |
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A number which is used to identify the object as defined in the IDE inside the map system. | |
The name of the model inside an image file which is defined in the gta.dat file without extension (.dff )
| |
A number defining the interior (render-level) the object is located in. It is an optional parameter; by default the object's interior is 0. | |
The position of the object in the world as floating point values. | |
The scaling of the object as floating point values. By default each value is 1.0, which means the object is not scaled at all. | |
The rotation of the object as quaternion. |
GTA SA format[]
ID, ModelName, Interior, PosX, PosY, PosZ, RotX, RotY, RotZ, RotW, LOD
Identifier | Description |
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A number which is used to identify the object as defined in the IDE inside the map system. | |
The name of the model inside an image file which is defined in the gta.dat file without extension (.dff ). The parameter doesn't seem to function in the game. Any name used will not affect the rendering of the model.
| |
A number defining the interior (render-level) the object is located in. | |
The position of the object in the world as floating point values. | |
The rotation of the object as quaternion. Note: the decimal separator must be ".", not ",". | |
The number of the LOD which is located inside the same instance block as the current model. By default this is -1 which means no LOD is defined. |
Binary Format[]
INST is also one of the known sections which can be used in binary format inside streaming IPLs. For detailed information about the format see the format specification in the supposed article.
GTA IV format[]
Limitations[]
Each game has different limitations. The most important limit for the instance section is the so-called map boundary, which is a notional boundary around the map. Outside those borders no objects will be visible. If an object is intersecting the bounds it may be displayed incorrectly.
Game | Mapping Boundary |
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Related tools[]
- - by User:Xmen
- Binary (De-)Compiler - By User:ocram88
See also[]
- Item placement file format specification
- SA Limit Adjuster – by User:Sacky
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The full text of the GNU FDL v1.2 is here. Click the "History" button to see the full list of authors. See GTA Wiki:Copyright for more detail on our copyright policy.
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Modding in Grand Theft Auto | |
---|---|
Important! | See our Policy on modded content. |
Official modifications | FiveM |
Unofficial modifications | GTA Garage Mod Manager | Hot Coffee | Multi Theft Auto | San Andreas Multiplayer | Vice City Multiplayer |
File tools | CodeWalker (CodeX) | OpenIV | Spark IV |
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Game files and formats in Grand Theft Auto | |
---|---|
Important! | See our Policy on modded content. |
File formats | IMG Archive | DFF | TXD | IDE | GXT | Handling.cfg | Carcols Dynamic Object |
Game files | Animviewer.dat/GTAVC | Bink | Default.dat/GTAVC | Chassis Vlo | Fistfite.dat/GTAVC | Flight.dat | Gta vc.dat | Object.dat/GTAVC | OpenGTA2 | Particle.cfg/GTAVC | Particle (SA) | Paths | Ped.dat/GTAVC | Pedgrp.dat/GTAVC | Pedstats.dat/GTAVC | Scenarios.dat | Scripted Path | Surface.dat/GTAVC | Surfaud.dat | TimeCyc Definition | Timecyc.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train2.dat/GTAVC | WAD | WBD-WBN | WPFL | Water.dat | Water.dat/GTAVC | Weapon.dat/GTAVC | Weaponinfo.xml |
File tools | CodeWalker | OpenIV | Spark IV |