GTA Wiki

Help required: categories

Hi everyone, please help us by filling out this form!


We are determining how players best define and/or differentiate the terms "game modes", "missions" and "activities". This will be used to help us develop a clear and logical category tree to house articles related to this type of content.


Thank you in advance for help!

READ MORE

GTA Wiki
GTA Wiki
19,871
pages
No edit summary
 
(11 intermediate revisions by 8 users not shown)
Line 1: Line 1:
The '''location compass''' is a player-centered compass commonly utilized in [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]]. Used largely to locate key checkpoints in a map, the display is the predecessor of the [[radar]] introduced in [[Grand Theft Auto III]], which improved over the system and integrated the compass' use into the radar. In early GTA games, a radar or in-game map was not included as is often assumed the player would resort to the hard copy of the map provided for directions instead.
+
The '''location compass''' is a player-centered compass commonly utilized in ''[[Grand Theft Auto (1997 game)|Grand Theft Auto]]'' and ''[[Grand Theft Auto 2]]''. Used largely to locate key checkpoints in a map, the display is the predecessor of the [[radar]] introduced in ''[[Grand Theft Auto III]]'', which improved over the system and integrated the compass' use into the radar. In early GTA games, a radar or in-game map was not included as is often assumed the player would resort to the hard copy of the map provided for directions instead.
   
 
== Descripton ==
 
== Descripton ==
 
The compass consists of one or more arrows around the player, indicating the location of the checkpoints from the player, but not the route to take in order to reach the checkpoint. When the compass includes multiple arrows, different colors are used when necessary.
 
The compass consists of one or more arrows around the player, indicating the location of the checkpoints from the player, but not the route to take in order to reach the checkpoint. When the compass includes multiple arrows, different colors are used when necessary.
   
In GTA2, the use of multiple colors is effective in associating a specific checkpoint with a certain gang which the player may contact for work. When entering a gang territory, the compass will switch to pointing towards available [[Communication|payphones]] where the player can receive jobs.
+
In ''GTA 2'', the use of multiple colors is effective in associating a specific checkpoint with a certain gang which the player may contact for work. When entering a gang territory, the compass will switch to pointing towards available [[Communication|payphones]] where the player can receive jobs.
   
 
== Obsolescence ==
 
== Obsolescence ==
The development of GTA III saw the integration of the compass into a new radar, where the checkpoints are now represented as blips or symbols on the edge of the radar (when a distance away from a location) or within the radar (when near a location). This change, together with the transition from a [[top-down perspective]] to a fully 3D perspective, marked the end of the location compass in the series.
+
The development of ''GTA III'' saw the integration of the compass into a new radar, where the checkpoints are now represented as blips or symbols on the edge of the radar (when a distance away from a location) or within the radar (when near a location). This change, together with the transition from a [[top-down perspective]] to a fully [[Three-Dimensional|3D]] perspective, marked the end of the location compass in the series.
   
  +
==''Grand Theft Auto V''==
  +
[[File:EyeInTheSky-GTAV-SS9.png|thumb|right|250px|Location compass in GTA V in the mission [[Eye in the Sky]].]]
  +
The location compass feature returned in ''[[Grand Theft Auto V]]'' as a [[wikipedia:Fan service|fan service]] for ''[[Grand Theft Auto 2]]'' old-school players during the mission [[Eye in the Sky]], along with the [[top-down perspective]] camera and GTA 2's [[Z-Type]].
  +
{{clr}}
 
== Gallery ==
 
== Gallery ==
 
{| align="center"
 
{| align="center"
 
|<gallery width="auto" perrow="5" style="font-size:95%; padding:0;" widths="160">
 
|<gallery width="auto" perrow="5" style="font-size:95%; padding:0;" widths="160">
Image:Player-centered compass (GTA1).png|The compass in [[Grand Theft Auto 1]].
+
Image:Player-centered compass (GTA1).png|The compass in ''[[Grand Theft Auto (1997 game)|Grand Theft Auto]]''.
Image:Player-centered compass (GTA2).jpg|The compass in [[Grand Theft Auto 2]], pointing to multiple pay phones which the player may head to.
+
Image:Player-centered compass (GTA2).jpg|The compass in ''[[Grand Theft Auto 2]]'', pointing to multiple pay phones which the player may head to.
 
</gallery>
 
</gallery>
 
|}
 
|}
  +
[[ru:Компас местоположения]]
 
 
[[Category:Terminology]]
 
[[Category:Terminology]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Features in GTA 1]]
 
[[Category:Features in GTA 1]]
 
[[Category:Features in GTA 2]]
 
[[Category:Features in GTA 2]]
  +
[[Category:Features in GTA V]]

Latest revision as of 10:31, 16 April 2024

The location compass is a player-centered compass commonly utilized in Grand Theft Auto and Grand Theft Auto 2. Used largely to locate key checkpoints in a map, the display is the predecessor of the radar introduced in Grand Theft Auto III, which improved over the system and integrated the compass' use into the radar. In early GTA games, a radar or in-game map was not included as is often assumed the player would resort to the hard copy of the map provided for directions instead.

Descripton

The compass consists of one or more arrows around the player, indicating the location of the checkpoints from the player, but not the route to take in order to reach the checkpoint. When the compass includes multiple arrows, different colors are used when necessary.

In GTA 2, the use of multiple colors is effective in associating a specific checkpoint with a certain gang which the player may contact for work. When entering a gang territory, the compass will switch to pointing towards available payphones where the player can receive jobs.

Obsolescence

The development of GTA III saw the integration of the compass into a new radar, where the checkpoints are now represented as blips or symbols on the edge of the radar (when a distance away from a location) or within the radar (when near a location). This change, together with the transition from a top-down perspective to a fully 3D perspective, marked the end of the location compass in the series.

Grand Theft Auto V

EyeInTheSky-GTAV-SS9

Location compass in GTA V in the mission Eye in the Sky.

The location compass feature returned in Grand Theft Auto V as a fan service for Grand Theft Auto 2 old-school players during the mission Eye in the Sky, along with the top-down perspective camera and GTA 2's Z-Type.

Gallery