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{{infobox mission
 
{{infobox mission
āˆ’  
 
|name = Misappropriation
 
|name = Misappropriation
 
|image = Misappropriation-GTASA.jpg
 
|image = Misappropriation-GTASA.jpg
 
|size = 300px
 
|size = 300px
āˆ’
|caption = Tenpenny, Pulaski, and Carl.
 
 
|game = SA
 
|game = SA
  +
|for = [[Frank Tenpenny]]
āˆ’
|for = [[Community Resources Against Street Hoodlums|C.R.A.S.H.]]
 
 
|location = [[Prickle Pine]], [[Las Venturas]]
 
|location = [[Prickle Pine]], [[Las Venturas]]
āˆ’
|target = Retrieve the dossier
+
|target = Informant Dossier
  +
|fail = [[Wasted]]<br>[[Busted]]<br>Dossier destroyed<br>Dossier carrier escapes
āˆ’
|fail = Player Character Death<br>Destruction of dossier
 
āˆ’
|reward = Nothing
+
|reward = None
āˆ’
|unlocks = [[High Noon]]}}
+
|unlocks = [[High Noon]]
  +
|unlockedby = [[Intensive Care]]<br>[[Black Project]]}}
   
  +
{{Quote|Now, there's a ruin town out west of here. Aldea Malvada. And there's some piece of shit DEA officer meeting with an FBI agent with a dossier. Now, CJ, you get the dossier and you make both of them disappear!|[[Frank Tenpenny]]}}
āˆ’
{{Q|How d'you like that, you piece of shit? That give you any idea how edgy I am?|Tenpenny, after punching Carl Johnson in the belly.}}
 
   
āˆ’
'''Misappropriation''' is a mission given to [[Protagonist|protagonist]] [[Carl Johnson]] by Officer [[Frank Tenpenny]] in [[Grand Theft Auto: San Andreas]] during CJ's stay in [[Las Venturas]]. It can be accessed through their residence in [[Prickle Pine]], [[Las Venturas]] and is unlocked once the mission [[Intensive Care]] is completed, though it doesn't need to be done immediately after that mission.
+
'''Misappropriation''' is a mission given to [[Protagonist|protagonist]] [[Carl Johnson]] by Officer [[Frank Tenpenny]] in [[Grand Theft Auto: San Andreas]] during CJ's stay in [[Las Venturas (3D Universe)|Las Venturas]]. It can be accessed through their residence in [[Prickle Pine]], [[Las Venturas (3D Universe)|Las Venturas]] and is unlocked once the mission [[Intensive Care]] is completed, though it doesn't need to be done immediately after that mission.
   
 
==Walkthrough==
 
==Walkthrough==
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After the cutscene, take a vehicle of choice to [[Aldea Malvada]] in [[Tierra Robada]]. Options include vehicles with strong off-road capabilities, a motorcycle, or the [[jetpack]].
 
After the cutscene, take a vehicle of choice to [[Aldea Malvada]] in [[Tierra Robada]]. Options include vehicles with strong off-road capabilities, a motorcycle, or the [[jetpack]].
   
āˆ’
Once Carl arrives at the ruins, he discovers the place is surrounded by cops, with the target hidden. If Carl is spotted by any of the agents, or any guns are fired (including the sniper rifle and silenced pistol), the target will be alerted and run to a nearby [[Maverick]] helicopter. Carl must then fight his way through the agents, get to a second Maverick parked nearby and give chase. The target travels to Las Venturas, landing on the helipad above the [[Emerald Isle]] parkade.
+
Once Carl arrives at the ruins, he discovers the place is surrounded by FBI agents, with the target hidden. If Carl is spotted by any of the agents, or any guns are fired (including the sniper rifle and silenced pistol), the target will be alerted and run to a nearby [[Maverick]] helicopter. Carl must then fight his way through the agents, get to a second Maverick parked nearby and give chase. The target travels to Las Venturas, landing on the helipad above the [[Emerald Isle]] parkade.
   
āˆ’
At that point, the AI-controlled target may do one of a number of things. He may jump off the building, parachuting to the ground. Or he may run down the stairs into the parkade and steal an everything-proof [[Buffalo]] and attempt to escape by road. Carl must kill him and recover the dossier.
+
At that point, the AI-controlled target may do one of a number of things. He may jump off the building, parachuting to the ground. Or he may run down the stairs into the parkade and steal an everything-proof [[Buffalo]] and attempt to escape by road. If it happens, target will head to underground parking lot east of Emerald Isle. Few more FBI agents are already wait for him (and Carl) there. Carl must kill target and recover the dossier.
   
 
Depending on the player's skill and luck, there are several options for completing the mission. For example, a skilled sniper may be able to kill the target before he reaches the helicopter, or even before Carl is spotted at Aldea Malvada. If this happens, Carl must pick up the dossier before one of the agents does, otherwise the agent will take the helicopter and the mission will proceed as before. It is possible for Carl to scale the hillside to the west of where the helicopters are parked while equipped with an SMG or dual machine pistols and make short work of the original target and the agents before any helicopters launch.
 
Depending on the player's skill and luck, there are several options for completing the mission. For example, a skilled sniper may be able to kill the target before he reaches the helicopter, or even before Carl is spotted at Aldea Malvada. If this happens, Carl must pick up the dossier before one of the agents does, otherwise the agent will take the helicopter and the mission will proceed as before. It is possible for Carl to scale the hillside to the west of where the helicopters are parked while equipped with an SMG or dual machine pistols and make short work of the original target and the agents before any helicopters launch.
   
āˆ’
Another alternative is available to the player if they have completed the pilot school with all gold medals, as there is no time limit to this mission they can grab the hunter from the airstrip and use the chaingun to annihilate the target and all other FBI agents. If both helicopters are destroyed before the target can get into them, he will be unable to flee and will just attack the player.
+
Another alternative is available to the player if they have completed the pilot school with all gold medals, as there is no time limit to this mission they can grab the [[Hunter]] from the airstrip and use the chaingun to annihilate the target and all other [[FBI]] agents. If both helicopters are destroyed before the target can get into them, he will be unable to flee and will just attack the player.
   
 
At no point must the helicopter the target is piloting be destroyed while it's in the air, otherwise the dossier Tenpenny wants will be lost and the mission will fail.
 
At no point must the helicopter the target is piloting be destroyed while it's in the air, otherwise the dossier Tenpenny wants will be lost and the mission will fail.
   
āˆ’
Warning: at one point in the chase, the target's helicopter will lead Carl's chopper over [[Area 69]]. Doing so will result in a 5-star [[wanted level]] and the base's SAM installations (evidently repaired since the events of [[Black Project]]) will fire upon Carl's helicopter. Even if Carl manages to evade the SAMs, the 5-star rating will remain when he arrives at the Emerald Isle, making the resulting chase through the parkade and into the streets virtually impossible with all the police activity. To avoid this scenario, try to fly north of the Area 69 fence. ''Note:'' as the video walkthroughs below illustrate, the wanted level and SAM attacks do not always happen, but are known to occur on the PS2 version. An alternative is to always keep up with the target helicopter at a good pace. That way, when the target helicopter lands, you can also land at about the same time and kill the target on the helipad before he gets a chance to escape. Note: If you are close enough to the target before he escapes from the helipad, he will pull out a MAC-10 and will fire at you. When killed, he drops an AK-47 and a MAC-10.
+
Warning: at one point in the chase, the target's helicopter will lead Carl's chopper over [[Area 69]]. Doing so will result in a 5-star [[wanted level]] and the base's SAM installations (evidently repaired since the events of [[Black Project]]) will fire upon Carl's helicopter. Even if Carl manages to evade the SAMs, the 5-star rating will remain when he arrives at the Emerald Isle, making the resulting chase through the parkade and into the streets virtually impossible with all the police activity. To avoid this scenario, try to fly north of the Area 69 fence. ''Note:'' as the video walkthroughs below illustrate, the wanted level and SAM attacks do not always happen, but are known to occur on the PS2 version. An alternative is to always keep up with the target helicopter at a good pace. That way, when the target helicopter lands, you can also land at about the same time and kill the target on the helipad before he gets a chance to escape. Note: If you are close enough to the target before he escapes from the helipad, he will pull out a MAC-10 and will fire at you. When killed, he drops an [[AK-47]] and a [[Micro SMG|MAC-10]].
āˆ’  
āˆ’
If you follow the agent through Las Venturas he will eventually enter an underground carpark to the north of the city. He will run down to the lowest level, where you will find a whole gang of FBI agents, equipped with AK's. If you can't drive-by the agent wile he is driving you can simply follow him to this point, however you will then have a much larger amount of enemies.
 
   
 
The mission ends the moment Carl retrieves the dossier, however he will still remain under attack by federal agents if this happens at Aldea Malvada, and any wanted levels attained will remain (unlike most missions that remove the wanted level once completed).
 
The mission ends the moment Carl retrieves the dossier, however he will still remain under attack by federal agents if this happens at Aldea Malvada, and any wanted levels attained will remain (unlike most missions that remove the wanted level once completed).
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== Trivia ==
 
== Trivia ==
āˆ’
*The FBI agents carry AK-47s and Micro-SMGs. This is the only mission in which they use AKs. However if you kill the target before he gets into the helicopter, the agents will revert to using Micro-SMGs.
+
*The FBI agents carry [[AK-47]]s and [[Micro-SMG]]s. This is the only mission in which they use AKs. However if you kill the target before he gets into the helicopter, the agents will revert to using Micro-SMGs.
   
āˆ’
*There is a [[Heat-Seeking Rocket Launcher]] with 10 rockets in it somewhere in the ruins after the mission.
+
*There is a [[Heat-Seeking Rocket Launcher]] with 10 rockets in it amongst the ruins, which may come in handy.
 
*This mission has one of the most variable spans in the game. if Carl scales the incline to the west of the agent and shoots him and his escorts it can be over in a matter of minutes, while if he mangages to escape and begins a chase in Las Venturas it can take a very long time.
 
*This mission has one of the most variable spans in the game. if Carl scales the incline to the west of the agent and shoots him and his escorts it can be over in a matter of minutes, while if he mangages to escape and begins a chase in Las Venturas it can take a very long time.
āˆ’
*A way to skip all the gunfight with FBI, and fly the helicopter to "[[Area 69|no fly zone]]" area is so simple. just kill the agent who bring the document before he reach the helicopter, take the document, and leave with the parked helicopter in there, and done. ( Note: Be Fast, and bring some armor )
+
*A way to skip all the gunfight with FBI, and fly the helicopter to "[[Area 69|no fly zone]]" area is very simple, just kill the agent who takes the document before he reaches the helicopter, take the document, and leave with the parked helicopter in there.
āˆ’
*In the parking lot, there are 2 [[Buffalo]]s parked, one is everything-proof and one is normal, for the normal car, if you shoot the agent that is about to steal the everything-proof Buffalo and you grab the document, the car doors will unlock and free to take, for the everything-proof Buffalo, this will require a [[Tractor]] because the car doors on the everything-proof Buffalo will remain locked, and you must tow it to any safehouse, (Towing it with a [[Tow Truck]] will cause the Buffalo will disappear from the hook) and the everything-proof Buffalo will be saved.
+
*In the parking lot, there are 2 [[Buffalo]]s parked, one is damage, explosion, and fire proof and one is normal, for the normal car, if you shoot the agent that is about to steal the everything-proof Buffalo and you grab the document, the car doors will unlock and free to take, for the everything-proof Buffalo, this will require a [[Tractor]] because the car doors on the everything-proof Buffalo will remain locked, and you must tow it to any safehouse, (Towing it with a [[Tow Truck]] will cause the Buffalo will disappear from the hook) and the everything-proof Buffalo will be saved.
  +
*If the informant reaches [[The Emerald Isle]], he will escape in a [[Buffalo]] and jump off the ramp at level 5 and drive to an underground carpark southwest of the [[Roca Escalante Police Station]] where there will be 3 Buffalos and the informant will be aided by several FBI agents unless he is killed upon abandoning the helicopter. When the player reaches The Emerald Isle, he/she does not need to take the Buffalo, as [[FCR-900|FCR's-900]], [[Flash]]es, [[Jester]]s and [[Elegy|Elegies]] and other fast cars or bikes will spawn and occasionally, [[Coach]]es will spawn, forcing the player to take the Buffalo or a slow car e.g. [[Club]]s, [[Perennial]]s or even [[Bravura]]s.
  +
*Following the informant to the carpark would be useful to find a [[minigun]], as one usually spawns there.
   
 
==Reward==
 
==Reward==
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==Video Walkthrough==
 
==Video Walkthrough==
 
[[File:GTA San Andreas Mission 87 - Misappropriation (HD)|left|554px]]
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{{Clr}}
   
  +
==Navigation==
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<center>
 
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{{Navboxes
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|title= Navigation
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|list1=
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</center>
 
  +
{{GTA|state=collapsed}}
[[File:GTA San Andreas Mission 87 - Misappropriation (HD)|left|554px]]
 
  +
{{Gtasa missions|state=collapsed}}
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<br clear="center"/>
 
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}}
   
 
[[de:Misappropriation]]
 
[[de:Misappropriation]]

Revision as of 15:50, 9 April 2015

ā€œ
Now, there's a ruin town out west of here. Aldea Malvada. And there's some piece of shit DEA officer meeting with an FBI agent with a dossier. Now, CJ, you get the dossier and you make both of them disappear!
ā€

Misappropriation is a mission given to protagonist Carl Johnson by Officer Frank Tenpenny in Grand Theft Auto: San Andreas during CJ's stay in Las Venturas. It can be accessed through their residence in Prickle Pine, Las Venturas and is unlocked once the mission Intensive Care is completed, though it doesn't need to be done immediately after that mission.

Walkthrough

After the cutscene, take a vehicle of choice to Aldea Malvada in Tierra Robada. Options include vehicles with strong off-road capabilities, a motorcycle, or the jetpack.

Once Carl arrives at the ruins, he discovers the place is surrounded by FBI agents, with the target hidden. If Carl is spotted by any of the agents, or any guns are fired (including the sniper rifle and silenced pistol), the target will be alerted and run to a nearby Maverick helicopter. Carl must then fight his way through the agents, get to a second Maverick parked nearby and give chase. The target travels to Las Venturas, landing on the helipad above the Emerald Isle parkade.

At that point, the AI-controlled target may do one of a number of things. He may jump off the building, parachuting to the ground. Or he may run down the stairs into the parkade and steal an everything-proof Buffalo and attempt to escape by road. If it happens, target will head to underground parking lot east of Emerald Isle. Few more FBI agents are already wait for him (and Carl) there. Carl must kill target and recover the dossier.

Depending on the player's skill and luck, there are several options for completing the mission. For example, a skilled sniper may be able to kill the target before he reaches the helicopter, or even before Carl is spotted at Aldea Malvada. If this happens, Carl must pick up the dossier before one of the agents does, otherwise the agent will take the helicopter and the mission will proceed as before. It is possible for Carl to scale the hillside to the west of where the helicopters are parked while equipped with an SMG or dual machine pistols and make short work of the original target and the agents before any helicopters launch.

Another alternative is available to the player if they have completed the pilot school with all gold medals, as there is no time limit to this mission they can grab the Hunter from the airstrip and use the chaingun to annihilate the target and all other FBI agents. If both helicopters are destroyed before the target can get into them, he will be unable to flee and will just attack the player.

At no point must the helicopter the target is piloting be destroyed while it's in the air, otherwise the dossier Tenpenny wants will be lost and the mission will fail.

Warning: at one point in the chase, the target's helicopter will lead Carl's chopper over Area 69. Doing so will result in a 5-star wanted level and the base's SAM installations (evidently repaired since the events of Black Project) will fire upon Carl's helicopter. Even if Carl manages to evade the SAMs, the 5-star rating will remain when he arrives at the Emerald Isle, making the resulting chase through the parkade and into the streets virtually impossible with all the police activity. To avoid this scenario, try to fly north of the Area 69 fence. Note: as the video walkthroughs below illustrate, the wanted level and SAM attacks do not always happen, but are known to occur on the PS2 version. An alternative is to always keep up with the target helicopter at a good pace. That way, when the target helicopter lands, you can also land at about the same time and kill the target on the helipad before he gets a chance to escape. Note: If you are close enough to the target before he escapes from the helipad, he will pull out a MAC-10 and will fire at you. When killed, he drops an AK-47 and a MAC-10.

The mission ends the moment Carl retrieves the dossier, however he will still remain under attack by federal agents if this happens at Aldea Malvada, and any wanted levels attained will remain (unlike most missions that remove the wanted level once completed).

Mission objectives

In order to complete the mission the player must:

  • Kill the target and grab the evidence dossier
  • The target is dead and has dropped the evidence dossier, grab it before anyone else does

Post mission phone call

Frank Tenpenny: Carl! You got that dossier?

Carl Johnson: Yeah, I got the files. What you want me to do with 'em?

Frank Tenpenny: We need to meet up someplace quiet and take care of things. There's a ghost town, Las Brujas in the devil's Castle, you know it?

Carl Johnson: Yeah,. I'll find it.

Frank Tenpenny: I know you will, I'll see you there. Carl.

Gallery

Trivia

  • The FBI agents carry AK-47s and Micro-SMGs. This is the only mission in which they use AKs. However if you kill the target before he gets into the helicopter, the agents will revert to using Micro-SMGs.
  • There is a Heat-Seeking Rocket Launcher with 10 rockets in it amongst the ruins, which may come in handy.
  • This mission has one of the most variable spans in the game. if Carl scales the incline to the west of the agent and shoots him and his escorts it can be over in a matter of minutes, while if he mangages to escape and begins a chase in Las Venturas it can take a very long time.
  • A way to skip all the gunfight with FBI, and fly the helicopter to "no fly zone" area is very simple, just kill the agent who takes the document before he reaches the helicopter, take the document, and leave with the parked helicopter in there.
  • In the parking lot, there are 2 Buffalos parked, one is damage, explosion, and fire proof and one is normal, for the normal car, if you shoot the agent that is about to steal the everything-proof Buffalo and you grab the document, the car doors will unlock and free to take, for the everything-proof Buffalo, this will require a Tractor because the car doors on the everything-proof Buffalo will remain locked, and you must tow it to any safehouse, (Towing it with a Tow Truck will cause the Buffalo will disappear from the hook) and the everything-proof Buffalo will be saved.
  • If the informant reaches The Emerald Isle, he will escape in a Buffalo and jump off the ramp at level 5 and drive to an underground carpark southwest of the Roca Escalante Police Station where there will be 3 Buffalos and the informant will be aided by several FBI agents unless he is killed upon abandoning the helicopter. When the player reaches The Emerald Isle, he/she does not need to take the Buffalo, as FCR's-900, Flashes, Jesters and Elegies and other fast cars or bikes will spawn and occasionally, Coaches will spawn, forcing the player to take the Buffalo or a slow car e.g. Clubs, Perennials or even Bravuras.
  • Following the informant to the carpark would be useful to find a minigun, as one usually spawns there.

Reward

As usual, Tenpenny's missions have no reward whatsoever. CJ only gets a simple text indicating that he passed the mission. This mission, however, is necessary for 100% completion of the game.

If Carl completes the mission while still at Aldea Malvada, one of the helicopters will remain at the site, though the federal agents' vehicles will disappear. A Sanchez will also be found parked among the ruins.

Sequel

The sequel to this mission is High Noon, which should be available after completing the mission Freefall for Salvatore Leone.


Video Walkthrough

Navigation

Navigation
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[ ve ]Missions in Grand Theft Auto: San Andreas
IntroductionThe Introduction | In the Beginning | Big Smoke | Sweet & Kendl
Lance Wilson
(Ryder) Radar-RyderIcon-GTASA
Part 1Ryder
Part 2Home Invasion | Catalyst | Robbing Uncle Sam
Sean Johnson
(Sweet) Radar-SweetIcon-GTASA
Part 1Tagging Up Turf | Cleaning the Hood | Drive-Thru | Nines and AK's | Drive-By | Sweet's Girl | Cesar Vialpando
Part 2Doberman | Los Sepulcros | Reuniting the Families | The Green Sabre
Part 3Beat Down on B Dup | Grove 4 Life
Part 4Los Desperados | End of the Line *
Melvin Harris
(Big Smoke) Radar-SmokeIcon-GTASA
OG Loc | Running Dog | Wrong Side of the Tracks | Just Business
Cesar Vialpando Radar-CesarIcon-GTASA
Part 1High Stakes, Low-Rider
Part 2King in Exile
Part 3Wu Zi Mu | Farewell, My Love...
Part 4Photo Opportunity
Part 5Pier 69
Part 6Back to School | Zeroing In | Test Drive | Customs Fast Track | Puncture Wounds
Jeffrey Cross
(OG Loc) Radar-OGLocIcon-GTASA
Life's a Beach | Madd Dogg's Rhymes | Management Issues | House Party
C.R.A.S.H. Radar-CRASHIcon-GTASA
Part 1Burning Desire | Gray Imports
Part 2Badlands
Part 3555 We Tip
Part 4Snail Trail
Part 5Misappropriation
Part 6High Noon
Catalina Radar-CatalinaIcon-GTASAFirst Date | First Base | Gone Courting | Made in Heaven
Robberies Radar-CashIcon-GTASATanker Commander | Local Liquor Store | Against All Odds | Small Town Bank
The Truth Radar-TruthIcon-GTASA
Part 1Body Harvest
Part 2Are You Going to San Fierro?
Part 3Black Project | Green Goo
Carl Johnson Radar-CJIcon-GTASA
Part 1Wear Flowers in Your Hair
Part 2Deconstruction
Part 3Ice Cold Killa
Part 4Riot
Zero Radar-ZeroIcon-GTASAAir Raid | Supply Lines... | New Model Army
Jizzy B. Radar-LocoIcon-GTASA
Part 1Jizzy | T-Bone Mendez | Mike Toreno
Part 2Outrider
Wu Zi Mu Radar-WoozieIcon-GTASA
Part 1Mountain Cloud Boys | Ran Fa Li | Lure | Amphibious Assault | The Da Nang Thang
Part 2Toreno's Last Flight | Yay Ka-Boom-Boom
Mike Toreno Radar-Toreno2Icon-GTASA
Part 1Monster | Highjack | Interdiction | Verdant Meadows | Learning to Fly | N.O.E. | Stowaway
Part 2Vertical Bird | Home Coming
Triads Radar-TraidsCasinoIcon-GTASA
Part 1Fender Ketchup | Explosive Situation | You've Had Your Chips | Don Peyote
Part 2Fish in a Barrel
Part 3A Home in the Hills
Heist Radar-CashIcon-GTASAArchitectural Espionage | Key to Her Heart | Dam and Blast | Cop Wheels | Up, Up and Away! | Breaking the Bank at Caligula's
Mafia Radar-MafiaIcon-GTASA
Part 1Intensive Care | The Meat Business
Part 2Freefall
Part 3Saint Mark's Bistro
Madd Dogg Radar-MaddDoggIcon-GTASA
Part 1Madd Dogg
Part 2Cut Throat Business
Side MissionsParamedic | Firefighter | Vigilante | Taxi Driver | Brown Thunder | Pimping | Freight Train Challenge | Burglar | BMX Challenge | The Chiliad Challenge | NRG-500 Challenge | 8-Track | Kickstart | Blood Bowl | Dirt Track | Shooting Range | Roboi's Food Mart Courier Mission | Hippy Shopper Courier Missions | Burger Shot Courier Missions | Trucking | Valet | Quarry | Exports and Imports
Race Tournaments Radar-race-gtasa
Los SantosLowrider Race | Little Loop | Backroad Wanderer | City Circuit | Vinewood | Freeway | Into the Country | Badlands A | Badlands B
San FierroDirtbike Danger | Bandito County | Go-Go Karting | San Fierro Fastlane | San Fierro Hills | Country Endurance
Las VenturasSF to LV | Dam Rider | Desert Tricks | LV Ringroad
Air RacesWorld War Ace | Barnstorming | Military Service | Chopper Checkpoint | Whirly Bird Waypoint | Heli Hell
Missions in GTA San Andreas (Category) | Missions | Beta Missions | Side Missions (Category)
* denotes the final story mission.