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* [[Missions in GTA Vice City Stories|Missions in Grand Theft Auto: Vice City Stories]]
 
* [[Missions in GTA Vice City Stories|Missions in Grand Theft Auto: Vice City Stories]]
 
* [[Missions in GTA IV|Missions in Grand Theft Auto IV]]
 
* [[Missions in GTA IV|Missions in Grand Theft Auto IV]]
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* [[Missions in The Lost and Damned]]
 
* [[Missions in GTA Chinatown Wars|Missions in Grand Theft Auto: Chinatown Wars]]
 
* [[Missions in GTA Chinatown Wars|Missions in Grand Theft Auto: Chinatown Wars]]
   
 
==Vehicle Missions==
 
==Vehicle Missions==
:''Main article: [[Vehicle Missions]]'' <br />
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:''Main article: [[Vehicle Missions]]'' <br>
 
Vehicle Missions include [[Vigilante]], [[Taxi Missions]], [[Paramedic]] missions, and others. They appear in every game in the [[GTA III Era]] but make a sudden disappearance in the [[GTA IV Era]].
 
Vehicle Missions include [[Vigilante]], [[Taxi Missions]], [[Paramedic]] missions, and others. They appear in every game in the [[GTA III Era]] but make a sudden disappearance in the [[GTA IV Era]].
   
 
==Random Characters==
 
==Random Characters==
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:''Main article: [[Random Characters]]'' <br>
:
 
Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events. They wait for the player to walk up to them at the sidewalk so they can "talk business".
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In [[Grand Theft Auto IV]], [[The Lost and Damned]], and [[GTA Chinatown Wars]], side missions are triggered when the player gets close to a [[Random Characters|"random" character]]. These characters are out at certain times of day. Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events. They wait for the player to walk up to them at the sidewalk so they can "talk business".
 
[[Category:Missions]]
 
[[Category:Missions]]

Revision as of 13:47, 29 September 2009

Missions are storyline objective tasks given to the protagonist in the Grand Theft Auto series by other characters in order to further advance the storyline. Missions act as a modern version of levels in video games, and the equivalent of quests in role-playing games. Missions are required unless the player wants to see mission markers, phone calls, and mission prompts all the time.

Missions are usually given to the protagonist by contacts such as gang leaders, friends, or basically anyone in need of help in exchange for pay, either directly in person or through mediums such as phone calls, or e-mails. However some missions are taken on by the protagonist themselves in response to a changing situation or sudden event.

Missions make up the most part of 100% completion of the game, not least because they introduce and encapsulate many aspects of the game, including controls, vehicles, locations, weapons, food, clothing etc. 100% completion of the game is entirely optional, and only used as a personal statistic. However, most people prefer to complete the story missions so they can advance the storyline and see what happens next.

Story and Side Missions

Vehicle Missions

Main article: Vehicle Missions

Vehicle Missions include Vigilante, Taxi Missions, Paramedic missions, and others. They appear in every game in the GTA III Era but make a sudden disappearance in the GTA IV Era.

Random Characters

Main article: Random Characters

In Grand Theft Auto IV, The Lost and Damned, and GTA Chinatown Wars, side missions are triggered when the player gets close to a "random" character. These characters are out at certain times of day. Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events. They wait for the player to walk up to them at the sidewalk so they can "talk business".