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'''Missions''' are storyline objective tasks given to the [[protagonist]] in the [[Grand Theft Auto|Grand Theft Auto series]] by other characters in order to further advance the storyline. Missions act as a modern version of levels in video games, and the equivalent of quests in role-playing games. Missions are required unless the player ''wants'' to see mission markers, phone calls, and mission prompts all the time.
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'''Missions''' are storyline objective tasks given to the [[protagonist]] in the [[Grand Theft Auto|Grand Theft Auto series]] by other characters in order to further advance the storyline.
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==Description==
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Missions act as a modern version of levels in video games, and the equivalent of quests in role-playing games. Missions are required unless the player ''wants'' to see mission markers, phone calls, and mission prompts all the time.
   
 
Missions are usually given to the [[protagonist]] by contacts such as gang leaders, friends, or basically anyone in need of help in exchange for pay, either directly in person or through mediums such as [[Cell Phone|phone calls]], or [[email|e-mails]]. However some missions are taken on by the protagonist themselves in response to a changing situation or sudden event.
 
Missions are usually given to the [[protagonist]] by contacts such as gang leaders, friends, or basically anyone in need of help in exchange for pay, either directly in person or through mediums such as [[Cell Phone|phone calls]], or [[email|e-mails]]. However some missions are taken on by the protagonist themselves in response to a changing situation or sudden event.
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* [[Missions in GTA 1|Missions in Grand Theft Auto]]
 
* [[Missions in GTA 1|Missions in Grand Theft Auto]]
 
* [[Missions in GTA London 1969|Missions in Grand Theft Auto: London 1969]]
 
* [[Missions in GTA London 1969|Missions in Grand Theft Auto: London 1969]]
* [[Missions in GTA London 1961|Missions in Grand Theft Auto: London 1961]]
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* Missions in Grand Theft Auto: London 1961
 
* [[Missions in GTA 2|Missions in Grand Theft Auto 2]]
 
* [[Missions in GTA 2|Missions in Grand Theft Auto 2]]
 
* [[Missions in GTA III|Missions in Grand Theft Auto III]]
 
* [[Missions in GTA III|Missions in Grand Theft Auto III]]
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* [[Missions in GTA Chinatown Wars|Missions in Grand Theft Auto: Chinatown Wars]]
 
* [[Missions in GTA Chinatown Wars|Missions in Grand Theft Auto: Chinatown Wars]]
 
* [[Missions in GTA V|Missions in Grand Theft Auto V]]
 
* [[Missions in GTA V|Missions in Grand Theft Auto V]]
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* [[Missions in GTA Online|Missions in Grand Theft Auto Online]]
   
 
==Vehicle Missions==
 
==Vehicle Missions==
:''Main article: [[Vehicle Missions]]'' <br />
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:''Main article: [[Vehicle Missions]]''<br />
Vehicle Missions include [[Vigilante]], [[Taxi Missions]], [[Paramedic]] missions, and others. They appear in every game in the [[GTA III Era]] but make a sudden disappearance in the [[GTA IV Era]].
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Vehicle Missions include [[Vigilante]], [[Taxi Missions]], [[Paramedic]] missions, and others. They appear in every game in the [[3D Universe|GTA III Era]] but make a sudden disappearance in the [[HD Universe|GTA IV Era]].
   
 
==Random Characters==
 
==Random Characters==
:''Main article: [[Random Characters]]'' <br />
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:''Main article: [[Random Characters]]''<br />
In [[Grand Theft Auto IV]], [[The Lost and Damned]], [[The Ballad of Gay Tony]], and [[GTA Chinatown Wars]], side missions are triggered when the player gets close to a [[Random Characters|"random" character]]. These characters are out at certain times of day. Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events. They wait for the player to walk up to them at the sidewalk so they can "talk business".
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In [[Grand Theft Auto IV]], [[The Lost and Damned]], [[The Ballad of Gay Tony]], [[GTA Chinatown Wars]] and [[Grand Theft Auto V]], side missions are triggered when the player gets close to a [[Random Characters|"random" character]]. These characters are out at certain times of day. Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events. They wait for the player to walk up to them at the sidewalk so they can "talk business".
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== Mission Passed ==
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When you pass a mission, you will see text that indicates that a mission is passed. This doesn't happen in GTA IV and it's episodes, instead, a sound plays. In GTA V, it is more explained.
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Once you complete a mission, you will either recieve a call for the next mission, and/or go to a specific blip (for example, a white "S" in GTA:SA on radar indicates Sweet will give the mission; or a square with a L in GTA III indicates that the missions is located at Luigi's Club OR is given by Luigi.) and walk into a Blue (GTA 3) Purple (GTA Vice City) Red (GTA San Andreas) marker which will trigger the mission. In GTA IV, the marker is replaced with a yellow arrow.
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===Gallery===
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<gallery>
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GTA Mission Passed.png|Mission Passed (Job Complete) in GTA 2
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Mission Passed in GTA III.png|GTA III variant witth reward of $1500
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LCS Mission Passed.png|LCS Variant.
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Vcs mission passed.png|VCS Variant.
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ViceCityPassed.png|VC variant, resized. Text is too wide.
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SAmissionPassed.png|SA Variant. Note only the mission passed text is yellow.
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Gtavpassed.png|GTA V variant, explaining custom completion (for example, 70%, 90% etc, and Silver/Bronze/Gold)
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</gallery>
   
 
[[ru:Миссии]]
 
[[ru:Миссии]]
 
[[Category:Missions]]
 
[[Category:Missions]]
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[[Category:Features]]
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[[Category:Features in GTA 1]]
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[[Category:Features in GTA 2]]
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[[Category:Features in GTA III]]
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[[Category:Features in GTA Vice City]]
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[[Category:Features in GTA San Andreas]]
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[[Category:Features in GTA Liberty City Stories]]
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[[Category:Features in GTA Vice City Stories]]
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[[Category:Features in GTA IV]]
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[[Category:Features in The Lost and Damned]]
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[[Category:Features in The Ballad of Gay Tony]]
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[[Category:Features in GTA Chinatown Wars]]
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[[Category:Features in GTA V]]
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[[Category:Features in GTA Online]]

Latest revision as of 17:13, May 11, 2015

Missions are storyline objective tasks given to the protagonist in the Grand Theft Auto series by other characters in order to further advance the storyline.

DescriptionEdit

Missions act as a modern version of levels in video games, and the equivalent of quests in role-playing games. Missions are required unless the player wants to see mission markers, phone calls, and mission prompts all the time.

Missions are usually given to the protagonist by contacts such as gang leaders, friends, or basically anyone in need of help in exchange for pay, either directly in person or through mediums such as phone calls, or e-mails. However some missions are taken on by the protagonist themselves in response to a changing situation or sudden event.

Missions make up the most part of 100% completion of the game, not least because they introduce and encapsulate many aspects of the game, including controls, vehicles, locations, weapons, food, clothing etc. 100% completion of the game is entirely optional, and only used as a personal statistic. However, most people prefer to complete the story missions so they can advance the storyline and see what happens next.

Story and Side MissionsEdit

Vehicle MissionsEdit

Main article: Vehicle Missions

Vehicle Missions include Vigilante, Taxi Missions, Paramedic missions, and others. They appear in every game in the GTA III Era but make a sudden disappearance in the GTA IV Era.

Random CharactersEdit

Main article: Random Characters

In Grand Theft Auto IV, The Lost and Damned, The Ballad of Gay Tony, GTA Chinatown Wars and Grand Theft Auto V, side missions are triggered when the player gets close to a "random" character. These characters are out at certain times of day. Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events. They wait for the player to walk up to them at the sidewalk so they can "talk business".

Mission Passed Edit

When you pass a mission, you will see text that indicates that a mission is passed. This doesn't happen in GTA IV and it's episodes, instead, a sound plays. In GTA V, it is more explained.

Once you complete a mission, you will either recieve a call for the next mission, and/or go to a specific blip (for example, a white "S" in GTA:SA on radar indicates Sweet will give the mission; or a square with a L in GTA III indicates that the missions is located at Luigi's Club OR is given by Luigi.) and walk into a Blue (GTA 3) Purple (GTA Vice City) Red (GTA San Andreas) marker which will trigger the mission. In GTA IV, the marker is replaced with a yellow arrow.

GalleryEdit

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