Wikia

GTA Wiki

Changes: Multiplayer

Edit

Back to page

m (GTA III: Italicisation)
 
(18 intermediate revisions by 15 users not shown)
Line 1: Line 1:
While introduced in the beginning of the series, only certain Grand Theft Auto games have official '''multiplayer features''', and these are often limited in their usage. There have been numerous attempts by teams of fans to create multiplayer gameplay in GTA games, predominantly for those with no multiplayer support to begin with. Some of the modifications created by these teams have been critically acclaimed and have proved very successful.
+
While introduced in the beginning of the series, only certain [[Grand Theft Auto|''Grand Theft Auto'']] games have official '''multiplayer features''', and these are often limited in their usage. There have been numerous attempts by teams of fans to create multiplayer gameplay in ''GTA'' games, predominantly for those with no multiplayer support to begin with. Some of the modifications created by these teams have been critically acclaimed and have proved very successful.
   
== Official ==
+
==Official==
=== GTA 1 ===
+
===''GTA 1''===
Multiplayer was originally standard in the [[Personal Computer|PC]] versions of [[Grand Theft Auto 1]], although the process of creating and joining servers requires manual identification of the one's IP address and also those of the playmates. The choices of multiplayer modes in GTA 1 is limited to only two: Cannonball run (a checkpoint race) and the traditional deathmatch. Having been based on GTA 1, the [[Grand Theft Auto: London 1969]] and [[Grand Theft Auto: London 1961]] mission packs employ the same multiplayer mechanisms, but allows the player to play multiplayer games in [[London]], as well as [[Manchester]] for GTA London 1961.
+
Multiplayer was originally standard in the [[Personal Computer|PC]] versions of [[Grand Theft Auto 1|''Grand Theft Auto 1'']], although the process of creating and joining servers requires manual identification of the one's IP address and also those of the playmates. The choices of multiplayer modes in ''GTA 1'' is limited to only two: Cannonball run (a checkpoint race) and the traditional deathmatch. Having been based on ''GTA 1'', the [[Grand Theft Auto: London 1969|''Grand Theft Auto: London 1969'']] and [[Grand Theft Auto: London 1961|''Grand Theft Auto: London 1961'']] mission packs employ the same multiplayer mechanisms, but allows the player to play multiplayer games in [[London]], as well as [[Manchester]] for ''GTA London 1961''.
   
=== GTA 2 ===
+
===''GTA 2''===
The processes of creating and joining network games remained unchanged in the PC version of [[Grand Theft Auto 2]], but the game comes with a more user-friendly, Windows-based "GTA2 Manager" to manage and join multiplayer games. GTA 2 features three different multiplayer modes, consisting of the existing deathmatch, as well as "Tag" (players chase one player labeled as "it"; whoever kills "it" becomes "it" in turn, becoming the hunted), and "Points" (where players attempt to rack up as much points or money in the same way they would in single player).
+
The processes of creating and joining network games remained unchanged in the PC version of [[Grand Theft Auto 2|''Grand Theft Auto 2'']], but the game comes with a more user-friendly, Windows-based "GTA2 Manager" to manage and join multiplayer games. ''GTA 2'' features three different multiplayer modes, consisting of the existing deathmatch, as well as "Tag" (players chase one player labeled as "it"; whoever kills "it" becomes "it" in turn, becoming the hunted), and "Points" (where players attempt to rack up as much points or money in the same way they would in single player).
   
=== GTA III ===
+
===''GTA III''===
The PC version of Grand Theft Auto III was at one point going to contain a multiplayer mode, however Rockstar cancelled this during development. One can view textures related to multiplayer mode menu screens in the file ''models/menu.txd'', using a [[TXD]] viewer. Additionally, strings found in the game's [[GXT]] files suggest some of the modes and options that would have been available. The file ''american.gxt'' contains:
+
The PC version of [[Grand Theft Auto III|''Grand Theft Auto III'']] was at one point going to contain a multiplayer mode, however [[Rockstar]] cancelled this during development. One can view textures related to multiplayer mode menu screens in the file ''models/menu.txd'', using a [[TXD]] viewer. Additionally, strings found in the game's [[GXT]] files suggest some of the modes and options that would have been available. There is a video of the multiplayer menu [http://www.youtube.com/watch?v=6O4yX_Vwrbs here] . The file ''american.gxt'' contains:
   
 
FEM_MAP - "Select Map"
 
FEM_MAP - "Select Map"
Line 32: Line 32:
 
FEN_TY7 - "Domination"
 
FEN_TY7 - "Domination"
   
  +
===''GTA San Andreas'' co-op mode===
  +
The [[PS2]] and [[Xbox]] versions of [[Grand Theft Auto: San Andreas|''Grand Theft Auto: San Andreas'']] featured a co-op mode, which allowed 2 players to either 'free roam' or go on a 'rampage'. This feature was limited, in that both players had to stay within close proximity of one another. Also, some weapons, like the [[Sniper Rifle]] and the [[Rocket Launcher]] cannot be used in multiplayer.
   
  +
===''GTA Liberty City Stories'' and ''GTA Vice City Stories''===
  +
{{main|Multiplayer in GTA Liberty City Stories}}
  +
In 2005, [[Grand Theft Auto: Liberty City Stories|''Grand Theft Auto: Liberty City Stories'']] was released on the [[PSP]] and featured a multiplayer mode for up to 6 players through WiFi ad-hoc mode. A total of 7 modes of play were available. In 2006, [[Grand Theft Auto: Vice City Stories|''Grand Theft Auto: Vice City Stories'']] was released on the PSP with the same functionality as its predecessor, and an additional 3 modes of play available.
   
=== GTA San Andreas co-op mode ===
+
===''GTA IV''===
The [[PS2]] and [[Xbox]] versions of [[Grand Theft Auto: San Andreas]] featured a co-op mode, which allowed 2 players to either 'free roam' or go on a 'rampage'. This feature was limited, in that both players had to stay within close proximity of one another. Also, some weapons, like the [[Sniper Rifle]] and the [[Rocket Launcher]] cannot be used in multiplayer.
 
 
=== GTA Liberty City Stories and GTA Vice City Stories ===
 
In 2005, [[Grand Theft Auto: Liberty City Stories]] was released on the [[PSP]] and featured a multiplayer mode for up to 6 players through WiFi ad-hoc mode. A total of 7 modes of play were available. In 2006, [[Grand Theft Auto: Vice City Stories]] was released on the PSP with the same functionality as its predecessor, and an additional 3 modes of play available.
 
 
=== GTA IV ===
 
 
{{main|Multiplayer in GTA IV}}
 
{{main|Multiplayer in GTA IV}}
  +
''GTA IV'' contained the most developed implementation of multiplayer gaming in the ''GTA'' series. This has carried over into ''GTA IV''<nowiki/><nowiki>'s expansions, </nowiki>''The Lost and Damned'', and ''The Ballad of Gay Tony''.
   
GTA IV contained the most developed implementation of multiplayer gaming in the GTA series. This has carried over into GTA IV's expansions, The Lost and Damned, and The Ballad of Gay Tony.
+
===''GTA Chinatown Wars''===
 
=== GTA Chinatown Wars ===
 
 
{{main|Multiplayer in GTA Chinatown Wars}}
 
{{main|Multiplayer in GTA Chinatown Wars}}
  +
  +
===''GTA V''===
  +
{{main|Grand Theft Auto Online}}
  +
Rockstar Games has already released [[Grand Theft Auto Online|''GTA Online'']] a multiplayer expanse that lets you free roam throughout Los Santos, there are a category of multiplayer modes such as [[Races in GTA Online|Race]], [[ Deathmatch | Deathmatch]], [[Missions in GTA Online|Mission]], [[Parachute Jumps|Parachuting ]] including a new variant of mode [[Survival]], you are able to purchase your own [[Safehouses in GTA Online|apartment]] or garages around [[Los Santos (HD Universe)|Los Santos ]] and [[ Blaine County | Blaine County]], including being able to purchase different types of vehicles such as the [[ Rhino ]] or the [[ Shamal ]] or perhaps even luxurious or super vehicles such as the [[ Cheetah ]] or the [[ Surano ]] as more cars are avaliable for purchase in ''GTA Online'' than singleplayer, it is the most developed multiplayer experience that is out in the ''GTA'' series.
   
 
==Unofficial==
 
==Unofficial==
 
===Multi Theft Auto (MTA)===
 
===Multi Theft Auto (MTA)===
 
{{main|Multi Theft Auto}}
 
{{main|Multi Theft Auto}}
+
Multi Theft Auto was the first attempt by a team of fans to implement a multiplayer version of ''Grand Theft Auto III''. It saw its first release February 8, 2003 and quickly gained a large following. Development continued through the releases of [[Grand Theft Auto: Vice City|''GTA Vice City'']] and ''GTA San Andreas'', and is still ongoing today. The current release for ''GTA III'' and ''GTA Vice City'' is 0.5, while a separate version, 1.1.1R is available for [[Grand Theft Auto: San Andreas|''GTA San Andreas'']].
Multi Theft Auto was the first attempt by a team of fans to implement a multiplayer version of Grand Theft Auto III. It saw its first release February 8, 2003 and quickly gained a large following. Development continued through the releases of [[Grand Theft Auto: Vice City|GTA Vice City]] and GTA San Andreas, and is still ongoing today. The current release for GTA III and GTA Vice City is 0.5, while a separate version, 1.1.1R is available for [[Grand Theft Auto: San Andreas|GTA San Andreas]].
 
   
 
===Vice City Multiplayer (VC-MP)===
 
===Vice City Multiplayer (VC-MP)===
 
{{main|Vice City Multiplayer}}
 
{{main|Vice City Multiplayer}}
+
Vice City Multiplayer started development in April 2005, and was used as a codebase for the later SA:MP. The release of ''GTA San Andreas'' led to much of the team focusing on that game, however some members continue developing VC:MP. It has so far proved to be quite popular, however SA:MP continues to dominate most of the attention. The current release is v0.3z.
Vice City Multiplayer started development in April 2005, and was used as a codebase for the later SA:MP. The release of GTA San Andreas led to much of the team focusing on that game, however some members continue developing VC:MP. It has so far proved to be quite popular, however SA:MP continues to dominate most of the attention. The current release is v0.3z.
 
   
 
===San Andreas Multiplayer (SA-MP)===
 
===San Andreas Multiplayer (SA-MP)===
 
{{main|San Andreas Multiplayer}}
 
{{main|San Andreas Multiplayer}}
+
SA:MP started out as VC:MP (described above) in April 2005. Once ''GTA San Andreas'' was released on the PC, most of the team turned to development for the game. It has enjoyed a lot of success during public beta tests, as well as in releases. It has a large variety of game modes, the most of any third party multiplayer mod, and also supports custom game modes. The current version is 0.3z, released by the team on February 14, 2014.
SA:MP started out as VC:MP (described above) in April 2005. Once GTA San Andreas was released on the PC, most of the team turned to development for the game. It has enjoyed a lot of success during public beta tests, as well as in releases. It has a large variety of game modes, the most of any third party multiplayer mod, and also supports custom game modes. The current version is 0.3c, released by the team on 29th of December, 2010.
 
   
 
===GTA Tournament (gtaT)===
 
===GTA Tournament (gtaT)===
+
GTA:Tournament started out in April 2003, created by "DracoBlue", who envisioned the use of scriptable servers, support for up to 96 players, and the ability to have thousands of skins and vehicles in the game. It eventually saw releases for Vice City, and later San Andreas. On 29 April 2006, DracoBlue announced that development on the mod would cease. After talks with the SA:MP team, DracoBlue turned to scripting for that mod.
GTA:Tournament started out in April 2003, created by "DracoBlue", who envisioned the use of scriptable servers, support for up to 96 players, and the ability to have thousands of skins and vehicles in the game. It eventually saw releases for Vice City, and later San Andreas. On 29th April 2006, DracoBlue announced that development on the mod would cease. After talks with the SA:MP team, DracoBlue turned to scripting for that mod.
 
   
 
===IV: Multiplayer (IV:MP)===
 
===IV: Multiplayer (IV:MP)===
+
IV:MP started out on February, 2010 by JeNkSta, starting out as a simple interface on 0.1a, which was released on April 5, as 0.1a, which featured a non-working Server browser, and needed to manually insert the server's IP. With 0.1a R5, the server browser was fixed, allowing a much more friendly GUI.
IV:MP started out on February, 2010 by JeNkSta, starting out as a simple interface on 0.1a, which was released on April 5th, as 0.1a, which featured a non-working Server browser, and needed to manually insert the server's IP. With 0.1a R5, the server browser was fixed, allowing a much more friendly GUI.
+
Latest release is 0.1 Alpha 2, released on April 9.
Latest release is 0.1 Alpha 2, released on April 9th.
 
 
===Liberty Unleashed===
 
===Liberty Unleashed===
Liberty Unleashed is a modification for GTA III which brings multiplayer to the game.
+
Liberty Unleashed is a modification for ''GTA III'' which brings multiplayer to the game.
   
 
===Attempts by other teams===
 
===Attempts by other teams===
 
[[File:Cops'n'Crooks-GTA4-shootout.jpg|thumb|GTA IV cops n crooks game mode.]]
 
[[File:Cops'n'Crooks-GTA4-shootout.jpg|thumb|GTA IV cops n crooks game mode.]]
 
'''GTA Rumble'''
 
'''GTA Rumble'''
 
 
GTA Rumble was started in December 2005, and is assumed to no longer be in development; its homepage at gtarumble.co.uk is no longer active. The latest beta release was 0.1c. Its features included chat, spawning, scoreboards, screenshots, weather/time changing, and parachutes, among others.
 
GTA Rumble was started in December 2005, and is assumed to no longer be in development; its homepage at gtarumble.co.uk is no longer active. The latest beta release was 0.1c. Its features included chat, spawning, scoreboards, screenshots, weather/time changing, and parachutes, among others.
   
 
'''SA-2P'''
 
'''SA-2P'''
 
 
SA-2P, or San Andreas 2 Player, was, as its name implies, a mod to bring the 2 player co-op mode found in the PS2 and Xbox version of GTA San Andreas to the PC, using online play. After having started in June 2005, version 0.1 only ever reached 10% progress according to its creator's website, which was last updated in July 2005. No versions were ever released. SA-2P's homepage can be found at [http://www.sa-2p.com/ SA-2P.com], and includes a few screenshots and videos of the mod in action, as well as a short FAQ.
 
SA-2P, or San Andreas 2 Player, was, as its name implies, a mod to bring the 2 player co-op mode found in the PS2 and Xbox version of GTA San Andreas to the PC, using online play. After having started in June 2005, version 0.1 only ever reached 10% progress according to its creator's website, which was last updated in July 2005. No versions were ever released. SA-2P's homepage can be found at [http://www.sa-2p.com/ SA-2P.com], and includes a few screenshots and videos of the mod in action, as well as a short FAQ.
   
== External Links ==
+
==Trivia==
* General information
+
*During a multiplayer session in ''GTA San Andreas'', neither of the players are able to aim or fire the [[RPG|Rocker Launcher]] or [[Sniper Rifle]], due to the fact that the camera normally goes into viewfinder mode whenever they aim either of these weapons during a normal singleplayer session.
** [http://www.gtamodding.com/index.php?title=Multiplayer Multiplayer] on GTA Modding
+
**Furthermore, attempting to fire either of these weapons will result in the player repeatedly raising and lowering the weapon very quickly, as if the game is having trouble deciding what to do.
** [http://gtamp.com gtamp.com], an overview and guide on multiplayer in the GTA series.
+
*In ''GTA San Andreas'', if the 2nd player decapitates CJ with a [[Katana]] slice to the head, when CJ respawns back in singleplayer mode, he will not have a head, and the blood spurt animation will continue come out of his neck. This effect will last for the rest of the singleplayer session, and his head will remain that way even during cutscenes.
* Specific user-made mods
+
*In ''GTA San Andreas'', if both players are standing inside of a boat and engage in a "kiss", during the kissing sequence, one of the players will be invisible. After the sequence ends, that same player will appear at the bottom of that body of water, below the boat. 
** [http://www.multitheftauto.com Multi Theft Auto]
+
*In ''GTA San Andreas'', if the second player tries using the [[Jetpack]], his body may appear to be slightly deformed and unproportional. This is possibly due to the fact that the other character models must use a CJ-specific animation set when they use the Jetpack.
** [http://www.vicecitymultiplayer.com ViceCityMultiplayer.com]
+
** [http://www.sa-mp.com SA-MP.com]
+
==External Links==
** [http://www.gtat.org gtaT.org]
+
*General information
** [http://www.iv-multiplayer.com IV: Multiplayer]
+
**[http://www.gtamodding.com/index.php?title=Multiplayer Multiplayer] on ''GTA'' Modding
** [http://liberty-unleashed.co.uk/ Liberty Unleashed]
+
**[http://gtamp.com gtamp.com], an overview and guide on multiplayer in the ''GTA'' series.
  +
*Specific user-made mods
  +
**[http://www.multitheftauto.com Multi Theft Auto]
  +
**[http://www.vicecitymultiplayer.com ViceCityMultiplayer.com]
  +
**[http://www.sa-mp.com SA-MP.com]
  +
**[http://www.gtat.org gtaT.org]
  +
**[http://www.iv-multiplayer.com IV: Multiplayer]
  +
**[http://liberty-unleashed.co.uk/ Liberty Unleashed]
  +
  +
[[hu:Multiplayer]]
  +
[[Category:Features]]
 
[[Category:Features in GTA 1]]
 
[[Category:Features in GTA 1]]
 
[[Category:Features in GTA 2]]
 
[[Category:Features in GTA 2]]
  +
[[Category:Features in GTA Liberty City Stories]]
  +
[[Category:Features in GTA Vice City Stories]]
  +
[[Category:Features in GTA IV]]
  +
[[Category:Features in The Lost and Damned]]
  +
[[Category:Features in The Ballad of Gay Tony]]
  +
[[Category:Features in GTA Chinatown Wars]]
  +
[[Category:Features in GTA V]]
 
[[Category:Multiplayer| ]]
 
[[Category:Multiplayer| ]]

Latest revision as of 08:07, November 25, 2014

While introduced in the beginning of the series, only certain Grand Theft Auto games have official multiplayer features, and these are often limited in their usage. There have been numerous attempts by teams of fans to create multiplayer gameplay in GTA games, predominantly for those with no multiplayer support to begin with. Some of the modifications created by these teams have been critically acclaimed and have proved very successful.

OfficialEdit

GTA 1Edit

Multiplayer was originally standard in the PC versions of Grand Theft Auto 1, although the process of creating and joining servers requires manual identification of the one's IP address and also those of the playmates. The choices of multiplayer modes in GTA 1 is limited to only two: Cannonball run (a checkpoint race) and the traditional deathmatch. Having been based on GTA 1, the Grand Theft Auto: London 1969 and Grand Theft Auto: London 1961 mission packs employ the same multiplayer mechanisms, but allows the player to play multiplayer games in London, as well as Manchester for GTA London 1961.

GTA 2Edit

The processes of creating and joining network games remained unchanged in the PC version of Grand Theft Auto 2, but the game comes with a more user-friendly, Windows-based "GTA2 Manager" to manage and join multiplayer games. GTA 2 features three different multiplayer modes, consisting of the existing deathmatch, as well as "Tag" (players chase one player labeled as "it"; whoever kills "it" becomes "it" in turn, becoming the hunted), and "Points" (where players attempt to rack up as much points or money in the same way they would in single player).

GTA IIIEdit

The PC version of Grand Theft Auto III was at one point going to contain a multiplayer mode, however Rockstar cancelled this during development. One can view textures related to multiplayer mode menu screens in the file models/menu.txd, using a TXD viewer. Additionally, strings found in the game's GXT files suggest some of the modes and options that would have been available. There is a video of the multiplayer menu here . The file american.gxt contains:

FEM_MAP - "Select Map"
FEM_MP - "MULTIPLAYER"
FEN_CON - "Connection"
FEN_GAM - "Find Game"
FEN_GNA - "Game Name:"
FEN_NAM - "Name:"
FEN_NCI - "NOT CONNECTED TO THE INTERNET"
FEN_NET - "Network"
FEN_PLA - "Number of players:"
FEN_PLC - "Player color"
FEN_PLS - "Player settings"
FEN_STA - "START GAME"
FEN_TY0 - "Deathmatch"
FEN_TY1 - "Deathmatch stealth"
FEN_TY2 - "Team Deathmatch"
FEN_TY3 - "Team Deathmatch stealth"
FEN_TY4 - "Stash the cash"
FEN_TY5 - "Capture the Flag"
FEN_TY6 - "Rat Race"
FEN_TY7 - "Domination"

GTA San Andreas co-op modeEdit

The PS2 and Xbox versions of Grand Theft Auto: San Andreas featured a co-op mode, which allowed 2 players to either 'free roam' or go on a 'rampage'. This feature was limited, in that both players had to stay within close proximity of one another. Also, some weapons, like the Sniper Rifle and the Rocket Launcher cannot be used in multiplayer.

GTA Liberty City Stories and GTA Vice City StoriesEdit

In 2005, Grand Theft Auto: Liberty City Stories was released on the PSP and featured a multiplayer mode for up to 6 players through WiFi ad-hoc mode. A total of 7 modes of play were available. In 2006, Grand Theft Auto: Vice City Stories was released on the PSP with the same functionality as its predecessor, and an additional 3 modes of play available.

GTA IVEdit

Main article: Multiplayer in GTA IV

GTA IV contained the most developed implementation of multiplayer gaming in the GTA series. This has carried over into GTA IV's expansions, The Lost and Damned, and The Ballad of Gay Tony.

GTA Chinatown WarsEdit

GTA VEdit

Rockstar Games has already released GTA Online a multiplayer expanse that lets you free roam throughout Los Santos, there are a category of multiplayer modes such as Race, DeathmatchMissionParachuting including a new variant of mode Survival, you are able to purchase your own apartment or garages around Los Santos and Blaine County, including being able to purchase different types of vehicles such as the Rhino or the Shamal or perhaps even luxurious or super vehicles such as the Cheetah or the Surano as more cars are avaliable for purchase in GTA Online than singleplayer, it is the most developed multiplayer experience that is out in the GTA series.

UnofficialEdit

Multi Theft Auto (MTA)Edit

Main article: Multi Theft Auto

Multi Theft Auto was the first attempt by a team of fans to implement a multiplayer version of Grand Theft Auto III. It saw its first release February 8, 2003 and quickly gained a large following. Development continued through the releases of GTA Vice City and GTA San Andreas, and is still ongoing today. The current release for GTA III and GTA Vice City is 0.5, while a separate version, 1.1.1R is available for GTA San Andreas.

Vice City Multiplayer (VC-MP)Edit

Main article: Vice City Multiplayer

Vice City Multiplayer started development in April 2005, and was used as a codebase for the later SA:MP. The release of GTA San Andreas led to much of the team focusing on that game, however some members continue developing VC:MP. It has so far proved to be quite popular, however SA:MP continues to dominate most of the attention. The current release is v0.3z.

San Andreas Multiplayer (SA-MP)Edit

SA:MP started out as VC:MP (described above) in April 2005. Once GTA San Andreas was released on the PC, most of the team turned to development for the game. It has enjoyed a lot of success during public beta tests, as well as in releases. It has a large variety of game modes, the most of any third party multiplayer mod, and also supports custom game modes. The current version is 0.3z, released by the team on February 14, 2014.

GTA Tournament (gtaT)Edit

GTA:Tournament started out in April 2003, created by "DracoBlue", who envisioned the use of scriptable servers, support for up to 96 players, and the ability to have thousands of skins and vehicles in the game. It eventually saw releases for Vice City, and later San Andreas. On 29 April 2006, DracoBlue announced that development on the mod would cease. After talks with the SA:MP team, DracoBlue turned to scripting for that mod.

IV: Multiplayer (IV:MP)Edit

IV:MP started out on February, 2010 by JeNkSta, starting out as a simple interface on 0.1a, which was released on April 5, as 0.1a, which featured a non-working Server browser, and needed to manually insert the server's IP. With 0.1a R5, the server browser was fixed, allowing a much more friendly GUI. Latest release is 0.1 Alpha 2, released on April 9.

Liberty UnleashedEdit

Liberty Unleashed is a modification for GTA III which brings multiplayer to the game.

Attempts by other teamsEdit

Cops'n'Crooks-GTA4-shootout

GTA IV cops n crooks game mode.

GTA Rumble GTA Rumble was started in December 2005, and is assumed to no longer be in development; its homepage at gtarumble.co.uk is no longer active. The latest beta release was 0.1c. Its features included chat, spawning, scoreboards, screenshots, weather/time changing, and parachutes, among others.

SA-2P SA-2P, or San Andreas 2 Player, was, as its name implies, a mod to bring the 2 player co-op mode found in the PS2 and Xbox version of GTA San Andreas to the PC, using online play. After having started in June 2005, version 0.1 only ever reached 10% progress according to its creator's website, which was last updated in July 2005. No versions were ever released. SA-2P's homepage can be found at SA-2P.com, and includes a few screenshots and videos of the mod in action, as well as a short FAQ.

TriviaEdit

  • During a multiplayer session in GTA San Andreas, neither of the players are able to aim or fire the Rocker Launcher or Sniper Rifle, due to the fact that the camera normally goes into viewfinder mode whenever they aim either of these weapons during a normal singleplayer session.
    • Furthermore, attempting to fire either of these weapons will result in the player repeatedly raising and lowering the weapon very quickly, as if the game is having trouble deciding what to do.
  • In GTA San Andreas, if the 2nd player decapitates CJ with a Katana slice to the head, when CJ respawns back in singleplayer mode, he will not have a head, and the blood spurt animation will continue come out of his neck. This effect will last for the rest of the singleplayer session, and his head will remain that way even during cutscenes.
  • In GTA San Andreas, if both players are standing inside of a boat and engage in a "kiss", during the kissing sequence, one of the players will be invisible. After the sequence ends, that same player will appear at the bottom of that body of water, below the boat. 
  • In GTA San Andreas, if the second player tries using the Jetpack, his body may appear to be slightly deformed and unproportional. This is possibly due to the fact that the other character models must use a CJ-specific animation set when they use the Jetpack.

External LinksEdit

Around Wikia's network

Random Wiki