The Parachute is designed for only one purpose in the two GTA games it appears in: to safely return the player to ground level after falling from a significant height. The parachute debuted in Grand Theft Auto: San Andreas, and then later returned in The Ballad of Gay Tony and is to be featured in Grand Theft Auto V.
Falling prior to GTA San Andreas
In GTA games prior to GTA San Andreas, death by falling occurs less frequently, resulting in the lack of need for parachutes. While considerable damage may occur as a result of falling in Grand Theft Auto 1 and Grand Theft Auto 2, the top-down environment resulted in restricted height of buildings, lowering the possibility of such fatalities; with a full health, the player may fall roughly four times from a moderately high ramp before dying.
By Grand Theft Auto III and Grand Theft Auto: Vice City, the player is allowed to access rooftops of multistory buildings and skyscrapers, but the player's resilience to damage by falling in both games is increased to a level where it is possible to unrealistically survive jumps off from a substantial height (i.e. a moderately tall skyscrapers), although death may still be achieved by jumping off the rooftops of the tallest skyscrapers via extraordinary means (such as a third party teleporter or jetpack). A lack of aircraft and ability to eject from moving vehicle or technical limitations in early GTA games are also factors for the late adoption of the parachute.
GTA San Andreas
GTA San Andreas introduced a more realistic range of damage incurred to the player when falling, where the severity of damage is amplified; jumps from moderate heights will deduct substantial amounts of the player's health, while jumps from extreme heights may result in certain death (unless the player's Health is full with the statistic at 100%, where falling from even the highest place will only result in approximately 95% of health loss) . With such modifications, the parachute was introduced as a life-saving option, available after exiting any flying vehicles from great heights, or in various high elevations throughout the State of San Andreas, including building rooftops.
Utilizing the parachute is done by pressing the "fire" key, as with weapons. However, there are a few seconds of delay after leaping from an elevation before deployment is possible. Once the parachute is deployed, the player may control their descent by rotating left and right, and by pushing forward or pulling back on the main control to speed up and slow their rate of descent. Pulling back on the parachute also allows the player to land running, instead of falling prone, as occurs when not pulling back. Parachutes also introduce the concept of "freefalling" as the player is capable of entering a controlled diving position after jumping from a high altitude whenever he is wearing a parachute, rather than flailing whenever they fall from a height without one.
After landing, the parachute is automatically removed from inventory and Carl needs to obtain one again from a spawn point before making another jump. However, once Carl obtains his pilots licence (by completing the Learning to Fly strand) he is automatically equipped with one whenever be bails out of an airplane that he is flying (an exception being the Andromeda in the Stowaway mission).
While introduced in GTA San Andreas, GTA games released prior to The Ballad of Gay Tony have not resumed the adoption of the parachute although GTA San Andreas' fall damage configuration remains roughly the same.
- Atop the Big Pointy Building in the Financial district
- Atop the western tower on the San Fierro side of Garver Bridge
- Atop The Emerald Isle casino
- Atop the Tierra Robada-side tower of the Gant Bridge
- Atop Arco del Oeste, inside one of the wooden structures
- Atop the radio tower/control tower near The Big Ear
- Since the parachute is controlled by the script, there could be times when the parachute won't do what it is supposed to do. These glitches are rare but can happen.
- When deploying the parachute, CJ can become stuck in freefall mode. So once he hits the ground, he gets wasted instead of landing safely.
- Hitting the water without deploying your parachute can make CJ stuck in skydiving animation in the water. However this can be fixed by spawning a hovercraft and entering it.
- After the parachute is deployed, CJ might still be falling at great speed, getting him wasted in the end.
- When CJ landed to the ground, the animation depicting CJ falling at great height will occur, and the parachute will 'sink' into the ground where he is standing.
- In the original PS2 version while doing the Chiliad Challenge, CJ can jump off the mountain and deploy his parachute. The game will put CJ back on his bike but with the parachute stuck on him.
- The parachute model in the PC version is unable to display correct animations while the player is controlling it. For example, CJ, when no buttons are pressed, holds onto the parachute. In the PS2 and XBOX versions, the bit which you hold on goes down once you slow your rate of descent. But in the PC version, the bit where you hold on doesn't move.
- In San Andreas, it is possible to become stuck in the skydiving animation by flying into the water after hitting a fence with a motorbike. The player can spawn a hovercraft and press the 'enter' button to resume normal gameplay.
- Another glitch is that whenever you are free falling and you open your parachute, CJ will look like he deployed it, but will still fall at great speed and die upon hitting the ground. After he respawns at a medical center, CJ will die again.
- In the PS2 version, if you press and hold the R3 button to look back while CJ lands on the ground with the parachute deployed, his head may appear stuck and deformed, with his head tilted back and twitching. This can be fixed by entering a vehicle.
- In GTA San Andreas collision-proof vehicles are immune to melee attacks. However, you can destroy collision-proof vehicle with fists when CJ has parachute on his back.
The Ballad of Gay Tony
Parachutes are reintroduced in The Ballad of Gay Tony with a vastly improved design, flapping realistically with the wind when deployed. Parachutes are first used in the mission High Dive and then adopted for a number of missions in the game, and serves as an integral component for the game's interpretation of base jumps, which are available in single player mode as well as the multiplayer "Free Mode" (using the parachute in Team Deathmatch could allow for an entire team to paradrop into a combat zone). Base jumping in the game involves the player jumping off a number of skyscrapers in Liberty City onto moving trucks. After completing all of the jumps in single player, the parachute will appear in the player's safehouse.
The Parachute can also be spawned via cheat code, by dialing the number: 359-555-7272 (The Parachute can be found in the players inventory). The parachute in the game also featured a glitch which could be exploited to allow the player to ascend instead of descend, remaining in the air for an indefinite amount of time. This has been patched.
The parachute spawns in the following places throughout Liberty City.
- At the top of the spire on Rotterdam Tower, right before the second ladder leading to the top of the aerial.
- On top of the Statue of Happiness's coffee cup.
- On the docks next to the helipad in Westminster which spawns a Buzzard after the storyline completion. A Base Jump is here also there too.
- On top of the building with the glass overhangs on the roof located on Rand Ave and Mahesh Ave. The parachute is on the northeast corner of the roof.
- On top of the building located at Emerald St and Borlock Rd in Fishmarket South. This building has a helipad on top.
- In Luis Fernando Lopez's apartment after the completion of 15 Base Jumps.
- Atop Liberty State Pavillion Towers in Meadows Park.
- On the south end of the eastern legs of the Broker Bridge.
- Underneath the helipad above the Booth Tunnel on the Alderney side.
Grand Theft Auto V
The Parachute is set to reappear in the upcoming Grand Theft Auto V. It first appeared in a screenshot released on August 22nd 2012, showing a person using a parachute near a mountain.
- A second blue rectangular parachute backpack design exists in GTA San Andreas, although the player has no direct access to it; the parachute itself is otherwise similar. The backpack can be seen in at least two occasions in the game, one during the Flying School's video demonstration of the "Parachute Onto Target" trial, and another during "A Home in the Hills" where the backpacks are carried by the Triads to base jump into Madd Dogg's Crib.
- The back of GTA San Andreas' yellow-and-red parachute features a Rockstar North logo, while a ProLaps logo is present on the Ballad of Gay Tony rendition.
- In TBoGT, if the parachute is activated when jumping off of a low structure (approximately three stories), the parachute will open and save the player from being wasted from the fall but the parachute will remain for the player to use for another time.
- In TBoGT, it is possible to use 2 parachutes at once. This can be done by putting on your existing one then grabbing another. If you land properly, you can then wear the second one you previously picked up after putting on your first. This is useful if you end up landing on a building with no safe way off.
- In GTA SA, landing off with a parachute will enable CJ to 'swim' on the ground for more than a second.
- In GTA SA, you may receive a parachute after exiting an airborne plane and entering freefall mode.
- If the parachute is already launched a bit near until to the ground, you will die due to the fall speed.
- In the Ballad of Gay Tony, there is a glitch which allows the player to fly up instead of down.
- In the Ballad of Gay Tony, the parachute design and look might make a return to GTA V has seen in the first screen shot of one of the protagonist parachuting off a mountain.