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Hey, Rooster, it's Billy Bob. I had me some bad times with the Alma Mater Prison Guards some years ago and now it's time for payback. Only first we gotta get you inside... You want to get inside Alma Mater, boy, you need to get arrested. The Cops have to think you are sellin' Beany Liquor. Meet our Liquor-Man outside the Strip Club and the Cops will soon find you. We will make contact inside Alma Mater.
Maximum Respect for the Rednecks is required in order to unlock this mission, indicated by the red light icon below the gang's respect-o-meter on the HUD.
Billy Bob Bean wants revenge on the guards at Alma Mater Prison for his past experiences. Claude is arrested to get inside the facility, then locates Billy Bob's contact, The Hump, who hands him a keycard to the Guard Room. Claude gets a uniform and weapon from there before killing the prison's guards and starting a riot. He then destroys the front gates, escapes with a Special Agent Car and returns to the Mobile RV Park.
Reward[]
The reward for completing the mission is $70,000, +1 Score Multiplier, and increased Rednecks Respect level.
Billy Bob suggests that they could get Claude in prison by making the cops think he's selling Beany Liquor. He asks him to meet their contact in front of the Strip Club in Dominatrix.
Driving to Dominatrix.
Arriving at the Dominatrix Strip Club.
Meeting the contact in the Benson parked in front the Strip Club.
Billy Bob tells Claude to find their contact inside, The Hump.
Locating the contact.
He gives Claude an Emergency Keycard and tells him to pick up a uniform and an S-Uzi Machine Gun from the guard room.
Going around the back and finding the guard room.
After collecting the uniform and the S-Uzi Machine Gun, Billy Bob tells Claude to start a riot in the prison and kill the eight prison guards during the confusion.
Starting a riot.
Killing the prison guards.
Ditto.
Killing the last guard.
Billy Bob tells Claude to use the Emergency Keycard to overheat the generators and make them open the prison gates.
Going upstairs.
Finding the first generator.
Using the Emergency Keycard.
The generator blows up.
Using the Emergency Keycard on the second generator.
The second generator blows up.
The prison gates are open but the lift bridge is still up.