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+ | {{Infobox business |
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− | [[File:Phil'sDepot-GTAVCS.png|right|thumb|265px|Phil's Depot.]] |
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+ | |image = <gallery> |
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+ | PhilsDepot-GTAVC.png|1986 |
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+ | PhilsDepot-GTAVCS.jpg|1984 |
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+ | </gallery> |
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+ | |type = Depot |
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+ | |games = ''[[Grand Theft Auto: Vice City]]<br>[[Grand Theft Auto: Vice City Stories]]'' |
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+ | }}'''Phil's Depot''' is an ammunitions depot in ''[[Grand Theft Auto: Vice City]]'' and ''[[Grand Theft Auto: Vice City Stories]]'', located in [[Viceport]], [[Vice City (3D Universe)|Vice City]]. |
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+ | ==Description== |
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− | '''Phil's Depot''', is a depot located in [[Vice Port]] in [[Vice City in GTA III Era|Vice City]]. |
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⚫ | In [[1984]], [[Phil Cassidy]] resides at this depot after being "evicted" from his [[101 Bayshore Avenue|home]] by the [[Cholos]]. The nearby [[Phil's Shooting Range|shooting range]] is used as an overspill storage depot for Cassidy's ammunitions (except [[Boomshine]], which is stocked in his depot and his [[The Big Package Storage Co.|warehouse]] in Little Havana). By [[1986]], the depot is no longer used by Cassidy and has become derelict and overgrown, with weeds growing through the cracked concrete. |
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⚫ | In [[ |
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+ | ==Stationary Vehicles== |
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⚫ | It is here that the |
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+ | *Phil Cassidy's yellow [[Walton]]. |
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+ | *[[Perennial]] |
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+ | ==Prominent Appearances in Missions== |
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− | == |
+ | ===''Grand Theft Auto: Vice City Stories''=== |
− | ===[[Phil Cassidy|Phil's]] Missions=== |
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*[[Cholo Victory]] |
*[[Cholo Victory]] |
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*[[Boomshine Blowout]] |
*[[Boomshine Blowout]] |
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*[[Truck Stop ]] |
*[[Truck Stop ]] |
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*[[Marked Men]] |
*[[Marked Men]] |
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+ | *[[Over the Top]] |
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+ | ===''Grand Theft Auto: Vice City''=== |
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− | ==Cars== |
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+ | *[[In The Beginning...]] |
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− | In 1984, Phil's "daisy", his yellow [[Walton]], is parked without any cargo along with a [[Perennial]], which is fire-attractive (for no reason, it explodes without smoking) in Phil's Depot. |
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+ | *[[Hit the Courier]] |
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+ | ==Glitches== |
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− | [[de:Phil’s Depot]] |
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+ | * In ''Grand Theft Auto: Vice City Stories'' there is a glitch present on the PS2 version. Stand in front of and close to the marker that allows Vic to enter the Shooting Range and have a three-star wanted level (any higher is not recommended). When the police helicopter arrives, enter the shooting range when the helicopter is above the building. The helicopter will glitch inside the shooting range, and will be frozen in mid-air with only the blades spinning. If the player shoots at the helicopter, it will catch fire and keep burning but will not explode. |
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− | [[pl:Phil's Depot]] |
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+ | [[de:Phil’s Depot]][[es:Phil's Depot]][[pl:Phil's Depot]] |
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− | [[Category:Locations in GTA Vice City |
+ | [[Category:Locations in GTA Vice City in Vice City Mainland]] |
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+ | [[Category:Gun clubs]] |
Latest revision as of 13:07, 29 March 2024
Phil's Depot is an ammunitions depot in Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories, located in Viceport, Vice City.
Description
In 1984, Phil Cassidy resides at this depot after being "evicted" from his home by the Cholos. The nearby shooting range is used as an overspill storage depot for Cassidy's ammunitions (except Boomshine, which is stocked in his depot and his warehouse in Little Havana). By 1986, the depot is no longer used by Cassidy and has become derelict and overgrown, with weeds growing through the cracked concrete.
It is here that the botched drug deal between Tommy Vercetti and the Vance Crime Family takes place. Later that year, the Counterfeit Syndicate uses the depot as their landing spot when their agent with the printing plates arrives in the city.
Stationary Vehicles
Prominent Appearances in Missions
Grand Theft Auto: Vice City Stories
Grand Theft Auto: Vice City
Glitches
- In Grand Theft Auto: Vice City Stories there is a glitch present on the PS2 version. Stand in front of and close to the marker that allows Vic to enter the Shooting Range and have a three-star wanted level (any higher is not recommended). When the police helicopter arrives, enter the shooting range when the helicopter is above the building. The helicopter will glitch inside the shooting range, and will be frozen in mid-air with only the blades spinning. If the player shoots at the helicopter, it will catch fire and keep burning but will not explode.