GTA Wiki

Help required: categories

Hi everyone, please help us by filling out this form!


We are determining how players best define and/or differentiate the terms "game modes", "missions" and "activities". This will be used to help us develop a clear and logical category tree to house articles related to this type of content.


Thank you in advance for help!

READ MORE

GTA Wiki
GTA Wiki
19,871
pages
No edit summary
(please dont make links to pages that don't exist)
Tag: Visual edit
(13 intermediate revisions by 9 users not shown)
Line 1: Line 1:
  +
:
:''For pickup trucks, see [[:Category:Pickup Trucks|Pickup Trucks]].''
 
{{Cleanup}}
 
 
[[Image:Hiddenpackage-GTAVC.jpg|thumb|250px|right|A [[Hidden Packages|Hidden Package]] in [[Grand Theft Auto: Vice City|GTA Vice City]]]]
 
[[Image:Hiddenpackage-GTAVC.jpg|thumb|250px|right|A [[Hidden Packages|Hidden Package]] in [[Grand Theft Auto: Vice City|GTA Vice City]]]]
  +
'''Pickups''' are objects which are collected by walking into them.
'''Pickups''' are objects which are collected by walking into them. Pickups in GTA games range from [[Hidden Packages]] to [[Police Bribes]] to [[Health]] to [[Body Armor|Armor]] or [[Weapons|weapons]]. In most games, they are depicted floating in midair. In Grand Theft Auto IV and its epidsodes, however, they are sitting on the ground, glowing so that the player can see them.
 
   
 
Pickups in GTA games range from [[Hidden Packages]] to [[Police Bribes]] to [[Health]] to [[Body Armor|Armor]] or [[Weapons|weapons]]. In most games, they are depicted floating in midair. In [[Grand Theft Auto IV]] and [[Grand Theft Auto V]], however, they are located on the ground, glowing bright red for better visibility.
A '''Power-Up''' refers to a pickup that provides a temporary extra ability or effect to the player. An example of this is the [[Adrenaline]] pickups in [[Grand Theft Auto: Vice City]].
 
   
  +
=== Power-Ups ===
In GTA games, pickups disappear once the player has collected it by walking into it, unless the player fails to collect the item. The one exception to this is the dollar-sign pickup allowing the player to collect money earned on [[Assets]].
 
 
A '''Power-Up''' refers to a pickup that provides a temporary extra ability or effect to the player. An example of this is the [[Adrenaline]] pickups in [[Grand Theft Auto III]] and [[Grand Theft Auto: Vice City]].
   
  +
=== Behavior ===
When an armed person is killed by the player, he leaves behind the weapon as pickup for the player, which, excluding GTA IV, floats in mid-air. Money can be collected from NPC killed by the player. The pickup can come in the symbol of "$", or stacked-up notes. Money taken from normal NPC is usually not a lot, but collecting from a planned killing in certain missions may leave a huge sum of money, which, in GTA: Chinatown Wars comes in the form of a blue "$" symbol. Killing of people who recently visited an ATM in GTA IV can leave a huge sum of money in one area.
 
 
Pickups disappear once the player has collected it by walking into it, unless the player fails to collect the item. The one exception to this is the dollar-sign pickup allowing the player to collect money earned on [[Assets]].
   
 
When an armed person is killed by the player, he leaves behind the weapon as pickup for the player, which, excluding GTA IV and GTA V, floats in mid-air. Money can be collected from NPC killed by the player. The pickup can come in the symbol of "$", or stacked-up notes. Money taken from normal NPC is usually not a lot, but collecting from a planned killing in certain missions may leave a huge sum of money, which, in GTA: Chinatown Wars comes in the form of a blue "$" symbol. Killing of people who recently visited an ATM in GTA IV can leave a huge sum of money in one area.
Health, armor and police bribes (GTA III era) are scattered throughout the cities in the form of a green cross or red cross, blue or golden armor symbol or a star respectively. They usually respawn at the same location after a while.
 
   
 
Health, armor and police bribes (GTA III era) are scattered throughout the cities in the form of a green cross or red cross, blue or golden armor symbol or a star respectively. They usually respawn at the same location after being collected.
Certain collectibles in GTA come in the forms of pickups too, from the secret packages to Horseshoes or Oysters.
 
   
  +
=== Collectibles ===
In certain missions of a game, the mission may require you to pickup a certain item which has its own pickup symbol not found in normal circumstances. Such include wallets or documents, depending on the mission
 
 
Certain collectibles in GTA come in the forms of pickups too, from the hidden packages to [[Horseshoes]], [[Oyster]]s and clothes.
   
==See also==
+
=== In Missions ===
  +
In certain missions of a game, the mission may require you to pickup a certain item which has its own pickup symbol not found in normal circumstances. Such include wallets or documents, depending on the mission.[[Category:Pickups| ]][[Category:Pickups in GTA 1]][[Category:Pickups in GTA 2]][[Category:Pickups in GTA III]][[Category:Pickups in GTA IV]][[Category:Pickups in Grand Theft Auto V]][[Category:Pickups in GTA: Chinatown Wars]][[Category:Pickups in GTA: Advance]][[Category:Pickups in GTA: San Andreas]][[Category:Pickups in GTA: Liberty City Stories]][[Category:Pickups in GTA: Vice City Stories]][[Category:Pickups in GTA: Vice City]]
*Heads-Up Display
 
*Wasted
 
*Busted
 
[[Category:Pickups| ]]
 

Revision as of 16:17, 18 January 2015

Hiddenpackage-GTAVC

A Hidden Package in GTA Vice City

Pickups are objects which are collected by walking into them.

Pickups in GTA games range from Hidden Packages to Police Bribes to Health to Armor or weapons. In most games, they are depicted floating in midair. In Grand Theft Auto IV and Grand Theft Auto V, however, they are located on the ground, glowing bright red for better visibility.

Power-Ups

A Power-Up refers to a pickup that provides a temporary extra ability or effect to the player. An example of this is the Adrenaline pickups in Grand Theft Auto III and Grand Theft Auto: Vice City.

Behavior

Pickups disappear once the player has collected it by walking into it, unless the player fails to collect the item. The one exception to this is the dollar-sign pickup allowing the player to collect money earned on Assets.

When an armed person is killed by the player, he leaves behind the weapon as pickup for the player, which, excluding GTA IV and GTA V, floats in mid-air. Money can be collected from NPC killed by the player. The pickup can come in the symbol of "$", or stacked-up notes. Money taken from normal NPC is usually not a lot, but collecting from a planned killing in certain missions may leave a huge sum of money, which, in GTA: Chinatown Wars comes in the form of a blue "$" symbol. Killing of people who recently visited an ATM in GTA IV can leave a huge sum of money in one area.

Health, armor and police bribes (GTA III era) are scattered throughout the cities in the form of a green cross or red cross, blue or golden armor symbol or a star respectively. They usually respawn at the same location after being collected.

Collectibles

Certain collectibles in GTA come in the forms of pickups too, from the hidden packages to Horseshoes, Oysters and clothes.

In Missions

In certain missions of a game, the mission may require you to pickup a certain item which has its own pickup symbol not found in normal circumstances. Such include wallets or documents, depending on the mission.