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+ | {{DISPLAYTITLE:Power-ups in ''Grand Theft Auto 2''}} |
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− | '''Power-ups in [[Grand Theft Auto 2]]''' encompass a variety of [[ |
+ | '''Power-ups in ''[[Grand Theft Auto 2]]''''' encompass a variety of [[Pickups|pickups]] that primarily alter the player's behavior, grant them temporary or permanent benefits that can aid the player during missions, dire situations, or simply for fun. |
Power-ups can be acquired via two methods, by either finding them in specific locations in the city, or by [[Crusher|crushing]] cars. The former is usually less effective, as all power-ups, with the exception of the armor and health pickups, will not respawn after being acquired. |
Power-ups can be acquired via two methods, by either finding them in specific locations in the city, or by [[Crusher|crushing]] cars. The former is usually less effective, as all power-ups, with the exception of the armor and health pickups, will not respawn after being acquired. |
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− | == |
+ | ==List of Powerups== |
+ | {{Cleanup|Rename the remaining images}} |
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− | The number of power-ups in GTA 2 are significantly expanded from [[ |
+ | The number of power-ups in ''GTA 2'' are significantly expanded from ''[[Grand Theft Auto (1997 game)|Grand Theft Auto]]'', increasing from ''GTA'''s six to fifteen in ''GTA 2''. |
<div align="center"> |
<div align="center"> |
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|<center>[[Armor]]</center> |
|<center>[[Armor]]</center> |
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− | |<center>[[ |
+ | |<center>[[File:BodyArmor-GTA2-Pickup.png|30px]]</center> |
− | |<center>[[ |
+ | |<center>[[File:BodyArmor-GTA2-HUDIcon.png|26px]]</center> |
− | |Permanent protection for the player against gunfire, fire, and even explosions. Each armor pickup contains 10 health points, the equivalent of the player's 10-point health. Armor does not protect the player from car explosions if the player is in the car |
+ | |Permanent protection for the player against gunfire, fire, and even explosions. Each armor pickup contains 10 health points, the equivalent of the player's 10-point health. Armor does not protect the player from car explosions if the player is in the car or if the player falls from great heights. |
|- |
|- |
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|<center>Double Damage</center> |
|<center>Double Damage</center> |
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− | |<center>[[ |
+ | |<center>[[File:Double Damage (GTA2) (pickup).png|30px]]</center> |
− | |<center>[[ |
+ | |<center>[[File:Double Damage (GTA2) (HUD icon).png|32px]]</center> |
|Temporary perk that doubles the amount of damage that the player's gunfire can inflict; has no effect on [[Rocket Launcher]]s, [[Grenade]]s, [[Molotov Cocktail]]s, or [[Car bomb|vehicle bombs]]. |
|Temporary perk that doubles the amount of damage that the player's gunfire can inflict; has no effect on [[Rocket Launcher]]s, [[Grenade]]s, [[Molotov Cocktail]]s, or [[Car bomb|vehicle bombs]]. |
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|- |
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|<center>Fast Reload</center> |
|<center>Fast Reload</center> |
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− | |<center>[[ |
+ | |<center>[[File:Fast Reload (GTA2) (pickup).png|30px]]</center> |
− | |<center>[[ |
+ | |<center>[[File:Fast Reload (GTA2) (HUD icon).png|32px]]</center> |
|Momentarily increases frequency of firearms discharge. |
|Momentarily increases frequency of firearms discharge. |
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|- |
|- |
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|<center>Invisibility</center> |
|<center>Invisibility</center> |
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− | |<center>[[ |
+ | |<center>[[File:Invisibility (GTA2) (pickup).png|30px]]</center> |
− | |<center>[[ |
+ | |<center>[[File:Invisibility (GTA2) (HUD icon).png|18px]]</center> |
|Temporarily renders the player invisible to hostiles, including the police or gang members. |
|Temporarily renders the player invisible to hostiles, including the police or gang members. |
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|- |
|- |
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− | |<center>Invulnerability |
+ | |<center>Invulnerability</center> |
− | |<center>[[ |
+ | |<center>[[File:Invulnerability* (GTA2) (pickup).png|30px]]</center> |
− | |<center>[[ |
+ | |<center>[[File:Invulnerability* (GTA2) (HUD icon).png|13px]]</center> |
− | |Temporarily renders the player immune to any damage for one minute, except electrical damage from the [[ElectroGun]] or |
+ | |Temporarily renders the player immune to any damage for one minute, except electrical damage from the [[ElectroGun]] or ElectroFingers, plunges into water, car explosions if the player is in the car or falls from great heights. The asterisk at the end of the name denotes that the pickup has conditions, such as the aforementioned ineffectiveness from certain forms of damage. |
|- |
|- |
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|<center>ElectroFingers</center> |
|<center>ElectroFingers</center> |
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− | |<center>[[ |
+ | |<center>[[File:ElectroFingers (GTA2) (pickup).png|30px]]</center> |
− | |<center>[[ |
+ | |<center>[[File:ElectroFingers (GTA2) (HUD icon).png|20px]]</center> |
|Temporarily grants the player the ability to electrically shock nearby pedestrians while in direct contact. Sustained contact will eventually kill the player's target. |
|Temporarily grants the player the ability to electrically shock nearby pedestrians while in direct contact. Sustained contact will eventually kill the player's target. |
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|- |
|- |
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− | |<center>Get Outta Jail Free Card</center> |
+ | |<center>[[Get Outta Jail Free Card]]</center> |
− | |<center>[[ |
+ | |<center>[[File:Get Outta Jail Free Card (GTA2) (pickup).png|30px]]</center> |
− | |<center>[[ |
+ | |<center>[[File:Get Outta Jail Free Card (GTA2) (HUD icon).png|20px]]</center> |
|Exempts the player from penalties imposed if the player is [[Busted|arrested]], such as a deduction of one score multiplier and the loss of weapons. Only one can be carried at a time. |
|Exempts the player from penalties imposed if the player is [[Busted|arrested]], such as a deduction of one score multiplier and the loss of weapons. Only one can be carried at a time. |
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|- |
|- |
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|<center>[[Health]]</center> |
|<center>[[Health]]</center> |
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− | |<center>[[ |
+ | |<center>[[File:Health (GTA2) (pickup).png|30px]]</center> |
|<center>None; indicated by health bar.</center> |
|<center>None; indicated by health bar.</center> |
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|Restores the player's health to a full five hearts. |
|Restores the player's health to a full five hearts. |
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|- |
|- |
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− | |<center> |
+ | |<center>[[Police Bribes|Cop Bribe]]</center> |
− | |<center>[[ |
+ | |<center>[[File:Cop Bribe (GTA2) (pickup).png|30px]]</center> |
|<center>None; indicated by disappearance of wanted level on HUD, if any.</center> |
|<center>None; indicated by disappearance of wanted level on HUD, if any.</center> |
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|Eliminates the player's [[Wanted Level in GTA 2|wanted level]]. |
|Eliminates the player's [[Wanted Level in GTA 2|wanted level]]. |
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|- |
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|<center>Respect!</center> |
|<center>Respect!</center> |
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− | |<center>[[ |
+ | |<center>[[File:Respect! (GTA2) (pickup).png|30px]]</center> |
|<center>None; indicated by respect meter.</center> |
|<center>None; indicated by respect meter.</center> |
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|Improves the player's standing with all three gangs of each district. |
|Improves the player's standing with all three gangs of each district. |
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|- |
|- |
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|<center>Instant Access</center> |
|<center>Instant Access</center> |
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− | |<center>[[ |
+ | |<center>[[File:Instant Access (GTA2) (pickup).png|30px]]</center> |
|<center>None.</center> |
|<center>None.</center> |
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|Grants the player a group of four bodyguards armed with [[Pistol]]s or [[Dual Pistol]]s, who will protect the player from hostiles or law enforcers. Players can only receive a maximum of four bodyguards as additional Instant Access pickups will only restore the bodyguards' health and resurrect those who were killed. This pickup is only available in multiplayer. |
|Grants the player a group of four bodyguards armed with [[Pistol]]s or [[Dual Pistol]]s, who will protect the player from hostiles or law enforcers. Players can only receive a maximum of four bodyguards as additional Instant Access pickups will only restore the bodyguards' health and resurrect those who were killed. This pickup is only available in multiplayer. |
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|- |
|- |
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|<center>Life</center> |
|<center>Life</center> |
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− | |<center>[[ |
+ | |<center>[[File:Life (GTA2) (pickup).png|30px]]</center> |
|<center>None; indicated by life counter.</center> |
|<center>None; indicated by life counter.</center> |
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|A "1 up". Adds an additional life to the player. |
|A "1 up". Adds an additional life to the player. |
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|- |
|- |
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|<center>Multiplier</center> |
|<center>Multiplier</center> |
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− | |<center>[[ |
+ | |<center>[[File:Multiplier (GTA2) (pickup).png|30px]]</center> |
|<center>None; indicated by multiplier counter.</center> |
|<center>None; indicated by multiplier counter.</center> |
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|Adds an additional point multiplier to the player. |
|Adds an additional point multiplier to the player. |
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|- |
|- |
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|<center>Kill Frenzy</center> |
|<center>Kill Frenzy</center> |
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− | |<center>[[ |
+ | |<center>[[File:KillFrenzy-GTA2-Pickup.png|30px]]</center> |
|<center>None.</center> |
|<center>None.</center> |
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|Triggers a [[Rampages|Kill Frenzy]] rampage minigame. |
|Triggers a [[Rampages|Kill Frenzy]] rampage minigame. |
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|- |
|- |
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− | |<center> |
+ | |<center>[[Tokens]]</center> |
− | |<center>[[ |
+ | |<center>[[File:GTA2 Badge (GTA2) (pickup).png|37px]]</center> |
|<center>None.</center> |
|<center>None.</center> |
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− | | |
+ | |Collectibles in the form of GTA 2's logo that unlocks bonus levels in GTA 2. There are 50 in total. |
|} |
|} |
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</div> |
</div> |
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+ | |||
+ | ==Trivia== |
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+ | *The Invisibility power-up icon is a reference to the science fiction character {{WP|The Invisible Man}}, particularly his appearance in the {{WP|The Invisible Man (1933 film)|1933 film}}, with a head fully wrapped in bandages and wearing sunglasses. |
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+ | *In the [[GTA 2 Design Doc|''GTA 2'' Design Doc]], Instant Access, Invisibility and Invulnerability had different icons. |
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+ | |||
+ | ==See Also== |
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+ | *[[Power-ups in GTA (1997 game)|Power-ups in GTA]] |
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+ | *[[Power-ups in GTA London 1969]] |
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+ | *[[Power-ups in GTA London 1961]] |
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+ | *[[Bull Shark Testosterone]] - A power-up in ''[[Grand Theft Auto Online]]''. |
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+ | |||
+ | ==Navigation== |
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+ | {{Collectibles}} |
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+ | [[ru:Бонусы в GTA 2]] |
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[[Category:Features in GTA 2]] |
[[Category:Features in GTA 2]] |
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[[Category:Pickups]] |
[[Category:Pickups]] |
Latest revision as of 16:13, 3 March 2024
Power-ups in Grand Theft Auto 2 encompass a variety of pickups that primarily alter the player's behavior, grant them temporary or permanent benefits that can aid the player during missions, dire situations, or simply for fun.
Power-ups can be acquired via two methods, by either finding them in specific locations in the city, or by crushing cars. The former is usually less effective, as all power-ups, with the exception of the armor and health pickups, will not respawn after being acquired.
List of Powerups
The number of power-ups in GTA 2 are significantly expanded from Grand Theft Auto, increasing from GTA's six to fifteen in GTA 2.
Name | Pickup icon | HUD icon | Description |
---|---|---|---|
Permanent protection for the player against gunfire, fire, and even explosions. Each armor pickup contains 10 health points, the equivalent of the player's 10-point health. Armor does not protect the player from car explosions if the player is in the car or if the player falls from great heights. | |||
Temporary perk that doubles the amount of damage that the player's gunfire can inflict; has no effect on Rocket Launchers, Grenades, Molotov Cocktails, or vehicle bombs. | |||
Momentarily increases frequency of firearms discharge. | |||
Temporarily renders the player invisible to hostiles, including the police or gang members. | |||
Temporarily renders the player immune to any damage for one minute, except electrical damage from the ElectroGun or ElectroFingers, plunges into water, car explosions if the player is in the car or falls from great heights. The asterisk at the end of the name denotes that the pickup has conditions, such as the aforementioned ineffectiveness from certain forms of damage. | |||
Temporarily grants the player the ability to electrically shock nearby pedestrians while in direct contact. Sustained contact will eventually kill the player's target. | |||
Exempts the player from penalties imposed if the player is arrested, such as a deduction of one score multiplier and the loss of weapons. Only one can be carried at a time. | |||
Restores the player's health to a full five hearts. | |||
Eliminates the player's wanted level. | |||
Improves the player's standing with all three gangs of each district. | |||
Grants the player a group of four bodyguards armed with Pistols or Dual Pistols, who will protect the player from hostiles or law enforcers. Players can only receive a maximum of four bodyguards as additional Instant Access pickups will only restore the bodyguards' health and resurrect those who were killed. This pickup is only available in multiplayer. | |||
A "1 up". Adds an additional life to the player. | |||
Adds an additional point multiplier to the player. | |||
Triggers a Kill Frenzy rampage minigame. | |||
Collectibles in the form of GTA 2's logo that unlocks bonus levels in GTA 2. There are 50 in total. |
Trivia
- The Invisibility power-up icon is a reference to the science fiction character The Invisible Man, particularly his appearance in the 1933 film, with a head fully wrapped in bandages and wearing sunglasses.
- In the GTA 2 Design Doc, Instant Access, Invisibility and Invulnerability had different icons.
See Also
- Power-ups in GTA
- Power-ups in GTA London 1969
- Power-ups in GTA London 1961
- Bull Shark Testosterone - A power-up in Grand Theft Auto Online.