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+ | {{quote|Respect has to be earned, Sweet, just like money.|[[Big Smoke]]}} |
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'''Respect''' encompasses two different gang-based systems in ''[[Grand Theft Auto 2]]'' and ''[[Grand Theft Auto: San Andreas]]''. |
'''Respect''' encompasses two different gang-based systems in ''[[Grand Theft Auto 2]]'' and ''[[Grand Theft Auto: San Andreas]]''. |
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== GTA 2 == |
== GTA 2 == |
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+ | |||
+ | <center> |
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+ | [[File:RespectIsAnything.ogg]]<sup>[[File:Quotation.png]] '''"And remember respect is everything"''' [[File:QuotationReverse.png]]</sup> |
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+ | </center> |
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+ | |||
+ | [[Image:Respectmeter-GTA2.png|frame|The respect meter in GTA 2, which does not only indicate which gang is hostile or friendly to the player, but also any [[Communication|payphones]] the player has access to. As indicated in the image, the player can receive jobs from the [[Scientist]]'s green phones and the [[Zaibatsu]]'s green and yellow phones, but is an enemy of the [[Rednecks]].]] |
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In ''GTA 2'', respect is a fundamental aspect of the [[Grand Theft Auto 2#Gangs|gang]] system, determining which gangs the player may work with and how gang-members may react to the player. A phrase in the game, "Respect is Everything", expresses the importance of respect in gameplay. |
In ''GTA 2'', respect is a fundamental aspect of the [[Grand Theft Auto 2#Gangs|gang]] system, determining which gangs the player may work with and how gang-members may react to the player. A phrase in the game, "Respect is Everything", expresses the importance of respect in gameplay. |
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− | The game's HUD displays a respect meter for each of the current district's three gangs. |
+ | The game's HUD displays a respect meter for each of the current district's three gangs. These all begin at a neutral level. The gang's "respect" for the player will increase or decrease with the player's actions: |
* When the player completes one of its missions or kills members of opposing gangs, respect from a gang will rise. |
* When the player completes one of its missions or kills members of opposing gangs, respect from a gang will rise. |
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* When the player fails one of its missions or kills its members, respect from a gang will drop. |
* When the player fails one of its missions or kills its members, respect from a gang will drop. |
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+ | Gaining and losing respect can also be affected by certain missions and actions caused by the player. Some mission objectives require the player to destroy whole structures which are usually major assets to a gang resulting in major respect loss from the opposing gang. Also, depending on the way the player kills gang members influences how much respect is lost. Using explosives to kill off opposing gang members will result in respect dropping noticeably faster. Both these influence great gain and loss in respect. |
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⚫ | Gangs with a negative respect level will be hostile toward the player, firing at the player |
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+ | |||
+ | A neutral-to-positive respect level from a gang will grant the player the ability to receive missions from the mentioned gang via [[Communication|payphones]]. The respect meter further provides indications on which payphones the player can access via a series of three color-coded lights (each assigned to phones with the same colors, including, in ascending order, green, yellow and red) that light up in accordance to the level of respect the player has from the gang. The higher the respect level, the more phones the player can access. |
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+ | |||
⚫ | Gangs with a negative respect level will naturally be hostile toward the player, with its members firing at the player when the player enters their territories. In addition, gangs that view the player unfavorably do not trust the player, and so will not offer up their missions strings to the player. |
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+ | |||
+ | [[Power-ups in GTA 2|A pickup]] is available that will boost gang respect towards the player. |
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+ | |||
+ | On custom created maps, more or less than 3 gangs can be created. This means that you can for example work for 3 gangs but be an enemy to two gangs.[[File:Respect-GTA2-CustomMap.PNG|thumb|Custom Map respect, showing that the player is an ally of the [[Yakuza]] and the [[Krishnas]], an enemy to the [[Zaibatsu Corporation]] and is neutral to the [[Rednecks]].]] |
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== GTA San Andreas == |
== GTA San Andreas == |
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− | In ''GTA San Andreas'', respect |
+ | In ''GTA San Andreas'', respect is an element indicating how inclined your gang is to help you. The more respect you have, the more gang members you can recruit to tend to your personal interests. |
+ | |||
+ | Raising your respect is straight-forward: doing missions, taking over gang turf, and murdering rival gang members and police officers are the most common ways. Respect also affects [[Carl Johnson|CJ's]] [[Sex Appeal]]. |
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Up to seven gang members can be [[Recruiting|recruited]]. This will not happen until you have roughly 80% of your respect meter full. |
Up to seven gang members can be [[Recruiting|recruited]]. This will not happen until you have roughly 80% of your respect meter full. |
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+ | === Gaining Respect === |
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⚫ | |||
+ | |||
+ | These are according to the Brady Games Strategy Guide. |
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+ | |||
+ | {|class="wikitable" |
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+ | ! Action |
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+ | ! Respect Change |
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|- |
|- |
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+ | | Territory Gained |
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+ | | +30.0% |
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+ | |- |
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+ | | Killing a gang member |
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+ | | +0.5 |
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+ | |- |
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+ | | Killing a dealer |
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+ | | +0.005% |
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+ | |- |
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+ | | Killing a member of your gang |
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+ | | -0.005% |
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+ | |- |
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+ | | A member of your gang gets killed |
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+ | | -2.0% |
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+ | |- |
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+ | | Territory Lost |
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+ | | -3.0% |
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+ | |} |
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+ | |||
+ | === Respect Effects === |
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+ | |||
+ | The greater your respect, the more gang members you can recruit, to a maximum of 7. |
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+ | |||
⚫ | |||
! Respect |
! Respect |
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! No. of Gang Members |
! No. of Gang Members |
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[[nl:Respect]] |
[[nl:Respect]] |
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[[Category:Terminology]] |
[[Category:Terminology]] |
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[[Category:Features in GTA 2]] |
[[Category:Features in GTA 2]] |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
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[[Category:Gangs in GTA 2| ]] |
[[Category:Gangs in GTA 2| ]] |
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[[Category:Gangs in GTA San Andreas| ]] |
[[Category:Gangs in GTA San Andreas| ]] |
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⚫ |
Revision as of 16:28, 27 September 2014
Respect encompasses two different gang-based systems in Grand Theft Auto 2 and Grand Theft Auto: San Andreas.
GTA 2
In GTA 2, respect is a fundamental aspect of the gang system, determining which gangs the player may work with and how gang-members may react to the player. A phrase in the game, "Respect is Everything", expresses the importance of respect in gameplay.
The game's HUD displays a respect meter for each of the current district's three gangs. These all begin at a neutral level. The gang's "respect" for the player will increase or decrease with the player's actions:
- When the player completes one of its missions or kills members of opposing gangs, respect from a gang will rise.
- When the player fails one of its missions or kills its members, respect from a gang will drop.
Gaining and losing respect can also be affected by certain missions and actions caused by the player. Some mission objectives require the player to destroy whole structures which are usually major assets to a gang resulting in major respect loss from the opposing gang. Also, depending on the way the player kills gang members influences how much respect is lost. Using explosives to kill off opposing gang members will result in respect dropping noticeably faster. Both these influence great gain and loss in respect.
A neutral-to-positive respect level from a gang will grant the player the ability to receive missions from the mentioned gang via payphones. The respect meter further provides indications on which payphones the player can access via a series of three color-coded lights (each assigned to phones with the same colors, including, in ascending order, green, yellow and red) that light up in accordance to the level of respect the player has from the gang. The higher the respect level, the more phones the player can access.
Gangs with a negative respect level will naturally be hostile toward the player, with its members firing at the player when the player enters their territories. In addition, gangs that view the player unfavorably do not trust the player, and so will not offer up their missions strings to the player.
A pickup is available that will boost gang respect towards the player.
On custom created maps, more or less than 3 gangs can be created. This means that you can for example work for 3 gangs but be an enemy to two gangs.
GTA San Andreas
In GTA San Andreas, respect is an element indicating how inclined your gang is to help you. The more respect you have, the more gang members you can recruit to tend to your personal interests.
Raising your respect is straight-forward: doing missions, taking over gang turf, and murdering rival gang members and police officers are the most common ways. Respect also affects CJ's Sex Appeal.
Up to seven gang members can be recruited. This will not happen until you have roughly 80% of your respect meter full.
Gaining Respect
These are according to the Brady Games Strategy Guide.
Action | Respect Change |
---|---|
Territory Gained | +30.0% |
Killing a gang member | +0.5 |
Killing a dealer | +0.005% |
Killing a member of your gang | -0.005% |
A member of your gang gets killed | -2.0% |
Territory Lost | -3.0% |
Respect Effects
The greater your respect, the more gang members you can recruit, to a maximum of 7.
Respect | No. of Gang Members |
---|---|
>1% | 2 |
>10% | 3 |
>20% | 4 |
>40% | 5 |
>60% | 6 |
>80% | 7 |