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[[Image:Ocean View Hotel 2.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]]]]
 
[[Image:Ocean View Hotel 2.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]]]]
'''Safehouses''' are locations in [[Grand Theft Auto]] games where the player can save their game. In GTA games, the user cannot simply go into a menu and save (With the exception of [[GTA Chinatown Wars]],
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'''Safehouses''' are buildings which houses the save icon that the [[protagonist]] must physically enter in order for the player can save their game. Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon. Some safehouses offer garages to store vehicles and a place to change the player's [[clothing]]. In [[Grand Theft Auto: Chinatown Wars]], some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search.
where the player can just access their PDA and save, when they're not on a mission); they must find a save point or safehouse.
 
   
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*[[Safehouses in GTA III|Safehouses in Grand Theft Auto III]]
Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon. A safehouse, however, is an actual building housing the save icon that the [[protagonist]] must physically enter. In [[Grand Theft Auto: San Andreas]] and [[GTA IV]] safehouses also offer a [[wardrobe]] in which to change the player's [[clothing]].
 
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*[[Safehouses in GTA Vice City|Safehouses in Grand Theft Auto: Vice City]]
 
*[[Save Points in GTA San Andreas|Safehouses in Grand Theft Auto: San Andreas]]
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*[[:Category:Safehouses in GTA Liberty City Stories|Safehouses in Grand Theft Auto: Liberty City Stories]]
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*[[:Category:Safehouses in GTA Vice City Stories|Safehouses in Grand Theft Auto: Vice City Stories]]
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*[[Safehouses in GTA IV|Safehouses in Grand Theft Auto IV]]
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*[[Safehouses in The Lost and Damned|Safehouses in Grand Theft Auto IV: The Lost and Damned]]
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*[[Safehouses in GTA Chinatown Wars|Safehouses in Grand Theft Auto: Chinatown Wars]]
   
 
==See also==
*In [[Grand Theft Auto 2]], there are saving buildings marked ''Jesus Saves''. Saving costs $50,000.
 
*In [[Grand Theft Auto III]], they are obtained by completing missions. They are used for saving the game and storing [[vehicles]]. To save, the player must step inside the building, after which the door closes, and save options become available. Weapons and bribes spawn at each safehouse.
 
*In [[Grand Theft Auto: Vice City]], you can enter some safehouses where you can have a change of clothing and containing a save icon. Some also contain [[Garages|garages]] for vehicle storage.
 
*In [[Grand Theft Auto: San Andreas]] all except two must be purchased for [[100% Completion in GTA San Andreas|100% game completion]], for varying costs, ranging from $6,000 to $120,000. The player can enter a safehouse to access a wardrobe and the save point itself. As in GTA Vice City, many safehouses also contain garages for vehicle storage.
 
*In [[Grand Theft Auto: Liberty City Stories]], the player has a total number of three safehouses, one spread in each island. The player can enter the safehouses, and save the game or change clothes. Each safehouse has a garage as well.
 
*In [[Grand Theft Auto: Vice City Stories]], the player has three standard safehouses with garage, unique interior and clothing icon where they can change clothes. However, the player has to purchase a number of 30 empire sites and seize them from enemy gangs as well to get [[100%]] completion.
 
*In [[Grand Theft Auto IV]], safehouses are either given as a gift for killing [[Playboy X]], bought by [[Ray Boccino]], or owned/bought by [[Niko Bellic|Niko's]] cousin [[Roman Bellic|Roman]]. Safehouses in GTA IV contain a bed, which replaces the save icon from previous games, a wardrobe for changing clothes, and a parking space in front for vehicles. You also have access to a [[television]] and a [[radio]]. Some will have a laptop [[computer]]. In Bohan, there is a clock that shows actual in-game time.
 
 
==See Also==
 
 
*[[Save Points]]
 
*[[Save Points]]
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*[[Save Points in GTA San Andreas]]
 
 
[[Category:Safehouses]]
 
[[Category:Safehouses]]

Revision as of 00:11, 27 June 2009

File:Ocean View Hotel 2.jpg

The Ocean View hotel safehouse in GTA Vice City

Safehouses are buildings which houses the save icon that the protagonist must physically enter in order for the player can save their game. Safehouses are a subset of save points, which normally consist of no more than a floating save icon. Some safehouses offer garages to store vehicles and a place to change the player's clothing. In Grand Theft Auto: Chinatown Wars, some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search.

See also