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[[Image:Ocean View Hotel 2.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]]]] |
[[Image:Ocean View Hotel 2.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]]]] |
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− | '''Safehouses''' are |
+ | '''Safehouses''' are buildings which houses the save icon that the [[protagonist]] must physically enter in order for the player can save their game. Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon. Some safehouses offer garages to store vehicles and a place to change the player's [[clothing]]. In [[Grand Theft Auto: Chinatown Wars]], some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search. |
− | where the player can just access their PDA and save, when they're not on a mission); they must find a save point or safehouse. |
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+ | *[[Safehouses in GTA III|Safehouses in Grand Theft Auto III]] |
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− | Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon. A safehouse, however, is an actual building housing the save icon that the [[protagonist]] must physically enter. In [[Grand Theft Auto: San Andreas]] and [[GTA IV]] safehouses also offer a [[wardrobe]] in which to change the player's [[clothing]]. |
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+ | *[[Safehouses in GTA Vice City|Safehouses in Grand Theft Auto: Vice City]] |
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+ | *[[:Category:Safehouses in GTA Liberty City Stories|Safehouses in Grand Theft Auto: Liberty City Stories]] |
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+ | *[[:Category:Safehouses in GTA Vice City Stories|Safehouses in Grand Theft Auto: Vice City Stories]] |
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+ | *[[Safehouses in GTA IV|Safehouses in Grand Theft Auto IV]] |
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+ | *[[Safehouses in The Lost and Damned|Safehouses in Grand Theft Auto IV: The Lost and Damned]] |
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+ | *[[Safehouses in GTA Chinatown Wars|Safehouses in Grand Theft Auto: Chinatown Wars]] |
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− | *In [[Grand Theft Auto 2]], there are saving buildings marked ''Jesus Saves''. Saving costs $50,000. |
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− | *In [[Grand Theft Auto III]], they are obtained by completing missions. They are used for saving the game and storing [[vehicles]]. To save, the player must step inside the building, after which the door closes, and save options become available. Weapons and bribes spawn at each safehouse. |
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− | *In [[Grand Theft Auto: Vice City]], you can enter some safehouses where you can have a change of clothing and containing a save icon. Some also contain [[Garages|garages]] for vehicle storage. |
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− | *In [[Grand Theft Auto: San Andreas]] all except two must be purchased for [[100% Completion in GTA San Andreas|100% game completion]], for varying costs, ranging from $6,000 to $120,000. The player can enter a safehouse to access a wardrobe and the save point itself. As in GTA Vice City, many safehouses also contain garages for vehicle storage. |
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− | *In [[Grand Theft Auto: Liberty City Stories]], the player has a total number of three safehouses, one spread in each island. The player can enter the safehouses, and save the game or change clothes. Each safehouse has a garage as well. |
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− | *In [[Grand Theft Auto: Vice City Stories]], the player has three standard safehouses with garage, unique interior and clothing icon where they can change clothes. However, the player has to purchase a number of 30 empire sites and seize them from enemy gangs as well to get [[100%]] completion. |
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− | *In [[Grand Theft Auto IV]], safehouses are either given as a gift for killing [[Playboy X]], bought by [[Ray Boccino]], or owned/bought by [[Niko Bellic|Niko's]] cousin [[Roman Bellic|Roman]]. Safehouses in GTA IV contain a bed, which replaces the save icon from previous games, a wardrobe for changing clothes, and a parking space in front for vehicles. You also have access to a [[television]] and a [[radio]]. Some will have a laptop [[computer]]. In Bohan, there is a clock that shows actual in-game time. |
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*[[Save Points]] |
*[[Save Points]] |
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[[Category:Safehouses]] |
[[Category:Safehouses]] |
Revision as of 00:11, 27 June 2009
Safehouses are buildings which houses the save icon that the protagonist must physically enter in order for the player can save their game. Safehouses are a subset of save points, which normally consist of no more than a floating save icon. Some safehouses offer garages to store vehicles and a place to change the player's clothing. In Grand Theft Auto: Chinatown Wars, some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search.
- Safehouses in Grand Theft Auto III
- Safehouses in Grand Theft Auto: Vice City
- Safehouses in Grand Theft Auto: San Andreas
- Safehouses in Grand Theft Auto: Liberty City Stories
- Safehouses in Grand Theft Auto: Vice City Stories
- Safehouses in Grand Theft Auto IV
- Safehouses in Grand Theft Auto IV: The Lost and Damned
- Safehouses in Grand Theft Auto: Chinatown Wars