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*[[Safehouses in GTA III|Safehouses in Grand Theft Auto III]] |
*[[Safehouses in GTA III|Safehouses in Grand Theft Auto III]] |
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*[[Safehouses in GTA Vice City|Safehouses in Grand Theft Auto: Vice City]] |
*[[Safehouses in GTA Vice City|Safehouses in Grand Theft Auto: Vice City]] |
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+ | *[[Safehouses in Grand Theft Auto: Advance]] |
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*[[Save Points in GTA San Andreas|Safehouses in Grand Theft Auto: San Andreas]] |
*[[Save Points in GTA San Andreas|Safehouses in Grand Theft Auto: San Andreas]] |
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*[[Safehouses in GTA Liberty City Stories|Safehouses in Grand Theft Auto: Liberty City Stories]] |
*[[Safehouses in GTA Liberty City Stories|Safehouses in Grand Theft Auto: Liberty City Stories]] |
Revision as of 21:35, 22 February 2013
Safehouses (known as 'Hideouts' in GTA III) are buildings which houses the save point that the protagonist must physically enter in order for the player to save the game. Safehouses are a subset of save points, which normally consist of no more than a floating save icon. Some safehouses offer garages to store vehicles and a place to change the player's clothing. In Grand Theft Auto: Chinatown Wars, some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search.
- Safehouses in Grand Theft Auto III
- Safehouses in Grand Theft Auto: Vice City
- Safehouses in Grand Theft Auto: Advance
- Safehouses in Grand Theft Auto: San Andreas
- Safehouses in Grand Theft Auto: Liberty City Stories
- Safehouses in Grand Theft Auto: Vice City Stories
- Safehouses in Grand Theft Auto IV
- Safehouses in The Lost and Damned
- Safehouses in The Ballad of Gay Tony
- Safehouses in Grand Theft Auto: Chinatown Wars
See also
- Jesus Saves in GTA 2.
- Save Points
Trivia
- Even though they are called safe 'houses' a lot of them have the save points outside, rather than inside.