GTA Wiki

Help required: categories

Hi everyone, please help us by filling out this form!


We are determining how players best define and/or differentiate the terms "game modes", "missions" and "activities". This will be used to help us develop a clear and logical category tree to house articles related to this type of content.


Thank you in advance for help!

READ MORE

GTA Wiki
GTA Wiki
19,871
pages
No edit summary
No edit summary
Line 5: Line 5:
 
*[[Safehouses in GTA III|Safehouses in Grand Theft Auto III]]
 
*[[Safehouses in GTA III|Safehouses in Grand Theft Auto III]]
 
*[[Safehouses in GTA Vice City|Safehouses in Grand Theft Auto: Vice City]]
 
*[[Safehouses in GTA Vice City|Safehouses in Grand Theft Auto: Vice City]]
  +
*[[Safehouses in Grand Theft Auto: Advance]]
 
*[[Save Points in GTA San Andreas|Safehouses in Grand Theft Auto: San Andreas]]
 
*[[Save Points in GTA San Andreas|Safehouses in Grand Theft Auto: San Andreas]]
 
*[[Safehouses in GTA Liberty City Stories|Safehouses in Grand Theft Auto: Liberty City Stories]]
 
*[[Safehouses in GTA Liberty City Stories|Safehouses in Grand Theft Auto: Liberty City Stories]]

Revision as of 21:35, 22 February 2013

OceanViewHotel-GTAVC-exteriornight

The Ocean View hotel safehouse in GTA Vice City.

Safehouses (known as 'Hideouts' in GTA III) are buildings which houses the save point that the protagonist must physically enter in order for the player to save the game. Safehouses are a subset of save points, which normally consist of no more than a floating save icon. Some safehouses offer garages to store vehicles and a place to change the player's clothing. In Grand Theft Auto: Chinatown Wars, some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search.

See also

Trivia

  • Even though they are called safe 'houses' a lot of them have the save points outside, rather than inside.