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:''This article is about a mission in GTA San Andreas. For the bistro in Saint Mark's, which the mission also bases itself on, see [[Marco's Bistro]].''
 
 
 
{{infobox mission
 
{{infobox mission
|name=Saint Mark's Bistro
+
|name = Saint Mark's Bistro
|image=SaintMark'sBistro-GTASA.jpg
+
|image = SaintMark'sBistro-GTASA.jpg
|caption=[[Maccer]], [[Carl Johnson]], [[Ken Rosenberg]], [[Salvatore Leone]] and [[Maria Latore]] in [[Caligula's Palace]], discussing a possible hit in [[Liberty City in GTA III Era|Liberty City]]
+
|caption = [[Maccer]], [[Carl Johnson]], [[Ken Rosenberg]], [[Salvatore Leone]] and [[Maria Latore]] in [[Caligula's Palace]], discussing a possible hit in [[Liberty City in GTA III Era|Liberty City]]
|game=SA
+
|game = SA
|for=[[Salvatore Leone]]
+
|for = [[Salvatore Leone]]
 
|location = [[Caligula's Palace]], [[The Strip]]
|target=[[Marco Forelli]]
+
|target = [[Marco Forelli]]
|location=[[The Strip]], [[Las Venturas]].
 
  +
|fail = [[Wasted]]<br>[[Busted]]<br>[[Shamal]] Destroyed
[[Marco's Bistro]], [[Saint Mark's]], [[Liberty City]].
 
|reward=[[Money|$]]20,000<br>[[Respect]]
+
|reward = [[Money|$20,000]]<br>[[Respect]]<br>[[Didier Sachs]]
|unlocks=[[A Home in the Hills]]<br>[[Breaking the Bank at Caligula's]](with [[Up, Up and Away!]])<br>[[Didier Sachs]]
+
|unlocks = [[Breaking the Bank at Caligula's]]<br>[[A Home In The Hills]]
|unlockedby=[[Green Goo]]<br>[[High Noon]]<br>[[Madd Dogg (mission)|Madd Dogg]]|fail = Plane Destroyed, player death.}}
+
|unlockedby = [[Green Goo]]<br>[[High Noon]]<br>[[Madd Dogg (mission)|Madd Dogg]]
  +
}}
  +
 
:''This article is about a mission in GTA San Andreas. For the bistro in Saint Mark's, which the mission also bases itself on, see [[Marco's Bistro]].''
   
  +
{{Quote|Now it's time [[Forelli Family|The Forellis]] really found out what it means to screw with [[Salvatore Leone]].| [[Salvatore Leone]]}}
''"A hit in [[Liberty City]]? Cool. But, I'm going to need some backup."''      ---[[Carl Johnson]]
 
   
'''Saint Mark's Bistro''' is the final [[Missions in GTA San Andreas|mission]] in [[Grand Theft Auto: San Andreas]] given to [[protagonist]] [[Carl Johnson]] by [[Leone Family]] [[Boss|Don]] [[Salvatore Leone]] from the office at [[Caligula's Palace]], a casino located along [[The Strip]] in [[Las Venturas]], [[State of San Andreas|San Andreas]].
+
'''Saint Mark's Bistro''' is the final [[Missions in GTA San Andreas|mission]] in [[Grand Theft Auto: San Andreas]] given to [[protagonist]] [[Carl Johnson]] by [[Leone Family]] [[Boss|Don]] [[Salvatore Leone]] from the office at [[Caligula's Palace]], a casino located along [[The Strip]] in [[Las Venturas (3D Universe)|Las Venturas]], [[San Andreas (3D Universe)|San Andreas]].
   
 
==Walkthrough==
 
==Walkthrough==
Carl is told by [[Salvatore Leone]] to conduct an attack on the Saint Mark's Bistro in [[Liberty City]] as the main objective to kill [[Marco Forelli]], Carl gladly accept the job, but needs back up, and chooses[[Kent Paul| Paul]], [[Maccer ]]and [[Ken Rosenberg|Rosenberg]] to go with him. Moments later outside, CJ tells Paul and the others to escape the city as soon as possible, while he goes to Liberty City to finish the task. The player is prompted to drive to [[Las Venturas Airport]] where the player will find a jet at the beginning of the runway on the airfield to fly to Liberty City. The player must reach and fly through the Corona in order to trigger the cutscene for the bulk of the mission. The player will be dropped off at the Saint Mark's Bistro via Taxi Cab. Carl enters the restaurant and a henchman will tell Carl that he needs an invitation in order to access the restaurant. Carl objectes to his words and takes cover from enemy fire behind some plants. The player must make their way downstairs, killing henchmen on the way down to the bar, through the kitchen and eventually to an empty lot in the back of the restaurant. From there, the player has a full view of the backyard from a tall staircase leading to the kitchen. The player must then take out the remaining henchmen and kill Marco who is hiding behind a group of crates, if the mission turns out to happen so. (Marco can also be killed within the Bar area too). After Marco's death, another cutscene plays out where Carl is flying the plane again, and the player must fly back to [[Las Venturas]]. When the player has reached the location at the airport, the mission ends. 
+
Carl is told by [[Salvatore Leone]] to conduct an attack on the Saint Mark's Bistro in [[Liberty City (3D Universe)|Liberty City]] as the main objective to kill [[Marco Forelli]], Carl gladly accept the job, but needs back up, and chooses [[Kent Paul|Paul]], [[Maccer]] and [[Ken Rosenberg|Rosenberg]] to go with him. Moments later outside, CJ tells Paul and the others to escape the city as soon as possible, while he goes to Liberty City to finish the task. The player is prompted to drive to [[Las Venturas Airport]] where the player will find a jet at the beginning of the runway on the airfield to fly to Liberty City. The player must reach and fly through the Corona in order to trigger the cutscene for the bulk of the mission. The player will be dropped off at the Saint Mark's Bistro via Taxi Cab. Carl enters the restaurant and a henchman will tell Carl that he needs an invitation in order to access the restaurant. Carl objects to his words and takes cover from enemy fire behind some plants. The player must make their way downstairs, killing henchmen on the way down to the bar, through the kitchen and eventually to an empty lot in the back of the restaurant. From there, the player has a full view of the backyard from a tall staircase leading to the kitchen. The player must then take out the remaining henchmen and kill Marco who is hiding behind a group of crates, if the mission turns out to happen so. (Marco can also be killed within the Bar area too). After Marco's death, another cutscene plays out where Carl is flying the plane again, and the player must fly back to [[Las Venturas]]. When the player has reached the location at the airport, the mission ends. 
   
 
==Mission Objectives==
 
==Mission Objectives==
Line 30: Line 31:
   
 
==Trivia==
 
==Trivia==
*This is the second mission in GTA: San Andreas (after [[Freefall]]) that requires Carl to fly a substantial distance away from the main San Andreas islands (in this case, flying towards the yellow icon before being "transported" to [[Liberty City in 3D Universe|Liberty City]]).
+
*This is the first mission in the series that requires the player to fly to an area that isn't the main setting of the game. The second is [[Bury the Hatchet]] in [[Grand Theft Auto V]], where the player goes to [[Ludendorff]], [[North Yankton]].
  +
**Both of the missions are also very similar. The protagonists arrive to the areas by air travel, CJ and [[Michael De Santa|Michael]] kill members of a gang, and CJ and [[Trevor Phillips|Trevor]] fly back to the map by plane.
  +
*This is the second mission in GTA San Andreas (after [[Freefall]]) that requires Carl to fly a substantial distance away from the main San Andreas islands (in this case, flying towards the yellow icon before being "transported" to [[Liberty City in 3D Universe|Liberty City]]).
 
*Using cheats to jump over the brick wall allows the player to explore parts of a poorly detailed [[Portland]], however, the ground is not always solid, and only parts of the city are viewable.
 
*Using cheats to jump over the brick wall allows the player to explore parts of a poorly detailed [[Portland]], however, the ground is not always solid, and only parts of the city are viewable.
*If the player tries to explore Portland by going on the road, Carl will fall down through the road, and will not stop falling until he hits the water in [[San Fierro]]. However, the entire state will be invisible apart from the Doherty garage and the area immediately surrounding it.
+
*If the player tries to explore Portland by going on the road, Carl will fall down through the road, and will not stop falling until he hits the water in [[San Fierro (3D Universe)|San Fierro]]. However, the entire state will be invisible apart from the [[Doherty Garage|Doherty garage]] and the area immediately surrounding it.
 
*The [[Jetpack]] cheat cannot be used to fly away from the mission, as there is an invisible ceiling preventing the Jetpack from gaining height. A Gameshark or Action Replay cheats device however can allow the Jetpack to ascend.
 
*The [[Jetpack]] cheat cannot be used to fly away from the mission, as there is an invisible ceiling preventing the Jetpack from gaining height. A Gameshark or Action Replay cheats device however can allow the Jetpack to ascend.
 
*Deleted audio for the game reveals that [[Rockstar Games]] had intended for the high ranking [[Forelli Family]] gang member to be called [[Marco Forelli]]. However, as the audio was not used, the character remains un-named.
 
*Deleted audio for the game reveals that [[Rockstar Games]] had intended for the high ranking [[Forelli Family]] gang member to be called [[Marco Forelli]]. However, as the audio was not used, the character remains un-named.
 
*Liberty City is technically an interior, found in the interior world, despite having an exterior look. It is located next to CJ's garage in San Fierro, but it is situated high in the sky.
 
*Liberty City is technically an interior, found in the interior world, despite having an exterior look. It is located next to CJ's garage in San Fierro, but it is situated high in the sky.
  +
*If the player can manage to explore Liberty City, there will be no pedestrains or vehicles. If the player tries to spawn a vehicle, through the use of cheats or modifications, nothing happens and the vehicle will not appear.  
 
*During the mission, a [[Sentinel|car]] can be seen in the yard behind the bistro; it has a unique [[Vehicle License Plates|license plate]] reading "4GEDIT" ("forget it"), a message to the player to forget about exploring Liberty City.
 
*During the mission, a [[Sentinel|car]] can be seen in the yard behind the bistro; it has a unique [[Vehicle License Plates|license plate]] reading "4GEDIT" ("forget it"), a message to the player to forget about exploring Liberty City.
*The license plate on the [[Sentinel]] has [[Las Venturas]] written on it, which is odd as the mission takes place in [[Liberty City in GTA III era|Liberty City]]. This is likely due to the fact that that the mission started in [[Las Venturas]].
+
*The license plate on the [[Sentinel]] has [[Las Venturas (3D Universe)|Las Venturas]] written on it, which is odd as the mission takes place in [[Liberty City (3D Universe)|Liberty City]]. This is likely due to the fact that that the mission started in [[Las Venturas (3D Universe)|Las Venturas]], and the cars in the game are only programmed to have license plates from San Andreas, not Liberty City. The same applies to San Andreas's radio stations being in Liberty City, too.
 
*If the player destroys the [[Sentinel]] in the courtyard, then only the trunk and hood will fall off, and all the four doors will stay on, hinting that the car is locked.
 
*If the player destroys the [[Sentinel]] in the courtyard, then only the trunk and hood will fall off, and all the four doors will stay on, hinting that the car is locked.
*The area behind the bistro in [[Grand Theft Auto III]] and [[Grand Theft Auto: Liberty City Stories|Liberty City Stories]] is just empty space. This suggests that the back of the bistro was destroyed by 1998.
+
*The area behind the bistro in [[Grand Theft Auto III]] and [[Grand Theft Auto: Liberty City Stories|Liberty City Stories]] is just empty space, only grass are there. This suggests that the back of the bistro was destroyed by 1998.
*This mission originally had the Forelli mobster escape by car, which would lead CJ into a car chase around Portland. The mission was changed to a basic shootout early in development. This is the reason why the majority of Portland is only partially developed, with poor textures. It is believed that it was removed due to the DVD not being able to hold that much data.
+
*This mission originally had the [[Marco Forelli|Forelli mobster]] escape by [[Sentinel|car]], which would lead CJ into a car chase around Portland. The mission was changed to a basic shootout early in development. This is the reason why the majority of Portland is only partially developed, with poor textures. It is believed that it was removed due to the DVD not being able to hold that much data.
 
*The music heard inside the restaurant is Tchaikovsky's ''Serenade for Strings.''
 
*The music heard inside the restaurant is Tchaikovsky's ''Serenade for Strings.''
 
*In relation to Liberty City's location on the east coast with San Andreas, which is located on the west coast, it would take approximately 5-6 hours to fly between them.
 
*In relation to Liberty City's location on the east coast with San Andreas, which is located on the west coast, it would take approximately 5-6 hours to fly between them.
*Although this mission primarily takes place in Liberty City, the radio station that the player was last listening to can oddly be heard on the taxi while pulling up to the bistro. This is impossible as a radio on the [[Liberty City in GTA III Era|east coast]] cannot pick up the signals of [[Radio Stations in GTA San Andreas|west coast radio stations]] - especially without the use of a satellite radio in 1992.
+
*Although this mission primarily takes place in Liberty City, the radio station that the player was last listening to can oddly be heard on the taxi while pulling up to the bistro. This is impossible as a radio on the [[Liberty City (3D Universe)|east coast]] cannot pick up the signals of [[Radio Stations in GTA San Andreas|west coast radio stations]] - especially without the use of a satellite radio in 1992.
 
*Occasionally, the [[Taxi]] CJ is riding can run over a pedestrian.
 
*Occasionally, the [[Taxi]] CJ is riding can run over a pedestrian.
 
*Strangely, when you exit the [[Shamal]] after leaving Liberty City (which ends up falling into the water), a [[Trip Skip]] can be activated, teleporting the player back to [[Caligula's Casino]].
 
*Strangely, when you exit the [[Shamal]] after leaving Liberty City (which ends up falling into the water), a [[Trip Skip]] can be activated, teleporting the player back to [[Caligula's Casino]].
 
*If the mission [[Key to Her Heart]] hasn't been started yet, after the conclusion of this mission Carl will receive a chastising phone call from [[Wu Zi Mu]] telling him to get on with the planning of the heist.
 
*If the mission [[Key to Her Heart]] hasn't been started yet, after the conclusion of this mission Carl will receive a chastising phone call from [[Wu Zi Mu]] telling him to get on with the planning of the heist.
 
*When the player is about to land, an ATC communication can be heard between Carl and the controller, where Carl is requesting landing clearance. Strangely, the controller tells Carl, "you are cleared for landing on Runway 3", although the runway number actually reads [[69]].
 
*When the player is about to land, an ATC communication can be heard between Carl and the controller, where Carl is requesting landing clearance. Strangely, the controller tells Carl, "you are cleared for landing on Runway 3", although the runway number actually reads [[69]].
 
*When the player reaches to Liberty City, He will automatically receive a [[9mm|Normal Pistol]] and if the player has a [[Desert Eagle]] or a [[Silenced 9mm]] it will be replaced to the normal pistol
*The name "Saint Mark's Bistro" is possibly a referrence to a part of European revolution in 1848. It took place in Italy, where Saint mark's Republic was established and it was the last republic to be interventioned to (and therefore deleted from map) by Austria. The referrence consists in the mission being the last strike on Forellis, who are possibly Italians as well.
 
  +
*This is the only mission where you go to Liberty City.
*If the player reaches to Liberty City, He will automatically receive a [[9mm|Normal Pistol]] and if the player has a [[Desert Eagle]] or a [[Silenced 9mm]] it will be replaced to the normal pistol
 
  +
*When you pause the game to see the map, it will show San Andreas as normal, but without CJ's arrow on it. You are unable to place way points or zoom in, as CJ would be on the other side of the country during this part, and this would be unnecessary.
   
 
==See Also==
 
==See Also==
Line 68: Line 73:
 
|[[File:GTA San Andreas - Walkthrough - Mission 90 - Saint Mark's Bistro (HD)|full|left|591 px]]
 
|[[File:GTA San Andreas - Walkthrough - Mission 90 - Saint Mark's Bistro (HD)|full|left|591 px]]
 
|}
 
|}
  +
[[Category:Missions]]
 
[[Category:Missions in GTA San Andreas]]
 
[[Category:Missions in GTA San Andreas]]

Revision as of 23:54, 15 July 2014

This article is about a mission in GTA San Andreas. For the bistro in Saint Mark's, which the mission also bases itself on, see Marco's Bistro.
Now it's time The Forellis really found out what it means to screw with Salvatore Leone.

Saint Mark's Bistro is the final mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by Leone Family Don Salvatore Leone from the office at Caligula's Palace, a casino located along The Strip in Las Venturas, San Andreas.

Walkthrough

Carl is told by Salvatore Leone to conduct an attack on the Saint Mark's Bistro in Liberty City as the main objective to kill Marco Forelli, Carl gladly accept the job, but needs back up, and chooses Paul, Maccer and Rosenberg to go with him. Moments later outside, CJ tells Paul and the others to escape the city as soon as possible, while he goes to Liberty City to finish the task. The player is prompted to drive to Las Venturas Airport where the player will find a jet at the beginning of the runway on the airfield to fly to Liberty City. The player must reach and fly through the Corona in order to trigger the cutscene for the bulk of the mission. The player will be dropped off at the Saint Mark's Bistro via Taxi Cab. Carl enters the restaurant and a henchman will tell Carl that he needs an invitation in order to access the restaurant. Carl objects to his words and takes cover from enemy fire behind some plants. The player must make their way downstairs, killing henchmen on the way down to the bar, through the kitchen and eventually to an empty lot in the back of the restaurant. From there, the player has a full view of the backyard from a tall staircase leading to the kitchen. The player must then take out the remaining henchmen and kill Marco who is hiding behind a group of crates, if the mission turns out to happen so. (Marco can also be killed within the Bar area too). After Marco's death, another cutscene plays out where Carl is flying the plane again, and the player must fly back to Las Venturas. When the player has reached the location at the airport, the mission ends. 

Mission Objectives

In order to complete the mission the player must:

Trivia

  • This is the first mission in the series that requires the player to fly to an area that isn't the main setting of the game. The second is Bury the Hatchet in Grand Theft Auto V, where the player goes to Ludendorff, North Yankton.
    • Both of the missions are also very similar. The protagonists arrive to the areas by air travel, CJ and Michael kill members of a gang, and CJ and Trevor fly back to the map by plane.
  • This is the second mission in GTA San Andreas (after Freefall) that requires Carl to fly a substantial distance away from the main San Andreas islands (in this case, flying towards the yellow icon before being "transported" to Liberty City).
  • Using cheats to jump over the brick wall allows the player to explore parts of a poorly detailed Portland, however, the ground is not always solid, and only parts of the city are viewable.
  • If the player tries to explore Portland by going on the road, Carl will fall down through the road, and will not stop falling until he hits the water in San Fierro. However, the entire state will be invisible apart from the Doherty garage and the area immediately surrounding it.
  • The Jetpack cheat cannot be used to fly away from the mission, as there is an invisible ceiling preventing the Jetpack from gaining height. A Gameshark or Action Replay cheats device however can allow the Jetpack to ascend.
  • Deleted audio for the game reveals that Rockstar Games had intended for the high ranking Forelli Family gang member to be called Marco Forelli. However, as the audio was not used, the character remains un-named.
  • Liberty City is technically an interior, found in the interior world, despite having an exterior look. It is located next to CJ's garage in San Fierro, but it is situated high in the sky.
  • If the player can manage to explore Liberty City, there will be no pedestrains or vehicles. If the player tries to spawn a vehicle, through the use of cheats or modifications, nothing happens and the vehicle will not appear.  
  • During the mission, a car can be seen in the yard behind the bistro; it has a unique license plate reading "4GEDIT" ("forget it"), a message to the player to forget about exploring Liberty City.
  • The license plate on the Sentinel has Las Venturas written on it, which is odd as the mission takes place in Liberty City. This is likely due to the fact that that the mission started in Las Venturas, and the cars in the game are only programmed to have license plates from San Andreas, not Liberty City. The same applies to San Andreas's radio stations being in Liberty City, too.
  • If the player destroys the Sentinel in the courtyard, then only the trunk and hood will fall off, and all the four doors will stay on, hinting that the car is locked.
  • The area behind the bistro in Grand Theft Auto III and Liberty City Stories is just empty space, only grass are there. This suggests that the back of the bistro was destroyed by 1998.
  • This mission originally had the Forelli mobster escape by car, which would lead CJ into a car chase around Portland. The mission was changed to a basic shootout early in development. This is the reason why the majority of Portland is only partially developed, with poor textures. It is believed that it was removed due to the DVD not being able to hold that much data.
  • The music heard inside the restaurant is Tchaikovsky's Serenade for Strings.
  • In relation to Liberty City's location on the east coast with San Andreas, which is located on the west coast, it would take approximately 5-6 hours to fly between them.
  • Although this mission primarily takes place in Liberty City, the radio station that the player was last listening to can oddly be heard on the taxi while pulling up to the bistro. This is impossible as a radio on the east coast cannot pick up the signals of west coast radio stations - especially without the use of a satellite radio in 1992.
  • Occasionally, the Taxi CJ is riding can run over a pedestrian.
  • Strangely, when you exit the Shamal after leaving Liberty City (which ends up falling into the water), a Trip Skip can be activated, teleporting the player back to Caligula's Casino.
  • If the mission Key to Her Heart hasn't been started yet, after the conclusion of this mission Carl will receive a chastising phone call from Wu Zi Mu telling him to get on with the planning of the heist.
  • When the player is about to land, an ATC communication can be heard between Carl and the controller, where Carl is requesting landing clearance. Strangely, the controller tells Carl, "you are cleared for landing on Runway 3", although the runway number actually reads 69.
  • When the player reaches to Liberty City, He will automatically receive a Normal Pistol and if the player has a Desert Eagle or a Silenced 9mm it will be replaced to the normal pistol
  • This is the only mission where you go to Liberty City.
  • When you pause the game to see the map, it will show San Andreas as normal, but without CJ's arrow on it. You are unable to place way points or zoom in, as CJ would be on the other side of the country during this part, and this would be unnecessary.

See Also

Gallery

Video Walkthrough

PC Version