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'''Skills''' work as the unique stats of each playable character. Just as in [[GTA San Andreas]], they are adjustable, however less variable and specific. There are eight categories of these skills and are listed as follows:
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'''Skills''' work as the unique stats of each playable character. Just as in [[GTA San Andreas]], they are adjustable, however less variable and specific. There are eight categories of these skills
   
  +
=='''[[Special Ability]]'''==
'''Special Ability''': How long a Special Ability can remain active while fully charged. Store more charge for a greater maximum duration. Increasing is specific to each character.
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How long a Special Ability can remain active while fully charged. Store more charge for a greater maximum duration. Increasing is specific to each character.
   
  +
===[[Michael De Santa|''Michael'']]===
:[[Michael De Santa|''Michael'']]: Increase by scoring headshots, executing stealth takedowns, doing yoga sessions, letting his health drop down to 25% and maintaining high speeds in vehicles as Michael.
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:Increase by scoring headshots, executing stealth takedowns, doing yoga sessions, letting his health drop down to 25% and maintaining high speeds in vehicles as Michael.
   
  +
===[[Franklin Clinton|''Franklin'']]===
:[[Franklin Clinton|''Franklin'']]: Increase by driving against the flow of traffic, narrowly avoiding collisions, and maintaining high speeds in vehicles as Franklin.
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:Increase by driving against the flow of traffic, narrowly avoiding collisions, and maintaining high speeds in vehicles as Franklin.
   
  +
===[[Trevor Phillips|''Trevor'']]===
:[[Trevor Phillips|''Trevor'']]: Increase by performing things that will make him furious like taking damage, falling over, running into [[Pedestrian|pedestrians]], getting hit by vehicles on the road, killing enemies, scoring headshots, and maintaining high speeds in vehicles as Trevor.
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:Increase by performing things that will make him furious like taking damage, falling over, running into [[Pedestrian|pedestrians]], getting hit by vehicles on the road, killing enemies, scoring headshots, and maintaining high speeds in vehicles as Trevor.
   
  +
=='''Stamina'''==
'''Stamina''': How long you can run, swim, or cycle at full speed before losing health due to overexertion. Increase this skill by practicing any of these disciplines. Every 17 yards you run or minute you swim, the stamina skill will raise by 1%. This skill is extremely useful as you have unlimited stamina after you maxed out this skill.
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How long the player can run, swim, or cycle at full speed before losing health due to overexertion. Increase this skill by practicing any of these disciplines. Every 17 yards you run or minute you swim, the stamina skill will raise by 1%. This skill is extremely useful as the player has unlimited stamina after maxing out this skill.
   
  +
=='''Shooting'''==
'''Shooting''': Your skill in handling firearms. Dampens recoil, reduces reload time, hightens accuracy, and increases ammo capacity. Increase this skill by landing hits on enemies, scoring headshots, and successfully completing Shooting Range challenges. You can raise your shooting skill with the gun challenges. It will raise at 3% for gold medals, 2% for silver medals and 1% for bronze medals.
+
The player's skill in handling firearms. Dampens recoil, reduces reload time, heightens accuracy, and increases ammo capacity. Increase this skill by landing hits on enemies, scoring headshots, and successfully completing Shooting Range challenges. The player can raise his shooting skill with the gun challenges. It will raise at 3% for gold medals, 2% for silver medals and 1% for bronze medals. Note that Online characters reload at maximum speed regardless of their shooting skill.
   
  +
=='''Strength'''==
'''Strength''': Your physical power and resilience. Boosts melee damage, speeds up ladder climbing, improves sporting agility, and reduces damage taken from various sources. Increase by scoring hits in melee combat and practicing sports. For every 20 punches you land, the strength skill will raise by 1%. Killing cows on the grapeseed farms gives you almost the same amount of percent for every 20 punches. Playing sports such as [[Golf]] or [[Tennis]] will assist in enhancing this skill.
+
The player's physical power and resilience. Boosts melee damage, speeds up ladder climbing, improves sporting agility, and reduces damage taken from various sources (Including damage to armor). Increase by scoring hits in melee combat and practicing sports. For every 20 punches the player land, the strength skill will raise by 1%. Killing cows on the [http://gta.wikia.com/Grapeseed_Cow_Farm Grapeseed Farms] gives you almost the same amount of percent for every 20 punches. Playing sports such as [[Golf]] or [[Tennis]] will assist in enhancing this skill.
   
  +
=='''Stealth'''==
'''Stealth''': Your skill at remaining undetected. Move quickly and quietly when in stealth mode. Increase this skill by remaining undetected and performing silent takedowns when in stealth mode. You can raise this skill by performing stealth takedowns and walking while in stealth mode. For every two stealth takedown you land, the stealth skill will heighten by 1.5%, while every forty-yards you walk in stealth will heighten it by 1%.
+
The player's skill at remaining undetected. Move quickly and quietly when in stealth mode. Increase this skill by remaining undetected and performing silent takedowns when in stealth mode. The player can raise this skill by performing stealth takedowns and walking while in stealth mode. For every two stealth takedown the player land, the stealth skill will heighten by 1.5%, while every forty-yards you walk in stealth will heighten it by 1%.
   
In GTA Online, stealthing will remove your blip on the radar in deathmatches (the blips are determined by noise and line of sight). [This is not the case in Freemode or Last Team Standing (unconfirmed).]
+
In GTA Online, stealthing will remove the player's blip on the radar in deathmatches (the blips are determined by noise and line of sight). [This is not the case in Freemode or Last Team Standing (unconfirmed).]
   
  +
=='''Flying'''==
'''Flying''': Your skill in the cockpit of various aircrafts. Take off, land, and manage turbulence more easily. Increase this skill by flying for sustained periods and succeeding at flight school challenges. You'll receive a 3% to 5% increase of the Flying skill for every gold medal you get in flight school. For those who do not wish to participate in this activity, for every 10 minutes spent flying, the Flying skill will raise by 1%. Flying under a bridge will increase the Flying skills by 1%.
+
The player's skill in the cockpit of various aircrafts. Take off, land, and manage turbulence more easily. Increase this skill by flying for sustained periods and succeeding at flight school challenges. The player receives a 3% to 5% increase of the Flying skill for every gold medal he gets in flight school. For those who do not wish to participate in this activity, for every 10 minutes spent flying, the Flying skill will raise by 1%. Flying under a bridge will increase the Flying skills by 1%.
   
  +
=='''Driving'''==
'''Driving''': Your skill behind the wheel or handlebars. Pop wheelies more easily and retain more control while airborne. Increase this skill by holding wheelies and landing squarely out of big jumps. Every second spent in the air while driving the Driving skill will raise by 1%. Also every successful Stunt Jump gives you around of 2 or 3%.  It can also be increased simply by driving vehicles without hitting anything. Driving head-on into oncoming traffic going the opposite way of you, without hitting any cars raises this as well.
+
The player's skill behind the wheel or handlebars. Pop wheelies more easily and retain more control while airborne. Increase this skill by holding wheelies and landing squarely out of big jumps. Every second spent in the air while driving the Driving skill will raise by 1%. Also every successful Stunt Jump gives the player around of 2 or 3%.  It can also be increased simply by driving vehicles without hitting anything. Driving head-on into oncoming traffic going the opposite way, without hitting any cars raises this as well.
   
  +
=='''Lung Capacity'''==
'''Lung Capacity''': How long you can hold your breath underwater before losing health. Remain submerged for longer. Increase this skill by diving and swimming underwater, and practicing yoga. Every minute spent swimming underwater the Lung Capacity skill will raise by 1%. Diving can help raise this stat too.
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How long the player's character can hold his breath underwater before losing health. Remain submerged for longer. Increase this skill by diving and swimming underwater, and practicing [[Yoga|yoga]]. Every minute spent swimming underwater the Lung Capacity skill will raise by 1%. Diving can help raise this stat too.
   
 
==Online Skills==
 
==Online Skills==
 
Same for the Special Skill, the player's character can build their seven main skills through the same methods. The online stats are measured through the customizable character's Lifestyle. Stats are determined indirectly through choosing character's allocation of hours spent on daily activities. These allocations have direct stat analogy relationships as listed bellow.
   
Save for the Special Skill, your character can build their seven main skills through the same methods. Your online stats are measured through your customizable character's Lifestyle. Stats are determined indirectly through choosing your character's allocation of hours spent on daily activities. These allocations have direct stat analogy relationships as listed bellow.
 
 
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Five of the seven skill levels, which are displayed on the mission screen, have their own unique designation depending on what percentage each one is at as listed below:
 
Five of the seven skill levels, which are displayed on the mission screen, have their own unique designation depending on what percentage each one is at as listed below:
   
'''Stamina'''
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==='''Stamina'''===
   
 
0-19%: Lethargic
 
0-19%: Lethargic
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80-100%: Tri-Athlete
 
80-100%: Tri-Athlete
   
'''Shooting'''
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==='''Shooting'''===
   
 
0-19%: Untrained
 
0-19%: Untrained
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80-100%: Dead-Eye
 
80-100%: Dead-Eye
   
'''Stealth'''
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==='''Strength'''===
  +
  +
(Named in the Enhanced version only)
  +
  +
0-19%: Fragile
  +
  +
20-39%: Weak
  +
  +
40-59%: Average
  +
  +
60-79%: Tough
  +
  +
80-100%: Bodybuilder
  +
  +
==='''Stealth'''===
   
 
0-19%: Clumsy
 
0-19%: Clumsy
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80-100%: Ninja
 
80-100%: Ninja
   
'''Flying'''
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==='''Flying'''===
   
 
0-19%: Dangerous
 
0-19%: Dangerous
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80-100%: Ace
 
80-100%: Ace
   
'''Driving'''
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==='''Driving'''===
   
 
0-19%: Unlicenced
 
0-19%: Unlicenced
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[[Category:Features]]
 
[[Category:Features]]
 
[[Category:Features in GTA V]]
 
[[Category:Features in GTA V]]
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[[Category:Features in GTA Online]]

Revision as of 14:55, 30 April 2015

Skills work as the unique stats of each playable character. Just as in GTA San Andreas, they are adjustable, however less variable and specific. There are eight categories of these skills. 

Special Ability

How long a Special Ability can remain active while fully charged. Store more charge for a greater maximum duration. Increasing is specific to each character.

Michael

Increase by scoring headshots, executing stealth takedowns, doing yoga sessions, letting his health drop down to 25% and maintaining high speeds in vehicles as Michael.

Franklin

Increase by driving against the flow of traffic, narrowly avoiding collisions, and maintaining high speeds in vehicles as Franklin.

Trevor

Increase by performing things that will make him furious like taking damage, falling over, running into pedestrians, getting hit by vehicles on the road, killing enemies, scoring headshots, and maintaining high speeds in vehicles as Trevor.

Stamina

How long the player can run, swim, or cycle at full speed before losing health due to overexertion. Increase this skill by practicing any of these disciplines. Every 17 yards you run or minute you swim, the stamina skill will raise by 1%. This skill is extremely useful as the player has unlimited stamina after maxing out this skill.

Shooting

The player's skill in handling firearms. Dampens recoil, reduces reload time, heightens accuracy, and increases ammo capacity. Increase this skill by landing hits on enemies, scoring headshots, and successfully completing Shooting Range challenges. The player can raise his shooting skill with the gun challenges. It will raise at 3% for gold medals, 2% for silver medals and 1% for bronze medals. Note that Online characters reload at maximum speed regardless of their shooting skill.

Strength

The player's physical power and resilience. Boosts melee damage, speeds up ladder climbing, improves sporting agility, and reduces damage taken from various sources (Including damage to armor). Increase by scoring hits in melee combat and practicing sports. For every 20 punches the player land, the strength skill will raise by 1%. Killing cows on the Grapeseed Farms gives you almost the same amount of percent for every 20 punches. Playing sports such as Golf or Tennis will assist in enhancing this skill.

Stealth

The player's skill at remaining undetected. Move quickly and quietly when in stealth mode. Increase this skill by remaining undetected and performing silent takedowns when in stealth mode. The player can raise this skill by performing stealth takedowns and walking while in stealth mode. For every two stealth takedown the player land, the stealth skill will heighten by 1.5%, while every forty-yards you walk in stealth will heighten it by 1%.

In GTA Online, stealthing will remove the player's blip on the radar in deathmatches (the blips are determined by noise and line of sight). [This is not the case in Freemode or Last Team Standing (unconfirmed).]

Flying

The player's skill in the cockpit of various aircrafts. Take off, land, and manage turbulence more easily. Increase this skill by flying for sustained periods and succeeding at flight school challenges. The player receives a 3% to 5% increase of the Flying skill for every gold medal he gets in flight school. For those who do not wish to participate in this activity, for every 10 minutes spent flying, the Flying skill will raise by 1%. Flying under a bridge will increase the Flying skills by 1%.

Driving

The player's skill behind the wheel or handlebars. Pop wheelies more easily and retain more control while airborne. Increase this skill by holding wheelies and landing squarely out of big jumps. Every second spent in the air while driving the Driving skill will raise by 1%. Also every successful Stunt Jump gives the player around of 2 or 3%.  It can also be increased simply by driving vehicles without hitting anything. Driving head-on into oncoming traffic going the opposite way, without hitting any cars raises this as well.

Lung Capacity

How long the player's character can hold his breath underwater before losing health. Remain submerged for longer. Increase this skill by diving and swimming underwater, and practicing yoga. Every minute spent swimming underwater the Lung Capacity skill will raise by 1%. Diving can help raise this stat too.

Online Skills

Same for the Special Skill, the player's character can build their seven main skills through the same methods. The online stats are measured through the customizable character's Lifestyle. Stats are determined indirectly through choosing character's allocation of hours spent on daily activities. These allocations have direct stat analogy relationships as listed bellow.

Lifestyle Increases Decreases Max Hours
Asleep Stamina, Strength, Stealth, Lung Capacity -- 12
With Friends & Family Stamina, Strength Shooting 4
Playing Sports & Working Out Stamina, Strength, Lung Capacity Shooting, Driving 8
Doing Legal Work Stamina, Stealth, Flying Driving 10
Sitting on the Couch Flying, Driving Stamina, Strength, Lung Capacity 8
Partying Shooting, Stealth Stamina, Strength, Flying, Lung Capacity 8
Doing Illegal Work Driving, Shooting Lung Capacity 10

A starting character has 24 Hours to distribute among twelve activities. A minimum of 4 hours must be spent on sleep.

File:468px-Appear2.jpg

Character creation of a female.

These selections determine the stats of your character, as well as affecting his or her physique. As you lower some times and raise others, you will notice that your stats adjust accordingly. For instance, doing a lot of legal work will boost up your flying skills. It should be noted that hourly selections also affect starting clothing.

Five of the seven skill levels, which are displayed on the mission screen, have their own unique designation depending on what percentage each one is at as listed below:

Stamina

0-19%: Lethargic

20-39%: Out of Shape

40-59%: Healthy

60-79%: Athlete

80-100%: Tri-Athlete

Shooting

0-19%: Untrained

20-39%: Spray-and-Pray

40-59%: Police Training

60-79%: Military Training

80-100%: Dead-Eye

Strength

(Named in the Enhanced version only)

0-19%: Fragile

20-39%: Weak

40-59%: Average

60-79%: Tough

80-100%: Bodybuilder

Stealth

0-19%: Clumsy

20-39%: Loud

40-59%: Sneaky

60-79%: Hunter

80-100%: Ninja

Flying

0-19%: Dangerous

20-39%: RC Pilot

40-59%: Commercial Pilot

60-79%: Fighter Pilot

80-100%: Ace

Driving

0-19%: Unlicenced

20-39%: Sunday Driver

40-59%: Commuter

60-79%: Street Racer

80-100%: Pro-Racer

Trivia

  • The skills will not affect minigames. This means that specific protagonists cannot get better at golf, tennis or darts. It's only a matter of the player's own skills how they perform in these activities.