- 06:30, June 9, 2013 (diff | hist) . . (-1) . . m Missionary Hill Radio Tower (top)
- 06:09, June 9, 2013 (diff | hist) . . (+1) . . Zancudo River (top)
- 19:07, May 5, 2013 (diff | hist) . . (-2) . . Characters in The Lost and Damned (top)
- 15:48, May 3, 2013 (diff | hist) . . (+1) . . Dogs
- 19:35, March 25, 2013 (diff | hist) . . (+91) . . Coxsack Avenue
- 19:32, March 25, 2013 (diff | hist) . . (+105) . . QUB3D
- 10:07, March 1, 2013 (diff | hist) . . (-1) . . 1986
- 19:51, February 4, 2013 (diff | hist) . . (0) . . 1992
- 11:06, February 4, 2013 (diff | hist) . . (+27) . . 1992
- 11:03, February 4, 2013 (diff | hist) . . (+32) . . 1986
- 15:42, January 30, 2013 (diff | hist) . . (0) . . Religion
- 15:40, January 25, 2013 (diff | hist) . . (+17) . . Mobile Phone
- 16:11, January 13, 2013 (diff | hist) . . (-1) . . Undeveloped Towns
- 12:33, January 8, 2013 (diff | hist) . . (-21) . . Toshiko Kasen
- 20:00, December 19, 2012 (diff | hist) . . (+1) . . Grand Theft Auto V
- 14:45, December 18, 2012 (diff | hist) . . (-40) . . Grand Theft Auto V
- 20:02, December 9, 2012 (diff | hist) . . (+80) . . More Deadly Than the Male
- 16:30, November 8, 2012 (diff | hist) . . (+63) . . Massive B Soundsystem 96.9
- 11:48, September 23, 2012 (diff | hist) . . (-25) . . Big Smoke (→Early Life)
- 16:56, September 20, 2012 (diff | hist) . . (+54) . . Blood Brothers
- 06:00, August 19, 2012 (diff | hist) . . (0) . . Mike (GTA VC) (→Events of GTA Vice City)
- 12:36, August 17, 2012 (diff | hist) . . (+578) . . N User blog comment:8ULL3T4MYV4L3NT1N3/GTA 5 Wishlist & suggestions/@comment-JakeMustard-20120817123647 (Created page with "And about radio stations: Wishes: - One with trailer music such as Two steps from hell, Future world music, Twisted Jukebox, X-ray dog, immidiate music etcetra. -One with a...") (top)
- 19:28, August 16, 2012 (diff | hist) . . (+347) . . N User blog comment:8ULL3T4MYV4L3NT1N3/GTA 5 Wishlist & suggestions/@comment-JakeMustard-20120816192815 (Created page with "- Cars have fuel, and you have to go to a gas station every now and then. - Make the protagonist able to decide in cutscenes, leading to different outcomes of the game. I've...") (top)