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File:Map stuntjumps numbered.png

Stunt Jumps numbered, for reference

There are 50 stunt jumps that the player must complete in order to g et 100% in Grand Theft Auto IV.

If the player is successful, the game will report "Stunt jump completed" then "XX stump jumps left to do" or "Stunt jump completed again". If unsuccessful, it will report "Not good enough" or "Not good enough, but this jump has been completed before". Some jumps do not require Niko Bellic to make it a certain distance, simply to land the jump.

Jumps are greatly aided by use of the motorcycle. Some jumps are almost impossible without.

Please reference the numbered map to match up with jump descriptions below.

List of all stunt jumps


Alderney

File:Map stuntjumps numbered alderny.jpg

Stunt jumps - numbered

One of the more difficult jumps is located underneath the expressway. Using the map above, look at the bottom left of the map. Look at the second jump from the left. Look directly above this dot to see the jump being discussed. This is one of those jumps that if you don't have enough speed, you land in the water. Too much speed and you land in some pipes. A player has to use the offramp to gain just enough speed to hit a sharp angled jump. Using an NRG-900 motorcycle, go to the top of the offramp and turn around right after you get to the center divider. Give it full throttle all of the way down the offramp. Line up to the center of the jump. Just before getting to the jump, let off of the throttle completely. You should do a flip in the air and land in the right zone to complete the jump. Warning: Have full health as you will hit the pipes and flip off of the bike.

A jump with a tricky landing point is one that is northwest Alderney. Using the map above, look at the two dots that are on the left near the water. The one that is more north is the jump in discussion. You have to ride on the dirt/grass trail and jump over the expressway and land on the beach. Using an NRG-900, go to the parking lot where the auto garages are. Accelerate full throttle and ride the trail. When you hit the jump, veer to the right a little bit at the launch. Land on the beach and it is done.

Jump 1: Behind buildings on Big Horn Drive

Drive West on Big horn drive and turn behind buildings, ramp is in north west corner of lot, slow speed is fine. (easy)

Jump 2: On Beach, Northbound

Small pool of water with a couple derelict boats in it. Jump over them going north bound. Have to hit the other beach to make it count. (moderate due to route finding)

Jump 3:

Jump 4:

Jump 5:

Jump 6:

Jump 7:

Jump 8:

Jump 9:

Jump 10:

Jump 11:

Jump 12:

Jump 13:

Jump 14:

Jump 15:

Jump 16:

Jump 17:

Jump 18:

Broker/Dukes

Map stuntjumps numbered dukes

Stunt Jumps in Broker/Dukes - Numbered

F-3 on the paper map that comes with the game (the location of the 'hole' in the wall to get onto the tracks). Closer to F.8 - 3.7

At the top of Boabo just North of the curved part of Creek St are some unused train tracks. Get on the unused tracks, heading West following the curve towards the wooden ramp at the end. You can take it at speed in most vehicles to land on the promenade below (or crash into the water) to get the jump. (An easy way to get onto the tracks is to look right at the stop light where Chicory Street meets Boabo. If you're heading west north-west on Boabo as it turns into Creek Street, Chicory enters from the left. At the traffic light, directly to your right, there is an opening in the run down brick wall. Go through the opening and turn left (west). You may want to take a slow run down the tracks to the ramp just to get a feel of it since it is a rather winding path.)

G-4 on the paper map that comes with the game. Closer to G.6 - 4.2

In Beechwood City at the North end of Tutelo Ave (the Homebrew Café with pool table is at Tutelo Ave's South end) is a ramp over the Algonquin - Dukes Expressway. You need to drive north up the street in a fast car and hit the ramp facing slightly to the left to clear the expressway and land in the street on the other side. You do not need to land on the paved part of the street. This jump can be completed even if you land in the tree-lined side of Lynch Street.

Southeast of the Darts at Steinway Beer Garden, on the border of Steinway and East Island City, just North of Harrison St there is an alley. Head West into the alley towards a wooden ramp at the end of the alley. You need to land fairly far in the junkyard below. A Turismo can do it.

Bohan

Map stuntjumps numbered bohan

Stunt Jumps in Bohan - Numbered


Jump 34: Attica Ave (Unfinished road)

Take loop around south at Attica & Rocket St. Turn right onto unfinished road, ramp is at end. (easy)

Jump 35: Docks, Across Bay.

Get on Worm street, drive south west, when it T's into road, veer right into allyway. Ramp will be at the end. Need to be going fast, but you should make it easily. (easy)

Jumps 36, 37: Northern Expressway, Incomplete Section.

The two jumps that are over the water are jumps that are not boat jumps.Continue on Northern Expressway Southwest through the baracades. There is a piece of road that sticks out into the water and stops. You have to jump from there and hop on the pieces of road. When you do the first jump, don't go too fast or too slow because you need to be able to hit the next piece of road and jump. Go too fast and you will miss the jump. Go too slow and you will not complete the second jump. To complete the second jump, you have to clear the building. (hard)

Algonquin

File:Map stuntjumps numbered algonquin.jpg

The hardest jump in the game to find is inside the Civilization Committee complex. You must enter the complex, drive to the double set of stairs in the back, follow those up, and around the left side of the building until it dead-ends. When it does, you will see a small ramp that leads to a rooftop. this rooftop has another ramp on the left that will take you to the top on the main building. You will need to land in the northern part of the complex.

19: East of Galveston & Xenotime

Across Galveston from Playboy's. SW corner of the parking lot for 2 lower-rent high-rise apartments. Need to at least hit the metal roof of the building below. (easy)

20: NE Corner of Exter & Frankfurt

Ramp is to the right of stairs between the apartment buildings. (easy)

21: Grummer Road, NE Corner of Algonquin.

Head east along grummer road, and when road curves south, there will be a dirt ramp on your right. Need to land at least inside where the overpass starts - inside the tunnel. (moderate)

22: Astoria

East facing ramp between road and highway bridge. You will have to veer into the vacant lot to catch it (it's inside a container of some kind). You will need to land on top of the bridge to make it count. This one is difficult without a motorcycle. Angle left on the ramp with a bike and you should nail it. (moderate)

23: NE Corner of Astoria and Voxite

Drive east on one-way Wardite (wrong way) and veer slightly right into the ally. Just need to land at least on the road below (easy).

24: On old Rail Bridge

You can get on the bridge many ways, but easiest is to enter in block on Garnet & Frankfurt (NW Corner). On the south side of the block there is a pedestrian staircase, ride up it on a bike, and you will see bridge blocked off in front of you. Continue along and jump off the end of the bridge. You will see the pay and spray can rotating where you need to jump. Just land below to complete. (moderate because of route finding, jump is easy).

25: Star Junction

Ramp located in container in central median. Head toward big video screen going south to catch it. If you are doing this with a car, good luck, the container is very small. Container is between Burlesque & Denver-Exter, southern corner. (easy). In-Game map

26: Star Junction

Ramp located just south from Jump 25. In dumpster on South side of jade street, west side of star junction. (easy)

27: Union Drive (Freeway)

Ramp is located in median, in construction area. Get on bike on far north end of median, you should have enough space to hit the jump at the far south end. (easy)

28: Water Jump

Between two barges heading north. (easy)

29: Civilization Committee grounds

The hardest jump in the game to find and execute is inside the Civilization Committee complex. You must enter the complex, drive to the double set of stairs in the back, follow those up, and around the left side of the building until it dead-ends. When it does, you will see a small ramp that leads to a rooftop. this rooftop has another ramp on the left that will take you to the top on the main building. You will need to land in the northern part of the complex. (hard). See the following video for a good walkthrough .

31: Ally off Emerald Street

Enter the ally off emerald street. Drive up the ally north and you will see the jump. (easy)

32: Under City Hall.

Westbound from broker bridge to Algonquin. Keep going straight down diamond. You will be jumping through what looks like city hall. It is barricaded off from traffic, but you will use that barricade as a jump. Need to make it over the barricade on the west side to make it count.

33: Amethyst Building Jump

Eastbound jump in building. Head east down Amethyst ln (one way), and keep going straight between building and support pillars. Jump is at the end of the sidewalk. Can be completed in any vehical and at low speed. (moderate due to route finding).

In-Game Map (unedited)

Map stuntjumps

External link

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