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During "Bringing the House Down", the player is required to drive their explosive-loaded van to the abandoned tracks via a hole from the unfinished Staunton stretch of the [[Porter Tunnel]], and plant multiple bombs in the tunnel system, directly underneath Fort Staunton, to destroy the entire district. The player escapes the explosion through Fort Staunton's subway exit, which is locked outside the mission.
 
During "Bringing the House Down", the player is required to drive their explosive-loaded van to the abandoned tracks via a hole from the unfinished Staunton stretch of the [[Porter Tunnel]], and plant multiple bombs in the tunnel system, directly underneath Fort Staunton, to destroy the entire district. The player escapes the explosion through Fort Staunton's subway exit, which is locked outside the mission.
   
The subway system is not accessible otherwise, even with the use of the Porter Tunnel glitch, as the subway does not materialize at the access point from the Porter Tunnel; players who attempt to walk into the void fall indefinitely, while players who drive into the hole will fall but eventually land back at the Porter Tunnel.
+
The subway system is not accessible otherwise, even with the use of the Porter Tunnel glitch, as the subway does not materialize at the access point from the Porter Tunnel; players who attempt to walk into the void fall indefinitely, while players who drive into the hole will also fall but eventually land back at the Porter Tunnel.
   
 
== Gallery ==
 
== Gallery ==

Revision as of 17:41, 23 March 2010

The elevated and subway rail systems of Liberty City as depicted in Grand Theft Auto III encompasses two ring lines, one elevated and one underground, which serves various portions of the city. Because the GTA III rendition of the city is reused in Grand Theft Auto: Liberty City Stories, the railway systems remain virtually unchanged in the game, saved a few minor tweaks.

Due to hardware constraints, the rail networks are absent in the Grand Theft Auto Advance rendition of the city.

Overview

The network composes of two rail lines, one completely elevated with confined within Portland Island, and one completely underground and connected to all three islands, or boroughs, of Liberty City. The Portland El and the subway are two separate, independent systems; as a result, there is no physical or official connection between the two services.

The systems themselves are simply lines with two train tracks, but trains only travel counterclockwise along the inner lane with two out of three stations having only one platform for the functional side of the tracks. This may suggest that there was originally two trains running in opposite directions, or may just have been put in for possible use by the player only.

The systems' trains, known simply as Trains, resemble those of the New York City Subway R68.

Lines

Portland El

PortlandEl-GTA3-moving

When on a moving Portland El train, the game will play cinematic sequences of the train moving along the line. Pictured here is a Portland El train in GTA III.

The Portland El (Portland Electric Line) is a elevated train line that runs across Portland Island, Liberty City.

The Portland El was completed in 1930, and continued to run until at least 2001 (when Grand Theft Auto III took place). Much of the system, obviously, run on elevated tracks, although a very short stretch of the line at Saint Mark's does level itself to a near at-grade configuration against the district's slope.

The Portland El has stations in Saint Mark's, Hepburn Heights, and on the edge of Chinatown. The three districts served by the Portland El network, in Grand Theft Auto III, belong to the Leone Family, the Diablos and the Triads. This is likely by design, and after leaving Portland in Grand Theft Auto III it becomes extremely dangerous to use the Portland El, as each gang is out to kill the player character.

While non functional, a segment of the Portland El's tracks at Saint Mark's is briefly featured in Grand Theft Auto: San Andreas, during "Saint Mark's Bistro".

Stations

The Portland El has stations in Saint Mark's, Hepburn Heights, and on the edge of Chinatown; the stations are further assigned unique station names in GTA Liberty City Stories, as listed below. The three districts served by the Portland El network, in Grand Theft Auto III, belong to the Leone Family, the Diablos and the Triads. This is likely by design, and after leaving Portland in Grand Theft Auto III it becomes extremely dangerous to use the Portland El, as each gang is out to kill the player character.

Liberty City Subway

The Liberty City Subway is a fully underground rail line dispersed throughout all three of Liberty City's boroughs, serving as an interborough link. It provides convenient access to Francis International Airport with a subway station at the complex.

Stations

Stations along the subway line share close to the same entrance, concourse and platform designs, although there are a few distinctions due to the system using only one track for operational trains. Much like the Portland El, the stations along the line are not named in GTA III, but are in GTA Liberty City Stories. All in all, there are four stations; one in Portland Island, two in Staunton Island, and one in Shoreside Vale:

Disused lines

In GTA Liberty City Stories, it is revealed in "Bringing the House Down" that a disused portion of subway exists underneath Rockford and Fort Staunton in Staunton Island. The system, cut off from the rest of the active subway system, consists of two lines, two antiqued subway stations, and two old subway train wrecks (one at the first station and the other at the last station).

During "Bringing the House Down", the player is required to drive their explosive-loaded van to the abandoned tracks via a hole from the unfinished Staunton stretch of the Porter Tunnel, and plant multiple bombs in the tunnel system, directly underneath Fort Staunton, to destroy the entire district. The player escapes the explosion through Fort Staunton's subway exit, which is locked outside the mission.

The subway system is not accessible otherwise, even with the use of the Porter Tunnel glitch, as the subway does not materialize at the access point from the Porter Tunnel; players who attempt to walk into the void fall indefinitely, while players who drive into the hole will also fall but eventually land back at the Porter Tunnel.

Gallery

Portland El

GTA III
GTA Liberty City Stories

See also

Navigation
[ ve ]Vehicles
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CategoriesGTA VI | GTA Online | GTA V | GTA Chinatown Wars | GTA IV (The Lost and Damned | The Ballad of Gay Tony) | GTA Vice City Stories | GTA Liberty City Stories | GTA Advance | GTA San Andreas | GTA Vice City | GTA III | GTA 2 | GTA London 1961 | GTA London 1969 | GTA 1 | Beta
Related topicsBail Out | Cheats | Carjacking | Custom Vehicle License Plates | Drive-By Shooting | Driving | Engines | Garages | Interior Dashboards | Involuntary Ejection | Horns | Hydraulics | Mod Garages | Spray Shop | Vehicle Brands | Vehicle Damage | Vehicle Features | Vehicle Missions | Vehicle Mounted Weapons
[ ve ]Vehicles in Grand Theft Auto III
SportsBanshee | Cheetah | Infernus | Stinger (Yakuza)
4WD and utilityBF Injection | Bobcat | Cartel Cruiser | Landstalker | Patriot
CarsEsperanto | Idaho | Kuruma | Manana (Corpse) | Perennial | Sentinel (Mafia) | Stallion (Diablo) | Stretch | Yardie Lobo
VansBlista | Moonbeam | Mr Whoopee | Pony (Panlantic | TOYZ) | Rumpo (Hoods XL) | Securicar
Industrial trucksFlatbed | Linerunner | Mule (Mr Wongs | Triad Fish Van) | Trashmaster | Yankee
Public serviceBus | Cabbie (Borgnine) | Coach | Taxi
Government and emergencyAmbulance | Barracks OL | Enforcer | FBI Car | Fire Truck | Police | Rhino
BoatsGhost | Predator | Reefer | Speeder
MiscellaneousDodo | RC Bandit | Train (Portland El and Liberty City Subway)
UncontrollableDeadDodo | Helicopter | Police Helicopter | Static Helicopters | Static Planes (Airtrain | Learjet)
BetaUnnamed Chevrolet Caprice-based sedan | Buggy | Diablo Infernus | Luton | Panto | School Bus
Category:Vehicles in GTA III | Vehicles by type | Special Vehicles in GTA III | Beta Vehicles
[ ve ]Vehicles in Grand Theft Auto: Liberty City Stories
Sports and muscle carsBanshee | Cheetah | Deimos SP | Hellenbach GT | Infernus | Phobos VT | Stinger | Thunder-Rodd | V8 Ghost
4WD and utilityBobcat | Landstalker | Patriot
CarsBF Injection | Esperanto | Idaho | Kuruma | Manana | Perennial (Hearse) | Sentinel | Stallion | Stretch
VansBlista | Moonbeam | Mr Whoopee | Pony (Ballot Van | Panlantic | Toyz) | Rumpo (Campaign) | Securicar
IndustrialFlatbed | Linerunner | Mule (Mr. Wongs) | Trashmaster | Yankee
Public serviceBus | Cabbie | Coach | Taxi (Bickle'76)
Government and emergencyAmbulance | Barracks OL (Ammo Truck) | Enforcer | FBI Cruiser | Firetruck | Police | Rhino
MotorcyclesAngel | Avenger | Faggio (Pizzaboy) | Freeway | Manchez | Noodleboy | PCJ-600 | Sanchez
WatercraftFerry | Ghost | Predator | Reefer | Speeder
Gang carsCartel Cruiser | Diablo Stallion | Forelli Exsess | Hoods Rumpo XL | Leone Sentinel | Sindacco Argento | Triad Fish Van | Yakuza Stinger | Yardie Lobo
RC VehiclesRC Bandit | RC Goblin | RC Raider
TrainsTrain (Portland El and Liberty City Subway)
AircraftDodo | Hunter* | Maverick* | Police Maverick | Police Maverick (NPC)* | VCN Maverick
UncontrollableStatic Planes (Airtrain | Learjet)
BetaCorpse | Cyclone GT | Impreza WRX | Lancer MF1 | Mafiablood | Skoiloine | Speaker Maverick | Supra | Tommy | Top Fun
† denotes controllable vehicles that cannot be obtained by normal means.
* denotes controllable vehicles that can be obtained by normal means via exploits during missions.

Category:Vehicles in GTA Liberty City Stories | Vehicles in GTA Liberty City Stories | Vehicles by type | Special Vehicles | Beta Vehicles