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<code>surfaud.dat</code> is a '''surface audio''' file located in the <code>...\data</code> directory for San Andreas. It assigns audio to a collision when objects interact with the surfaces. The interactions include the footsteps peds make and vehicles sliding on the surface.
 
<code>surfaud.dat</code> is a '''surface audio''' file located in the <code>...\data</code> directory for San Andreas. It assigns audio to a collision when objects interact with the surfaces. The interactions include the footsteps peds make and vehicles sliding on the surface.
   

Latest revision as of 19:16, January 25, 2010

surfaud.dat is a surface audio file located in the ...\data directory for San Andreas. It assigns audio to a collision when objects interact with the surfaces. The interactions include the footsteps peds make and vehicles sliding on the surface.

DataEdit

Audio Description
CON concrete
GRS grass
SND sand
GRV gravel
WOD wood
WTR water
MTL metal
LGS long grass
TIL tile

Content Edit

There are ten columns in each line. The first column is the name of the surface as defined in the surfinfo.dat. The rest of the columns are the audio data in the order as shown above. To assign an audio to a surface, place a "1" in the corresponding column. You can assign more than one audio for each surface to create unique sound effects like creating mud.


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