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(GTA: Vice City Stories -- GTA V)
(Grand Theft Auto V)
 
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The ability for GTA [[Protagonist|protagonists]] to '''swim''' in deep bodies of water was introduced in [[Grand Theft Auto: San Andreas]], and has since been seen in [[Grand Theft Auto: Vice City Stories]], [[Grand Theft Auto IV]], [[Grand Theft Auto: Chinatown Wars]], and [[Grand Theft Auto:V|Grand Theft Auto V]].
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[[File:Swimming-GTA_V.png|thumb|right|200px]]
   
== Player interaction with water prior to GTA San Andreas ==
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{{Quote|If swimming back and forth like a goldfish sounds like an excellent recreational and repetitive way to go mad, do we have a sport for you. Competitive swimming lets you face your greatest enemy - yourself - while fending off man-eating sharks and getting hit by drunks in motorboats.|''Grand Theft Auto V'' Website}}
Prior to GTA San Andreas, bodies of water were little more than lethal obstacles which acted as boundaries to prevent players from reaching locked areas. In [[Grand Theft Auto 1|Grand Theft Auto 1]] and [[Grand Theft Auto 2]], the player is instantaneously [[wasted]] should they fall into water, regardless of whether or not they are in a vehicle. In [[Grand Theft Auto III]] and [[Grand Theft Auto: Vice City]], falling or wading into deep water is still potentially lethal, as the protagonist will rapidly lose health if they wade more than chest-deep into water.
 
   
GTA: San Andreas debuted swimming as an ability. However it's contemporary, [[Grand Theft Auto Advance]] and the subsequent game [[Grand Theft Auto: Liberty City Stories]] does not allow swimming (with exposure to water in LCS being once again near-instantly lethal). GTA Liberty City Stories is the last game of the series thus far to disallow swimming.
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The ability for ''Grand Theft Auto'' [[protagonist]]s to '''swim''' in deep bodies of [[Water|water]] was introduced in ''[[Grand Theft Auto: San Andreas]]'', and has been in ''[[Grand Theft Auto: Vice City Stories]]'', ''[[Grand Theft Auto IV]]'', ''[[Grand Theft Auto: Chinatown Wars]]'', and ''[[Grand Theft Auto V]]''.
   
== Description ==
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==Player interaction with water prior to ''San Andreas''==
=== GTA: San Andreas ===
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Prior to GTA San Andreas, bodies of water were little more than lethal obstacles which acted as boundaries to prevent players from reaching locked areas. In ''[[Grand Theft Auto 1|Grand Theft Auto 1]]'' and ''[[Grand Theft Auto 2]]'', the player is instantaneously [[wasted]] when they fall into water, regardless of whether or not they are in a vehicle. Although this only applies to water they have fallen into from a height, water the player enters that is on their level allows them to paddle for a couple of seconds which will drown them eventually if they don't get back out again. (in ''Grand Theft Auto 1'').
In GTA: San Andreas, the player can float (in a [[wp:Treading water|water treading]] position), and swim in any deep body of water using directional controls. The player can perform a [[wp:breaststroke|breaststroke]] to swim at a slow pace; holding the sprinting key or button allows the player to perform a faster [[wp:front crawl|front crawl]]. Tapping the sprint key or button rapidly adds slightly more speed.
 
   
The player can dive underwater by using the "fire" key or button while in water. This allows the player to swim deep underwater using directional controls; the sprint key or button gives the player forward movement.
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[[File:Paddling in Grand Theft Auto 1|thumb|center|335px|Video showing swimming in ''Grand Theft Auto 1'']]
   
Whenever the player enters water, a white bar denoting the player's oxygen appears on the game's [[HUD]], beneath the [[Health]] and [[Body Armor|Armor]] bars. When underwater or in a sinking vehicle, the bar will gradually empty; when exhausted, the player's health will be reduced instead, leading to eventual drowning. The oxygen bar is replenished by returning to the surface of the water. The player's [[Statistics|lung capacity]] determines how long the player can stay underwater, and is improved both by continuously diving and by collecting [[Oysters]]. The player can tread water and swim on the surface of the water indefinitely.
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In ''[[Grand Theft Auto III]]'' and ''[[Grand Theft Auto: Vice City]]'', falling or wading into deep water is still potentially lethal, as the protagonist will rapidly lose health if they wade more than chest-deep into water. There are boats in both games though, making the water now cruisable.
   
Diving allows the player to sneak past guards undetected in some missions, and can be used to explore the waters of San Andreas, revealing other secrets. In addition, the ability to swim allows the player to enter locked regions before they officially open, leading to a major wanted level in the process.
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The ability to swim made its debut in ''Grand Theft Auto: San Andreas''. However, its contemporary, ''[[Grand Theft Auto Advance]]'' and the subsequent ''[[Grand Theft Auto: Liberty City Stories]]'' does not allow swimming (with exposure to water in ''Liberty City Stories'' being once again near-instantly lethal). ''Liberty City Stories'' is the last game of the series thus far to disallow swimming.
   
To date, Grand Theft Auto: San Andreas still possesses the most sophisticated swimming system in the series.
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==Description==
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===''Grand Theft Auto: San Andreas''===
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In ''Grand Theft Auto: San Andreas'', the [[Carl Johnson|player]] can float (in a [[wp:Treading water|water treading]] position), and swim in any deep body of water using directional controls. The player can perform a [[wp:breaststroke|breaststroke]] to swim at a slow pace; holding the sprinting key or button allows the player to perform a faster [[wp:front crawl|front crawl]]. Tapping the sprint key or button rapidly adds slightly more speed.
   
=== GTA: Vice City Stories -- GTA: China Town Wars ===
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The player can dive underwater by using the "fire" key or button while in water. This allows the player to swim deep underwater using directional controls; the sprint key or button gives the player forward movement.
   
Following GTA: San Andreas, four games have employed a swimming feature, but all employ simplified versions of GTA: San Andreas' game mechanics, with the diving element absent.
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Whenever the player enters water, a blue bar denoting the player's oxygen appears on the game's [[HUD]], beneath the [[Health]] and [[Armor]] bars. When underwater or in a sinking vehicle, the bar will gradually empty; when exhausted, the player's health will be reduced instead, leading to eventual drowning. The oxygen bar is replenished by returning to the surface of the water. The player's [[Statistics|lung capacity]] determines how long the player can stay underwater, and is improved both by continuously diving and by collecting [[Oysters]]. The player can tread water and swim on the surface of the water indefinitely.
   
While GTA: Vice City Stories allows the player to swim, it only permits swimming for a limited amount of time, determined by a "stamina" bar which decreases as the player remains in the water. When the bar runs out, the player's health decreases, followed by drowning. This is to prevent the player from swimming across to still-locked areas. The player, however, can give the [[Victor Vance|main character]] infinite stamina by beating the "[[Beach Patrol]]" side mission (by which time all regions of Vice City have been unlocked anyway).
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Diving allows the player to sneak past guards undetected in some missions, and can be used to explore the waters of San Andreas, revealing other secrets. In addition, the ability to swim allows the player to enter locked regions before they officially open, leading to a four-star wanted level in the process.
   
In GTA IV and GTA: Chinatown Wars, the player may stay in the water for as long as they please during multiplayer sessions in GTA IV; however, the player will begin to lose health after a certain amount of time in the water. Also in GTA IV, the player cannot swim underwater. The player can swim between the islands in lieu of using bridges, though attempting to access locked areas prematurely results in a 6 star wanted level.
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===''Vice City Stories''−''Chinatown Wars''===
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Following ''San Andreas'', four games have employed a swimming feature, but all employ simplified versions of ''San Andreas'' game mechanics, with the diving element absent.
   
===Grand Theft Auto V===
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While ''Vice City Stories'' allows the player to swim, it only permits swimming for a limited amount of time, determined by a "stamina" bar which decreases as the player remains in the water. When the bar runs out, the player's health decreases, followed by drowning. This is to prevent the player from swimming across to still-locked areas. The player, however, can give [[Victor Vance|Victor]] infinite stamina by beating the "[[Beach Patrol]]" side mission (by which time all regions of Vice City have been unlocked anyway).
[[File:ScubaDivingSea-GTAV.jpg|thumb|250px|[[Michael (GTA V)|Michael]] scuba diving.]]
 
   
''[[Grand Theft Auto V]]'' will include an improvement in the diving feature introduced in ''GTA: San Andreas''. The game would include a form of underworld diving known as '''scuba diving''', which includes a full scuba gear, as well as much more detailed oceanic environment.
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In ''Grand Theft Auto IV'' and ''Chinatown Wars'', the player may stay in the water for as long as they please during multiplayer sessions in ''Grand Theft Auto IV''; however, the player will begin to lose health after a certain amount of time in the water. Also in ''Grand Theft Auto IV'', the player cannot swim underwater. The player can swim between the islands in lieu of using bridges, though attempting to access locked areas prematurely results in a 6 star wanted level.
   
== Missions involving swimming ==
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===''Grand Theft Auto V''===
;GTA SA
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''[[Grand Theft Auto V]]'' includes an improvement in the diving feature introduced in ''San Andreas''. The game includes a form of underwater diving known as [[Scuba diving|scuba diving]], which includes a full set of [[Scuba Suit|scuba gear]], as well as a much more detailed oceanic environment. The player is able to dive into the water from platforms. Players can now use a knife underwater. They can also lose their [[Wanted Level in GTA V|wanted level]] by swimming deeper into the water's depths. Another form of swimming in the game is [[Triathlon|competitive swimming]], where the player can compete with other swimmers for 1st place in a race.
* [[Pier 69]]
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==Missions involving swimming==
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;''Grand Theft Auto: San Andreas''
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* [[Pier 69 (mission)|Pier 69]]
 
* [[Amphibious Assault]]
 
* [[Amphibious Assault]]
 
* [[The Da Nang Thang]]
 
* [[The Da Nang Thang]]
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* [[Beat the Cock!]] <small>(two optional side missions)</small>
 
* [[Beat the Cock!]] <small>(two optional side missions)</small>
   
;GTA VCS
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;''Grand Theft Auto: Vice City Stories''
 
* [[Soldier]]
 
* [[Soldier]]
   
;GTA IV
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;''Grand Theft Auto IV''
 
* [[Waste Not Want Knots]]
 
* [[Waste Not Want Knots]]
 
* [[A Revenger's Tragedy]] <small>(Deal ending)</small>
 
* [[A Revenger's Tragedy]] <small>(Deal ending)</small>
   
;GTA CW
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;''Grand Theft Auto: Chinatown Wars''
 
* [[Yu Jian]]
 
* [[Yu Jian]]
[[Category:Gameplay]]
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;''Grand Theft Auto V''
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* [[Daddy's Little Girl]]
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* [[Minisub]]
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* [[The Merryweather Heist]] <small>(must be done on Freighter option)</small>
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* [[Monkey Business]]
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* [[Exercise Demons]] ([[Strangers and Freaks|Stranger/Freak mission]]) - <small>(Must be done with Franklin)</small>
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* [[Death at Sea]] (Stranger/Freak mission) - <small>(Must swim to find all the [[Submarine Pieces]])</small>
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* [[Triathlon]] (side missions)
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==Trivia==
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*In GTA IV, [[pedestrians]] will instantly drown if shot or otherwise damaged while in water. They will also drown if they spend too much time in the water.
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==Gallery==
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<gallery>
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ScubaDivingSea-GTAV.jpg|Michael, scuba diving.
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GuyDiving-GTAV.jpg|Michael, diving into the water during the mission [[Daddy's Little Girl]].
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</gallery>
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[[Category:Features]]
 
[[Category:Features in GTA San Andreas]]
 
[[Category:Features in GTA San Andreas]]
 
[[Category:Features in GTA Vice City Stories]]
 
[[Category:Features in GTA Vice City Stories]]
 
[[Category:Features in GTA IV]]
 
[[Category:Features in GTA IV]]
 
[[Category:Features in GTA Chinatown Wars]]
 
[[Category:Features in GTA Chinatown Wars]]
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[[Category:Features in GTA V]]
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[[Category:Game Mechanics]]
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[[Category:Gameplay]]
 
[[Category:Water Transport]]
 
[[Category:Water Transport]]
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[[Category:Features in GTA Online]]

Latest revision as of 12:25, August 19, 2014

Swimming-GTA V
"If swimming back and forth like a goldfish sounds like an excellent recreational and repetitive way to go mad, do we have a sport for you. Competitive swimming lets you face your greatest enemy - yourself - while fending off man-eating sharks and getting hit by drunks in motorboats."
Grand Theft Auto V Website

The ability for Grand Theft Auto protagonists to swim in deep bodies of water was introduced in Grand Theft Auto: San Andreas, and has been in Grand Theft Auto: Vice City Stories, Grand Theft Auto IV, Grand Theft Auto: Chinatown Wars, and Grand Theft Auto V.

Player interaction with water prior to San AndreasEdit

Prior to GTA San Andreas, bodies of water were little more than lethal obstacles which acted as boundaries to prevent players from reaching locked areas. In Grand Theft Auto 1 and Grand Theft Auto 2, the player is instantaneously wasted when they fall into water, regardless of whether or not they are in a vehicle. Although this only applies to water they have fallen into from a height, water the player enters that is on their level allows them to paddle for a couple of seconds which will drown them eventually if they don't get back out again. (in Grand Theft Auto 1).

Paddling in Grand Theft Auto 100:26

Paddling in Grand Theft Auto 1

Video showing swimming in Grand Theft Auto 1

In Grand Theft Auto III and Grand Theft Auto: Vice City, falling or wading into deep water is still potentially lethal, as the protagonist will rapidly lose health if they wade more than chest-deep into water. There are boats in both games though, making the water now cruisable.

The ability to swim made its debut in Grand Theft Auto: San Andreas. However, its contemporary, Grand Theft Auto Advance and the subsequent Grand Theft Auto: Liberty City Stories does not allow swimming (with exposure to water in Liberty City Stories being once again near-instantly lethal). Liberty City Stories is the last game of the series thus far to disallow swimming.

DescriptionEdit

Grand Theft Auto: San AndreasEdit

In Grand Theft Auto: San Andreas, the player can float (in a water treading position), and swim in any deep body of water using directional controls. The player can perform a breaststroke to swim at a slow pace; holding the sprinting key or button allows the player to perform a faster front crawl. Tapping the sprint key or button rapidly adds slightly more speed.

The player can dive underwater by using the "fire" key or button while in water. This allows the player to swim deep underwater using directional controls; the sprint key or button gives the player forward movement.

Whenever the player enters water, a blue bar denoting the player's oxygen appears on the game's HUD, beneath the Health and Armor bars. When underwater or in a sinking vehicle, the bar will gradually empty; when exhausted, the player's health will be reduced instead, leading to eventual drowning. The oxygen bar is replenished by returning to the surface of the water. The player's lung capacity determines how long the player can stay underwater, and is improved both by continuously diving and by collecting Oysters. The player can tread water and swim on the surface of the water indefinitely.

Diving allows the player to sneak past guards undetected in some missions, and can be used to explore the waters of San Andreas, revealing other secrets. In addition, the ability to swim allows the player to enter locked regions before they officially open, leading to a four-star wanted level in the process.

Vice City StoriesChinatown WarsEdit

Following San Andreas, four games have employed a swimming feature, but all employ simplified versions of San Andreas game mechanics, with the diving element absent.

While Vice City Stories allows the player to swim, it only permits swimming for a limited amount of time, determined by a "stamina" bar which decreases as the player remains in the water. When the bar runs out, the player's health decreases, followed by drowning. This is to prevent the player from swimming across to still-locked areas. The player, however, can give Victor infinite stamina by beating the "Beach Patrol" side mission (by which time all regions of Vice City have been unlocked anyway).

In Grand Theft Auto IV and Chinatown Wars, the player may stay in the water for as long as they please during multiplayer sessions in Grand Theft Auto IV; however, the player will begin to lose health after a certain amount of time in the water. Also in Grand Theft Auto IV, the player cannot swim underwater. The player can swim between the islands in lieu of using bridges, though attempting to access locked areas prematurely results in a 6 star wanted level.

Grand Theft Auto VEdit

Grand Theft Auto V includes an improvement in the diving feature introduced in San Andreas. The game includes a form of underwater diving known as scuba diving, which includes a full set of scuba gear, as well as a much more detailed oceanic environment. The player is able to dive into the water from platforms. Players can now use a knife underwater. They can also lose their wanted level by swimming deeper into the water's depths. Another form of swimming in the game is competitive swimming, where the player can compete with other swimmers for 1st place in a race.

Missions involving swimmingEdit

Grand Theft Auto: San Andreas
Grand Theft Auto: Vice City Stories
Grand Theft Auto IV
Grand Theft Auto: Chinatown Wars
Grand Theft Auto V

TriviaEdit

  • In GTA IV, pedestrians will instantly drown if shot or otherwise damaged while in water. They will also drown if they spend too much time in the water.

GalleryEdit

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